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Update repo URL (#224)
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@@ -91,18 +91,18 @@ release includes the MoltenVK Vulkan implementation.
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## Games Tested
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* **Demon's Souls Remake**
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* [Demon's Souls [PPSA01341]](https://github.com/par274/sharpemu/issues/2)
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* [Demon's Souls [PPSA01341]](https://github.com/sharpemu/sharpemu/issues/2)
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* Demon's Souls is now video loop. Shaders are ready to be converted to SPIR-V/Vulkan. We are continuing our work on this.
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* **Poppy Playtime Chapter 1**
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* [Poppy Playtime Chapter 1 [PPSA20591]](https://github.com/par274/sharpemu/issues/3)
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* [Poppy Playtime Chapter 1 [PPSA20591]](https://github.com/sharpemu/sharpemu/issues/3)
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* **SILENT HILL: The Short Message**
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* [SILENT HILL: The Short Message [PPSA10112]](https://github.com/par274/sharpemu/issues/4)
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* [SILENT HILL: The Short Message [PPSA10112]](https://github.com/sharpemu/sharpemu/issues/4)
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* **Dreaming Sarah**
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* [Dreaming Sarah [PPSA02929]](https://github.com/par274/sharpemu/issues/9)
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* [Dreaming Sarah [PPSA02929]](https://github.com/sharpemu/sharpemu/issues/9)
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* Real texture rendering for this game;
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@@ -115,7 +115,7 @@ release includes the MoltenVK Vulkan implementation.
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## Build
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1. Install the .NET SDK version specified in [`global.json`](./global.json).
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2. Clone the repository: `git clone https://github.com/par274/sharpemu.git`
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2. Clone the repository: `git clone https://github.com/sharpemu/sharpemu.git`
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3. Open the solution file (`SharpEmu.slnx`) in **VSCode**.
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4. Build the project: `dotnet build` or `dotnet publish`
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5. Build artifacts will be located in the `artifacts` directory.
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@@ -141,7 +141,7 @@ Provided valuable references for filesystem handling and low-level C# implementa
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# License
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- [**GPL-2.0 license**](https://github.com/par274/sharpemu/blob/main/LICENSE)
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- [**GPL-2.0 license**](https://github.com/sharpemu/sharpemu/blob/main/LICENSE)
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## Contributing
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