mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-30 22:49:53 +08:00
GUI: redesign library as a cover-art grid with game management (#48)
* GUI: redesign library as a cover-art grid with game management Replace the sidebar game list with a full-width grid of cover tiles. Cover art is loaded automatically from each game's sce_sys/icon0.png (pic0.png fallback) and decoded off the UI thread; games without art get a deterministic gradient placeholder with the title's initials. - New layout: search/scan toolbar, tile grid with hover and selection states, bottom launch bar with cover thumbnail, collapsible launch options and console panels (console auto-opens on launch) - Right-click context menu on tiles: launch, open game folder, copy path/title ID, remove from library - Removed games persist in an ExcludedGames settings list; re-adding a folder restores any removed games beneath it - Search now also matches title IDs - Fix: placeholder brushes were constructed on the scan thread, which throws in Avalonia and was silently swallowed, yielding empty scans * GUI: show full install folder size instead of eboot.bin size The library previously displayed the size of eboot.bin alone, which wildly understates a game's real footprint. The install folder is now totaled recursively in the existing background pass (after cover art, which is cheaper and more visible), and each tile updates live once its size is ready. * GUI: selection backdrop, smaller tiles, controller navigation Address review feedback on the library redesign: - Selecting a game fades its key art (sce_sys/pic0.png, pic1.png fallback) in as the window backdrop, dimmed by a gradient scrim; decoded off the UI thread and cached per entry - Cover tiles reduced from 156px to 128px - The library can be driven with a DualSense: d-pad/left stick moves the selection (hold-to-repeat, row-aware), Cross launches, Circle stops; input is ignored while the launcher window is unfocused. Reuses the pad HID reader by compile-linking its dependency-free sources instead of referencing all of SharpEmu.Libs
This commit is contained in:
@@ -7,8 +7,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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x:Class="SharpEmu.GUI.MainWindow"
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Title="SharpEmu"
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Width="1280" Height="800"
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MinWidth="980" MinHeight="620"
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Width="1280" Height="820"
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MinWidth="980" MinHeight="640"
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WindowStartupLocation="CenterScreen"
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Background="{StaticResource BgBrush}"
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ExtendClientAreaToDecorationsHint="True"
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@@ -18,6 +18,28 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<Grid RowDefinitions="44,*,32">
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<!-- Selected-game backdrop: key art behind the main content, dimmed by
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a scrim so tiles and text stay readable. Fades on selection. -->
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<Panel Grid.Row="1" ClipToBounds="True">
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<Image x:Name="BackdropImage" Stretch="UniformToFill" Opacity="0"
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HorizontalAlignment="Center" VerticalAlignment="Center">
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<Image.Transitions>
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<Transitions>
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<DoubleTransition Property="Opacity" Duration="0:0:0.35" />
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</Transitions>
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</Image.Transitions>
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</Image>
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<Border>
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<Border.Background>
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<LinearGradientBrush StartPoint="0%,0%" EndPoint="0%,100%">
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<GradientStop Offset="0" Color="#730D1017" />
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<GradientStop Offset="0.55" Color="#BF0D1017" />
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<GradientStop Offset="1" Color="#EB0D1017" />
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</LinearGradientBrush>
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</Border.Background>
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</Border>
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</Panel>
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<!-- Title bar -->
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<Grid x:Name="TitleBar" Grid.Row="0" Background="{StaticResource ChromeBrush}">
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<StackPanel Orientation="Horizontal" Spacing="10" Margin="16,0" VerticalAlignment="Center">
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@@ -30,119 +52,204 @@ SPDX-License-Identifier: GPL-2.0-or-later
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</Grid>
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<!-- Main content -->
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<Grid Grid.Row="1" Margin="14" ColumnDefinitions="360,14,*">
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<Grid Grid.Row="1" Margin="18,14,18,14" RowDefinitions="Auto,*,Auto,Auto">
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<!-- Game library -->
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<Border Grid.Column="0" Classes="card" Padding="0">
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<Grid RowDefinitions="Auto,Auto,*,Auto">
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<Grid Grid.Row="0" ColumnDefinitions="*,Auto" Margin="16,16,16,10">
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<TextBlock Classes="sectionTitle" Text="GAME LIBRARY" VerticalAlignment="Center" />
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<Border Grid.Column="1" Classes="pill">
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<TextBlock x:Name="GameCountText" Text="0" FontSize="11" Foreground="{StaticResource MutedBrush}" />
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</Border>
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<!-- Library toolbar -->
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<Grid Grid.Row="0" ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto,Auto" Margin="6,0,6,12">
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<TextBlock Grid.Column="0" Text="Library" FontSize="22" FontWeight="Bold" VerticalAlignment="Center" />
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<Border Grid.Column="1" Classes="pill" Margin="12,2,0,0" VerticalAlignment="Center">
