mirror of
https://github.com/par274/sharpemu.git
synced 2026-08-08 18:55:41 +08:00
Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
This commit is contained in:
@@ -1,439 +0,0 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using Microsoft.Win32.SafeHandles;
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namespace SharpEmu.HLE.Host.Windows;
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/// <summary>
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/// Reads a DualSense controller over raw HID on a background thread.
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/// Supports USB (input report 0x01) and Bluetooth (extended report 0x31,
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/// activated by requesting feature report 0x05), with hot-plug retry.
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/// </summary>
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public static class WindowsDualSenseReader
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{
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private const ushort SonyVendorId = 0x054C;
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private const ushort DualSenseProductId = 0x0CE6;
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private const ushort DualSenseEdgeProductId = 0x0DF2;
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private static readonly object Gate = new();
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private static HostGamepadState _state;
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private static bool _started;
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// Output (rumble/lightbar) state, all guarded by Gate.
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private static string? _devicePath;
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private static bool _bluetooth;
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private static bool _outputReady;
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private static bool _lightbarSetupPending;
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private static byte _outputSequence;
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private static FileStream? _outputStream;
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private static byte _motorLeft;
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private static byte _motorRight;
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private static byte _lightbarRed;
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private static byte _lightbarGreen;
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private static byte _lightbarBlue = 64; // PS-style blue default
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private static byte _playerLeds = 0x04; // center LED = player 1
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/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
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public static void EnsureStarted()
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{
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// The GUI source-links this reader and calls it directly, without the
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// host-platform resolution that otherwise guarantees Windows.
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if (!OperatingSystem.IsWindows())
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{
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return;
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}
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lock (Gate)
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{
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if (_started)
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{
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return;
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}
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_started = true;
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var thread = new Thread(ReadLoop)
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{
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IsBackground = true,
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Name = "DualSenseReader",
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};
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thread.Start();
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}
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}
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public static bool TryGetState(out HostGamepadState state)
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{
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lock (Gate)
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{
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state = _state;
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}
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return state.Connected;
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}
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private static void SetState(in HostGamepadState state)
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{
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lock (Gate)
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{
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_state = state;
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}
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}
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/// <summary>Sets rumble; large = left/strong motor, small = right/weak.</summary>
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internal static void SetRumble(byte largeMotor, byte smallMotor)
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{
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lock (Gate)
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{
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if (_motorLeft == largeMotor && _motorRight == smallMotor)
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{
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return;
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}
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_motorLeft = largeMotor;
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_motorRight = smallMotor;
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SendOutputLocked();
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}
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}
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internal static void SetLightbar(byte red, byte green, byte blue)
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{
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lock (Gate)
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{
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if (_lightbarRed == red && _lightbarGreen == green && _lightbarBlue == blue)
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{
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return;
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}
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_lightbarRed = red;
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_lightbarGreen = green;
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_lightbarBlue = blue;
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SendOutputLocked();
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}
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}
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internal static void ResetLightbar() => SetLightbar(0, 0, 64);
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private static void OnDeviceIdentified(string path, bool bluetooth)
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{
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lock (Gate)
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{
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_devicePath = path;
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_bluetooth = bluetooth;
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_outputReady = true;
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_lightbarSetupPending = true;
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// Announce ourselves on the hardware: default lightbar + player 1 LED.
