mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-30 22:49:53 +08:00
Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
This commit is contained in:
@@ -133,10 +133,12 @@ internal static class Bink2MovieBridge
|
||||
if (_playback.IsFinished)
|
||||
{
|
||||
var completedPath = _activePath;
|
||||
var progress = _playback.PlaybackProgress;
|
||||
CloseActiveLocked();
|
||||
Console.Error.WriteLine(
|
||||
"[LOADER][INFO] Bink2 bridge completed: " +
|
||||
Path.GetFileName(completedPath));
|
||||
$"{Path.GetFileName(completedPath)} after " +
|
||||
$"{progress.Seconds:F2}s at frame {progress.FrameIndex}");
|
||||
AttachNextQueuedMovieLocked();
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user