mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-30 22:49:53 +08:00
Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
This commit is contained in:
@@ -0,0 +1,24 @@
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// SPDX-License-Identifier: MIT
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#nullable disable
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namespace LibAtrac9.Utilities
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{
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internal static class Bit
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{
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private static uint BitReverse32(uint value)
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{
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value = ((value & 0xaaaaaaaa) >> 1) | ((value & 0x55555555) << 1);
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value = ((value & 0xcccccccc) >> 2) | ((value & 0x33333333) << 2);
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value = ((value & 0xf0f0f0f0) >> 4) | ((value & 0x0f0f0f0f) << 4);
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value = ((value & 0xff00ff00) >> 8) | ((value & 0x00ff00ff) << 8);
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return (value >> 16) | (value << 16);
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}
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private static uint BitReverse32(uint value, int bitCount) => BitReverse32(value) >> (32 - bitCount);
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public static int BitReverse32(int value, int bitCount) => (int) BitReverse32((uint) value, bitCount);
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public static int SignExtend32(int value, int bits)
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{
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int shift = 8 * sizeof(int) - bits;
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return (value << shift) >> shift;
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}
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}
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}
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@@ -0,0 +1,134 @@
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// SPDX-License-Identifier: MIT
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#nullable disable
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using System;
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using System.Diagnostics;
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namespace LibAtrac9.Utilities
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{
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internal class BitReader
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{
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private byte[] Buffer { get; set; }
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private int LengthBits { get; set; }
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public int Position { get; set; }
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private int Remaining => LengthBits - Position;
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public BitReader(byte[] buffer) => SetBuffer(buffer);
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public void SetBuffer(byte[] buffer)
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{
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Buffer = buffer;
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LengthBits = Buffer?.Length * 8 ?? 0;
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Position = 0;
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}
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public int ReadInt(int bitCount)
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{
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int value = PeekInt(bitCount);
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Position += bitCount;
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return value;
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}
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public int ReadSignedInt(int bitCount)
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{
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int value = PeekInt(bitCount);
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Position += bitCount;
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return Bit.SignExtend32(value, bitCount);
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}
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public bool ReadBool() => ReadInt(1) == 1;
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public int ReadOffsetBinary(int bitCount, OffsetBias bias)
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{
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int offset = (1 << (bitCount - 1)) - (int)bias;
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int value = PeekInt(bitCount) - offset;
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Position += bitCount;
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return value;
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}
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public void AlignPosition(int multiple)
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{
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Position = Helpers.GetNextMultiple(Position, multiple);
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}
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public int PeekInt(int bitCount)
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{
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Debug.Assert(bitCount >= 0 && bitCount <= 32);
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if (bitCount > Remaining)
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{
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if (Position >= LengthBits) return 0;
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int extraBits = bitCount - Remaining;
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return PeekIntFallback(Remaining) << extraBits;
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}
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int byteIndex = Position / 8;
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int bitIndex = Position % 8;
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if (bitCount <= 9 && Remaining >= 16)
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{
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int value = Buffer[byteIndex] << 8 | Buffer[byteIndex + 1];
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value &= 0xFFFF >> bitIndex;
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value >>= 16 - bitCount - bitIndex;
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return value;
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}
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if (bitCount <= 17 && Remaining >= 24)
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{
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int value = Buffer[byteIndex] << 16 | Buffer[byteIndex + 1] << 8 | Buffer[byteIndex + 2];
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value &= 0xFFFFFF >> bitIndex;
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value >>= 24 - bitCount - bitIndex;
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return value;
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}
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if (bitCount <= 25 && Remaining >= 32)
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{
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int value = Buffer[byteIndex] << 24 | Buffer[byteIndex + 1] << 16 | Buffer[byteIndex + 2] << 8 | Buffer[byteIndex + 3];
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value &= (int)(0xFFFFFFFF >> bitIndex);
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value >>= 32 - bitCount - bitIndex;
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return value;
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}
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return PeekIntFallback(bitCount);
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}
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private int PeekIntFallback(int bitCount)
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{
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int value = 0;
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int byteIndex = Position / 8;
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int bitIndex = Position % 8;
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while (bitCount > 0)
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{
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if (bitIndex >= 8)
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{
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bitIndex = 0;
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byteIndex++;
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}
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int bitsToRead = Math.Min(bitCount, 8 - bitIndex);
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int mask = 0xFF >> bitIndex;
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int currentByte = (mask & Buffer[byteIndex]) >> (8 - bitIndex - bitsToRead);
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value = (value << bitsToRead) | currentByte;
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bitIndex += bitsToRead;
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bitCount -= bitsToRead;
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}
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return value;
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}
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/// <summary>
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/// Specifies the bias of an offset binary value. A positive bias can represent one more
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/// positive value than negative value, and a negative bias can represent one more
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/// negative value than positive value.