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SendOutputLocked();
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}
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}
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private static void OnDeviceLost()
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{
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lock (Gate)
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{
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_devicePath = null;
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_outputReady = false;
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_motorLeft = 0;
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_motorRight = 0;
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_outputStream?.Dispose();
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_outputStream = null;
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}
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}
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private static void SendOutputLocked()
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{
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if (!_outputReady || _devicePath is null)
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{
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return; // flushed by OnDeviceIdentified once connected
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}
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try
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{
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if (_outputStream is null)
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{
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var handle = WindowsHidNative.CreateFile(
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_devicePath,
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WindowsHidNative.GenericRead | WindowsHidNative.GenericWrite,
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WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
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0, WindowsHidNative.OpenExisting, 0, 0);
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if (handle.IsInvalid)
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{
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handle.Dispose();
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return; // read-only device access: outputs unavailable
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}
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_outputStream = new FileStream(handle, FileAccess.Write, bufferSize: 1);
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}
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var report = BuildOutputReportLocked();
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_outputStream.Write(report, 0, report.Length);
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_outputStream.Flush();
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}
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catch (Exception)
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{
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_outputStream?.Dispose();
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_outputStream = null;
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}
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}
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private static byte[] BuildOutputReportLocked()
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{
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// Common 47-byte output payload (offsets per the DualSense output
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// report layout, same as Linux hid-playstation).
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Span<byte> common = stackalloc byte[47];
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common[0] = 0x03; // valid_flag0: compatible vibration + haptics select
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common[1] = 0x04 | 0x10; // valid_flag1: lightbar + player indicator
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common[2] = _motorRight; // right (weak) motor
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common[3] = _motorLeft; // left (strong) motor
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if (_lightbarSetupPending)
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{
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common[38] |= 0x02; // valid_flag2: lightbar setup control enable
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common[41] = 0x01; // lightbar_setup: light on
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_lightbarSetupPending = false;
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}
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common[43] = _playerLeds;
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common[44] = _lightbarRed;
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common[45] = _lightbarGreen;
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common[46] = _lightbarBlue;
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if (!_bluetooth)
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{
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var usbReport = new byte[48];
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usbReport[0] = 0x02;
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common.CopyTo(usbReport.AsSpan(1));
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return usbReport;
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}
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// Bluetooth: 0x31 wrapper with sequence tag and CRC32 over a 0xA2
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// seed byte plus the first 74 report bytes.
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var btReport = new byte[78];
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btReport[0] = 0x31;
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btReport[1] = (byte)((_outputSequence & 0x0F) << 4);
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_outputSequence = (byte)((_outputSequence + 1) & 0x0F);
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btReport[2] = 0x10;
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common.CopyTo(btReport.AsSpan(3));
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var crc = Crc32(0xA2, btReport.AsSpan(0, 74));
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btReport[74] = (byte)crc;
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btReport[75] = (byte)(crc >> 8);
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btReport[76] = (byte)(crc >> 16);
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btReport[77] = (byte)(crc >> 24);
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return btReport;
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}
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private static uint Crc32(byte seed, ReadOnlySpan<byte> data)
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{
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var crc = Crc32Update(0xFFFFFFFFu, seed);
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foreach (var value in data)
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{
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crc = Crc32Update(crc, value);
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}
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return ~crc;
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}
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private static uint Crc32Update(uint crc, byte value)
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{
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crc ^= value;
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for (var bit = 0; bit < 8; bit++)
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{
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crc = (crc >> 1) ^ (0xEDB88320u & (uint)-(int)(crc & 1));
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}
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return crc;
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}
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private static void ReadLoop()
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{
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var announcedConnect = false;
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while (true)
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{
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SafeFileHandle? handle = null;
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try
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{
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handle = OpenDualSense(out var devicePath);
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if (handle is null || devicePath is null)
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{
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SetState(default);
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announcedConnect = false;
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Thread.Sleep(1000);
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continue;
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}
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// Bluetooth quirk: the DualSense sends a simplified report
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// until feature report 0x05 is requested, which switches it
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// to the full 0x31 input report. Harmless over USB.
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var feature = new byte[41];
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feature[0] = 0x05;
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_ = WindowsHidNative.HidD_GetFeature(handle, feature, feature.Length);
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if (!announcedConnect)
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{
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Console.Error.WriteLine("[LOADER][INFO] DualSense controller connected.");
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announcedConnect = true;
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}
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using var stream = new FileStream(handle, FileAccess.Read, bufferSize: 1);
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handle = null; // stream owns it now
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var buffer = new byte[256];
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var transportKnown = false;
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while (true)
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{
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var read = stream.Read(buffer, 0, buffer.Length);
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if (read <= 0)
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{
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break;
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}
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if (TryParseReport(buffer.AsSpan(0, read), out var state))
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{
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if (!transportKnown)
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{
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// The first parsed report tells us the transport,
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// which the output (rumble/lightbar) path needs.
