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[Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200)
* [ShaderCompiler] Extract the backend-neutral shader compiler project Move the Gen5 (gfx10) microcode decoder, the scalar evaluator, the shader IR, and the metadata reader out of SharpEmu.Libs/Agc into a new SharpEmu.ShaderCompiler project — the half of shader compilation every codegen backend (SPIR-V today; MSL and DXIL later) consumes. Types go public: they are the contract now. Nothing in the project may depend on a host graphics API; the SPIR-V-specific artifact types (Gen5SpirvShader, Gen5SpirvStage) stay beside the emitter in Libs. Three couplings surfaced by the move, each resolved at the right depth: GuestDrawKind was defined inside VulkanVideoPresenter despite being a guest-domain, decoder-produced concept — it moves to the shared project; the evaluator's one HLE dependency (the tracked-libc-heap read fallback) becomes an injectable hook that a Libs module initializer installs before any caller can reach the evaluator; and the inline- constant table is promoted to a shared Gen5InlineConstants so backends cannot drift on constant semantics (the SPIR-V translator now delegates to it). The ShaderDump tool drops its reflection over the moved types in favor of direct typed calls; only the SPIR-V emitter, still internal to Libs until it moves to its own backend project, is reached via reflection. Verified by a clean solution build, the existing test suite, and a full ShaderDump conformance run. * [ShaderCompiler] Move the SPIR-V emitter into SharpEmu.ShaderCompiler.Vulkan Gen5SpirvTranslator (with its ALU partial), SpirvModuleBuilder, SpirvFixedShaders, and the Gen5SpirvShader/Gen5SpirvStage artifact types move whole from SharpEmu.Libs/Agc into the first per-backend codegen project. Notably it needs no Vulkan bindings reference: emitters produce bytes from the shared IR; renderers own graphics APIs. Types go public as the backend's contract; AgcExports and the presenter consume them exactly as before. The ShaderDump tool drops its last reflection: with both halves of the pipeline public it drives decode and all three emit entry points with direct typed calls, retiring the PadWithDefaults invoke shim — and it no longer references SharpEmu.Libs at all, making the conformance tool emulator-independent by design. Verified by a clean solution build, the test suite, a full ShaderDump conformance run, and a locked-mode restore under the pinned SDK. * [Gpu] Extract the guest-GPU backend seam (IGuestGpuBackend) The AGC/VideoOut/SystemService export layers now reach the renderer through IGuestGpuBackend via GuestGpu.Current (mirroring HostPlatform), instead of calling VulkanVideoPresenter statics. The Vulkan backend is a thin adapter over the existing presenter, so the extraction stays mechanical; only the adapter and the presenter itself reference the presenter now. The types crossing the seam move to Gpu/GuestGpuTypes.cs and drop their Vulkan prefixes, which an audit showed were misnomers: every field is a neutral primitive or a raw guest value (guest addresses, format and number-type codes, CB_BLEND register bitfields, verbatim sampler descriptor dwords). The one genuine Vulkan value in the old surface — the Silk.NET Format inside VulkanRenderTargetFormat, which callers never read — stops crossing: TryDecodeRenderTargetFormat is replaced at the seam by TryGetRenderTargetOutputKind, which surfaces only the Gen5PixelOutputKind callers actually consume, keeping native formats a backend-internal concern. ToVulkanSampler in AgcExports is renamed ToGuestSampler to match what it always produced. Seam rules are documented on the interface: no host-API value crosses, and submission stays coarse-grained with synchronization internal to backends. Interim exception, resolved next: shader parameters are still SPIR-V blobs. * [Gpu] Move shader compilation behind the guest-GPU backend The seam's interim exception is gone: AgcExports no longer calls Gen5SpirvTranslator or handles SPIR-V bytes. IGuestGpuBackend gains the three TryCompile entry points, which take the backend-neutral (Gen5ShaderState, Gen5ShaderEvaluation) contract plus the flat per-role resource-slot bases a multi-stage draw needs, and return opaque IGuestCompiledShader handles that only the producing backend can submit — the Vulkan backend wraps its SPIR-V in VulkanCompiledGuestShader and rejects foreign handles loudly. Draw and dispatch submissions take handles instead of byte arrays; the shader caches in AgcExports store handles. IGuestCompiledShader.Payload exposes the backend-defined compiled bytes for exactly two callers: the diagnostics dump and the size trace — documented as never-interpret. The unused _pixelSpirvCache is deleted. With this, a Metal or DX12 backend plugs in by implementing IGuestGpuBackend with its own codegen; nothing in the export layers knows which shader format exists. Verified by a clean solution build, the test suite, and a full ShaderDump conformance run under the pinned SDK. * [Gpu] Fix rename collateral from the seam extraction Address review findings: a doc comment picked up the mechanical VulkanVideoPresenter -> GuestGpu.Current rewrite and ended up naming members that do not exist on the interface, and CreateVulkanIndexBuffer kept its Vulkan prefix while every sibling factory was de-Vulkanized — it produces the neutral GuestIndexBuffer, so it is CreateGuestIndexBuffer. * [Gpu] Label diagnostics dumps with the backend's payload extension Address the review's altitude finding on DumpSpirv: the dump helper's IR-disassembly half is backend-neutral and stays put, but writing the opaque payload to a hardcoded .spv interpreted bytes the seam says never to interpret. IGuestCompiledShader now declares its payload's file extension, and the renamed DumpCompiledShader takes the handle and writes honestly-labeled dumps whichever backend produced them. * [Gpu] Make the shader-cache hit path allocation-free and lock-free Every translated draw built its cache key with a LINQ Select feeding string.Join plus one interpolated string per render target — steady per-draw allocation whether or not the shaders were already cached. The output layout is now packed exactly into a ulong (guest slot in 6 bits + output kind in 2 bits per target, host locations being the byte positions, target count in the key beside it), and the Gen5PixelOutputBinding array is only materialized on a cache miss, where compilation dwarfs it. The graphics/compute shader caches switch from Dictionary guarded by _submitTraceGate to ConcurrentDictionary, making the per-draw and per-dispatch hit paths lock-free and decoupling them from the tracing gate they coincidentally shared. And the seam-shaped render-target list is built once when a