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/// </summary>
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/// <remarks>Example:
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/// A 4-bit offset binary value with a positive bias can store
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/// the values 8 through -7 inclusive.
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/// A 4-bit offset binary value with a positive bias can store
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/// the values 7 through -8 inclusive.</remarks>
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public enum OffsetBias
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{
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Negative = 0
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}
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}
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}
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@@ -0,0 +1,52 @@
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// SPDX-License-Identifier: MIT
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#nullable disable
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using System.Runtime.CompilerServices;
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namespace LibAtrac9.Utilities
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{
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internal static class Helpers
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static short Clamp16(int value)
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{
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if (value > short.MaxValue)
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return short.MaxValue;
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if (value < short.MinValue)
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return short.MinValue;
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return (short)value;
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}
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public static int GetNextMultiple(int value, int multiple)
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{
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if (multiple <= 0)
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return value;
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if (value % multiple == 0)
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return value;
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return value + multiple - value % multiple;
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}
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/// <summary>
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/// Returns the floor of the base 2 logarithm of a specified number.
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/// </summary>
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/// <param name="value">The number whose logarithm is to be found.</param>
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/// <returns>The floor of the base 2 logarithm of <paramref name="value"/>.</returns>
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public static int Log2(int value)
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{
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value |= value >> 1;
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value |= value >> 2;
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value |= value >> 4;
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value |= value >> 8;
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value |= value >> 16;
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return MultiplyDeBruijnBitPosition[(uint)(value * 0x07C4ACDDU) >> 27];
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}
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private static readonly int[] MultiplyDeBruijnBitPosition =
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{
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0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
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8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
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};
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}
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}
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@@ -0,0 +1,179 @@
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// SPDX-License-Identifier: MIT
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#nullable disable
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using System;
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using System.Collections.Generic;
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namespace LibAtrac9.Utilities
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{
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internal class Mdct
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{
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private int MdctBits { get; }
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private int MdctSize { get; }
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private double Scale { get; }
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private static readonly object TableLock = new object();
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private static int _tableBits = -1;
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private static readonly List<double[]> SinTables = new List<double[]>();
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private static readonly List<double[]> CosTables = new List<double[]>();
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private static readonly List<int[]> ShuffleTables = new List<int[]>();
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private readonly double[] _imdctPrevious;
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private readonly double[] _imdctWindow;
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private readonly double[] _scratchMdct;
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private readonly double[] _scratchDct;
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public Mdct(int mdctBits, double[] window, double scale = 1)
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{
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SetTables(mdctBits);
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MdctBits = mdctBits;
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MdctSize = 1 << mdctBits;
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Scale = scale;
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if (window.Length < MdctSize)
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{
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throw new ArgumentException("Window must be as long as the MDCT size.", nameof(window));
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}
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_imdctPrevious = new double[MdctSize];
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_scratchMdct = new double[MdctSize];
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_scratchDct = new double[MdctSize];
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_imdctWindow = window;
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}
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private static void SetTables(int maxBits)
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{
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lock (TableLock)
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{
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if (maxBits > _tableBits)
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{
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for (int i = _tableBits + 1; i <= maxBits; i++)
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{
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GenerateTrigTables(i, out double[] sin, out double[] cos);
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SinTables.Add(sin);
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CosTables.Add(cos);
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ShuffleTables.Add(GenerateShuffleTable(i));
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}
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_tableBits = maxBits;
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}
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}
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}
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public void RunImdct(double[] input, double[] output)
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{
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if (input.Length < MdctSize)
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{
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throw new ArgumentException("Input must be as long as the MDCT size.", nameof(input));
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}
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if (output.Length < MdctSize)
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{
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throw new ArgumentException("Output must be as long as the MDCT size.", nameof(output));
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}
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int size = MdctSize;
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int half = size / 2;
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double[] dctOut = _scratchMdct;
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Dct4(input, dctOut);
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for (int i = 0; i < half; i++)
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{
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output[i] = _imdctWindow[i] * dctOut[i + half] + _imdctPrevious[i];
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output[i + half] = _imdctWindow[i + half] * -dctOut[size - 1 - i] - _imdctPrevious[i + half];
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_imdctPrevious[i] = _imdctWindow[size - 1 - i] * -dctOut[half - i - 1];
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_imdctPrevious[i + half] = _imdctWindow[half - i - 1] * dctOut[i];
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}
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}
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/// <summary>
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/// Does a Type-4 DCT.
