mirror of
https://github.com/par274/sharpemu.git
synced 2026-07-31 23:19:44 +08:00
Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
This commit is contained in:
@@ -20,6 +20,15 @@ public sealed class CpuContext(ICpuMemory memory, Generation generation)
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public ulong Rip { get; set; }
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/// <summary>
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/// Index of the import this context is currently executing, or -1 when it is
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/// running guest code. Only maintained while guest profiling is enabled;
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/// <see cref="Rip"/> alone cannot answer "what is this thread inside right
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/// now" because it keeps pointing at the last import stub after the call
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/// returns.
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/// </summary>
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public int ActiveImportIndex { get; set; } = -1;
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public ulong Rflags { get; set; }
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public ulong FsBase { get; set; }
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@@ -87,17 +87,14 @@ public static unsafe class GuestImageWriteTracker
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private static RangeSnapshot _rangeSnapshot = RangeSnapshot.Empty;
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// Windows defaults off: VirtualProtect fault sync still regresses titles
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// like Dead Cells / Demon's Souls. Opt in with SHARPEMU_GUEST_IMAGE_CPU_SYNC=1
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// when a title needs CPU-written guest planes (e.g. GTA intro). Linux/macOS
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// keep the historical opt-out (=0 disables).
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// CPU-written guest image synchronization is the compatible default. A few
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// titles (currently GTA V) require the lower-overhead watch-only path and
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// opt out explicitly with SHARPEMU_GUEST_IMAGE_CPU_SYNC=0.
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private static readonly bool _enabled =
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OperatingSystem.IsWindows()
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? string.Equals(
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Environment.GetEnvironmentVariable("SHARPEMU_GUEST_IMAGE_CPU_SYNC"),
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"1",
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StringComparison.Ordinal)
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: Environment.GetEnvironmentVariable("SHARPEMU_GUEST_IMAGE_CPU_SYNC") != "0";
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!string.Equals(
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Environment.GetEnvironmentVariable("SHARPEMU_GUEST_IMAGE_CPU_SYNC"),
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"0",
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StringComparison.Ordinal);
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private static readonly (bool Wildcard, ulong[] Addresses) _lifetimeTraceFilter =
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ParseAddressList(Environment.GetEnvironmentVariable("SHARPEMU_TRACE_GUEST_IMAGE_ADDRS"));
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private static readonly (bool Wildcard, string[] Sources) _lifetimeSourceTraceFilter =
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@@ -0,0 +1,69 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Diagnostics;
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namespace SharpEmu.HLE.Host;
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/// <summary>
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/// How much guest audio the host device has actually played, in seconds.
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///
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/// This is the only clock in the emulator that advances at the rate the player
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/// hears. Wall clock runs ahead of it whenever the guest cannot feed the device
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/// (the stream underruns and the missing time is never played), so anything
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/// that has to stay in step with the guest's audio — host-decoded video being
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/// the case that matters — has to follow this rather than <see cref="Stopwatch"/>.
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///
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/// Reported per stream and kept as the furthest-along value: the guest's ports
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/// all carry one mix, and the leading port is the one whose position the
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/// listener perceives.
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/// </summary>
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public static class GuestAudioClock
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{
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private static long _playedMicroseconds;
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private static long _lastAdvanceTimestamp;
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/// <summary>Seconds of guest audio the device has played. Monotonic.</summary>
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public static double PlayedSeconds =>
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Interlocked.Read(ref _playedMicroseconds) / 1_000_000.0;
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/// <summary>
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/// True while a stream has reported progress recently. False means no guest
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/// audio is playing, and callers must fall back to wall clock rather than
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/// stalling on a clock that will never advance.
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/// </summary>
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public static bool IsRunning
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{
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get
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{
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var last = Interlocked.Read(ref _lastAdvanceTimestamp);
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return last != 0 &&
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Stopwatch.GetElapsedTime(last) < TimeSpan.FromMilliseconds(250);
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}
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}
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public static void Report(double playedSeconds)
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{
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if (double.IsNaN(playedSeconds) || playedSeconds < 0)
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{
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return;
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}
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var microseconds = (long)(playedSeconds * 1_000_000.0);
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var current = Interlocked.Read(ref _playedMicroseconds);
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while (microseconds > current)
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{
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var seen = Interlocked.CompareExchange(
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ref _playedMicroseconds,
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microseconds,
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current);
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if (seen == current)
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{
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Interlocked.Exchange(ref _lastAdvanceTimestamp, Stopwatch.GetTimestamp());
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return;
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}
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current = seen;
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}
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}
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}
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@@ -28,8 +28,44 @@ public enum HostGamepadButtons : uint
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R3 = 1 << 13,
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Options = 1 << 14,
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TouchPad = 1 << 15,
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Create = 1 << 16,
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Ps = 1 << 17,
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Mic = 1 << 18,
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}
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public enum HostGamepadType : byte
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{
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Generic,
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DualShock4,
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DualSense,
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}
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public enum HostGamepadConnection : byte
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{
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Unknown,
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Wired,
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Wireless,
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}
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public readonly record struct HostMotionState(
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bool Available,
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float AccelerationX,
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float AccelerationY,
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float AccelerationZ,
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float AngularVelocityX,
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float AngularVelocityY,
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float AngularVelocityZ);
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public readonly record struct HostTouchPoint(
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bool Active,
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byte Id,
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float X,
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float Y);
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public readonly record struct HostTouchState(
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HostTouchPoint First,
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HostTouchPoint Second);
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/// <summary>
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/// Snapshot of one host gamepad: sticks are 0..255 with 128 centered and Y growing