translated draw is created instead of a Select/ToArray per submission of a cached draw. * [Gpu] Replace LINQ with explicit loops in code this branch introduced Project rule going forward: no LINQ — it allocates enumerators, closures, and delegates, and this codebase is GC-pause-sensitive. The pixel-output and guest-render-target array builds and the ShaderDump store-PC collection become plain loops; pre-existing LINQ elsewhere is left for changes that already touch those lines. * [ShaderCompiler] Suppress CA2255 on the evaluator hook installer The analyzer coverage that arrived with the rebase flags ModuleInitializer in library code; this is the rule's intended advanced scenario — the hook must be installed before any code path can reach the evaluator, and every such path enters through this assembly — so suppress with that justification rather than weaken the guarantee to a static constructor's lazier timing. * [Gpu] Resolve rebase artifacts onto main Dedupe the System.Collections.Concurrent using in AgcExports that the rebase merge duplicated (main and this branch each added it), and regenerate the lock files for the new shader-compiler projects and SharpEmu.Libs against main's current package graph so --locked-mode restore matches at the branch tip. * [CI] Comment per-platform build artifact links on PRs Adds a workflow_run workflow that, after "Build and Release" finishes a pull-request build, posts (and keeps updated in place) a single PR comment linking the Windows, Linux, and macOS artifacts from that run. It runs via workflow_run rather than in the build workflow because PRs from forks build with a read-only token that cannot comment; the follow-on run executes in the base-repo context with write access and without checking out fork code. GitHub only triggers workflow_run from the default branch, so this takes effect once merged to main.
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commit
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.ShaderCompiler;
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namespace SharpEmu.ShaderCompiler.Vulkan;
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// SPIR-V-specific shader artifact types. These stay beside the SPIR-V emitter (not in
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// the backend-neutral SharpEmu.ShaderCompiler project): each codegen owns its own
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// compiled-shader shape.
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public enum Gen5SpirvStage
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{
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Vertex,
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Pixel,
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Compute,
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}
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public sealed record Gen5SpirvShader(
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byte[] Spirv,
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IReadOnlyList<Gen5GlobalMemoryBinding> GlobalMemoryBindings,
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IReadOnlyList<Gen5ImageBinding> ImageBindings,
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uint AttributeCount,
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IReadOnlyList<Gen5VertexInputBinding> VertexInputs);
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Load Diff
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Load Diff
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<!--
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Copyright (C) 2026 SharpEmu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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<Project Sdk="Microsoft.NET.Sdk">
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<!-- The SPIR-V codegen backend: consumes the backend-neutral shader IR from
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SharpEmu.ShaderCompiler and emits raw SPIR-V words. Deliberately has no
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dependency on Vulkan bindings — emitters produce bytes; renderers own APIs. -->
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<PropertyGroup>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\SharpEmu.ShaderCompiler\SharpEmu.ShaderCompiler.csproj" />
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</ItemGroup>
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</Project>
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.ShaderCompiler.Vulkan;
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public static class SpirvFixedShaders
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{
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public static byte[] CreateFullscreenVertex(uint attributeCount)
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{
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var module = new SpirvModuleBuilder();
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module.AddCapability(SpirvCapability.Shader);
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var voidType = module.TypeVoid();
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var boolType = module.TypeBool();
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var uintType = module.TypeInt(32, signed: false);
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var floatType = module.TypeFloat(32);
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var vec4Type = module.TypeVector(floatType, 4);
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var inputUintPointer = module.TypePointer(SpirvStorageClass.Input, uintType);
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var outputVec4Pointer = module.TypePointer(SpirvStorageClass.Output, vec4Type);
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var vertexIndex = module.AddGlobalVariable(inputUintPointer, SpirvStorageClass.Input);
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module.AddName(vertexIndex, "vertexIndex");
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module.AddDecoration(
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vertexIndex,
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SpirvDecoration.BuiltIn,
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(uint)SpirvBuiltIn.VertexIndex);
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var position = module.AddGlobalVariable(outputVec4Pointer, SpirvStorageClass.Output);
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module.AddName(position, "position");
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module.AddDecoration(position, SpirvDecoration.BuiltIn, (uint)SpirvBuiltIn.Position);
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var attributes = new uint[attributeCount];