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transportKnown = true;
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OnDeviceIdentified(devicePath, bluetooth: buffer[0] == 0x31);
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}
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SetState(state);
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}
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}
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}
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catch (Exception)
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{
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// Unplugged or read error: fall through and retry.
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}
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finally
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{
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handle?.Dispose();
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}
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if (announcedConnect)
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{
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Console.Error.WriteLine("[LOADER][INFO] DualSense controller disconnected.");
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announcedConnect = false;
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}
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OnDeviceLost();
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SetState(default);
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Thread.Sleep(1000);
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}
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}
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private static SafeFileHandle? OpenDualSense(out string? devicePath)
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{
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devicePath = null;
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foreach (var path in WindowsHidNative.EnumerateHidDevicePaths())
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{
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// Open without access rights just to query VID/PID.
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using var probe = WindowsHidNative.CreateFile(
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path, 0, WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite, 0, WindowsHidNative.OpenExisting, 0, 0);
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if (probe.IsInvalid)
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{
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continue;
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}
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var attributes = new WindowsHidNative.HiddAttributes { Size = 12 };
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if (!WindowsHidNative.HidD_GetAttributes(probe, ref attributes) ||
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attributes.VendorId != SonyVendorId ||
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(attributes.ProductId != DualSenseProductId && attributes.ProductId != DualSenseEdgeProductId))
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{
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continue;
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}
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// Read+write so feature reports work; fall back to read-only.
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var handle = WindowsHidNative.CreateFile(
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path,
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WindowsHidNative.GenericRead | WindowsHidNative.GenericWrite,
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WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
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0, WindowsHidNative.OpenExisting, 0, 0);
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if (handle.IsInvalid)
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{
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handle.Dispose();
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handle = WindowsHidNative.CreateFile(
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path,
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WindowsHidNative.GenericRead,
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WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
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0, WindowsHidNative.OpenExisting, 0, 0);
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}
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if (!handle.IsInvalid)
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{
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devicePath = path;
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return handle;
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}
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handle.Dispose();
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}
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return null;
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}
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private static bool TryParseReport(ReadOnlySpan<byte> report, out HostGamepadState state)
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{
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// USB: report id 0x01, payload starts at [1].
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// Bluetooth extended: report id 0x31, sequence byte at [1], payload at [2].
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int offset;
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if (report.Length >= 11 && report[0] == 0x01)
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{
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offset = 1;
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}
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else if (report.Length >= 12 && report[0] == 0x31)
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{
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offset = 2;
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}
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else
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{
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state = default;
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return false;
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}
