Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
@@ -97,6 +97,24 @@ public sealed class VideoOutPixelFormatTests
Assert.Equal(56u, InvokeMapPixelFormat(0xDEADBEEFUL));
}
[Theory]
[InlineData(0x88740000UL)]
[InlineData(0x8100070422000000UL)]
[InlineData(0x8100070400000000UL)]
public void IsHdrPixelFormat_PqFormats_ReturnTrue(ulong pixelFormat)
{
Assert.True(VideoOutExports.IsHdrPixelFormat(pixelFormat));
}
[Theory]
[InlineData(0x80000000UL)]
[InlineData(0x88060000UL)]
[InlineData(0x8100000622000000UL)]
public void IsHdrPixelFormat_SdrFormats_ReturnFalse(ulong pixelFormat)
{
Assert.False(VideoOutExports.IsHdrPixelFormat(pixelFormat));
}
// ---- Self-check activation ----
[Fact]