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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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// SPDX-License-Identifier: MIT
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#nullable disable
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using System;
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using LibAtrac9.Utilities;
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namespace LibAtrac9
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{
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internal class HuffmanCodebook
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{
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public HuffmanCodebook(short[] codes, byte[] bits, byte valueCountPower)
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{
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Codes = codes;
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Bits = bits;
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if (Codes == null || Bits == null) return;
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ValueCount = 1 << valueCountPower;
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ValueCountPower = valueCountPower;
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ValueBits = Helpers.Log2(codes.Length) >> valueCountPower;
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ValueMax = 1 << ValueBits;
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int max = 0;
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foreach (byte bitSize in bits)
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{
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max = Math.Max(max, bitSize);
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}
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MaxBitSize = max;
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Lookup = CreateLookupTable();
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}
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private byte[] CreateLookupTable()
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{
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if (Codes == null || Bits == null) return null;
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int tableSize = 1 << MaxBitSize;
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var dest = new byte[tableSize];
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for (int i = 0; i < Bits.Length; i++)
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{
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if (Bits[i] == 0) continue;
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int unusedBits = MaxBitSize - Bits[i];
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int start = Codes[i] << unusedBits;
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int length = 1 << unusedBits;
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int end = start + length;
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for (int j = start; j < end; j++)
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{
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dest[j] = (byte)i;
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}
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}
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return dest;
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}
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public short[] Codes { get; }
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public byte[] Bits { get; }
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public byte[] Lookup { get; }
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public int ValueCount { get; }
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public int ValueCountPower { get; }
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public int ValueBits { get; }
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public int ValueMax { get; }
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public int MaxBitSize { get; }
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}
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}
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