Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
+22
View File
@@ -0,0 +1,22 @@
// SPDX-License-Identifier: MIT
#nullable disable
namespace LibAtrac9
{
internal class Frame
{
public Atrac9Config Config { get; }
public int FrameIndex { get; set; }
public Block[] Blocks { get; }
public Frame(Atrac9Config config)
{
Config = config;
Blocks = new Block[config.ChannelConfig.BlockCount];
for (int i = 0; i < config.ChannelConfig.BlockCount; i++)
{
Blocks[i] = new Block(this, i);
}
}
}
}