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/// downward; triggers 0..255. Unmanaged on purpose so per-frame polls can stackalloc
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@@ -43,4 +79,57 @@ public readonly record struct HostGamepadState(
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byte RightX,
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byte RightY,
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byte LeftTrigger,
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byte RightTrigger);
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byte RightTrigger,
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HostGamepadType Type = HostGamepadType.Generic,
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HostGamepadConnection Connection = HostGamepadConnection.Unknown,
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HostMotionState Motion = default,
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HostTouchState Touch = default,
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byte BatteryPercent = 0);
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/// <summary>A complete 11-byte DualSense adaptive-trigger command.</summary>
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public readonly record struct HostAdaptiveTriggerEffect(
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byte B0,
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byte B1,
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byte B2,
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byte B3,
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byte B4,
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byte B5,
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byte B6,
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byte B7,
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byte B8,
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byte B9,
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byte B10,
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byte FallbackStrength = 0)
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{
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public static HostAdaptiveTriggerEffect FromBytes(ReadOnlySpan<byte> source, byte fallbackStrength = 0)
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{
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if (source.Length < 11)
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{
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throw new ArgumentException("Adaptive-trigger source is too small.", nameof(source));
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}
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return new HostAdaptiveTriggerEffect(
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source[0], source[1], source[2], source[3], source[4], source[5],
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source[6], source[7], source[8], source[9], source[10], fallbackStrength);
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}
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public void CopyTo(Span<byte> destination)
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{
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if (destination.Length < 11)
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{
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throw new ArgumentException("Adaptive-trigger destination is too small.", nameof(destination));
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}
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destination[0] = B0;
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destination[1] = B1;
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destination[2] = B2;
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destination[3] = B3;
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destination[4] = B4;
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destination[5] = B5;
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destination[6] = B6;
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destination[7] = B7;
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destination[8] = B8;
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destination[9] = B9;
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destination[10] = B10;
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}
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}
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@@ -15,4 +15,17 @@ public interface IHostAudioStream : IDisposable
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/// audio, in which case the caller paces the guest itself.
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/// </summary>
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bool Submit(ReadOnlySpan<byte> stereoPcm16);
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/// <summary>
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/// Audio already handed to the device and not yet played, in milliseconds —
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/// the cushion protecting playback from a late submission. Zero means the
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/// device has run dry and is emitting silence.
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///
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/// Callers that pace the guest against an emulated hardware queue need this:
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/// pacing purely on wall clock releases exactly one buffer per buffer-period
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/// and so keeps the cushion at zero, which turns any scheduling jitter into
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/// an audible dropout. Returns -1 when the backend cannot report a depth, in
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/// which case callers must fall back to their own pacing.
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/// </summary>
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int QueuedMilliseconds => -1;
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}
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@@ -32,6 +32,11 @@ public interface IHostInput
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/// </summary>
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void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger);
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/// <summary>Applies native DualSense trigger effects when supported.</summary>
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void SetAdaptiveTriggerEffect(
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HostAdaptiveTriggerEffect? leftTrigger,
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HostAdaptiveTriggerEffect? rightTrigger);
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void SetLightbar(byte red, byte green, byte blue);
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void ResetLightbar();
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@@ -0,0 +1,19 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.HLE.Host;
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/// <summary>
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/// Optional host-audio extension for backends that can accept the guest's
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/// interleaved PCM layout directly and perform device conversion themselves.
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/// </summary>
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public interface IHostPcmAudioOutput : IHostAudioOutput
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{
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IHostAudioStream OpenPcmStream(uint sampleRate, int channels, HostPcmFormat format);
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}
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public enum HostPcmFormat
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{
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Signed16,
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Float32,
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}
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@@ -0,0 +1,42 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.HLE.Host;
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/// <summary>Input snapshots produced by the active host window.</summary>
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public interface IHostWindowInputSource
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{
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bool HasKeyboardFocus { get; }
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bool IsKeyDown(int virtualKey);
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int GetGamepadStates(Span<HostGamepadState> destination);
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string? DescribeConnectedGamepad();
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void SetRumble(byte largeMotor, byte smallMotor);
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void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger);
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void SetAdaptiveTriggerEffect(
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HostAdaptiveTriggerEffect? leftTrigger,
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HostAdaptiveTriggerEffect? rightTrigger);
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void SetLightbar(byte red, byte green, byte blue);
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void ResetLightbar();
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}
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/// <summary>Process-wide bridge between the window layer and host input.</summary>
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public static class HostWindowInputSource
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{
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private static IHostWindowInputSource? _current;
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public static IHostWindowInputSource? Current => Volatile.Read(ref _current);
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public static void Set(IHostWindowInputSource source) =>
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Volatile.Write(ref _current, source);
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public static void Clear(IHostWindowInputSource source) =>
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Interlocked.CompareExchange(ref _current, null, source);
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}
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@@ -1,186 +0,0 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.HLE.Host.Posix;
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/// <summary>
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/// Bridges a window-provided input source into the host input seam. POSIX
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/// hosts have no user32/XInput/raw-HID readers; keyboard and gamepad state
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/// come from the presenter's GLFW window instead, which registers itself via
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/// <see cref="SetSource"/> once the window exists. Until then (and with no
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/// window at all, e.g. headless runs) every query reports neutral input.
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/// Rumble and lightbar are unsupported by the GLFW input layer and no-op.
