[vulkan] enable required PhysicalDeviceFeatures for translated shaders (#29)

- Enable VertexPipelineStoresAndAtomics/FragmentStoresAndAtomics:
  fixes vkCreateGraphicsPipelines() rejecting guestBuffers storage
  descriptor as NonWritable in vertex/fragment stages.
- Enable ShaderInt64: fixes vkCreateShaderModule() rejecting SPIR-V
  using 64-bit integer capability.
- Query GetPhysicalDeviceFeatures first and only enable what the GPU
  actually reports as supported, with a warning fallback otherwise.

Also adds optional Vulkan Validation Layers (SHARPEMU_VK_VALIDATION=1)
to surface these VUID errors during development instead of silent
VK_ERROR_DEVICE_LOST.
This commit is contained in:
Foued Attar
2026-07-06 15:56:03 +02:00
committed by GitHub
parent 61a1abdb13
commit 38d94d8e54
6 changed files with 156 additions and 2 deletions
+2 -2
View File
@@ -2,7 +2,6 @@
Copyright (C) 2026 SharpEmu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<Project>
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
@@ -10,7 +9,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ItemGroup>
<PackageVersion Include="Iced" Version="1.21.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
<PackageVersion Include="Silk.NET.Windowing" Version="2.23.0" />
</ItemGroup>
</Project>
</Project>