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<TextBlock x:Name="GameCountText" Text="0 games" FontSize="11" Foreground="{StaticResource MutedBrush}" />
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</Border>
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<TextBox Grid.Column="3" x:Name="SearchBox" Watermark="Search library…" Width="280"
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VerticalAlignment="Center" Margin="0,0,12,0" />
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<Button Grid.Column="4" x:Name="AddFolderButton" Classes="ghost" Content="+ Add folder"
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VerticalAlignment="Center" Margin="0,0,8,0" />
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<Button Grid.Column="5" x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan"
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VerticalAlignment="Center" Margin="0,0,8,0" />
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<Button Grid.Column="6" x:Name="OpenFileButton" Classes="ghost" Content="Open file…"
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VerticalAlignment="Center" />
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</Grid>
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<!-- Cover-art grid -->
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<Panel Grid.Row="1">
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<ListBox x:Name="GameList" Classes="tileGrid" Background="Transparent"
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SelectionMode="Single" Padding="0">
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<ListBox.ContextMenu>
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<ContextMenu x:Name="GameContextMenu" Placement="Pointer">
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<MenuItem x:Name="CtxLaunch" Header="Launch" FontWeight="SemiBold">
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<MenuItem.Icon>
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<TextBlock Text="▶" FontSize="11" Foreground="{StaticResource AccentHoverBrush}"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</MenuItem.Icon>
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</MenuItem>
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<MenuItem x:Name="CtxOpenFolder" Header="Open game folder">
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<MenuItem.Icon>
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<TextBlock Text="📂" FontSize="12" HorizontalAlignment="Center" VerticalAlignment="Center" />
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem x:Name="CtxCopyPath" Header="Copy path">
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<MenuItem.Icon>
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<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</MenuItem.Icon>
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</MenuItem>
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<MenuItem x:Name="CtxCopyTitleId" Header="Copy title ID">
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<MenuItem.Icon>
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<TextBlock Text="⧉" FontSize="13" Foreground="{StaticResource MutedBrush}"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem x:Name="CtxRemove" Header="Remove from library"
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Foreground="{StaticResource DangerHoverBrush}">
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<MenuItem.Icon>
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<TextBlock Text="✕" FontSize="12" Foreground="{StaticResource DangerHoverBrush}"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</MenuItem.Icon>
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</MenuItem>
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</ContextMenu>
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</ListBox.ContextMenu>
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<ListBox.ItemsPanel>
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<ItemsPanelTemplate>
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<WrapPanel />
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</ItemsPanelTemplate>
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</ListBox.ItemsPanel>
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<ListBox.ItemTemplate>
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<DataTemplate>
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<StackPanel Width="128" Height="186" Spacing="7">
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<Border Classes="coverShadow" Width="128" Height="128">
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<Border Classes="coverClip">
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<Panel>
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<Border Background="{Binding PlaceholderBrush}" IsVisible="{Binding !HasCover}">
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<TextBlock Text="{Binding Initials}" FontSize="36" FontWeight="Bold"
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Foreground="#E8ECF4" Opacity="0.85"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border>
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<Image Source="{Binding Cover}" Stretch="UniformToFill" IsVisible="{Binding HasCover}" />
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</Panel>
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</Border>
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</Border>
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<StackPanel Spacing="2">
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<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="SemiBold"
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TextWrapping="Wrap" MaxLines="2" TextTrimming="CharacterEllipsis" />
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<TextBlock Text="{Binding Detail}" FontSize="11" Foreground="{StaticResource MutedBrush}"
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TextTrimming="CharacterEllipsis" />
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</StackPanel>
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</StackPanel>
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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<!-- Empty state -->
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<StackPanel x:Name="EmptyState" Spacing="10" HorizontalAlignment="Center" VerticalAlignment="Center"
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IsVisible="False">
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<TextBlock Text="🎮" FontSize="44" HorizontalAlignment="Center" Opacity="0.7" />
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<TextBlock x:Name="EmptyStateTitle" Text="Your library is empty" FontSize="18" FontWeight="SemiBold"
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HorizontalAlignment="Center" />
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<TextBlock x:Name="EmptyStateHint" Text="Add a folder containing your games to get started."
