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https://github.com/par274/sharpemu.git
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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -5,7 +5,9 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\SharpEmu.LibAtrac9\SharpEmu.LibAtrac9.csproj" />
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<ProjectReference Include="..\SharpEmu.HLE\SharpEmu.HLE.csproj" />
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<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
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<ProjectReference Include="..\SharpEmu.ShaderCompiler\SharpEmu.ShaderCompiler.csproj" />
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<ProjectReference Include="..\SharpEmu.ShaderCompiler.Metal\SharpEmu.ShaderCompiler.Metal.csproj" />
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<ProjectReference Include="..\SharpEmu.ShaderCompiler.Vulkan\SharpEmu.ShaderCompiler.Vulkan.csproj" />
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@@ -27,11 +29,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<ItemGroup>
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<PackageReference Include="FFmpeg.AutoGen" />
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<PackageReference Include="NLayer" />
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<PackageReference Include="Silk.NET.Input" />
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<PackageReference Include="ppy.SDL3-CS" />
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<PackageReference Include="Silk.NET.Vulkan" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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<PackageReference Include="Silk.NET.Windowing" />
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</ItemGroup>
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<PropertyGroup>
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