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var leftX = report[offset + 0];
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var leftY = report[offset + 1];
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var rightX = report[offset + 2];
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var rightY = report[offset + 3];
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var l2 = report[offset + 4];
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var r2 = report[offset + 5];
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var buttons0 = report[offset + 7];
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var buttons1 = report[offset + 8];
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var buttons2 = report[offset + 9];
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var buttons = HostGamepadButtons.None;
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buttons |= (buttons0 & 0x10) != 0 ? HostGamepadButtons.Square : 0;
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buttons |= (buttons0 & 0x20) != 0 ? HostGamepadButtons.Cross : 0;
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buttons |= (buttons0 & 0x40) != 0 ? HostGamepadButtons.Circle : 0;
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buttons |= (buttons0 & 0x80) != 0 ? HostGamepadButtons.Triangle : 0;
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buttons |= HatToButtons(buttons0 & 0x0F);
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buttons |= (buttons1 & 0x01) != 0 ? HostGamepadButtons.L1 : 0;
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buttons |= (buttons1 & 0x02) != 0 ? HostGamepadButtons.R1 : 0;
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buttons |= (buttons1 & 0x04) != 0 ? HostGamepadButtons.L2 : 0;
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buttons |= (buttons1 & 0x08) != 0 ? HostGamepadButtons.R2 : 0;
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buttons |= (buttons1 & 0x20) != 0 ? HostGamepadButtons.Options : 0;
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buttons |= (buttons1 & 0x40) != 0 ? HostGamepadButtons.L3 : 0;
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buttons |= (buttons1 & 0x80) != 0 ? HostGamepadButtons.R3 : 0;
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buttons |= (buttons2 & 0x02) != 0 ? HostGamepadButtons.TouchPad : 0;
|
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state = new HostGamepadState(
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Connected: true,
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Buttons: buttons,
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LeftX: leftX,
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LeftY: leftY,
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RightX: rightX,
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RightY: rightY,
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LeftTrigger: l2,
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RightTrigger: r2);
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return true;
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}
|
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|
||||
private static HostGamepadButtons HatToButtons(int hat) => hat switch
|
||||
{
|
||||
0 => HostGamepadButtons.Up,
|
||||
1 => HostGamepadButtons.Up | HostGamepadButtons.Right,
|
||||
2 => HostGamepadButtons.Right,
|
||||
3 => HostGamepadButtons.Right | HostGamepadButtons.Down,
|
||||
4 => HostGamepadButtons.Down,
|
||||
5 => HostGamepadButtons.Down | HostGamepadButtons.Left,
|
||||
6 => HostGamepadButtons.Left,
|
||||
7 => HostGamepadButtons.Left | HostGamepadButtons.Up,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Minimal Win32 HID interop used to talk to a DualSense controller
|
||||
/// directly, without any external input library.
|
||||
/// </summary>
|
||||
internal static partial class WindowsHidNative
|
||||
{
|
||||
internal const int DigcfPresent = 0x02;
|
||||
internal const int DigcfDeviceInterface = 0x10;
|
||||
internal const uint GenericRead = 0x80000000;
|
||||
internal const uint GenericWrite = 0x40000000;
|
||||
internal const uint FileShareRead = 0x1;
|
||||
internal const uint FileShareWrite = 0x2;
|
||||
internal const uint OpenExisting = 3;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct SpDeviceInterfaceData
|
||||
{
|
||||
public int CbSize;
|
||||
public Guid InterfaceClassGuid;
|
||||
public int Flags;
|
||||
public nint Reserved;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct HiddAttributes
|
||||
{
|
||||
public int Size;
|
||||
public ushort VendorId;
|
||||
public ushort ProductId;
|
||||
public ushort VersionNumber;
|
||||
}
|
||||
|
||||
[LibraryImport("hid.dll")]
|
||||
internal static partial void HidD_GetHidGuid(out Guid hidGuid);
|
||||
|
||||
[LibraryImport("hid.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool HidD_GetAttributes(SafeFileHandle hidDeviceObject, ref HiddAttributes attributes);
|
||||
|
||||
[LibraryImport("hid.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool HidD_GetFeature(SafeFileHandle hidDeviceObject, [In, Out] byte[] reportBuffer, int reportBufferLength);
|
||||
|
||||
[LibraryImport("setupapi.dll", EntryPoint = "SetupDiGetClassDevsW")]
|
||||
internal static partial nint SetupDiGetClassDevs(ref Guid classGuid, nint enumerator, nint hwndParent, int flags);
|
||||
|
||||
[LibraryImport("setupapi.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiEnumDeviceInterfaces(
|
||||
nint deviceInfoSet,
|
||||
nint deviceInfoData,
|
||||
ref Guid interfaceClassGuid,
|
||||
int memberIndex,
|
||||
ref SpDeviceInterfaceData deviceInterfaceData);
|
||||
|
||||
[LibraryImport("setupapi.dll", EntryPoint = "SetupDiGetDeviceInterfaceDetailW")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiGetDeviceInterfaceDetail(
|
||||
nint deviceInfoSet,
|
||||
ref SpDeviceInterfaceData deviceInterfaceData,
|
||||
nint deviceInterfaceDetailData,
|
||||
int deviceInterfaceDetailDataSize,
|
||||
out int requiredSize,
|
||||
nint deviceInfoData);
|
||||
|
||||
[LibraryImport("setupapi.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiDestroyDeviceInfoList(nint deviceInfoSet);
|
||||
|
||||
[LibraryImport("kernel32.dll", EntryPoint = "CreateFileW", SetLastError = true, StringMarshalling = StringMarshalling.Utf16)]
|
||||
internal static partial SafeFileHandle CreateFile(
|
||||
string fileName,
|
||||
uint desiredAccess,
|
||||
uint shareMode,
|
||||
nint securityAttributes,
|
||||
uint creationDisposition,
|
||||
uint flagsAndAttributes,
|
||||
nint templateFile);
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates the device paths of all present HID interfaces.
