mirror of
https://github.com/par274/sharpemu.git
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[gui] Add Avalonia desktop frontend (#35)
* [gui] Add Avalonia desktop frontend Adds SharpEmu.GUI, a dark-themed desktop frontend that drives the SharpEmu CLI as a child process: - Game library with folder scanning for eboot.bin, search, and persisted settings (%APPDATA%/SharpEmu/gui-settings.json) - Launch options mapped to CLI flags (log level, strict dynlib resolution, import trace limit) - Live console with severity color-coding, bounded buffer, and crash-safe deferred auto-scroll - EmulatorProcess launches the CLI via CreateProcessW with the same CET/CFG mitigation opt-outs the CLI applies to its own relaunched child (suppressed via SHARPEMU_DISABLE_MITIGATION_RELAUNCH so output is not lost to a detached console), inheritable pipes for stdout/stderr capture, a kill-on-close job object, and a fallback to an unmitigated launch on Windows builds that reject the policy bits Also pins Tmds.DBus.Protocol 0.21.3 (transitive of Avalonia.Desktop) to fix GHSA-xrw6-gwf8-vvr9. * [gui] Integrate GUI into the SharpEmu executable Per review feedback, the GUI is no longer a separate application. SharpEmu.exe now opens the desktop frontend when started without arguments and behaves exactly as the existing CLI when given any argument: - SharpEmu.GUI becomes a class library exposing GuiLauncher.Run(), hosted by SharpEmu.CLI - The console window is hidden in GUI mode only when the process is its sole owner (double-click launch), never a terminal the user launched from - In GUI mode the frontend spawns this same executable (with arguments) as the emulator child process, so the existing launch, piping, and mitigation machinery is unchanged * [gui] Address review feedback: no console, single-file, param.json, portable settings - Switch SharpEmu.exe to the GUI subsystem so no console window appears at startup. CLI mode attaches to the parent terminal console (or allocates one when started with arguments but no terminal) and rebinds missing std handles to CONOUT$; piped/redirected output is used as-is, so scripted and GUI-spawned runs are unaffected. - Publish as a true single file: native libraries are embedded and self-extracted, with glfw kept as the only loose DLL next to the executable. - The game library reads sce_sys/param.json and shows the game title with the title id beneath it, falling back to the folder name. - GUI settings and the crash log now live next to the executable, matching the emulator convention, instead of %APPDATA%. * [build] Add win-x64 sections to package lock files Generated by dotnet publish -r win-x64 with locked restore enabled. * [build] Regenerate lock files from project configuration dotnet restore --force-evaluate; removes the win-x64 runtime sections that a local RID-specific publish had written into projects that do not declare a runtime identifier, which broke locked-mode restore in CI. Verified with dotnet restore -p:RestoreLockedMode=true. ---------
This commit is contained in:
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Collections.Concurrent;
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using System.Collections.ObjectModel;
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using System.Reflection;
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using System.Text.Json;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Media;
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using Avalonia.Platform.Storage;
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using Avalonia.Threading;
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namespace SharpEmu.GUI;
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public partial class MainWindow : Window
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{
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private const int MaxConsoleLines = 4000;
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private static readonly IBrush DefaultLineBrush = new SolidColorBrush(Color.Parse("#C7CFDE"));
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private static readonly IBrush DimLineBrush = new SolidColorBrush(Color.Parse("#6B7488"));
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private static readonly IBrush InfoLineBrush = new SolidColorBrush(Color.Parse("#6FA8FF"));
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private static readonly IBrush WarningLineBrush = new SolidColorBrush(Color.Parse("#E8B341"));
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private static readonly IBrush ErrorLineBrush = new SolidColorBrush(Color.Parse("#F2777C"));
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private static readonly IBrush SuccessLineBrush = new SolidColorBrush(Color.Parse("#63D489"));
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private readonly List<GameEntry> _allGames = new();
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private readonly ObservableCollection<GameEntry> _visibleGames = new();
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private readonly ObservableCollection<LogLine> _consoleLines = new();
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private readonly ConcurrentQueue<(string Line, bool IsError)> _pendingLines = new();
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private readonly DispatcherTimer _consoleFlushTimer;
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private GuiSettings _settings = new();
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private EmulatorProcess? _emulator;
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private string? _emulatorExePath;
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private bool _isRunning;
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private int _autoScrollTicks;
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public MainWindow()
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{
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InitializeComponent();
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GameList.ItemsSource = _visibleGames;
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ConsoleList.ItemsSource = _consoleLines;
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_consoleFlushTimer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(80),
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};
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_consoleFlushTimer.Tick += (_, _) =>
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{
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FlushPendingConsoleLines();
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MaybeAutoScroll();
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};
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_consoleFlushTimer.Start();
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TitleBar.PointerPressed += OnTitleBarPointerPressed;
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GameList.SelectionChanged += (_, _) => UpdateSelectedGame();
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GameList.DoubleTapped += (_, _) => LaunchSelected();
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SearchBox.TextChanged += (_, _) => RefreshVisibleGames();
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AddFolderButton.Click += async (_, _) => await AddFolderAsync();
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RescanButton.Click += async (_, _) => await RescanLibraryAsync();
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OpenFileButton.Click += async (_, _) => await OpenFileAsync();
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LaunchButton.Click += (_, _) => LaunchSelected();
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StopButton.Click += (_, _) => _emulator?.Stop();
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ClearLogButton.Click += (_, _) => _consoleLines.Clear();
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CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
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Opened += async (_, _) => await OnOpenedAsync();
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Closing += (_, _) => OnWindowClosing();
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}
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private async Task OnOpenedAsync()
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{
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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if (version is not null)
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{
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VersionText.Text = $"v{version.ToString(3)}";
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}