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/// </summary>
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public interface IPosixWindowInputSource
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{
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/// <summary>True while the window's keyboard is delivering events.</summary>
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||||
bool HasKeyboardFocus { get; }
|
||||
|
||||
/// <summary>Windows virtual-key semantics; the source translates.</summary>
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||||
bool IsKeyDown(int virtualKey);
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||||
/// <summary>Same contract as <see cref="IHostInput.GetGamepadStates"/>.</summary>
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int GetGamepadStates(Span<HostGamepadState> destination);
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string? DescribeConnectedGamepad();
|
||||
}
|
||||
|
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// Public so the presenter's window layer (SharpEmu.Libs) can register its
|
||||
// input source; the platform still constructs the singleton itself.
|
||||
public sealed class PosixHostInput : IHostInput
|
||||
{
|
||||
private static volatile IPosixWindowInputSource? _source;
|
||||
|
||||
/// <summary>Called by the presenter's window layer when input is ready.</summary>
|
||||
public static void SetSource(IPosixWindowInputSource source)
|
||||
{
|
||||
_source = source;
|
||||
}
|
||||
|
||||
public void EnsureStarted()
|
||||
{
|
||||
// Device readers are event-driven off the window thread; nothing to start.
|
||||
}
|
||||
|
||||
public int GetGamepadStates(Span<HostGamepadState> destination)
|
||||
{
|
||||
return _source?.GetGamepadStates(destination) ?? 0;
|
||||
}
|
||||
|
||||
public string? DescribeConnectedGamepad() => _source?.DescribeConnectedGamepad();
|
||||
|
||||
public void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetLightbar(byte red, byte green, byte blue)
|
||||
{
|
||||
}
|
||||
|
||||
public void ResetLightbar()
|
||||
{
|
||||
}
|
||||
|
||||
public bool IsHostWindowFocused()
|
||||
{
|
||||
// GLFW only delivers key events to the focused window, so a
|
||||
// delivering keyboard implies focus.
|
||||
return _source?.HasKeyboardFocus ?? IsEmbeddedX11WindowFocused();
|
||||
}
|
||||
|
||||
public bool IsKeyDown(int virtualKey)
|
||||
{
|
||||
var source = _source;
|
||||
if (source is not null)
|
||||
{
|
||||
return source.IsKeyDown(virtualKey);
|
||||
}
|
||||
|
||||
return IsEmbeddedX11WindowFocused() && IsEmbeddedX11KeyDown(virtualKey);
|
||||
}
|
||||
|
||||
private static bool IsEmbeddedX11WindowFocused()
|
||||
{
|
||||
if (!OperatingSystem.IsLinux())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var display = HostSessionControl.EmbeddedHostDisplay;
|
||||
var window = HostSessionControl.EmbeddedHostWindow;
|
||||
if (display == 0 || window == 0 || XGetInputFocus(display, out var focusedWindow, out _) == 0 || focusedWindow == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return GetTopLevelWindow(display, focusedWindow) == GetTopLevelWindow(display, window);
|
||||
}
|
||||
|
||||
private static bool IsEmbeddedX11KeyDown(int virtualKey)
|
||||
{
|
||||
var display = HostSessionControl.EmbeddedHostDisplay;
|
||||
var keysym = ToX11Keysym(virtualKey);
|
||||
if (display == 0 || keysym == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var keycode = XKeysymToKeycode(display, keysym);
|
||||
if (keycode == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var keymap = new byte[32];
|
||||
XQueryKeymap(display, keymap);
|
||||
return (keymap[keycode >> 3] & (1 << (keycode & 7))) != 0;
|
||||
}
|
||||
|
||||
private static nint GetTopLevelWindow(nint display, nint window)
|
||||
{
|
||||
var current = window;
|
||||
for (var depth = 0; depth < 16; depth++)
|
||||
{
|
||||
if (XQueryTree(display, current, out var root, out var parent, out var children, out _) == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (children != 0)
|
||||
{
|
||||
XFree(children);
|
||||
}
|
||||
|
||||
if (parent == 0 || parent == root)
|
||||
{
|
||||
return current;
|
||||
}
|
||||
|
||||
current = parent;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static nuint ToX11Keysym(int virtualKey)
|
||||
{
|
||||
return virtualKey switch
|
||||
{
|
||||
0x08 => 0xFF08, // Backspace
|
||||
0x09 => 0xFF09, // Tab
|
||||
0x0D => 0xFF0D, // Return
|
||||
0x1B => 0xFF1B, // Escape
|
||||
0x25 => 0xFF51, // Left
|
||||
0x26 => 0xFF52, // Up
|
||||
0x27 => 0xFF53, // Right
|
||||
0x28 => 0xFF54, // Down
|
||||
>= 0x41 and <= 0x5A => (nuint)virtualKey,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
|
||||
[System.Runtime.InteropServices.DllImport("libX11.so.6")]
|
||||
private static extern int XGetInputFocus(nint display, out nint focus, out int revertTo);
|
||||
|
||||
[System.Runtime.InteropServices.DllImport("libX11.so.6")]
|
||||
private static extern int XQueryKeymap(nint display, [System.Runtime.InteropServices.Out] byte[] keysReturn);
|
||||
|
||||
[System.Runtime.InteropServices.DllImport("libX11.so.6")]
|
||||
private static extern byte XKeysymToKeycode(nint display, nuint keysym);
|
||||
|
||||
[System.Runtime.InteropServices.DllImport("libX11.so.6")]
|
||||
private static extern int XQueryTree(
|
||||
nint display,
|
||||
nint window,
|
||||
out nint root,
|
||||
out nint parent,
|
||||
out nint children,
|
||||
out uint childCount);
|
||||
|
||||
[System.Runtime.InteropServices.DllImport("libX11.so.6")]
|
||||
private static extern int XFree(nint data);
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using SharpEmu.HLE.Host.Sdl;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Posix;
|
||||
|
||||
internal sealed class PosixHostPlatform : IHostPlatform
|
||||
@@ -11,7 +13,7 @@ internal sealed class PosixHostPlatform : IHostPlatform
|
||||
|
||||
public IHostSymbolResolver Symbols { get; } = new PosixHostSymbolResolver();
|
||||
|
||||
public IHostAudioOutput Audio { get; } = new PosixHostAudio();
|
||||
public IHostAudioOutput Audio { get; } = new SdlHostAudio();
|
||||
|
||||
public IHostInput Input { get; } = new PosixHostInput();
|
||||
public IHostInput Input { get; } = new WindowHostInput();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,325 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using SDL;
|
||||
using static SDL.SDL3;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Sdl;
|
||||
|
||||
internal sealed unsafe class SdlHostAudio : IHostPcmAudioOutput
|
||||
{
|
||||
/// <summary>
|
||||
/// Cap for streams this class paces itself (AudioOut). Blocking the guest
|
||||
/// here is that path's only pacing, so the device settles at this depth —
|
||||
/// it is the playback latency, and the floor under it is how much jitter the
|
||||
/// stream can absorb before it runs dry.