|
||||
/// </summary>
|
||||
internal static List<string> EnumerateHidDevicePaths()
|
||||
{
|
||||
var paths = new List<string>();
|
||||
HidD_GetHidGuid(out var hidGuid);
|
||||
var deviceInfoSet = SetupDiGetClassDevs(ref hidGuid, 0, 0, DigcfPresent | DigcfDeviceInterface);
|
||||
if (deviceInfoSet == -1 || deviceInfoSet == 0)
|
||||
{
|
||||
return paths;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var interfaceData = new SpDeviceInterfaceData
|
||||
{
|
||||
CbSize = Marshal.SizeOf<SpDeviceInterfaceData>(),
|
||||
};
|
||||
|
||||
for (var index = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, 0, ref hidGuid, index, ref interfaceData); index++)
|
||||
{
|
||||
SetupDiGetDeviceInterfaceDetail(deviceInfoSet, ref interfaceData, 0, 0, out var requiredSize, 0);
|
||||
if (requiredSize <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var detailBuffer = Marshal.AllocHGlobal(requiredSize);
|
||||
try
|
||||
{
|
||||
// SP_DEVICE_INTERFACE_DETAIL_DATA_W.cbSize is 8 on x64
|
||||
// (DWORD + aligned WCHAR[1]); the path string follows it.
|
||||
Marshal.WriteInt32(detailBuffer, 8);
|
||||
if (SetupDiGetDeviceInterfaceDetail(deviceInfoSet, ref interfaceData, detailBuffer, requiredSize, out _, 0) &&
|
||||
Marshal.PtrToStringUni(detailBuffer + 4) is { Length: > 0 } path)
|
||||
{
|
||||
paths.Add(path);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(detailBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
SetupDiDestroyDeviceInfoList(deviceInfoSet);
|
||||
}
|
||||
|
||||
return paths;
|
||||
}
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Windows input backend: DualSense over raw HID plus XInput controllers for gamepads,
|
||||
/// user32 for the keyboard-fallback queries. Rumble fans out to every reader; lightbar
|
||||
/// only exists on the DualSense.
