Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
@@ -1,6 +1,8 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.HLE.Host.Sdl;
namespace SharpEmu.HLE.Host.Posix;
internal sealed class PosixHostPlatform : IHostPlatform
@@ -11,7 +13,7 @@ internal sealed class PosixHostPlatform : IHostPlatform
public IHostSymbolResolver Symbols { get; } = new PosixHostSymbolResolver();
public IHostAudioOutput Audio { get; } = new PosixHostAudio();
public IHostAudioOutput Audio { get; } = new SdlHostAudio();
public IHostInput Input { get; } = new PosixHostInput();
public IHostInput Input { get; } = new WindowHostInput();
}