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for (uint index = 0; index < attributeCount; index++)
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{
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attributes[index] =
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module.AddGlobalVariable(outputVec4Pointer, SpirvStorageClass.Output);
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module.AddName(attributes[index], $"attr{index}");
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module.AddDecoration(attributes[index], SpirvDecoration.Location, index);
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module.AddDecoration(attributes[index], SpirvDecoration.NoPerspective);
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}
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var functionType = module.TypeFunction(voidType);
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var main = module.BeginFunction(voidType, functionType);
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module.AddName(main, "main");
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module.AddLabel();
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var indexValue = module.AddInstruction(SpirvOp.Load, uintType, vertexIndex);
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var one = module.Constant(uintType, 1);
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var two = module.Constant(uintType, 2);
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var shifted = module.AddInstruction(SpirvOp.ShiftLeftLogical, uintType, indexValue, one);
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var xBits = module.AddInstruction(SpirvOp.BitwiseAnd, uintType, shifted, two);
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var yBits = module.AddInstruction(SpirvOp.BitwiseAnd, uintType, indexValue, two);
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var x = module.AddInstruction(SpirvOp.ConvertUToF, floatType, xBits);
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var y = module.AddInstruction(SpirvOp.ConvertUToF, floatType, yBits);
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var zero = module.ConstantFloat(floatType, 0f);
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var oneFloat = module.ConstantFloat(floatType, 1f);
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var twoFloat = module.ConstantFloat(floatType, 2f);
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var xPosition = module.AddInstruction(SpirvOp.FMul, floatType, x, twoFloat);
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xPosition = module.AddInstruction(SpirvOp.FSub, floatType, xPosition, oneFloat);
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var yPosition = module.AddInstruction(SpirvOp.FMul, floatType, y, twoFloat);
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yPosition = module.AddInstruction(SpirvOp.FSub, floatType, yPosition, oneFloat);
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var positionValue = module.AddInstruction(
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SpirvOp.CompositeConstruct,
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vec4Type,
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xPosition,
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yPosition,
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zero,
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oneFloat);
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module.AddStatement(SpirvOp.Store, position, positionValue);
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var attributeValue = module.AddInstruction(
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SpirvOp.CompositeConstruct,
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vec4Type,
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x,
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y,
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zero,
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oneFloat);
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foreach (var attribute in attributes)
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{
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module.AddStatement(SpirvOp.Store, attribute, attributeValue);
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}
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module.AddStatement(SpirvOp.Return);
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module.EndFunction();
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var interfaces = new uint[2 + attributes.Length];
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interfaces[0] = vertexIndex;
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interfaces[1] = position;
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attributes.CopyTo(interfaces, 2);
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module.AddEntryPoint(SpirvExecutionModel.Vertex, main, "main", interfaces);
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_ = boolType;
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return module.Build();
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}
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public static byte[] CreateCopyFragment()
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{
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var module = new SpirvModuleBuilder();
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module.AddCapability(SpirvCapability.Shader);
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var voidType = module.TypeVoid();
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var floatType = module.TypeFloat(32);
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var vec2Type = module.TypeVector(floatType, 2);
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var vec4Type = module.TypeVector(floatType, 4);
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var inputVec4Pointer = module.TypePointer(SpirvStorageClass.Input, vec4Type);
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var outputVec4Pointer = module.TypePointer(SpirvStorageClass.Output, vec4Type);
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var imageType = module.TypeImage(
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floatType,
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SpirvImageDim.Dim2D,
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depth: false,
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arrayed: false,
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multisampled: false,
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sampled: 1,
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SpirvImageFormat.Unknown);
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var sampledImageType = module.TypeSampledImage(imageType);