|
||||
/// </summary>
|
||||
internal sealed partial class WindowsHostInput : IHostInput
|
||||
{
|
||||
public void EnsureStarted()
|
||||
{
|
||||
WindowsDualSenseReader.EnsureStarted();
|
||||
WindowsXInputReader.EnsureStarted();
|
||||
}
|
||||
|
||||
public int GetGamepadStates(Span<HostGamepadState> destination)
|
||||
{
|
||||
var count = 0;
|
||||
if (count < destination.Length && WindowsDualSenseReader.TryGetState(out var dualSense))
|
||||
{
|
||||
destination[count++] = dualSense;
|
||||
}
|
||||
|
||||
if (count < destination.Length && WindowsXInputReader.TryGetState(out var xinput))
|
||||
{
|
||||
destination[count++] = xinput;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public string? DescribeConnectedGamepad()
|
||||
{
|
||||
if (WindowsDualSenseReader.TryGetState(out _))
|
||||
{
|
||||
return "DualSense";
|
||||
}
|
||||
|
||||
return WindowsXInputReader.TryGetState(out _) ? "Xbox controller" : null;
|
||||
}
|
||||
|
||||
public void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
WindowsDualSenseReader.SetRumble(largeMotor, smallMotor);
|
||||
WindowsXInputReader.SetRumble(largeMotor, smallMotor);
|
||||
}
|
||||
|
||||
public void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger) =>
|
||||
WindowsXInputReader.SetTriggerRumble(leftTrigger, rightTrigger);
|
||||
|
||||
public void SetLightbar(byte red, byte green, byte blue) =>
|
||||
WindowsDualSenseReader.SetLightbar(red, green, blue);
|
||||
|
||||
public void ResetLightbar() => WindowsDualSenseReader.ResetLightbar();
|
||||
|
||||
public bool IsHostWindowFocused()
|
||||
{
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
if (foregroundWindow == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GetWindowThreadProcessId(foregroundWindow, out var processId);
|
||||
if (processId == (uint)Environment.ProcessId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// The GUI runs the emulator in an isolated child process. Its native
|
||||
// Vulkan surface is a child of the GUI window, so the foreground
|
||||
// window belongs to the launcher process rather than this one.
|
||||
var embeddedHostWindow = HostSessionControl.EmbeddedHostWindow;
|
||||
var hostTopLevelWindow = embeddedHostWindow == 0
|
||||
? 0
|
||||
: GetAncestor(embeddedHostWindow, GetAncestorRoot);
|
||||
return hostTopLevelWindow != 0 && foregroundWindow == hostTopLevelWindow;
|
||||
}
|
||||
|
||||
public bool IsKeyDown(int virtualKey) =>
|
||||
(GetAsyncKeyState(virtualKey) & 0x8000) != 0;
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial short GetAsyncKeyState(int vKey);
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial nint GetForegroundWindow();
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial uint GetWindowThreadProcessId(nint hWnd, out uint processId);
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial nint GetAncestor(nint hWnd, uint gaFlags);
|
||||
|
||||
private const uint GetAncestorRoot = 2;
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using SharpEmu.HLE.Host.Sdl;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
internal sealed class WindowsHostPlatform : IHostPlatform
|
||||
@@ -11,7 +13,7 @@ internal sealed class WindowsHostPlatform : IHostPlatform
|
||||
|
||||
public IHostSymbolResolver Symbols { get; } = new WindowsHostSymbolResolver();
|
||||
|
||||
public IHostAudioOutput Audio { get; } = new WindowsWaveOutAudio();
|
||||
public IHostAudioOutput Audio { get; } = new SdlHostAudio();
|
||||
|
||||
public IHostInput Input { get; } = new WindowsHostInput();
|
||||
public IHostInput Input { get; } = new WindowHostInput();
|
||||
}
|
||||
|
||||
@@ -1,277 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Reads Xbox 360 / Xbox One (and other XInput-compatible) controllers via
|
||||
/// the Windows XInput API on a background thread, translated to
|
||||
/// <see cref="HostGamepadState"/> conventions. Supports rumble and hot-plug
|
||||
/// retry; the first connected slot (of four) is used.
|
||||
/// </summary>
|
||||
public static partial class WindowsXInputReader
|
||||
{
|
||||
private const uint ErrorSuccess = 0;
|
||||
private const int SlotCount = 4;
|
||||
private const byte TriggerThreshold = 30; // XINPUT_GAMEPAD_TRIGGER_THRESHOLD
|
||||
|
||||
// XINPUT_GAMEPAD wButtons bit values.
