Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
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// SPDX-License-Identifier: MIT
#nullable disable
using System;
namespace LibAtrac9
{
internal static class Quantization
{
public static void DequantizeSpectra(Block block)
{
foreach (Channel channel in block.Channels)
{
Array.Clear(channel.Spectra, 0, channel.Spectra.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
DequantizeQuantUnit(channel, i);
}
}
}
private static void DequantizeQuantUnit(Channel channel, int band)
{
int subBandIndex = Tables.QuantUnitToCoeffIndex[band];
int subBandCount = Tables.QuantUnitToCoeffCount[band];
double stepSize = Tables.QuantizerStepSize[channel.Precisions[band]];
double stepSizeFine = Tables.QuantizerFineStepSize[channel.PrecisionsFine[band]];
for (int sb = 0; sb < subBandCount; sb++)
{
double coarse = channel.QuantizedSpectra[subBandIndex + sb] * stepSize;
double fine = channel.QuantizedSpectraFine[subBandIndex + sb] * stepSizeFine;
channel.Spectra[subBandIndex + sb] = coarse + fine;
}
}
public static void ScaleSpectrum(Block block)
{
foreach (Channel channel in block.Channels)
{
ScaleSpectrum(channel);
}
}
private static void ScaleSpectrum(Channel channel)
{
int quantUnitCount = channel.Block.QuantizationUnitCount;
double[] spectra = channel.Spectra;
for (int i = 0; i < quantUnitCount; i++)
{
for (int sb = Tables.QuantUnitToCoeffIndex[i]; sb < Tables.QuantUnitToCoeffIndex[i + 1]; sb++)
{
spectra[sb] *= Tables.SpectrumScale[channel.ScaleFactors[i]];
}
}
}
}
}