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var sampledImagePointer =
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module.TypePointer(SpirvStorageClass.UniformConstant, sampledImageType);
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var attribute = module.AddGlobalVariable(inputVec4Pointer, SpirvStorageClass.Input);
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module.AddName(attribute, "attr0");
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module.AddDecoration(attribute, SpirvDecoration.Location, 0);
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var texture = module.AddGlobalVariable(
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sampledImagePointer,
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SpirvStorageClass.UniformConstant);
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module.AddName(texture, "tex0");
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module.AddDecoration(texture, SpirvDecoration.DescriptorSet, 0);
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module.AddDecoration(texture, SpirvDecoration.Binding, 1);
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var output = module.AddGlobalVariable(outputVec4Pointer, SpirvStorageClass.Output);
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module.AddName(output, "outColor");
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module.AddDecoration(output, SpirvDecoration.Location, 0);
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var functionType = module.TypeFunction(voidType);
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var main = module.BeginFunction(voidType, functionType);
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module.AddName(main, "main");
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module.AddLabel();
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var attributeValue = module.AddInstruction(SpirvOp.Load, vec4Type, attribute);
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var coordinates = module.AddInstruction(
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SpirvOp.VectorShuffle,
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vec2Type,
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attributeValue,
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attributeValue,
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0,
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1);
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var sampledImage = module.AddInstruction(SpirvOp.Load, sampledImageType, texture);
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var lod = module.ConstantFloat(floatType, 0f);
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var color = module.AddInstruction(
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SpirvOp.ImageSampleExplicitLod,
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vec4Type,
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sampledImage,
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coordinates,
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2,
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lod);
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module.AddStatement(SpirvOp.Store, output, color);
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module.AddStatement(SpirvOp.Return);
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module.EndFunction();
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module.AddEntryPoint(
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SpirvExecutionModel.Fragment,
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main,
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"main",
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[attribute, texture, output]);
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module.AddExecutionMode(main, SpirvExecutionMode.OriginUpperLeft);
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return module.Build();
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}
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}
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@@ -0,0 +1,885 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers.Binary;
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using System.Text;
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namespace SharpEmu.ShaderCompiler.Vulkan;
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public enum SpirvOp : ushort
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{
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Nop = 0,
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Name = 5,
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Extension = 10,
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ExtInstImport = 11,
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ExtInst = 12,
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MemoryModel = 14,
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EntryPoint = 15,
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ExecutionMode = 16,
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Capability = 17,
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TypeVoid = 19,
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TypeBool = 20,
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TypeInt = 21,
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TypeFloat = 22,
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TypeVector = 23,
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TypeImage = 25,
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TypeSampler = 26,
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TypeSampledImage = 27,
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TypeArray = 28,
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TypeRuntimeArray = 29,
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TypeStruct = 30,
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TypePointer = 32,
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TypeFunction = 33,
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ConstantTrue = 41,
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ConstantFalse = 42,
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Constant = 43,
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ConstantComposite = 44,
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ConstantNull = 46,
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Function = 54,
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FunctionParameter = 55,
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FunctionEnd = 56,
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FunctionCall = 57,
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Variable = 59,