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_settings = GuiSettings.Load();
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ApplySettingsToControls();
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LocateEmulator();
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await RescanLibraryAsync();
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}
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private void OnWindowClosing()
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{
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ReadControlsIntoSettings();
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_settings.Save();
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_consoleFlushTimer.Stop();
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_emulator?.Dispose();
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}
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private void OnTitleBarPointerPressed(object? sender, PointerPressedEventArgs e)
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{
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if (e.GetCurrentPoint(this).Properties.IsLeftButtonPressed)
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{
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BeginMoveDrag(e);
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}
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}
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// ---- Settings <-> controls ----
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private void ApplySettingsToControls()
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{
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LogLevelBox.SelectedIndex = _settings.LogLevel.ToLowerInvariant() switch
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{
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"trace" => 0,
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"debug" => 1,
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"info" => 2,
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"warning" or "warn" => 3,
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"error" => 4,
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"critical" or "fatal" => 5,
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_ => 2,
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};
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TraceImportsBox.Value = Math.Clamp(_settings.ImportTraceLimit, 0, 4096);
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StrictToggle.IsChecked = _settings.StrictDynlibResolution;
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}
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private void ReadControlsIntoSettings()
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{
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_settings.LogLevel = SelectedLogLevel();
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_settings.ImportTraceLimit = (int)(TraceImportsBox.Value ?? 0);
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_settings.StrictDynlibResolution = StrictToggle.IsChecked == true;
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}
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private string SelectedLogLevel()
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{
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return LogLevelBox.SelectedIndex switch
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{
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0 => "Trace",
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1 => "Debug",
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2 => "Info",
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3 => "Warning",
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4 => "Error",
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5 => "Critical",
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_ => "Info",
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};
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}
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// ---- Emulator discovery ----
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private void LocateEmulator()
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{
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var exeName = OperatingSystem.IsWindows() ? "SharpEmu.exe" : "SharpEmu";
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var baseDirectory = AppContext.BaseDirectory;
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var candidates = new List<string>();
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if (!string.IsNullOrWhiteSpace(_settings.EmulatorPath))
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{
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candidates.Add(_settings.EmulatorPath);
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}
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// The GUI and the CLI are the same executable: with arguments it runs
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// the emulator, so the preferred child process is this process itself.
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if (Environment.ProcessPath is { } selfPath &&
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Path.GetFileNameWithoutExtension(selfPath).Equals("SharpEmu", StringComparison.OrdinalIgnoreCase))
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{
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candidates.Add(selfPath);
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}
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candidates.Add(Path.Combine(baseDirectory, exeName));
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candidates.Add(Path.Combine(baseDirectory, "win-x64", exeName));
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candidates.Add(Path.Combine(baseDirectory, "..", exeName));
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_emulatorExePath = candidates.FirstOrDefault(File.Exists) is { } found
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? Path.GetFullPath(found)
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: null;
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EmulatorPathText.Text = _emulatorExePath is not null
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? $"Emulator: {_emulatorExePath}"
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: "Emulator: SharpEmu executable not found — build SharpEmu.CLI first.";
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}
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// ---- Game library ----
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private async Task AddFolderAsync()
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{
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var folders = await StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
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{
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Title = "Choose a folder containing games",
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AllowMultiple = false,
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});
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var path = folders.FirstOrDefault()?.TryGetLocalPath();
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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if (!_settings.GameFolders.Contains(path, StringComparer.OrdinalIgnoreCase))
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{
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_settings.GameFolders.Add(path);
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_settings.Save();
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}
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await RescanLibraryAsync();
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}
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private async Task RescanLibraryAsync()
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{
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var folders = _settings.GameFolders.ToArray();
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StatusBarRight.Text = "Scanning library…";
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var games = await Task.Run(() => ScanFolders(folders));
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_allGames.Clear();
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_allGames.AddRange(games);
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RefreshVisibleGames();
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StatusBarRight.Text = folders.Length == 0
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? "Add a game folder to populate the library."
