Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
+220 -14
View File
@@ -37,6 +37,7 @@ public static class PadExports
private static PadState _cachedInputState;
private static bool _initialized;
private static int _motionSensorEnabled;
private static int _controlsAnnouncementLogged;
[SysAbiExport(
@@ -151,9 +152,13 @@ public static class PadExports
public static int PadSetMotionSensorState(CpuContext ctx)
{
var handle = unchecked((int)ctx[CpuRegister.Rdi]);
return IsPrimaryPadHandle(handle)
? ctx.SetReturn(0)
: ctx.SetReturn(OrbisPadErrorInvalidHandle);
if (!IsPrimaryPadHandle(handle))
{
return ctx.SetReturn(OrbisPadErrorInvalidHandle);
}
Volatile.Write(ref _motionSensorEnabled, ctx[CpuRegister.Rsi] != 0 ? 1 : 0);
return ctx.SetReturn(0);
}
[SysAbiExport(
@@ -362,24 +367,170 @@ public static class PadExports
}
var triggerMask = parameter[0];
HostPlatform.Current.Input.SetTriggerRumble(
(triggerMask & 0x01) != 0 ? DecodeTriggerVibration(parameter[8..64]) : null,
(triggerMask & 0x02) != 0 ? DecodeTriggerVibration(parameter[64..120]) : null);
HostPlatform.Current.Input.SetAdaptiveTriggerEffect(
(triggerMask & 0x01) != 0 ? DecodeTriggerEffect(parameter[8..64]) : null,
(triggerMask & 0x02) != 0 ? DecodeTriggerEffect(parameter[64..120]) : null);
return ctx.SetReturn((int)OrbisGen2Result.ORBIS_GEN2_OK);
}
private static byte DecodeTriggerVibration(ReadOnlySpan<byte> command)
private static HostAdaptiveTriggerEffect DecodeTriggerEffect(ReadOnlySpan<byte> command)
{
var mode = BinaryPrimitives.ReadUInt32LittleEndian(command);
var amplitude = mode switch
var parameters = command[8..];
Span<byte> native = stackalloc byte[11];
native.Clear();
byte fallbackStrength = 0;
switch (mode)
{
3 when command[10] != 0 => command[9],
6 when command[8] != 0 => command[9..19].ToArray().Max(),
_ => (byte)0,
};
return (byte)(Math.Min(amplitude, (byte)8) * 255 / 8);
case 1:
EncodeFeedback(native, parameters[0], parameters[1]);
fallbackStrength = ScaleTriggerStrength(parameters[1]);
break;
case 2:
EncodeWeapon(native, parameters[0], parameters[1], parameters[2]);
fallbackStrength = ScaleTriggerStrength(parameters[2]);
break;
case 3:
EncodeZonedEffect(native, 0x26, parameters[0], parameters[1], parameters[2]);
fallbackStrength = ScaleTriggerStrength(parameters[1]);
break;
case 4:
EncodeZonedStrengths(native, 0x21, parameters[..10], 0);
fallbackStrength = ScaleTriggerStrength(Max(parameters[..10]));
break;
case 5:
EncodeSlope(native, parameters[0], parameters[1], parameters[2], parameters[3]);
fallbackStrength = ScaleTriggerStrength(Math.Max(parameters[2], parameters[3]));
break;
case 6:
EncodeZonedStrengths(native, 0x26, parameters[1..11], parameters[0]);
fallbackStrength = parameters[0] == 0 ? (byte)0 : ScaleTriggerStrength(Max(parameters[1..11]));
break;
default:
native[0] = 0x05;
break;
}
return HostAdaptiveTriggerEffect.FromBytes(native, fallbackStrength);
}
private static void EncodeFeedback(Span<byte> destination, byte position, byte strength)
{
if (position > 9 || strength is 0 or > 8)
{
destination[0] = 0x05;
return;
}
Span<byte> strengths = stackalloc byte[10];
strengths[position..].Fill(strength);
EncodeZonedStrengths(destination, 0x21, strengths, 0);
}
private static void EncodeWeapon(Span<byte> destination, byte start, byte end, byte strength)
{
if (start is < 2 or > 7 || end <= start || end > 8 || strength is 0 or > 8)
{
destination[0] = 0x05;
return;
}
var zones = (ushort)((1 << start) | (1 << end));
destination[0] = 0x25;
BinaryPrimitives.WriteUInt16LittleEndian(destination[1..], zones);
destination[3] = (byte)(strength - 1);
}
private static void EncodeZonedEffect(
Span<byte> destination,
byte nativeMode,
byte position,
byte strength,
byte frequency)
{
if (position > 9 || strength is 0 or > 8 || frequency == 0)
{
destination[0] = 0x05;
return;
}
Span<byte> strengths = stackalloc byte[10];
strengths[position..].Fill(strength);
EncodeZonedStrengths(destination, nativeMode, strengths, frequency);
}
private static void EncodeSlope(
Span<byte> destination,
byte startPosition,
byte endPosition,
byte startStrength,
byte endStrength)
{
if (startPosition > 8 || endPosition <= startPosition || endPosition > 9 ||
startStrength is 0 or > 8 || endStrength is 0 or > 8)
{
destination[0] = 0x05;
return;
}
Span<byte> strengths = stackalloc byte[10];
var distance = endPosition - startPosition;
for (var index = startPosition; index < strengths.Length; index++)
{
strengths[index] = index <= endPosition