|
||||
private const ushort XinputDpadUp = 0x0001;
|
||||
private const ushort XinputDpadDown = 0x0002;
|
||||
private const ushort XinputDpadLeft = 0x0004;
|
||||
private const ushort XinputDpadRight = 0x0008;
|
||||
private const ushort XinputStart = 0x0010;
|
||||
private const ushort XinputBack = 0x0020;
|
||||
private const ushort XinputLeftThumb = 0x0040;
|
||||
private const ushort XinputRightThumb = 0x0080;
|
||||
private const ushort XinputLeftShoulder = 0x0100;
|
||||
private const ushort XinputRightShoulder = 0x0200;
|
||||
private const ushort XinputA = 0x1000;
|
||||
private const ushort XinputB = 0x2000;
|
||||
private const ushort XinputX = 0x4000;
|
||||
private const ushort XinputY = 0x8000;
|
||||
|
||||
private static readonly object Gate = new();
|
||||
private static HostGamepadState _state;
|
||||
private static bool _started;
|
||||
private static int _slot = -1; // connected XInput user index, -1 when none
|
||||
private static byte _motorLeft;
|
||||
private static byte _motorRight;
|
||||
private static byte _triggerLeft;
|
||||
private static byte _triggerRight;
|
||||
|
||||
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
|
||||
public static void EnsureStarted()
|
||||
{
|
||||
// The GUI source-links this reader and calls it directly, without the
|
||||
// host-platform resolution that otherwise guarantees Windows.
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (Gate)
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_started = true;
|
||||
var thread = new Thread(ReadLoop)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "XInputReader",
|
||||
};
|
||||
thread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetState(out HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
state = _state;
|
||||
}
|
||||
|
||||
return state.Connected;
|
||||
}
|
||||
|
||||
private static void SetState(in HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
_state = state;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Sets rumble; large = left/strong motor, small = right/weak.</summary>
|
||||
internal static void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
if (_motorLeft == largeMotor && _motorRight == smallMotor)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_motorLeft = largeMotor;
|
||||
_motorRight = smallMotor;
|
||||
SendRumbleLocked();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Approximates per-trigger vibration on the two XInput body motors.</summary>
|
||||
internal static void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
var changed = false;
|
||||
if (leftTrigger is { } left)
|
||||
{
|
||||
changed |= _triggerLeft != left;
|
||||
_triggerLeft = left;
|
||||
}
|
||||
|
||||
if (rightTrigger is { } right)
|
||||
{
|
||||
changed |= _triggerRight != right;
|
||||
_triggerRight = right;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
SendRumbleLocked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendRumbleLocked()
|
||||
{
|
||||
if (_slot < 0)
|
||||
{
|
||||
return; // resent on connect
|
||||
}
|
||||
|
||||
var vibration = new XInputVibration
|
||||
{
|
||||
LeftMotorSpeed = (ushort)(Math.Max(_motorLeft, _triggerLeft) * 257),
|
||||
RightMotorSpeed = (ushort)(Math.Max(_motorRight, _triggerRight) * 257),
|
||||
};
|
||||
_ = XInputSetState((uint)_slot, ref vibration);
|
||||
}
|
||||
|
||||
private static void ReadLoop()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var slot = FindConnectedSlot();
|
||||
if (slot < 0)
|
||||
{
|
||||
SetState(default);
|
||||
Thread.Sleep(1000);
|
||||
continue;
|
||||
}
|
||||
|
||||
lock (Gate)
|
||||
{
|
||||
_slot = slot;
|
||||
SendRumbleLocked();
|
||||
}
|
||||
|
||||
Console.Error.WriteLine("[LOADER][INFO] XInput (Xbox) controller connected.");
|
||||
while (XInputGetState((uint)slot, out var state) == ErrorSuccess)
|
||||
{
|
||||
SetState(Translate(state.Gamepad));
|
||||
Thread.Sleep(8);
|
||||
}
|
||||
|
||||
Console.Error.WriteLine("[LOADER][INFO] XInput (Xbox) controller disconnected.");
|
||||
lock (Gate)
|
||||
{
|
||||
_slot = -1;
|
||||
_motorLeft = 0;
|
||||
_motorRight = 0;
|
||||
_triggerLeft = 0;
|
||||
_triggerRight = 0;
|
||||
_state = default;
|
||||
}
|
||||
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
// XInput unavailable on this system; leave the reader disconnected.