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/// </summary>
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/// <param name="input">The input array containing the time or frequency-domain samples</param>
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/// <param name="output">The output array that will contain the transformed time or frequency-domain samples</param>
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private void Dct4(double[] input, double[] output)
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{
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int[] shuffleTable = ShuffleTables[MdctBits];
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double[] sinTable = SinTables[MdctBits];
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double[] cosTable = CosTables[MdctBits];
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double[] dctTemp = _scratchDct;
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int size = MdctSize;
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int lastIndex = size - 1;
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int halfSize = size / 2;
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for (int i = 0; i < halfSize; i++)
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{
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int i2 = i * 2;
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double a = input[i2];
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double b = input[lastIndex - i2];
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double sin = sinTable[i];
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double cos = cosTable[i];
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dctTemp[i2] = a * cos + b * sin;
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dctTemp[i2 + 1] = a * sin - b * cos;
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}
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int stageCount = MdctBits - 1;
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for (int stage = 0; stage < stageCount; stage++)
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{
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int blockCount = 1 << stage;
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int blockSizeBits = stageCount - stage;
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int blockHalfSizeBits = blockSizeBits - 1;
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int blockSize = 1 << blockSizeBits;
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int blockHalfSize = 1 << blockHalfSizeBits;
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sinTable = SinTables[blockHalfSizeBits];
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cosTable = CosTables[blockHalfSizeBits];
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for (int block = 0; block < blockCount; block++)
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{
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for (int i = 0; i < blockHalfSize; i++)
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{
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int frontPos = (block * blockSize + i) * 2;
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int backPos = frontPos + blockSize;
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double a = dctTemp[frontPos] - dctTemp[backPos];
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double b = dctTemp[frontPos + 1] - dctTemp[backPos + 1];
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double sin = sinTable[i];
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double cos = cosTable[i];
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dctTemp[frontPos] += dctTemp[backPos];
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dctTemp[frontPos + 1] += dctTemp[backPos + 1];
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dctTemp[backPos] = a * cos + b * sin;
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dctTemp[backPos + 1] = a * sin - b * cos;
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}
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}
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}
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for (int i = 0; i < MdctSize; i++)
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{
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output[i] = dctTemp[shuffleTable[i]] * Scale;
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}
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}
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internal static void GenerateTrigTables(int sizeBits, out double[] sin, out double[] cos)
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{
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int size = 1 << sizeBits;
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sin = new double[size];
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cos = new double[size];
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for (int i = 0; i < size; i++)
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{
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double value = Math.PI * (4 * i + 1) / (4 * size);
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sin[i] = Math.Sin(value);
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cos[i] = Math.Cos(value);
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}
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}
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internal static int[] GenerateShuffleTable(int sizeBits)
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{
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int size = 1 << sizeBits;
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var table = new int[size];
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for (int i = 0; i < size; i++)
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{
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table[i] = Bit.BitReverse32(i ^ (i / 2), sizeBits);
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}
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return table;
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}
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}
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}
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Block a user