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FontSize="13" Foreground="{StaticResource MutedBrush}" HorizontalAlignment="Center" />
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<Button x:Name="EmptyAddFolderButton" Classes="accent" Content="+ Add game folder"
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HorizontalAlignment="Center" Margin="0,8,0,0" />
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</StackPanel>
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</Panel>
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<!-- Console (collapsible) -->
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<Border Grid.Row="2" x:Name="ConsolePanel" Classes="card" Padding="0" Height="240"
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Margin="0,12,0,0" IsVisible="False">
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<Grid RowDefinitions="Auto,*">
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<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto" Margin="16,12,16,8">
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<TextBlock Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
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<CheckBox Grid.Column="1" x:Name="AutoScrollCheck" Content="Auto-scroll" IsChecked="True"
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FontSize="12" Margin="0,0,12,0" />
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<Button Grid.Column="2" x:Name="CopyLogButton" Classes="ghost" Content="Copy" FontSize="12"
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Padding="10,4" Margin="0,0,8,0" />
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<Button Grid.Column="3" x:Name="ClearLogButton" Classes="ghost" Content="Clear" FontSize="12"
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Padding="10,4" />
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</Grid>
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<TextBox Grid.Row="1" x:Name="SearchBox" Watermark="Search games…" Margin="12,0,12,8" CornerRadius="8" />
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<ListBox Grid.Row="2" x:Name="GameList" Classes="library" Background="Transparent" Margin="8,0">
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<ListBox Grid.Row="1" x:Name="ConsoleList" Classes="console" BorderThickness="0,1,0,0"
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BorderBrush="{StaticResource CardBorderBrush}" CornerRadius="0,0,12,12">
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<ListBox.ItemTemplate>
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<DataTemplate>
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<StackPanel Margin="4,4" Spacing="2">
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<TextBlock Text="{Binding Name}" FontSize="14" FontWeight="SemiBold" TextTrimming="CharacterEllipsis" />
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<TextBlock Text="{Binding Detail}" FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
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</StackPanel>
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<TextBlock Text="{Binding Text}" Foreground="{Binding Brush}" TextWrapping="NoWrap" />
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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<StackPanel Grid.Row="3" Orientation="Horizontal" Spacing="8" Margin="16,12,16,16">
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<Button x:Name="AddFolderButton" Classes="ghost" Content="+ Add folder" />
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<Button x:Name="RescanButton" Classes="ghost" Content="⟳ Rescan" />
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<Button x:Name="OpenFileButton" Classes="ghost" Content="Open file…" />
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</StackPanel>
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</Grid>
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</Border>
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<!-- Right column -->
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<Grid Grid.Column="2" RowDefinitions="Auto,12,Auto,12,*">
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<!-- Launch bar -->
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<Border Grid.Row="3" Classes="card" Margin="0,12,0,0" Padding="14">
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<StackPanel Spacing="14">
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<Grid ColumnDefinitions="Auto,*,Auto">
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<!-- Selected game / launch -->
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<Border Grid.Row="0" Classes="card">
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<Grid ColumnDefinitions="*,Auto">
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<StackPanel Grid.Column="0" Spacing="6" VerticalAlignment="Center">
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<TextBlock x:Name="SelectedGameTitle" Text="No game selected" FontSize="20" FontWeight="Bold" TextTrimming="CharacterEllipsis" />
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<!-- Selected game cover thumbnail -->
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<Border Grid.Column="0" Classes="coverClip" Width="56" Height="56" CornerRadius="8"
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VerticalAlignment="Center">
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<Panel x:Name="SelectedCoverPanel">
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<Border Background="{Binding PlaceholderBrush, FallbackValue={x:Null}}"
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IsVisible="{Binding !HasCover, FallbackValue=False}">
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<TextBlock Text="{Binding Initials}" FontSize="20" FontWeight="Bold"