|
||||
}
|
||||
catch (EntryPointNotFoundException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static int FindConnectedSlot()
|
||||
{
|
||||
for (var index = 0; index < SlotCount; index++)
|
||||
{
|
||||
if (XInputGetState((uint)index, out _) == ErrorSuccess)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static HostGamepadState Translate(in XInputGamepad pad)
|
||||
{
|
||||
var buttons = HostGamepadButtons.None;
|
||||
buttons |= (pad.Buttons & XinputDpadUp) != 0 ? HostGamepadButtons.Up : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadDown) != 0 ? HostGamepadButtons.Down : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadLeft) != 0 ? HostGamepadButtons.Left : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadRight) != 0 ? HostGamepadButtons.Right : 0;
|
||||
buttons |= (pad.Buttons & XinputStart) != 0 ? HostGamepadButtons.Options : 0;
|
||||
buttons |= (pad.Buttons & XinputBack) != 0 ? HostGamepadButtons.TouchPad : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftThumb) != 0 ? HostGamepadButtons.L3 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightThumb) != 0 ? HostGamepadButtons.R3 : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftShoulder) != 0 ? HostGamepadButtons.L1 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightShoulder) != 0 ? HostGamepadButtons.R1 : 0;
|
||||
buttons |= (pad.Buttons & XinputA) != 0 ? HostGamepadButtons.Cross : 0;
|
||||
buttons |= (pad.Buttons & XinputB) != 0 ? HostGamepadButtons.Circle : 0;
|
||||
buttons |= (pad.Buttons & XinputX) != 0 ? HostGamepadButtons.Square : 0;
|
||||
buttons |= (pad.Buttons & XinputY) != 0 ? HostGamepadButtons.Triangle : 0;
|
||||
buttons |= pad.LeftTrigger > TriggerThreshold ? HostGamepadButtons.L2 : 0;
|
||||
buttons |= pad.RightTrigger > TriggerThreshold ? HostGamepadButtons.R2 : 0;
|
||||
|
||||
return new HostGamepadState(
|
||||
Connected: true,
|
||||
Buttons: buttons,
|
||||
LeftX: AxisToByte(pad.ThumbLX),
|
||||
LeftY: AxisToByteInverted(pad.ThumbLY),
|
||||
RightX: AxisToByte(pad.ThumbRX),
|
||||
RightY: AxisToByteInverted(pad.ThumbRY),
|
||||
LeftTrigger: pad.LeftTrigger,
|
||||
RightTrigger: pad.RightTrigger);
|
||||
}
|
||||
|
||||
private static byte AxisToByte(short value) => (byte)((value + 32768) >> 8);
|
||||
|
||||
// XInput Y grows upward, host pad conventions report Y growing downward.
|
||||
private static byte AxisToByteInverted(short value) => (byte)(255 - ((value + 32768) >> 8));
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XInputGamepad
|
||||
{
|
||||
public ushort Buttons;
|
||||
public byte LeftTrigger;
|
||||
public byte RightTrigger;
|
||||
public short ThumbLX;
|
||||
public short ThumbLY;
|
||||
public short ThumbRX;
|
||||
public short ThumbRY;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XInputState
|
||||
{
|
||||
public uint PacketNumber;
|
||||
public XInputGamepad Gamepad;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XInputVibration
|
||||
{
|
||||
public ushort LeftMotorSpeed;
|
||||
public ushort RightMotorSpeed;
|
||||
}
|
||||
|
||||
// xinput1_4.dll ships with Windows 8 and later.
|
||||
[LibraryImport("xinput1_4.dll")]
|
||||
private static partial uint XInputGetState(uint userIndex, out XInputState state);
|
||||
|
||||
[LibraryImport("xinput1_4.dll")]
|
||||
private static partial uint XInputSetState(uint userIndex, ref XInputVibration vibration);
|
||||
}
|
||||
Reference in New Issue
Block a user