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: $"Library scanned: {games.Count} game(s) in {folders.Length} folder(s).";
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}
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private static List<GameEntry> ScanFolders(IReadOnlyList<string> folders)
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{
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var games = new List<GameEntry>();
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var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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var enumeration = new EnumerationOptions
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{
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IgnoreInaccessible = true,
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RecurseSubdirectories = true,
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MaxRecursionDepth = 8,
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};
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foreach (var folder in folders)
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{
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if (!Directory.Exists(folder))
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{
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continue;
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}
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try
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{
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foreach (var file in Directory.EnumerateFiles(folder, "eboot.bin", enumeration))
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{
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var fullPath = Path.GetFullPath(file);
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if (!seen.Add(fullPath))
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{
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continue;
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}
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long size = 0;
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try
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{
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size = new FileInfo(fullPath).Length;
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}
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catch (IOException)
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{
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}
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var (title, titleId) = TryReadParamJson(fullPath);
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games.Add(new GameEntry(title ?? GameNameFor(fullPath), titleId, fullPath, size));
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}
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}
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catch (Exception)
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{
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// Skip folders that fail to enumerate.
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}
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}
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games.Sort((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase));
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return games;
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}
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/// <summary>
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/// Reads the game title and title id from sce_sys/param.json next to the
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/// executable, when present.
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/// </summary>
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private static (string? Title, string? TitleId) TryReadParamJson(string ebootPath)
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{
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try
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{
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var directory = Path.GetDirectoryName(ebootPath);
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if (directory is null)
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{
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return (null, null);
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}
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var paramPath = Path.Combine(directory, "sce_sys", "param.json");
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if (!File.Exists(paramPath))
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{
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return (null, null);
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}
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// ReadAllText handles a UTF-8 BOM, which JsonDocument rejects in
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// raw bytes.
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using var document = JsonDocument.Parse(File.ReadAllText(paramPath));
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var root = document.RootElement;
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string? titleId = null;
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if (root.TryGetProperty("titleId", out var idElement) && idElement.ValueKind == JsonValueKind.String)
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{
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titleId = idElement.GetString();
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}
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string? title = null;
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if (root.TryGetProperty("localizedParameters", out var localized) &&
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localized.ValueKind == JsonValueKind.Object)
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{
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if (localized.TryGetProperty("defaultLanguage", out var language) &&
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language.ValueKind == JsonValueKind.String &&
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localized.TryGetProperty(language.GetString()!, out var defaultBlock) &&
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defaultBlock.ValueKind == JsonValueKind.Object &&
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defaultBlock.TryGetProperty("titleName", out var titleName) &&
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titleName.ValueKind == JsonValueKind.String)
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{
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title = titleName.GetString();
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}
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else
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{