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Foreground="#E8ECF4" Opacity="0.85"
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HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border>
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<Image Source="{Binding Cover}" Stretch="UniformToFill"
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IsVisible="{Binding HasCover, FallbackValue=False}" />
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</Panel>
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</Border>
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<StackPanel Grid.Column="1" Spacing="3" VerticalAlignment="Center" Margin="14,0,14,0">
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<TextBlock x:Name="SelectedGameTitle" Text="No game selected" FontSize="16" FontWeight="Bold"
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TextTrimming="CharacterEllipsis" />
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<TextBlock x:Name="SelectedGamePath" Text="Pick a game from the library, or open an eboot.bin directly."
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FontSize="12" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
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<StackPanel Orientation="Horizontal" Spacing="8">
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<Ellipse x:Name="StatusDot" Width="9" Height="9" Fill="{StaticResource FaintBrush}" VerticalAlignment="Center" />
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<TextBlock x:Name="StatusText" Text="Idle" FontSize="12" Foreground="{StaticResource MutedBrush}" VerticalAlignment="Center" />
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FontSize="11" Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
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<StackPanel Orientation="Horizontal" Spacing="7">
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<Ellipse x:Name="StatusDot" Width="8" Height="8" Fill="{StaticResource FaintBrush}"
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VerticalAlignment="Center" />
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<TextBlock x:Name="StatusText" Text="Idle" FontSize="11" Foreground="{StaticResource MutedBrush}"
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VerticalAlignment="Center" />
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</StackPanel>
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</StackPanel>
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<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="10" VerticalAlignment="Center" Margin="16,0,0,0">
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<StackPanel Grid.Column="2" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
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<ToggleButton x:Name="OptionsToggle" Classes="ghost" Content="⚙ Options" />
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<ToggleButton x:Name="ConsoleToggle" Classes="ghost" Content="≡ Console" />
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<Button x:Name="LaunchButton" Classes="accent" Content="▶ Launch" IsEnabled="False" />
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<Button x:Name="StopButton" Classes="danger" Content="■ Stop" IsEnabled="False" />
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</StackPanel>
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</Grid>
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</Border>
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<!-- Launch options -->
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<Border Grid.Row="2" Classes="card">
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<StackPanel Spacing="12">
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<TextBlock Classes="sectionTitle" Text="LAUNCH OPTIONS" />
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<WrapPanel>
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<StackPanel Margin="0,0,24,0">
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<TextBlock Classes="fieldLabel" Text="CPU engine" />
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<ComboBox x:Name="CpuEngineBox" Width="150" SelectedIndex="0" CornerRadius="8">
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<ComboBoxItem Content="Native" />
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</ComboBox>
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</StackPanel>
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<StackPanel Margin="0,0,24,0">
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<TextBlock Classes="fieldLabel" Text="Log level" />
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<ComboBox x:Name="LogLevelBox" Width="150" SelectedIndex="2" CornerRadius="8">
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<ComboBoxItem Content="Trace" />
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<ComboBoxItem Content="Debug" />
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<ComboBoxItem Content="Info" />
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<ComboBoxItem Content="Warning" />
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<ComboBoxItem Content="Error" />
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<ComboBoxItem Content="Critical" />
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</ComboBox>
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</StackPanel>
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<StackPanel Margin="0,0,24,0">
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<TextBlock Classes="fieldLabel" Text="Import trace limit (0 = off)" />
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<NumericUpDown x:Name="TraceImportsBox" Width="170" Minimum="0" Maximum="4096" Increment="16"