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Load = 61,
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Store = 62,
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AccessChain = 65,
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ArrayLength = 68,
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Decorate = 71,
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VectorExtractDynamic = 77,
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VectorInsertDynamic = 78,
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VectorShuffle = 79,
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CompositeConstruct = 80,
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CompositeExtract = 81,
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CompositeInsert = 82,
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CopyObject = 83,
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SampledImage = 86,
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ImageSampleImplicitLod = 87,
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ImageSampleExplicitLod = 88,
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ImageSampleDrefImplicitLod = 89,
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ImageSampleDrefExplicitLod = 90,
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ImageFetch = 95,
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ImageGather = 96,
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ImageDrefGather = 97,
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ImageRead = 98,
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ImageWrite = 99,
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Image = 100,
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ImageQuerySizeLod = 103,
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ImageQuerySize = 104,
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ImageQueryLod = 105,
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ImageQueryLevels = 106,
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ImageQuerySamples = 107,
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ConvertFToU = 109,
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ConvertFToS = 110,
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ConvertSToF = 111,
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ConvertUToF = 112,
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UConvert = 113,
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SConvert = 114,
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FConvert = 115,
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Bitcast = 124,
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SNegate = 126,
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FNegate = 127,
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IAdd = 128,
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FAdd = 129,
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ISub = 130,
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FSub = 131,
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IMul = 132,
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FMul = 133,
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UDiv = 134,
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SDiv = 135,
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FDiv = 136,
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UMod = 137,
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SRem = 138,
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SMod = 139,
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FRem = 140,
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FMod = 141,
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IAddCarry = 149,
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ISubBorrow = 150,
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UMulExtended = 151,
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SMulExtended = 152,
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Any = 154,
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All = 155,
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IsNan = 156,
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IsInf = 157,
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LogicalEqual = 164,
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LogicalNotEqual = 165,
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LogicalOr = 166,
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LogicalAnd = 167,
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LogicalNot = 168,
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Select = 169,
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IEqual = 170,
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INotEqual = 171,
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UGreaterThan = 172,
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SGreaterThan = 173,
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UGreaterThanEqual = 174,
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SGreaterThanEqual = 175,
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ULessThan = 176,
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SLessThan = 177,
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ULessThanEqual = 178,
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SLessThanEqual = 179,
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FOrdEqual = 180,
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FUnordEqual = 181,
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FOrdNotEqual = 182,
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FUnordNotEqual = 183,
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FOrdLessThan = 184,
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FUnordLessThan = 185,
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FOrdGreaterThan = 186,
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FUnordGreaterThan = 187,
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FOrdLessThanEqual = 188,
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FUnordLessThanEqual = 189,
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FOrdGreaterThanEqual = 190,
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FUnordGreaterThanEqual = 191,
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ShiftRightLogical = 194,
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ShiftRightArithmetic = 195,
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ShiftLeftLogical = 196,
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BitwiseOr = 197,
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BitwiseXor = 198,
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BitwiseAnd = 199,