? (byte)Math.Round(startStrength + ((endStrength - startStrength) * (index - startPosition) / (double)distance))
: endStrength;
}
EncodeZonedStrengths(destination, 0x21, strengths, 0);
}
private static void EncodeZonedStrengths(
Span<byte> destination,
byte nativeMode,
ReadOnlySpan<byte> strengths,
byte frequency)
{
ushort activeZones = 0;
uint packedStrengths = 0;
for (var index = 0; index < Math.Min(strengths.Length, 10); index++)
{
var strength = strengths[index];
if (strength is 0 or > 8)
{
continue;
}
activeZones |= (ushort)(1 << index);
packedStrengths |= (uint)(strength - 1) << (index * 3);
}
if (activeZones == 0 || (nativeMode == 0x26 && frequency == 0))
{
destination[0] = 0x05;
return;
}
destination[0] = nativeMode;
BinaryPrimitives.WriteUInt16LittleEndian(destination[1..], activeZones);
BinaryPrimitives.WriteUInt32LittleEndian(destination[3..], packedStrengths);
destination[9] = frequency;
}
private static byte Max(ReadOnlySpan<byte> values)
{
byte result = 0;
foreach (var value in values)
{
result = Math.Max(result, value);
}
return result;
}
private static byte ScaleTriggerStrength(byte strength) =>
(byte)(Math.Min(strength, (byte)8) * 255 / 8);
[SysAbiExport(
Nid = "yFVnOdGxvZY",
ExportName = "scePadSetVibration",
@@ -478,6 +629,17 @@ public static class PadExports
data[0x08] = l2;
data[0x09] = r2;
BinaryPrimitives.WriteSingleLittleEndian(data[0x18..], 1.0f);
if (Volatile.Read(ref _motionSensorEnabled) != 0 && input.Motion.Available)
{
BinaryPrimitives.WriteSingleLittleEndian(data[0x1C..], input.Motion.AccelerationX);
BinaryPrimitives.WriteSingleLittleEndian(data[0x20..], input.Motion.AccelerationY);
BinaryPrimitives.WriteSingleLittleEndian(data[0x24..], input.Motion.AccelerationZ);
BinaryPrimitives.WriteSingleLittleEndian(data[0x28..], input.Motion.AngularVelocityX);
BinaryPrimitives.WriteSingleLittleEndian(data[0x2C..], input.Motion.AngularVelocityY);
BinaryPrimitives.WriteSingleLittleEndian(data[0x30..], input.Motion.AngularVelocityZ);
}
WriteTouchData(data, input.Touch);
data[0x4C] = 1;
var timestampTicks = Stopwatch.GetTimestamp();
var timestampMicroseconds =
@@ -508,6 +670,10 @@ public static class PadExports
var rightY = acceptsKeyboardInput ? ReadAnalogStick(input.IsKeyDown(0x49), input.IsKeyDown(0x4B)) : (byte)128;
var l2 = acceptsKeyboardInput && input.IsKeyDown(0x52) ? (byte)255 : (byte)0;
var r2 = acceptsKeyboardInput && input.IsKeyDown(0x46) ? (byte)255 : (byte)0;
var gamepadType = HostGamepadType.Generic;
var connection = HostGamepadConnection.Unknown;
var motion = default(HostMotionState);
var touch = default(HostTouchState);
Span<HostGamepadState> gamepads = stackalloc HostGamepadState[2];
var gamepadCount = input.GetGamepadStates(gamepads);
@@ -523,6 +689,13 @@ public static class PadExports
rightY = MergeAxis(pad.RightY, rightY);
l2 = Math.Max(l2, pad.LeftTrigger);
r2 = Math.Max(r2, pad.RightTrigger);
if (index == 0)
{
gamepadType = pad.Type;
connection = pad.Connection;
motion = pad.Motion;
touch = pad.Touch;
}
}
if (IsAutoCrossActive())
@@ -538,7 +711,11 @@ public static class PadExports
RightX: rightX,
RightY: rightY,
L2: l2,
R2: r2);
R2: r2,
Type: gamepadType,
Connection: connection,
Motion: motion,
Touch: touch);
_lastInputSampleTicks = now;
return _cachedInputState;
}
@@ -592,6 +769,7 @@ public static class PadExports
private static uint ToOrbisButtons(HostGamepadButtons buttons)
{
uint result = 0;
if ((buttons & HostGamepadButtons.Create) != 0) result |= OrbisPadButton.Share;
if ((buttons & HostGamepadButtons.Up) != 0) result |= OrbisPadButton.Up;
if ((buttons & HostGamepadButtons.Down) != 0) result |= OrbisPadButton.Down;
if ((buttons & HostGamepadButtons.Left) != 0) result |= OrbisPadButton.Left;
@@ -611,6 +789,34 @@ public static class PadExports
return result;
}
private static void WriteTouchData(Span<byte> data, HostTouchState touch)
{
Span<HostTouchPoint> active = stackalloc HostTouchPoint[2];
var count = 0;
if (touch.First.Active)
{
active[count++] = touch.First;
}
if (touch.Second.Active)
{
active[count++] = touch.Second;
}
data[0x34] = (byte)count;
for (var index = 0; index < count; index++)
{
var offset = 0x3C + (index * 8);
var point = active[index];
BinaryPrimitives.WriteUInt16LittleEndian(
data[offset..],
(ushort)Math.Round(Math.Clamp(point.X, 0, 1) * 1919));
BinaryPrimitives.WriteUInt16LittleEndian(
data[(offset + 2)..],
(ushort)Math.Round(Math.Clamp(point.Y, 0, 1) * 942));
data[offset + 4] = point.Id;
}
}
private static uint ReadKeyboardButtons(IHostInput input)
{
uint buttons = 0;