Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
+9
View File
@@ -20,6 +20,15 @@ public sealed class CpuContext(ICpuMemory memory, Generation generation)
public ulong Rip { get; set; }
/// <summary>
/// Index of the import this context is currently executing, or -1 when it is
/// running guest code. Only maintained while guest profiling is enabled;
/// <see cref="Rip"/> alone cannot answer "what is this thread inside right
/// now" because it keeps pointing at the last import stub after the call
/// returns.
/// </summary>
public int ActiveImportIndex { get; set; } = -1;
public ulong Rflags { get; set; }
public ulong FsBase { get; set; }