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Not = 200,
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BitFieldInsert = 201,
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BitFieldSExtract = 202,
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BitFieldUExtract = 203,
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BitReverse = 204,
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BitCount = 205,
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ControlBarrier = 224,
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MemoryBarrier = 225,
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AtomicIAdd = 234,
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Phi = 245,
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LoopMerge = 246,
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SelectionMerge = 247,
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Label = 248,
|
||||
Branch = 249,
|
||||
BranchConditional = 250,
|
||||
Switch = 251,
|
||||
Kill = 252,
|
||||
Return = 253,
|
||||
ReturnValue = 254,
|
||||
Unreachable = 255,
|
||||
GroupNonUniformElect = 333,
|
||||
GroupNonUniformAll = 334,
|
||||
GroupNonUniformAny = 335,
|
||||
GroupNonUniformAllEqual = 336,
|
||||
GroupNonUniformBroadcast = 337,
|
||||
GroupNonUniformBroadcastFirst = 338,
|
||||
GroupNonUniformBallot = 339,
|
||||
GroupNonUniformShuffle = 345,
|
||||
GroupNonUniformShuffleXor = 346,
|
||||
GroupNonUniformShuffleUp = 347,
|
||||
GroupNonUniformShuffleDown = 348,
|
||||
}
|
||||
|
||||
public enum SpirvCapability : uint
|
||||
{
|
||||
Shader = 1,
|
||||
Float16 = 9,
|
||||
Float64 = 10,
|
||||
Int64 = 11,
|
||||
Int16 = 22,
|
||||
ImageGatherExtended = 25,
|
||||
StorageImageExtendedFormats = 49,
|
||||
ImageQuery = 50,
|
||||
StorageImageReadWithoutFormat = 55,
|
||||
StorageImageWriteWithoutFormat = 56,
|
||||
GroupNonUniform = 61,
|
||||
GroupNonUniformVote = 62,
|
||||
GroupNonUniformBallot = 64,
|
||||
GroupNonUniformShuffle = 65,
|
||||
RuntimeDescriptorArray = 5302,
|
||||
}
|
||||
|
||||
public enum SpirvStorageClass : uint
|
||||
{
|
||||
UniformConstant = 0,
|
||||
Input = 1,
|
||||
Uniform = 2,
|
||||
Output = 3,
|
||||
Workgroup = 4,
|
||||
Private = 6,
|
||||
Function = 7,
|
||||
PushConstant = 9,
|
||||
Image = 11,
|
||||
StorageBuffer = 12,
|
||||
}
|
||||
|
||||
public enum SpirvExecutionModel : uint
|
||||
{
|
||||
Vertex = 0,
|
||||
Fragment = 4,
|
||||
GLCompute = 5,
|
||||
}
|
||||
|
||||
public enum SpirvExecutionMode : uint
|
||||
{
|
||||
OriginUpperLeft = 7,
|
||||
DepthReplacing = 12,
|
||||
LocalSize = 17,
|
||||
}
|
||||
|
||||
public enum SpirvDecoration : uint
|
||||
{
|
||||
Block = 2,
|
||||
ArrayStride = 6,
|
||||
BuiltIn = 11,
|
||||
NoPerspective = 13,
|
||||
Flat = 14,
|
||||
Location = 30,
|
||||
Binding = 33,
|
||||
DescriptorSet = 34,
|
||||
Offset = 35,
|
||||
}
|
||||
|
||||
public enum SpirvBuiltIn : uint
|
||||
{
|
||||
Position = 0,
|
||||
VertexIndex = 42,
|
||||
InstanceIndex = 43,
|
||||
FragCoord = 15,
|
||||
FrontFacing = 17,
|
||||
WorkgroupId = 26,
|
||||
LocalInvocationId = 27,
|
||||
GlobalInvocationId = 28,
|
||||
LocalInvocationIndex = 29,
|
||||
SubgroupLocalInvocationId = 41,
|
||||
}
|
||||
|
||||
public enum SpirvImageDim : uint
|
||||
{
|
||||
Dim1D = 0,
|
||||
Dim2D = 1,
|
||||
Dim3D = 2,
|
||||
Cube = 3,
|
||||
Buffer = 5,
|
||||
}
|
||||
|
||||
public enum SpirvImageFormat : uint
|
||||
{
|
||||
Unknown = 0,
|
||||
Rgba32f = 1,
|
||||
Rgba16f = 2,
|
||||
R32f = 3,
|
||||
Rgba8 = 4,
|
||||
Rgba8Snorm = 5,
|
||||
Rg32f = 6,
|
||||
Rg16f = 7,
|
||||
R11fG11fB10f = 8,
|
||||
R16f = 9,
|
||||
Rgba16 = 10,
|
||||
Rgb10A2 = 11,
|
||||
Rg16 = 12,
|
||||
Rg8 = 13,
|
||||
R16 = 14,
|
||||
R8 = 15,
|
||||
Rgba16Snorm = 16,
|
||||
Rg16Snorm = 17,
|
||||
Rg8Snorm = 18,
|
||||
R16Snorm = 19,
|
||||
R8Snorm = 20,
|
||||
Rgba32i = 21,
|
||||
Rgba16i = 22,
|
||||
Rgba8i = 23,
|
||||
R32i = 24,
|
||||
Rg32i = 25,
|
||||
Rg16i = 26,
|
||||
Rg8i = 27,
|
||||
R16i = 28,
|
||||
R8i = 29,
|
||||
Rgba32ui = 30,
|
||||
Rgba16ui = 31,
|
||||
Rgba8ui = 32,
|
||||
R32ui = 33,
|
||||
Rgb10A2ui = 34,
|
||||
Rg32ui = 35,
|
||||
Rg16ui = 36,
|
||||
Rg8ui = 37,
|
||||
R16ui = 38,
|
||||
R8ui = 39,
|
||||
}
|
||||
|
||||
public sealed class SpirvModuleBuilder
|
||||
{
|
||||
private const uint Magic = 0x07230203;
|
||||
private const uint Version15 = 0x00010500;
|
||||
private const uint Generator = 0x53504500; // "SPE"
|
||||
|
||||
private readonly List<uint> _capabilities = [];
|
||||
private readonly List<uint> _extensions = [];
|
||||
private readonly List<uint> _imports = [];
|
||||
private readonly List<uint> _memoryModel = [];
|
||||
private readonly List<uint> _entryPoints = [];
|
||||
private readonly List<uint> _executionModes = [];
|
||||
private readonly List<uint> _debug = [];
|
||||
private readonly List<uint> _annotations = [];
|
||||
private readonly List<uint> _typesConstantsGlobals = [];
|
||||
private readonly List<uint> _functions = [];
|
||||
private readonly Dictionary<(uint Width, bool Signed), uint> _integerTypes = [];
|
||||
private readonly Dictionary<uint, uint> _floatTypes = [];
|
||||
private readonly Dictionary<(uint Component, uint Count), uint> _vectorTypes = [];
|
||||
private readonly Dictionary<
|
||||
(
|
||||
uint SampledType,
|
||||
SpirvImageDim Dimension,
|
||||
bool Depth,
|
||||
bool Arrayed,
|
||||
bool Multisampled,
|
||||
uint Sampled,
|
||||
SpirvImageFormat Format
|
||||
),
|
||||
uint> _imageTypes = [];
|
||||
private readonly Dictionary<uint, uint> _sampledImageTypes = [];
|
||||
private readonly Dictionary<(SpirvStorageClass Storage, uint Type), uint> _pointerTypes = [];
|
||||
private readonly Dictionary<(uint Element, uint Count), uint> _arrayTypes = [];
|
||||
private readonly Dictionary<uint, uint> _runtimeArrayTypes = [];
|
||||
private readonly Dictionary<string, uint> _functionTypes = [];
|
||||
private readonly Dictionary<(uint Type, ulong Value), uint> _constants = [];
|
||||
private readonly HashSet<SpirvCapability> _declaredCapabilities = [];
|
||||
private readonly Dictionary<string, uint> _extInstImports = [];
|
||||
private uint _nextId = 1;
|
||||
private uint? _voidType;
|
||||
private uint? _boolType;
|
||||
|
||||
public uint AllocateId() => _nextId++;
|
||||
|
||||
public void AddCapability(SpirvCapability capability)
|
||||
{
|
||||
if (_declaredCapabilities.Add(capability))
|
||||
{
|
||||
Emit(_capabilities, SpirvOp.Capability, (uint)capability);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddExtension(string extension) =>
|
||||
EmitWithString(_extensions, SpirvOp.Extension, [], extension);
|
||||
|
||||
public uint ImportExtInst(string name)
|
||||
{
|
||||
if (_extInstImports.TryGetValue(name, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
EmitWithString(_imports, SpirvOp.ExtInstImport, [id], name);