|
||||
/// </summary>
|
||||
private static readonly int TargetQueuedMilliseconds =
|
||||
int.TryParse(
|
||||
Environment.GetEnvironmentVariable("SHARPEMU_AUDIO_LATENCY_MS"),
|
||||
out var latencyMs) && latencyMs > 0
|
||||
? latencyMs
|
||||
: 60;
|
||||
|
||||
private const int MaximumWaitMilliseconds = 250;
|
||||
private static readonly object InitGate = new();
|
||||
private static bool _initialized;
|
||||
|
||||
public string BackendName => "sdl3";
|
||||
|
||||
/// <summary>
|
||||
/// Stereo PCM16 stream with a caller-chosen backpressure cap. Callers that
|
||||
/// pace the guest themselves pass a deeper cap so this class's backpressure
|
||||
/// does not fight their pacing.
|
||||
/// </summary>
|
||||
public IHostAudioStream OpenStereoPcm16Stream(uint sampleRate, int maxQueuedPcmBytes = 32 * 1024)
|
||||
=> OpenStream(
|
||||
sampleRate,
|
||||
channels: 2,
|
||||
HostPcmFormat.Signed16,
|
||||
maxQueuedPcmBytes > 0 ? maxQueuedPcmBytes : 32 * 1024);
|
||||
|
||||
/// <summary>
|
||||
/// Guest-format stream for AudioOut, which has no queue model of its own:
|
||||
/// blocking here is that path's only pacing, so the device settles at
|
||||
/// TargetQueuedMilliseconds and that depth is the playback latency.
|
||||
/// </summary>
|
||||
public IHostAudioStream OpenPcmStream(uint sampleRate, int channels, HostPcmFormat format)
|
||||
{
|
||||
var bytesPerSample = format == HostPcmFormat.Float32 ? sizeof(float) : sizeof(short);
|
||||
var cap = checked((int)((long)sampleRate * channels * bytesPerSample *
|
||||
TargetQueuedMilliseconds / 1_000));
|
||||
return OpenStream(sampleRate, channels, format, cap);
|
||||
}
|
||||
|
||||
private static IHostAudioStream OpenStream(
|
||||
uint sampleRate,
|
||||
int channels,
|
||||
HostPcmFormat format,
|
||||
int maximumQueuedBytes)
|
||||
{
|
||||
if (sampleRate is < 8_000 or > 384_000 || channels is < 1 or > 8)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(
|
||||
sampleRate is < 8_000 or > 384_000 ? nameof(sampleRate) : nameof(channels));
|
||||
}
|
||||
|
||||
EnsureInitialized();
|
||||
return new AudioStream(sampleRate, channels, format, maximumQueuedBytes);
|
||||
}
|
||||
|
||||
private static void EnsureInitialized()
|
||||
{
|
||||
lock (InitGate)
|
||||
{
|
||||
if (_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ((SDL_WasInit(SDL_InitFlags.SDL_INIT_AUDIO) & SDL_InitFlags.SDL_INIT_AUDIO) == 0 &&
|
||||
!SDL_InitSubSystem(SDL_InitFlags.SDL_INIT_AUDIO))
|
||||
{
|
||||
throw new InvalidOperationException($"SDL audio initialization failed: {GetError()}");
|
||||
}
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetError()
|
||||
{
|
||||
var error = Unsafe_SDL_GetError();
|
||||
return error is null ? "unknown SDL error" : Marshal.PtrToStringUTF8((nint)error) ?? "unknown SDL error";
|
||||
}
|
||||
|
||||
private static readonly bool _traceQueue = string.Equals(
|
||||
Environment.GetEnvironmentVariable("SHARPEMU_LOG_AUDIO_QUEUE"),
|
||||
"1",
|
||||
StringComparison.Ordinal);
|
||||
|
||||
private static int _nextStreamId;
|
||||
|
||||
private sealed class AudioStream : IHostAudioStream
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly int _maximumQueuedBytes;
|
||||
private readonly int _bytesPerFrame;
|
||||
private readonly uint _sampleRate;
|
||||
private readonly int _streamId = Interlocked.Increment(ref _nextStreamId);
|
||||
private SDL_AudioStream* _stream;
|
||||
private bool _disposed;
|
||||
private long _totalSubmittedBytes;
|
||||
|
||||
// Queue diagnostics for the current report window.
