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https://github.com/par274/sharpemu.git
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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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// SPDX-License-Identifier: MIT
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#nullable disable
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using System;
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using System.Diagnostics;
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namespace LibAtrac9.Utilities
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{
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internal class BitReader
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{
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private byte[] Buffer { get; set; }
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private int LengthBits { get; set; }
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public int Position { get; set; }
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private int Remaining => LengthBits - Position;
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public BitReader(byte[] buffer) => SetBuffer(buffer);
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public void SetBuffer(byte[] buffer)
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{
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Buffer = buffer;
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LengthBits = Buffer?.Length * 8 ?? 0;
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Position = 0;
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}
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public int ReadInt(int bitCount)
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{
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int value = PeekInt(bitCount);
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Position += bitCount;
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return value;
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}
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public int ReadSignedInt(int bitCount)
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{
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int value = PeekInt(bitCount);
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Position += bitCount;
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return Bit.SignExtend32(value, bitCount);
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}
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public bool ReadBool() => ReadInt(1) == 1;
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public int ReadOffsetBinary(int bitCount, OffsetBias bias)
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{
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int offset = (1 << (bitCount - 1)) - (int)bias;
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int value = PeekInt(bitCount) - offset;
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Position += bitCount;
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return value;
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}
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public void AlignPosition(int multiple)
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{
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Position = Helpers.GetNextMultiple(Position, multiple);
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}
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public int PeekInt(int bitCount)
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{
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Debug.Assert(bitCount >= 0 && bitCount <= 32);
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if (bitCount > Remaining)
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{
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if (Position >= LengthBits) return 0;
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int extraBits = bitCount - Remaining;
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return PeekIntFallback(Remaining) << extraBits;
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}
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int byteIndex = Position / 8;
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int bitIndex = Position % 8;
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if (bitCount <= 9 && Remaining >= 16)
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{
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int value = Buffer[byteIndex] << 8 | Buffer[byteIndex + 1];
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value &= 0xFFFF >> bitIndex;
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value >>= 16 - bitCount - bitIndex;
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return value;
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}
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if (bitCount <= 17 && Remaining >= 24)
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{
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int value = Buffer[byteIndex] << 16 | Buffer[byteIndex + 1] << 8 | Buffer[byteIndex + 2];
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value &= 0xFFFFFF >> bitIndex;
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value >>= 24 - bitCount - bitIndex;
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return value;
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}
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if (bitCount <= 25 && Remaining >= 32)
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{
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int value = Buffer[byteIndex] << 24 | Buffer[byteIndex + 1] << 16 | Buffer[byteIndex + 2] << 8 | Buffer[byteIndex + 3];
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value &= (int)(0xFFFFFFFF >> bitIndex);
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value >>= 32 - bitCount - bitIndex;
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return value;
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}
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return PeekIntFallback(bitCount);
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}
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private int PeekIntFallback(int bitCount)
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{
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int value = 0;
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int byteIndex = Position / 8;
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int bitIndex = Position % 8;
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while (bitCount > 0)
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{
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if (bitIndex >= 8)
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{
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bitIndex = 0;
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byteIndex++;
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}
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int bitsToRead = Math.Min(bitCount, 8 - bitIndex);
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int mask = 0xFF >> bitIndex;
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int currentByte = (mask & Buffer[byteIndex]) >> (8 - bitIndex - bitsToRead);
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value = (value << bitsToRead) | currentByte;
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bitIndex += bitsToRead;
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bitCount -= bitsToRead;
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}
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return value;
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}
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/// <summary>
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/// Specifies the bias of an offset binary value. A positive bias can represent one more
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/// positive value than negative value, and a negative bias can represent one more
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/// negative value than positive value.
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/// </summary>
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/// <remarks>Example:
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/// A 4-bit offset binary value with a positive bias can store
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/// the values 8 through -7 inclusive.
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/// A 4-bit offset binary value with a positive bias can store
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/// the values 7 through -8 inclusive.</remarks>
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public enum OffsetBias
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{
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Negative = 0
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}
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}
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}
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