|
||||
_extInstImports.Add(name, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public void SetLogicalGlsl450MemoryModel() =>
|
||||
Emit(_memoryModel, SpirvOp.MemoryModel, 0, 1);
|
||||
|
||||
public void AddEntryPoint(
|
||||
SpirvExecutionModel model,
|
||||
uint function,
|
||||
string name,
|
||||
IReadOnlyList<uint> interfaces)
|
||||
{
|
||||
var prefix = new uint[2 + interfaces.Count];
|
||||
prefix[0] = (uint)model;
|
||||
prefix[1] = function;
|
||||
for (var index = 0; index < interfaces.Count; index++)
|
||||
{
|
||||
prefix[index + 2] = interfaces[index];
|
||||
}
|
||||
|
||||
EmitWithString(_entryPoints, SpirvOp.EntryPoint, prefix, name, stringBeforeTailCount: 2);
|
||||
}
|
||||
|
||||
public void AddExecutionMode(uint function, SpirvExecutionMode mode, params uint[] operands)
|
||||
{
|
||||
var values = new uint[2 + operands.Length];
|
||||
values[0] = function;
|
||||
values[1] = (uint)mode;
|
||||
operands.CopyTo(values, 2);
|
||||
Emit(_executionModes, SpirvOp.ExecutionMode, values);
|
||||
}
|
||||
|
||||
public void AddName(uint target, string name) =>
|
||||
EmitWithString(_debug, SpirvOp.Name, [target], name);
|
||||
|
||||
public void AddDecoration(uint target, SpirvDecoration decoration, params uint[] operands)
|
||||
{
|
||||
var values = new uint[2 + operands.Length];
|
||||
values[0] = target;
|
||||
values[1] = (uint)decoration;
|
||||
operands.CopyTo(values, 2);
|
||||
Emit(_annotations, SpirvOp.Decorate, values);
|
||||
}
|
||||
|
||||
public void AddMemberDecoration(
|
||||
uint target,
|
||||
uint member,
|
||||
SpirvDecoration decoration,
|
||||
params uint[] operands)
|
||||
{
|
||||
var values = new uint[3 + operands.Length];
|
||||
values[0] = target;
|
||||
values[1] = member;
|
||||
values[2] = (uint)decoration;
|
||||
operands.CopyTo(values, 3);
|
||||
EmitRaw(_annotations, 72, values);
|
||||
}
|
||||
|
||||
public uint TypeVoid()
|
||||
{
|
||||
if (_voidType is { } existing)
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeVoid, id);
|
||||
_voidType = id;
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeBool()
|
||||
{
|
||||
if (_boolType is { } existing)
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeBool, id);
|
||||
_boolType = id;
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeInt(uint width, bool signed)
|
||||
{
|
||||
var key = (width, signed);
|
||||
if (_integerTypes.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeInt, id, width, signed ? 1u : 0u);
|
||||
_integerTypes.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeFloat(uint width)
|
||||
{
|
||||
if (_floatTypes.TryGetValue(width, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeFloat, id, width);
|
||||
_floatTypes.Add(width, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeVector(uint componentType, uint count)
|
||||
{
|
||||
var key = (componentType, count);
|
||||
if (_vectorTypes.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeVector, id, componentType, count);
|
||||
_vectorTypes.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeImage(
|
||||
uint sampledType,
|
||||
SpirvImageDim dimension,
|
||||
bool depth,
|
||||
bool arrayed,
|
||||
bool multisampled,
|
||||
uint sampled,
|
||||
SpirvImageFormat format)
|
||||
{
|
||||
var key = (
|
||||
sampledType,
|
||||
dimension,
|
||||
depth,
|
||||
arrayed,
|
||||
multisampled,
|
||||
sampled,
|
||||
format);
|
||||
if (_imageTypes.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(
|
||||
_typesConstantsGlobals,
|
||||
SpirvOp.TypeImage,
|
||||
id,
|
||||
sampledType,
|
||||
(uint)dimension,
|
||||
depth ? 1u : 0u,
|
||||
arrayed ? 1u : 0u,
|
||||
multisampled ? 1u : 0u,
|
||||
sampled,
|
||||
(uint)format);
|
||||
_imageTypes.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeSampledImage(uint imageType)
|
||||
{
|
||||
if (_sampledImageTypes.TryGetValue(imageType, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeSampledImage, id, imageType);
|
||||
_sampledImageTypes.Add(imageType, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeArray(uint elementType, uint count)
|
||||
{
|
||||
var key = (elementType, count);
|
||||
if (_arrayTypes.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var length = Constant(TypeInt(32, false), count);
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeArray, id, elementType, length);
|
||||
_arrayTypes.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeRuntimeArray(uint elementType)
|
||||
{
|
||||
if (_runtimeArrayTypes.TryGetValue(elementType, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeRuntimeArray, id, elementType);
|
||||
_runtimeArrayTypes.Add(elementType, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeStruct(params uint[] memberTypes)
|
||||
{
|
||||
var id = AllocateId();
|
||||
var operands = new uint[memberTypes.Length + 1];
|
||||
operands[0] = id;
|
||||
memberTypes.CopyTo(operands, 1);
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeStruct, operands);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypePointer(SpirvStorageClass storageClass, uint type)
|
||||
{
|
||||
var key = (storageClass, type);
|
||||
if (_pointerTypes.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypePointer, id, (uint)storageClass, type);
|
||||
_pointerTypes.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint TypeFunction(uint returnType, params uint[] parameterTypes)
|
||||
{
|
||||
var key = returnType + ":" + string.Join(',', parameterTypes);
|
||||
if (_functionTypes.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
var operands = new uint[parameterTypes.Length + 2];
|
||||
operands[0] = id;
|
||||
operands[1] = returnType;
|
||||
parameterTypes.CopyTo(operands, 2);
|
||||
Emit(_typesConstantsGlobals, SpirvOp.TypeFunction, operands);
|
||||
_functionTypes.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint ConstantBool(bool value)
|
||||
{
|
||||
var type = TypeBool();
|
||||
var key = (type, value ? 1UL : 0UL);
|
||||
if (_constants.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(
|
||||
_typesConstantsGlobals,
|
||||
value ? SpirvOp.ConstantTrue : SpirvOp.ConstantFalse,
|
||||
type,
|
||||
id);
|
||||
_constants.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint Constant(uint type, uint value)
|
||||
{
|
||||
var key = (type, (ulong)value);
|
||||
if (_constants.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.Constant, type, id, value);
|
||||
_constants.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint Constant64(uint type, ulong value)
|
||||
{
|
||||
var key = (type, value);
|
||||
if (_constants.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(
|
||||
_typesConstantsGlobals,
|
||||
SpirvOp.Constant,
|
||||
type,
|
||||
id,
|
||||
(uint)value,
|
||||
(uint)(value >> 32));
|
||||