|
||||
private long _windowStart = Stopwatch.GetTimestamp();
|
||||
private long _submissions;
|
||||
private long _submittedBytes;
|
||||
private long _blockedTicks;
|
||||
private long _drops;
|
||||
private long _emptyObservations;
|
||||
private int _minQueuedBytes = int.MaxValue;
|
||||
private int _maxQueuedBytes;
|
||||
private long _queuedByteSum;
|
||||
|
||||
public AudioStream(
|
||||
uint sampleRate,
|
||||
int channels,
|
||||
HostPcmFormat format,
|
||||
int maximumQueuedBytes)
|
||||
{
|
||||
var bytesPerSample = format == HostPcmFormat.Float32 ? sizeof(float) : sizeof(short);
|
||||
_bytesPerFrame = channels * bytesPerSample;
|
||||
_sampleRate = sampleRate;
|
||||
var spec = new SDL_AudioSpec
|
||||
{
|
||||
format = format == HostPcmFormat.Float32
|
||||
? SDL_AudioFormat.SDL_AUDIO_F32LE
|
||||
: SDL_AudioFormat.SDL_AUDIO_S16LE,
|
||||
channels = checked((byte)channels),
|
||||
freq = checked((int)sampleRate),
|
||||
};
|
||||
|
||||
_stream = SDL_OpenAudioDeviceStream(
|
||||
SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
|
||||
&spec,
|
||||
null,
|
||||
IntPtr.Zero);
|
||||
if (_stream is null)
|
||||
{
|
||||
throw new InvalidOperationException($"SDL audio stream creation failed: {GetError()}");
|
||||
}
|
||||
|
||||
if (!SDL_ResumeAudioStreamDevice(_stream))
|
||||
{
|
||||
SDL_DestroyAudioStream(_stream);
|
||||
_stream = null;
|
||||
throw new InvalidOperationException($"SDL audio stream start failed: {GetError()}");
|
||||
}
|
||||
|
||||
_maximumQueuedBytes = maximumQueuedBytes;
|
||||
}
|
||||
|
||||
public int QueuedMilliseconds
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed || _stream is null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
var bytesPerSecond = (double)_bytesPerFrame * _sampleRate;
|
||||
return bytesPerSecond <= 0
|
||||
? -1
|
||||
: (int)(SDL_GetAudioStreamQueued(_stream) / bytesPerSecond * 1000.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Submit(ReadOnlySpan<byte> pcm)
|
||||
{
|
||||
if (pcm.IsEmpty)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed || _stream is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var blockStart = Stopwatch.GetTimestamp();
|
||||
var deadline = blockStart +
|
||||
(Stopwatch.Frequency * MaximumWaitMilliseconds / 1_000);
|
||||
int queued;
|
||||
var overrun = false;
|
||||
while ((queued = SDL_GetAudioStreamQueued(_stream)) > _maximumQueuedBytes)
|
||||
{
|
||||
if (Stopwatch.GetTimestamp() >= deadline)
|
||||
{
|
||||
// Enqueue anyway rather than discarding the buffer. A gap in
|
||||
// the stream is an audible click; the extra latency of one
|
||||
// over-deep submission is not, and the queue recovers as soon
|
||||
// as the device drains back under the cap.
|
||||
overrun = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
|
||||
RecordSubmission(queued, blockStart, dropped: overrun, bytes: pcm.Length);
|
||||
bool submitted;
|
||||
fixed (byte* data = pcm)
|
||||
{
|
||||
submitted = SDL_PutAudioStreamData(_stream, (nint)data, pcm.Length);
|
||||
}
|
||||
|
||||
if (submitted)
|
||||
{
|
||||
// Everything handed over minus what the device still holds is
|
||||
// what the player has actually heard.
|
||||
_totalSubmittedBytes += pcm.Length;
|
||||
var bytesPerSecond = (double)_bytesPerFrame * _sampleRate;
|
||||
if (bytesPerSecond > 0)
|
||||
{
|
||||
GuestAudioClock.Report(
|
||||
Math.Max(0, _totalSubmittedBytes - queued - pcm.Length) / bytesPerSecond);
|
||||
}
|
||||
}
|
||||
|
||||
return submitted;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Samples the queue depth at the moment the guest was allowed to write.
|
||||
/// That depth is the playback latency the guest's audio is subject to, so
|
||||
/// it is the number to look at when the sound is late; an observed depth
|
||||
/// of zero is a genuine underrun, which is what a crackle sounds like.
|
||||
/// Caller holds <see cref="_gate"/>.
|
||||
/// </summary>
|
||||
private void RecordSubmission(int queuedBytes, long blockStart, bool dropped, int bytes)
|
||||
{
|
||||
if (!_traceQueue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var now = Stopwatch.GetTimestamp();
|
||||
_submissions++;
|
||||
_submittedBytes += bytes;
|
||||
_blockedTicks += now - blockStart;
|
||||
_queuedByteSum += queuedBytes;
|
||||
_minQueuedBytes = Math.Min(_minQueuedBytes, queuedBytes);
|
||||
_maxQueuedBytes = Math.Max(_maxQueuedBytes, queuedBytes);
|
||||
if (dropped)
|
||||
{
|
||||
_drops++;
|
||||
}
|
||||
|
||||
if (queuedBytes == 0)
|
||||
{
|
||||
_emptyObservations++;
|
||||
}
|
||||
|
||||
var elapsedTicks = now - _windowStart;
|
||||
if (elapsedTicks < Stopwatch.Frequency)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_windowStart = now;
|
||||
var seconds = elapsedTicks / (double)Stopwatch.Frequency;
|
||||
var bytesPerSecond = (double)_bytesPerFrame * _sampleRate;
|
||||
Console.Error.WriteLine(
|
||||
$"[PERF][AUDIO] stream#{_streamId} {seconds:F1}s " +
|
||||
$"queued_ms min={ToMilliseconds(_minQueuedBytes, bytesPerSecond):F0} " +
|
||||
$"avg={ToMilliseconds((int)(_queuedByteSum / Math.Max(1, _submissions)), bytesPerSecond):F0} " +
|
||||
$"max={ToMilliseconds(_maxQueuedBytes, bytesPerSecond):F0} " +
|
||||
$"cap={ToMilliseconds(_maximumQueuedBytes, bytesPerSecond):F0} " +
|
||||
$"submits/s={_submissions / seconds:F0} " +
|
||||
$"fill={_submittedBytes / seconds / bytesPerSecond * 100.0:F0}% " +
|
||||
$"blocked={_blockedTicks * 100.0 / elapsedTicks:F0}% " +
|
||||
$"empty={_emptyObservations} drops={_drops}");
|
||||
|
||||
_submissions = 0;
|
||||
_submittedBytes = 0;
|
||||
_blockedTicks = 0;
|
||||
_drops = 0;
|
||||
_emptyObservations = 0;
|
||||
_minQueuedBytes = int.MaxValue;
|
||||
_maxQueuedBytes = 0;
|
||||
_queuedByteSum = 0;
|
||||
}
|
||||
|
||||
private static double ToMilliseconds(int bytes, double bytesPerSecond) =>
|
||||
bytesPerSecond <= 0 ? 0 : bytes / bytesPerSecond * 1000.0;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_disposed = true;
|
||||
if (_stream is not null)
|
||||
{
|
||||
SDL_ClearAudioStream(_stream);
|
||||
SDL_DestroyAudioStream(_stream);
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
namespace SharpEmu.HLE.Host;
|
||||
|
||||
/// <summary>
|
||||
/// Routes emulated input through the active cross-platform host window.
