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shader: add compact f16 arithmetic and compare lowering (#840)
Co-authored-by: Foued Attar <attar.foued@gmail.com>
This commit is contained in:
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers.Binary;
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using SharpEmu.HLE;
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using SharpEmu.ShaderCompiler;
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using SharpEmu.ShaderCompiler.Vulkan;
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using Xunit;
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namespace SharpEmu.ShaderCompiler.Tests;
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public sealed class Gen5VopcF16Tests
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{
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private const ulong ShaderAddress = 0x1_0000_0000;
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private const uint SEndpgm = 0xBF810000;
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public static TheoryData<uint, string> Opcodes = new()
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{
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{ 0xC8, "VCmpFF16" },
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{ 0xC9, "VCmpLtF16" },
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{ 0xCA, "VCmpEqF16" },
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{ 0xCB, "VCmpLeF16" },
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{ 0xCC, "VCmpGtF16" },
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{ 0xCD, "VCmpLgF16" },
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{ 0xCE, "VCmpGeF16" },
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{ 0xCF, "VCmpOF16" },
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{ 0xD8, "VCmpxFF16" },
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{ 0xD9, "VCmpxLtF16" },
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{ 0xDA, "VCmpxEqF16" },
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{ 0xDB, "VCmpxLeF16" },
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{ 0xDC, "VCmpxGtF16" },
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{ 0xDD, "VCmpxLgF16" },
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{ 0xDE, "VCmpxGeF16" },
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{ 0xDF, "VCmpxOF16" },
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{ 0xE8, "VCmpUF16" },
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{ 0xE9, "VCmpNgeF16" },
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{ 0xEA, "VCmpNlgF16" },
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{ 0xEB, "VCmpNgtF16" },
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{ 0xEC, "VCmpNleF16" },
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{ 0xED, "VCmpNeqF16" },
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{ 0xEE, "VCmpNltF16" },
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{ 0xEF, "VCmpTruF16" },
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{ 0xF8, "VCmpxUF16" },
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{ 0xF9, "VCmpxNgeF16" },
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{ 0xFA, "VCmpxNlgF16" },
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{ 0xFB, "VCmpxNgtF16" },
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{ 0xFC, "VCmpxNleF16" },
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{ 0xFD, "VCmpxNeqF16" },
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{ 0xFE, "VCmpxNltF16" },
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{ 0xFF, "VCmpxTruF16" },
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};
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[Theory]
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[MemberData(nameof(Opcodes))]
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public void F16CompareOpcodeDecodes(uint opcode, string expectedName)
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{
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var memory = new TestCpuMemory(ShaderAddress, 0x100);
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Span<byte> shader = stackalloc byte[2 * sizeof(uint)];
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var word = (0x3Eu << 25) | (opcode << 17) | (1u << 9);
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BinaryPrimitives.WriteUInt32LittleEndian(shader, word);
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BinaryPrimitives.WriteUInt32LittleEndian(shader[sizeof(uint)..], SEndpgm);
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Assert.True(memory.TryWrite(ShaderAddress, shader));
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var ctx = new CpuContext(memory, Generation.Gen5);
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Assert.True(
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Gen5ShaderTranslator.TryDecodeProgram(
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ctx,
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ShaderAddress,
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out var program,
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out var error),
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error);
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var instruction = Assert.Single(
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program.Instructions,
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candidate => candidate.Encoding == Gen5ShaderEncoding.Vopc);
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Assert.Equal(expectedName, instruction.Opcode);
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}
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[Theory]
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[MemberData(nameof(Opcodes))]
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public void F16CompareOpcodeLowersToSpirv(uint _, string opcode)
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{
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var compare = new Gen5ShaderInstruction(
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0,
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Gen5ShaderEncoding.Vopc,
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opcode,
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[0u],
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[Gen5Operand.Vector(0), Gen5Operand.Vector(1)],
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[],
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null);
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var state = new Gen5ShaderState(
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new Gen5ShaderProgram(ShaderAddress, [compare]),
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[],
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null);
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var scalars = new uint[256];
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var evaluation = new Gen5ShaderEvaluation(scalars, scalars, [], []);
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Assert.True(
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Gen5SpirvTranslator.TryCompileComputeShader(
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state,
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evaluation,
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1,
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1,
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1,
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out var shader,
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out var error),
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error);
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Assert.NotEmpty(shader.Spirv);
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}
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private sealed class TestCpuMemory(ulong baseAddress, int size) : ICpuMemory
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{
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private readonly byte[] _storage = new byte[size];
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public bool TryRead(ulong virtualAddress, Span<byte> destination)
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{
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if (!TryResolve(virtualAddress, destination.Length, out var offset))
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{
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return false;
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}
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_storage.AsSpan(offset, destination.Length).CopyTo(destination);
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return true;
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}
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public bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source)
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{
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if (!TryResolve(virtualAddress, source.Length, out var offset))
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{
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return false;
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}
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source.CopyTo(_storage.AsSpan(offset, source.Length));
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return true;
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}
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private bool TryResolve(ulong virtualAddress, int length, out int offset)
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{
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offset = 0;
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if (virtualAddress < baseAddress)
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{
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return false;
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}
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var relative = virtualAddress - baseAddress;
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if (relative + (ulong)length > (ulong)_storage.Length)
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{
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return false;
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}
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offset = (int)relative;
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return true;
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}
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}
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}
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