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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -398,7 +398,7 @@ internal sealed class MetalGuestGpuBackend : IGuestGpuBackend
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public void SubmitGuestImageFill(ulong address, uint fillValue) =>
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MetalVideoPresenter.SubmitGuestImageFill(address, fillValue);
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public void SubmitGuestImageWrite(ulong address, byte[] pixels) =>
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public void SubmitGuestImageWrite(ulong address, byte[] pixels, uint rowOffset = 0) =>
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MetalVideoPresenter.SubmitGuestImageWrite(address, pixels);
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public void RequestCpuWrittenGuestImageSync(ulong scopeAddress = 0, ulong scopeByteCount = ulong.MaxValue) =>
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