|
||||
/// </summary>
|
||||
internal sealed class WindowHostInput : IHostInput
|
||||
{
|
||||
public void EnsureStarted()
|
||||
{
|
||||
// SDL owns device discovery and pumps it on the window thread.
|
||||
}
|
||||
|
||||
public int GetGamepadStates(Span<HostGamepadState> destination) =>
|
||||
HostWindowInputSource.Current?.GetGamepadStates(destination) ?? 0;
|
||||
|
||||
public string? DescribeConnectedGamepad() =>
|
||||
HostWindowInputSource.Current?.DescribeConnectedGamepad();
|
||||
|
||||
public void SetRumble(byte largeMotor, byte smallMotor) =>
|
||||
HostWindowInputSource.Current?.SetRumble(largeMotor, smallMotor);
|
||||
|
||||
public void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger) =>
|
||||
HostWindowInputSource.Current?.SetTriggerRumble(leftTrigger, rightTrigger);
|
||||
|
||||
public void SetAdaptiveTriggerEffect(
|
||||
HostAdaptiveTriggerEffect? leftTrigger,
|
||||
HostAdaptiveTriggerEffect? rightTrigger) =>
|
||||
HostWindowInputSource.Current?.SetAdaptiveTriggerEffect(leftTrigger, rightTrigger);
|
||||
|
||||
public void SetLightbar(byte red, byte green, byte blue) =>
|
||||
HostWindowInputSource.Current?.SetLightbar(red, green, blue);
|
||||
|
||||
public void ResetLightbar() => HostWindowInputSource.Current?.ResetLightbar();
|
||||
|
||||
public bool IsHostWindowFocused() =>
|
||||
HostWindowInputSource.Current?.HasKeyboardFocus ?? false;
|
||||
|
||||
public bool IsKeyDown(int virtualKey) =>
|
||||
HostWindowInputSource.Current?.IsKeyDown(virtualKey) ?? false;
|
||||
}
|
||||
@@ -1,439 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Reads a DualSense controller over raw HID on a background thread.
|
||||
/// Supports USB (input report 0x01) and Bluetooth (extended report 0x31,
|
||||
/// activated by requesting feature report 0x05), with hot-plug retry.
|
||||
/// </summary>
|
||||
public static class WindowsDualSenseReader
|
||||
{
|
||||
private const ushort SonyVendorId = 0x054C;
|
||||
private const ushort DualSenseProductId = 0x0CE6;
|
||||
private const ushort DualSenseEdgeProductId = 0x0DF2;
|
||||
|
||||
private static readonly object Gate = new();
|
||||
private static HostGamepadState _state;
|
||||
private static bool _started;
|
||||
|
||||
// Output (rumble/lightbar) state, all guarded by Gate.
|
||||
private static string? _devicePath;
|
||||
private static bool _bluetooth;
|
||||
private static bool _outputReady;
|
||||
private static bool _lightbarSetupPending;
|
||||
private static byte _outputSequence;
|
||||
private static FileStream? _outputStream;
|
||||
private static byte _motorLeft;
|
||||
private static byte _motorRight;
|
||||
private static byte _lightbarRed;
|
||||
private static byte _lightbarGreen;
|
||||
private static byte _lightbarBlue = 64; // PS-style blue default
|
||||
private static byte _playerLeds = 0x04; // center LED = player 1
|
||||
|
||||
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
|
||||
public static void EnsureStarted()
|
||||
{
|
||||
// The GUI source-links this reader and calls it directly, without the
|
||||
// host-platform resolution that otherwise guarantees Windows.