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foreach (var property in localized.EnumerateObject())
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{
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if (property.Value.ValueKind == JsonValueKind.Object &&
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property.Value.TryGetProperty("titleName", out var anyTitleName) &&
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anyTitleName.ValueKind == JsonValueKind.String)
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{
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title = anyTitleName.GetString();
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break;
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}
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}
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}
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}
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return (
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string.IsNullOrWhiteSpace(title) ? null : title,
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string.IsNullOrWhiteSpace(titleId) ? null : titleId);
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}
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catch (Exception)
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{
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return (null, null);
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}
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}
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private static string GameNameFor(string ebootPath)
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{
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var directory = Path.GetDirectoryName(ebootPath);
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var name = directory is not null ? Path.GetFileName(directory) : null;
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return string.IsNullOrEmpty(name) ? Path.GetFileName(ebootPath) : name;
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}
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private void RefreshVisibleGames()
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{
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var query = SearchBox.Text?.Trim() ?? string.Empty;
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var selected = GameList.SelectedItem as GameEntry;
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_visibleGames.Clear();
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foreach (var game in _allGames)
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{
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if (query.Length == 0 ||
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game.Name.Contains(query, StringComparison.OrdinalIgnoreCase) ||
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game.Path.Contains(query, StringComparison.OrdinalIgnoreCase))
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{
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_visibleGames.Add(game);
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}
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}
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GameCountText.Text = _visibleGames.Count.ToString();
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if (selected is not null && _visibleGames.Contains(selected))
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{
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GameList.SelectedItem = selected;
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}
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UpdateSelectedGame();
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}
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private void UpdateSelectedGame()
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{
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if (GameList.SelectedItem is GameEntry game)
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{
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SelectedGameTitle.Text = game.Name;
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SelectedGamePath.Text = game.Path;
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}
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else
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{
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SelectedGameTitle.Text = "No game selected";
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SelectedGamePath.Text = "Pick a game from the library, or open an eboot.bin directly.";
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}
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UpdateRunButtons();
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}
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// ---- Launching ----
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private async Task OpenFileAsync()
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{
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var files = await StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
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{
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Title = "Open an executable to launch",
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AllowMultiple = false,
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FileTypeFilter = new[]
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{
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new FilePickerFileType("PS executables") { Patterns = new[] { "eboot.bin", "*.bin", "*.self", "*.elf" } },
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FilePickerFileTypes.All,
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},
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});
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var path = files.FirstOrDefault()?.TryGetLocalPath();
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if (!string.IsNullOrEmpty(path))
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{
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Launch(path, Path.GetFileName(path));
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}
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}
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private void LaunchSelected()
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{
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if (GameList.SelectedItem is GameEntry game)
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{
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Launch(game.Path, game.Name);
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}
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}
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private void Launch(string ebootPath, string displayName)
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{
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if (_isRunning)