_constants.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint ConstantFloat(uint type, float value) =>
|
||||
Constant(type, BitConverter.SingleToUInt32Bits(value));
|
||||
|
||||
public uint ConstantComposite(uint type, params uint[] constituents)
|
||||
{
|
||||
var id = AllocateId();
|
||||
var operands = new uint[constituents.Length + 2];
|
||||
operands[0] = type;
|
||||
operands[1] = id;
|
||||
constituents.CopyTo(operands, 2);
|
||||
Emit(_typesConstantsGlobals, SpirvOp.ConstantComposite, operands);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint ConstantNull(uint type)
|
||||
{
|
||||
var key = (type, ulong.MaxValue);
|
||||
if (_constants.TryGetValue(key, out var existing))
|
||||
{
|
||||
return existing;
|
||||
}
|
||||
|
||||
var id = AllocateId();
|
||||
Emit(_typesConstantsGlobals, SpirvOp.ConstantNull, type, id);
|
||||
_constants.Add(key, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint AddGlobalVariable(
|
||||
uint pointerType,
|
||||
SpirvStorageClass storageClass,
|
||||
uint? initializer = null)
|
||||
{
|
||||
var id = AllocateId();
|
||||
if (initializer.HasValue)
|
||||
{
|
||||
Emit(
|
||||
_typesConstantsGlobals,
|
||||
SpirvOp.Variable,
|
||||
pointerType,
|
||||
id,
|
||||
(uint)storageClass,
|
||||
initializer.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
Emit(_typesConstantsGlobals, SpirvOp.Variable, pointerType, id, (uint)storageClass);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint BeginFunction(uint returnType, uint functionType)
|
||||
{
|
||||
var id = AllocateId();
|
||||
Emit(_functions, SpirvOp.Function, returnType, id, 0, functionType);
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint AddFunctionParameter(uint type) =>
|
||||
EmitResult(_functions, SpirvOp.FunctionParameter, type);
|
||||
|
||||
public uint AddLabel(uint? id = null)
|
||||
{
|
||||
var result = id ?? AllocateId();
|
||||
Emit(_functions, SpirvOp.Label, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public uint AddFunctionVariable(uint pointerType, uint? initializer = null)
|
||||
{
|
||||
var id = AllocateId();
|
||||
if (initializer.HasValue)
|
||||
{
|
||||
Emit(
|
||||
_functions,
|
||||
SpirvOp.Variable,
|
||||
pointerType,
|
||||
id,
|
||||
(uint)SpirvStorageClass.Function,
|
||||
initializer.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
Emit(
|
||||
_functions,
|
||||
SpirvOp.Variable,
|
||||
pointerType,
|
||||
id,
|
||||
(uint)SpirvStorageClass.Function);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
public uint AddInstruction(SpirvOp opcode, uint resultType, params uint[] operands) =>
|
||||
EmitResult(_functions, opcode, resultType, operands);
|
||||
|
||||
public void AddStatement(SpirvOp opcode, params uint[] operands) =>
|
||||
Emit(_functions, opcode, operands);
|
||||
|
||||
public void EndFunction() => Emit(_functions, SpirvOp.FunctionEnd);
|
||||
|
||||
public byte[] Build()
|
||||
{
|
||||
if (_memoryModel.Count == 0)
|
||||
{
|
||||
SetLogicalGlsl450MemoryModel();
|
||||
}
|
||||
|
||||
var wordCount =
|
||||
5 +
|
||||
_capabilities.Count +
|
||||
_extensions.Count +
|
||||
_imports.Count +
|
||||
_memoryModel.Count +
|
||||
_entryPoints.Count +
|
||||
_executionModes.Count +
|
||||
_debug.Count +
|
||||
_annotations.Count +
|
||||
_typesConstantsGlobals.Count +
|
||||
_functions.Count;
|
||||
var words = new uint[wordCount];
|
||||
var offset = 0;
|
||||
WriteWord(Magic);
|
||||
WriteWord(Version15);
|
||||
WriteWord(Generator);
|
||||
WriteWord(_nextId);
|
||||
WriteWord(0);
|
||||
WriteSection(_capabilities);
|
||||
WriteSection(_extensions);
|
||||
WriteSection(_imports);
|
||||
WriteSection(_memoryModel);
|
||||
WriteSection(_entryPoints);
|
||||
WriteSection(_executionModes);
|
||||
WriteSection(_debug);
|
||||
WriteSection(_annotations);
|
||||
WriteSection(_typesConstantsGlobals);
|
||||
WriteSection(_functions);
|
||||
var bytes = new byte[wordCount * sizeof(uint)];
|
||||
Buffer.BlockCopy(words, 0, bytes, 0, bytes.Length);
|
||||
return bytes;
|
||||
|
||||
void WriteWord(uint value)
|
||||
{
|
||||
words[offset++] = value;
|
||||
}
|
||||
|
||||
void WriteSection(List<uint> section)
|
||||
{
|
||||
foreach (var value in section)
|
||||
{
|
||||
WriteWord(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private uint EmitResult(
|
||||
List<uint> section,
|
||||
SpirvOp opcode,
|
||||
uint resultType,
|
||||
params uint[] operands)
|
||||
{
|
||||
var result = AllocateId();
|
||||
var values = new uint[operands.Length + 2];
|
||||
values[0] = resultType;
|
||||
values[1] = result;
|
||||
operands.CopyTo(values, 2);
|
||||
Emit(section, opcode, values);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void Emit(List<uint> section, SpirvOp opcode, params uint[] operands) =>
|
||||
EmitRaw(section, (ushort)opcode, operands);
|
||||
|
||||
private static void EmitRaw(List<uint> section, ushort opcode, params uint[] operands)
|
||||
{
|
||||
section.Add(((uint)(operands.Length + 1) << 16) | opcode);
|
||||
section.AddRange(operands);
|
||||
}
|
||||
|
||||
private static void EmitWithString(
|
||||
List<uint> section,
|
||||
SpirvOp opcode,
|
||||
IReadOnlyList<uint> prefix,
|
||||
string value,
|
||||
int stringBeforeTailCount = -1)
|
||||
{
|
||||
var encoded = EncodeString(value);
|
||||
if (stringBeforeTailCount < 0)
|
||||
{
|
||||
var operands = new uint[prefix.Count + encoded.Length];
|
||||
for (var index = 0; index < prefix.Count; index++)
|
||||
{
|
||||
operands[index] = prefix[index];
|
||||
}
|
||||
|
||||
encoded.CopyTo(operands, prefix.Count);
|
||||
Emit(section, opcode, operands);
|
||||
return;
|
||||
}
|
||||
|
||||
var result = new uint[prefix.Count + encoded.Length];
|
||||
for (var index = 0; index < stringBeforeTailCount; index++)
|
||||
{
|
||||
result[index] = prefix[index];
|
||||
}
|
||||
|
||||
encoded.CopyTo(result, stringBeforeTailCount);
|
||||
for (var index = stringBeforeTailCount; index < prefix.Count; index++)
|
||||
{
|
||||
result[index + encoded.Length] = prefix[index];
|
||||
}
|
||||
|
||||
Emit(section, opcode, result);
|
||||
}
|
||||
|
||||
private static uint[] EncodeString(string value)
|
||||
{
|
||||
var byteCount = Encoding.UTF8.GetByteCount(value) + 1;
|
||||
var words = new uint[(byteCount + 3) / 4];
|
||||
Encoding.UTF8.GetBytes(value, System.Runtime.InteropServices.MemoryMarshal.AsBytes(words.AsSpan()));
|
||||
return words;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dependencies": {
|
||||
"net10.0": {
|
||||
"sharpemu.hle": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"SharpEmu.Logging": "[0.0.1, )"
|
||||
}
|
||||
},
|
||||
"sharpemu.logging": {
|
||||
"type": "Project"
|
||||
},
|
||||
"sharpemu.shadercompiler": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"SharpEmu.HLE": "[0.0.1, )"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user