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (Gate)
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_started = true;
|
||||
var thread = new Thread(ReadLoop)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "DualSenseReader",
|
||||
};
|
||||
thread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetState(out HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
state = _state;
|
||||
}
|
||||
|
||||
return state.Connected;
|
||||
}
|
||||
|
||||
private static void SetState(in HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
_state = state;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Sets rumble; large = left/strong motor, small = right/weak.</summary>
|
||||
internal static void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
if (_motorLeft == largeMotor && _motorRight == smallMotor)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_motorLeft = largeMotor;
|
||||
_motorRight = smallMotor;
|
||||
SendOutputLocked();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void SetLightbar(byte red, byte green, byte blue)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
if (_lightbarRed == red && _lightbarGreen == green && _lightbarBlue == blue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lightbarRed = red;
|
||||
_lightbarGreen = green;
|
||||
_lightbarBlue = blue;
|
||||
SendOutputLocked();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ResetLightbar() => SetLightbar(0, 0, 64);
|
||||
|
||||
private static void OnDeviceIdentified(string path, bool bluetooth)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
_devicePath = path;
|
||||
_bluetooth = bluetooth;
|
||||
_outputReady = true;
|
||||
_lightbarSetupPending = true;
|
||||
// Announce ourselves on the hardware: default lightbar + player 1 LED.
|
||||
SendOutputLocked();
|
||||
}
|
||||
}
|
||||
|
||||
private static void OnDeviceLost()
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
_devicePath = null;
|
||||
_outputReady = false;
|
||||
_motorLeft = 0;
|
||||
_motorRight = 0;
|
||||
_outputStream?.Dispose();
|
||||
_outputStream = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendOutputLocked()
|
||||
{
|
||||
if (!_outputReady || _devicePath is null)
|
||||
{
|
||||
return; // flushed by OnDeviceIdentified once connected
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (_outputStream is null)
|
||||
{
|
||||
var handle = WindowsHidNative.CreateFile(
|
||||
_devicePath,
|
||||
WindowsHidNative.GenericRead | WindowsHidNative.GenericWrite,
|
||||
WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
|
||||
0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
if (handle.IsInvalid)
|
||||
{
|
||||
handle.Dispose();
|
||||
return; // read-only device access: outputs unavailable
|
||||
}
|
||||
|
||||
_outputStream = new FileStream(handle, FileAccess.Write, bufferSize: 1);
|
||||
}
|
||||
|
||||
var report = BuildOutputReportLocked();
|
||||
_outputStream.Write(report, 0, report.Length);
|
||||
_outputStream.Flush();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
_outputStream?.Dispose();
|
||||
_outputStream = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] BuildOutputReportLocked()
|
||||
{
|
||||
// Common 47-byte output payload (offsets per the DualSense output
|
||||
// report layout, same as Linux hid-playstation).
|
||||
Span<byte> common = stackalloc byte[47];
|
||||
common[0] = 0x03; // valid_flag0: compatible vibration + haptics select
|
||||
common[1] = 0x04 | 0x10; // valid_flag1: lightbar + player indicator
|
||||
common[2] = _motorRight; // right (weak) motor
|
||||
common[3] = _motorLeft; // left (strong) motor
|
||||
if (_lightbarSetupPending)
|
||||
{
|
||||
common[38] |= 0x02; // valid_flag2: lightbar setup control enable
|
||||
common[41] = 0x01; // lightbar_setup: light on
|
||||
_lightbarSetupPending = false;
|
||||
}
|
||||
|
||||
common[43] = _playerLeds;
|
||||
common[44] = _lightbarRed;
|
||||
common[45] = _lightbarGreen;
|
||||
common[46] = _lightbarBlue;
|
||||
|
||||
if (!_bluetooth)
|
||||
{
|
||||
var usbReport = new byte[48];
|
||||
usbReport[0] = 0x02;
|
||||
common.CopyTo(usbReport.AsSpan(1));
|
||||
return usbReport;
|
||||
}
|
||||
|
||||
// Bluetooth: 0x31 wrapper with sequence tag and CRC32 over a 0xA2
|
||||
// seed byte plus the first 74 report bytes.
|
||||
var btReport = new byte[78];
|
||||
btReport[0] = 0x31;
|
||||
btReport[1] = (byte)((_outputSequence & 0x0F) << 4);
|
||||
_outputSequence = (byte)((_outputSequence + 1) & 0x0F);
|
||||
btReport[2] = 0x10;
|
||||
common.CopyTo(btReport.AsSpan(3));
|
||||
var crc = Crc32(0xA2, btReport.AsSpan(0, 74));
|
||||
btReport[74] = (byte)crc;
|
||||
btReport[75] = (byte)(crc >> 8);
|
||||
btReport[76] = (byte)(crc >> 16);
|
||||
btReport[77] = (byte)(crc >> 24);
|
||||
return btReport;
|
||||
}
|
||||
|
||||
private static uint Crc32(byte seed, ReadOnlySpan<byte> data)
|
||||
{
|
||||
var crc = Crc32Update(0xFFFFFFFFu, seed);
|
||||
foreach (var value in data)
|
||||
{
|
||||
crc = Crc32Update(crc, value);
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
private static uint Crc32Update(uint crc, byte value)
|
||||
{
|
||||
crc ^= value;
|
||||
for (var bit = 0; bit < 8; bit++)
|
||||
{
|
||||
crc = (crc >> 1) ^ (0xEDB88320u & (uint)-(int)(crc & 1));
|
||||
}
|
||||
|
||||
return crc;
|
||||
}
|
||||
|
||||
private static void ReadLoop()
|
||||
{
|
||||
var announcedConnect = false;
|
||||
while (true)
|
||||
{
|
||||
SafeFileHandle? handle = null;
|
||||
try
|
||||
{
|
||||
handle = OpenDualSense(out var devicePath);
|
||||
if (handle is null || devicePath is null)
|
||||
{
|
||||
SetState(default);
|
||||
announcedConnect = false;
|
||||
Thread.Sleep(1000);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Bluetooth quirk: the DualSense sends a simplified report
|
||||
// until feature report 0x05 is requested, which switches it
|
||||
// to the full 0x31 input report. Harmless over USB.
