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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.HLE.Host;
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/// <summary>
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/// Optional host-audio extension for backends that can accept the guest's
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/// interleaved PCM layout directly and perform device conversion themselves.
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/// </summary>
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public interface IHostPcmAudioOutput : IHostAudioOutput
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{
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IHostAudioStream OpenPcmStream(uint sampleRate, int channels, HostPcmFormat format);
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}
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public enum HostPcmFormat
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{
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Signed16,
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Float32,
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}
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