Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
+11
View File
@@ -4383,6 +4383,14 @@ public static partial class AgcExports
_tracedProducerlessWaits.Clear();
}
if (!stale)
{
// Count before the deduplication below: the warning fires once
// per label, so on its own it cannot say how often a queue
// actually suspends.
GpuWaitProfile.RecordSuspend(producer is not null);
}
if (!stale && producer is null &&
!_tracedProducerlessWaits.Add(
(memory, waiter.WaitAddress)))
@@ -5648,6 +5656,8 @@ public static partial class AgcExports
SharpEmu.Libs.Diagnostics.LoadProgressDiagnostics.TraceGpuWaitSnapshot(
ctx.Memory);
GpuWaitProfile.RecordMonitorPoll(resumed != 0);
GpuWaitProfile.ReportIfDue(remaining);
if (remaining == 0)
{
gpuState.WaitMonitorRunning = false;
@@ -5841,6 +5851,7 @@ public static partial class AgcExports
$"submission={waiter.SubmissionId} label=0x{waiter.WaitAddress:X16} " +
$"resume=0x{waiter.ResumeAddress:X16} remaining_dwords={remainingDwords} " +
$"waited_ms={waitedMilliseconds:F3}");
GpuWaitProfile.RecordResume(waiter.WaitAddress, waitedMilliseconds);
if (remainingDwords == 0)
{
state.IsSuspended = false;