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[GUI] split shared theme into resource dictionaries (#669)
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@@ -0,0 +1,55 @@
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<!--
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Copyright (C) 2026 SharpEmu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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Shared card, badge, hint and cover surfaces.
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-->
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<Styles xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
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<Style Selector="Border.card">
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<Setter Property="Background" Value="{StaticResource CardBrush}" />
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<Setter Property="BorderBrush" Value="{StaticResource CardBorderBrush}" />
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<Setter Property="BorderThickness" Value="1" />
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<Setter Property="CornerRadius" Value="12" />
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<Setter Property="Padding" Value="16" />
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</Style>
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<Style Selector="Border.pill">
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<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
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<Setter Property="CornerRadius" Value="999" />
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<Setter Property="Padding" Value="10,3" />
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</Style>
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<!-- Session status/hotkey badges: the title-id pill geometry with a
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tinted fill so state (RUNNING) and keys (F11) read at a glance. -->
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<Style Selector="Border.badge">
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<Setter Property="CornerRadius" Value="999" />
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<Setter Property="Padding" Value="8,2" />
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<Setter Property="BorderThickness" Value="1" />
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</Style>
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<Style Selector="Border.badge.running">
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<Setter Property="Background" Value="#1E46C46B" />
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<Setter Property="BorderBrush" Value="#5546C46B" />
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</Style>
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<Style Selector="Border.badge.key">
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<Setter Property="Background" Value="#1E58A6FF" />
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<Setter Property="BorderBrush" Value="#5558A6FF" />
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</Style>
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<!-- Gamepad shoulder-button hint chip (LB/RB, L1/R1). -->
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<Style Selector="Border.padHint">
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<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
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<Setter Property="CornerRadius" Value="6" />
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<Setter Property="Padding" Value="8,3" />
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</Style>
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<Style Selector="Border.coverShadow">
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<Setter Property="CornerRadius" Value="10" />
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<Setter Property="BoxShadow" Value="0 6 14 0 #55000000" />
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</Style>
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<Style Selector="Border.coverClip">
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<Setter Property="CornerRadius" Value="10" />
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<Setter Property="ClipToBounds" Value="True" />
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<Setter Property="Background" Value="{StaticResource ElevatedBrush}" />
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</Style>
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</Styles>
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