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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.Libs.VideoOut;
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using Xunit;
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namespace SharpEmu.Libs.Tests.VideoOut;
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public sealed class HostVideoOptionsTests
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{
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[Fact]
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public void NormalizeClampsUnsafeHostValues()
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{
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var options = new HostVideoOptions
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{
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Width = 1,
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Height = 99_999,
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DisplayIndex = -2,
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RefreshRate = 5000,
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HdrMode = (HostHdrMode)99,
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}.Normalize();
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Assert.Equal(640, options.Width);
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Assert.Equal(16384, options.Height);
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Assert.Equal(0, options.DisplayIndex);
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Assert.Equal(1000, options.RefreshRate);
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Assert.Equal(HostHdrMode.Auto, options.HdrMode);
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}
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}
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