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{
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return;
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}
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if (_emulatorExePath is null)
|
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{
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LocateEmulator();
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if (_emulatorExePath is null)
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{
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AppendConsoleLine("SharpEmu executable not found. Build the SharpEmu.CLI project first (dotnet build).", ErrorLineBrush);
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return;
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}
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}
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ReadControlsIntoSettings();
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_settings.Save();
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|
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var arguments = new List<string>
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{
|
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"--cpu-engine=native",
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$"--log-level={_settings.LogLevel.ToLowerInvariant()}",
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};
|
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if (_settings.StrictDynlibResolution)
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{
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arguments.Add("--strict");
|
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}
|
||||
|
||||
if (_settings.ImportTraceLimit > 0)
|
||||
{
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arguments.Add($"--trace-imports={_settings.ImportTraceLimit}");
|
||||
}
|
||||
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arguments.Add(ebootPath);
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_consoleLines.Clear();
|
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AppendConsoleLine($"$ SharpEmu {string.Join(' ', arguments)}", DimLineBrush);
|
||||
|
||||
var emulator = new EmulatorProcess();
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emulator.OutputReceived += (line, isError) => _pendingLines.Enqueue((line, isError));
|
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emulator.Exited += code => Dispatcher.UIThread.Post(() => OnEmulatorExited(code));
|
||||
|
||||
try
|
||||
{
|
||||
emulator.Start(_emulatorExePath, arguments, Path.GetDirectoryName(ebootPath));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
emulator.Dispose();
|
||||
AppendConsoleLine($"Failed to start the emulator: {ex.Message}", ErrorLineBrush);
|
||||
return;
|
||||
}
|
||||
|
||||
_emulator = emulator;
|
||||
_isRunning = true;
|
||||
StatusDot.Fill = SuccessLineBrush;
|
||||
StatusText.Text = $"Running — {displayName}";
|
||||
StatusBarRight.Text = $"Running {displayName}";
|
||||
UpdateRunButtons();
|
||||
}
|
||||
|
||||
private void OnEmulatorExited(int exitCode)
|
||||
{
|
||||
FlushPendingConsoleLines();
|
||||
_isRunning = false;
|
||||
_emulator?.Dispose();
|
||||
_emulator = null;
|
||||
|
||||
var meaning = exitCode switch
|
||||
{
|
||||
0 => "OK",
|
||||
1 => "invalid arguments",
|
||||
2 => "eboot not found",
|
||||
3 => "runtime exception",
|
||||
4 => "emulation error",
|
||||
_ => "unknown",
|
||||
};
|
||||
var brush = exitCode == 0 ? SuccessLineBrush : ErrorLineBrush;
|
||||
AppendConsoleLine($"Process exited with code {exitCode} ({meaning}).", brush);
|
||||
|
||||
StatusDot.Fill = exitCode == 0 ? (IBrush)SuccessLineBrush : ErrorLineBrush;
|
||||
StatusText.Text = $"Exited with code {exitCode} ({meaning})";
|
||||
StatusBarRight.Text = "Idle";
|
||||
UpdateRunButtons();
|
||||
}
|
||||
|
||||
private void UpdateRunButtons()
|
||||
{
|
||||
LaunchButton.IsEnabled = !_isRunning && GameList.SelectedItem is GameEntry;
|
||||
StopButton.IsEnabled = _isRunning;
|
||||
OpenFileButton.IsEnabled = !_isRunning;
|
||||
}
|
||||
|
||||
// ---- Console ----
|
||||
|
||||
private void FlushPendingConsoleLines()
|
||||
{
|
||||
if (_pendingLines.IsEmpty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var incoming = new List<LogLine>();
|
||||
while (_pendingLines.TryDequeue(out var pending))
|
||||
{
|
||||
incoming.Add(new LogLine(pending.Line, BrushForLine(pending.Line)));
|
||||
}
|
||||
|
||||
if (incoming.Count >= MaxConsoleLines)
|
||||
{
|
||||
// A burst larger than the cap: keep only the newest lines.
|
||||
_consoleLines.Clear();
|
||||
for (var i = incoming.Count - MaxConsoleLines; i < incoming.Count; i++)
|
||||
{
|
||||
_consoleLines.Add(incoming[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var overflow = _consoleLines.Count + incoming.Count - MaxConsoleLines;
|
||||
for (var i = 0; i < overflow; i++)
|
||||
{
|
||||
_consoleLines.RemoveAt(0);
|
||||
}
|
||||
|
||||
foreach (var line in incoming)
|
||||
{
|
||||
_consoleLines.Add(line);
|
||||
}
|
||||
}
|
||||
|
||||
_autoScrollTicks = 3;
|
||||
}
|
||||
|
||||
private void AppendConsoleLine(string text, IBrush brush)
|
||||
{
|
||||
_consoleLines.Add(new LogLine(text, brush));
|
||||
_autoScrollTicks = 3;
|
||||
MaybeAutoScroll();
|
||||
}
|
||||
|
||||
private void MaybeAutoScroll()
|
||||
{
|
||||
// ScrollToEnd is applied over a few flush-timer ticks because the
|
||||
// virtualizing panel re-estimates its extent after large batches, and
|
||||
// a single scroll can land short of the true end. A synchronous
|
||||
// ScrollIntoView during rapid adds is avoided entirely — it can crash
|
||||
// the panel with "Invalid Arrange rectangle".
|
||||
if (_autoScrollTicks <= 0 || AutoScrollCheck.IsChecked != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_autoScrollTicks--;
|
||||
(ConsoleList.Scroll as ScrollViewer)?.ScrollToEnd();
|
||||
}
|
||||
|
||||
private static IBrush BrushForLine(string line)
|
||||
{
|
||||
if (line.Contains("[ERROR]", StringComparison.Ordinal) ||
|
||||
line.Contains("[CRITICAL]", StringComparison.Ordinal))
|
||||
{
|
||||
return ErrorLineBrush;
|
||||
}
|
||||
|
||||
if (line.Contains("[WARNING]", StringComparison.Ordinal))
|
||||
{
|
||||
return WarningLineBrush;
|
||||
}
|
||||
|
||||
if (line.Contains("[INFO]", StringComparison.Ordinal))
|
||||
{
|
||||
return InfoLineBrush;
|
||||
}
|
||||
|
||||
if (line.Contains("[DEBUG]", StringComparison.Ordinal) ||
|
||||
line.Contains("[TRACE]", StringComparison.Ordinal))
|
||||
{
|
||||
return DimLineBrush;
|
||||
}
|
||||
|
||||
return DefaultLineBrush;
|
||||
}
|
||||
|
||||
private async Task CopyConsoleAsync()
|
||||
{
|
||||
if (_consoleLines.Count == 0 || Clipboard is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var text = string.Join(Environment.NewLine, _consoleLines.Select(line => line.Text));
|
||||
await Clipboard.SetTextAsync(text);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user