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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -1,6 +1,8 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.HLE.Host.Sdl;
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namespace SharpEmu.HLE.Host.Windows;
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internal sealed class WindowsHostPlatform : IHostPlatform
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@@ -11,7 +13,7 @@ internal sealed class WindowsHostPlatform : IHostPlatform
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public IHostSymbolResolver Symbols { get; } = new WindowsHostSymbolResolver();
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public IHostAudioOutput Audio { get; } = new WindowsWaveOutAudio();
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public IHostAudioOutput Audio { get; } = new SdlHostAudio();
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public IHostInput Input { get; } = new WindowsHostInput();
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public IHostInput Input { get; } = new WindowHostInput();
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}
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