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Value="0" FormatString="0" CornerRadius="8" />
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</StackPanel>
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<StackPanel>
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<TextBlock Classes="fieldLabel" Text="Strict dynlib resolution" />
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<ToggleSwitch x:Name="StrictToggle" OnContent="On" OffContent="Off" />
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</StackPanel>
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</WrapPanel>
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</StackPanel>
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</Border>
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<!-- Console -->
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<Border Grid.Row="4" Classes="card" Padding="0">
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<Grid RowDefinitions="Auto,*">
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<Grid Grid.Row="0" ColumnDefinitions="*,Auto,Auto,Auto" Margin="16,14,16,10">
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<TextBlock Classes="sectionTitle" Text="CONSOLE" VerticalAlignment="Center" />
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<CheckBox Grid.Column="1" x:Name="AutoScrollCheck" Content="Auto-scroll" IsChecked="True"
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FontSize="12" Margin="0,0,12,0" />
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<Button Grid.Column="2" x:Name="CopyLogButton" Classes="ghost" Content="Copy" FontSize="12"
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Padding="10,4" Margin="0,0,8,0" />
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<Button Grid.Column="3" x:Name="ClearLogButton" Classes="ghost" Content="Clear" FontSize="12"
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Padding="10,4" />
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</Grid>
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<ListBox Grid.Row="1" x:Name="ConsoleList" Classes="console" BorderThickness="0,1,0,0"
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BorderBrush="{StaticResource CardBorderBrush}" CornerRadius="0,0,10,10">
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<ListBox.ItemTemplate>
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<DataTemplate>
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<TextBlock Text="{Binding Text}" Foreground="{Binding Brush}" TextWrapping="NoWrap" />
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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</Grid>
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</Border>
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</Grid>
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<!-- Launch options (collapsible) -->
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<WrapPanel x:Name="OptionsPanel" IsVisible="False">
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<StackPanel Margin="0,0,24,0">
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<TextBlock Classes="fieldLabel" Text="CPU engine" />
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<ComboBox x:Name="CpuEngineBox" Width="150" SelectedIndex="0" CornerRadius="8">
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<ComboBoxItem Content="Native" />
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</ComboBox>
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</StackPanel>
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<StackPanel Margin="0,0,24,0">
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<TextBlock Classes="fieldLabel" Text="Log level" />
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<ComboBox x:Name="LogLevelBox" Width="150" SelectedIndex="2" CornerRadius="8">
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<ComboBoxItem Content="Trace" />
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<ComboBoxItem Content="Debug" />
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<ComboBoxItem Content="Info" />
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<ComboBoxItem Content="Warning" />
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<ComboBoxItem Content="Error" />
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<ComboBoxItem Content="Critical" />
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</ComboBox>
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</StackPanel>
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<StackPanel Margin="0,0,24,0">
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<TextBlock Classes="fieldLabel" Text="Import trace limit (0 = off)" />
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<NumericUpDown x:Name="TraceImportsBox" Width="170" Minimum="0" Maximum="4096" Increment="16"
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Value="0" FormatString="0" CornerRadius="8" />
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</StackPanel>
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<StackPanel>
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<TextBlock Classes="fieldLabel" Text="Strict dynlib resolution" />
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<ToggleSwitch x:Name="StrictToggle" OnContent="On" OffContent="Off" />
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</StackPanel>
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</WrapPanel>
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</StackPanel>
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</Border>
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</Grid>
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<!-- Status bar -->
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