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[vulkan] enable required PhysicalDeviceFeatures for translated shaders (#29)
- Enable VertexPipelineStoresAndAtomics/FragmentStoresAndAtomics: fixes vkCreateGraphicsPipelines() rejecting guestBuffers storage descriptor as NonWritable in vertex/fragment stages. - Enable ShaderInt64: fixes vkCreateShaderModule() rejecting SPIR-V using 64-bit integer capability. - Query GetPhysicalDeviceFeatures first and only enable what the GPU actually reports as supported, with a warning fallback otherwise. Also adds optional Vulkan Validation Layers (SHARPEMU_VK_VALIDATION=1) to surface these VUID errors during development instead of silent VK_ERROR_DEVICE_LOST.
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@@ -2,7 +2,6 @@
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Copyright (C) 2026 SharpEmu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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<Project>
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<PropertyGroup>
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<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
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@@ -10,7 +9,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<ItemGroup>
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<PackageVersion Include="Iced" Version="1.21.0" />
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
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<PackageVersion Include="Silk.NET.Windowing" Version="2.23.0" />
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</ItemGroup>
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</Project>
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</Project>
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