|
||||
var feature = new byte[41];
|
||||
feature[0] = 0x05;
|
||||
_ = WindowsHidNative.HidD_GetFeature(handle, feature, feature.Length);
|
||||
|
||||
if (!announcedConnect)
|
||||
{
|
||||
Console.Error.WriteLine("[LOADER][INFO] DualSense controller connected.");
|
||||
announcedConnect = true;
|
||||
}
|
||||
|
||||
using var stream = new FileStream(handle, FileAccess.Read, bufferSize: 1);
|
||||
handle = null; // stream owns it now
|
||||
var buffer = new byte[256];
|
||||
var transportKnown = false;
|
||||
while (true)
|
||||
{
|
||||
var read = stream.Read(buffer, 0, buffer.Length);
|
||||
if (read <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (TryParseReport(buffer.AsSpan(0, read), out var state))
|
||||
{
|
||||
if (!transportKnown)
|
||||
{
|
||||
// The first parsed report tells us the transport,
|
||||
// which the output (rumble/lightbar) path needs.
|
||||
transportKnown = true;
|
||||
OnDeviceIdentified(devicePath, bluetooth: buffer[0] == 0x31);
|
||||
}
|
||||
|
||||
SetState(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// Unplugged or read error: fall through and retry.
|
||||
}
|
||||
finally
|
||||
{
|
||||
handle?.Dispose();
|
||||
}
|
||||
|
||||
if (announcedConnect)
|
||||
{
|
||||
Console.Error.WriteLine("[LOADER][INFO] DualSense controller disconnected.");
|
||||
announcedConnect = false;
|
||||
}
|
||||
|
||||
OnDeviceLost();
|
||||
SetState(default);
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
private static SafeFileHandle? OpenDualSense(out string? devicePath)
|
||||
{
|
||||
devicePath = null;
|
||||
foreach (var path in WindowsHidNative.EnumerateHidDevicePaths())
|
||||
{
|
||||
// Open without access rights just to query VID/PID.
|
||||
using var probe = WindowsHidNative.CreateFile(
|
||||
path, 0, WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite, 0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
if (probe.IsInvalid)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var attributes = new WindowsHidNative.HiddAttributes { Size = 12 };
|
||||
if (!WindowsHidNative.HidD_GetAttributes(probe, ref attributes) ||
|
||||
attributes.VendorId != SonyVendorId ||
|
||||
(attributes.ProductId != DualSenseProductId && attributes.ProductId != DualSenseEdgeProductId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Read+write so feature reports work; fall back to read-only.
|
||||
var handle = WindowsHidNative.CreateFile(
|
||||
path,
|
||||
WindowsHidNative.GenericRead | WindowsHidNative.GenericWrite,
|
||||
WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
|
||||
0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
if (handle.IsInvalid)
|
||||
{
|
||||
handle.Dispose();
|
||||
handle = WindowsHidNative.CreateFile(
|
||||
path,
|
||||
WindowsHidNative.GenericRead,
|
||||
WindowsHidNative.FileShareRead | WindowsHidNative.FileShareWrite,
|
||||
0, WindowsHidNative.OpenExisting, 0, 0);
|
||||
}
|
||||
|
||||
if (!handle.IsInvalid)
|
||||
{
|
||||
devicePath = path;
|
||||
return handle;
|
||||
}
|
||||
|
||||
handle.Dispose();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool TryParseReport(ReadOnlySpan<byte> report, out HostGamepadState state)
|
||||
{
|
||||
// USB: report id 0x01, payload starts at [1].
|
||||
// Bluetooth extended: report id 0x31, sequence byte at [1], payload at [2].
|
||||
int offset;
|
||||
if (report.Length >= 11 && report[0] == 0x01)
|
||||
{
|
||||
offset = 1;
|
||||
}
|
||||
else if (report.Length >= 12 && report[0] == 0x31)
|
||||
{
|
||||
offset = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
state = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var leftX = report[offset + 0];
|
||||
var leftY = report[offset + 1];
|
||||
var rightX = report[offset + 2];
|
||||
var rightY = report[offset + 3];
|
||||
var l2 = report[offset + 4];
|
||||
var r2 = report[offset + 5];
|
||||
var buttons0 = report[offset + 7];
|
||||
var buttons1 = report[offset + 8];
|
||||
var buttons2 = report[offset + 9];
|
||||
|
||||
var buttons = HostGamepadButtons.None;
|
||||
buttons |= (buttons0 & 0x10) != 0 ? HostGamepadButtons.Square : 0;
|
||||
buttons |= (buttons0 & 0x20) != 0 ? HostGamepadButtons.Cross : 0;
|
||||
buttons |= (buttons0 & 0x40) != 0 ? HostGamepadButtons.Circle : 0;
|
||||
buttons |= (buttons0 & 0x80) != 0 ? HostGamepadButtons.Triangle : 0;
|
||||
buttons |= HatToButtons(buttons0 & 0x0F);
|
||||
buttons |= (buttons1 & 0x01) != 0 ? HostGamepadButtons.L1 : 0;
|
||||
buttons |= (buttons1 & 0x02) != 0 ? HostGamepadButtons.R1 : 0;
|
||||
buttons |= (buttons1 & 0x04) != 0 ? HostGamepadButtons.L2 : 0;
|
||||
buttons |= (buttons1 & 0x08) != 0 ? HostGamepadButtons.R2 : 0;
|
||||
buttons |= (buttons1 & 0x20) != 0 ? HostGamepadButtons.Options : 0;
|
||||
buttons |= (buttons1 & 0x40) != 0 ? HostGamepadButtons.L3 : 0;
|
||||
buttons |= (buttons1 & 0x80) != 0 ? HostGamepadButtons.R3 : 0;
|
||||
buttons |= (buttons2 & 0x02) != 0 ? HostGamepadButtons.TouchPad : 0;
|
||||
|
||||
state = new HostGamepadState(
|
||||
Connected: true,
|
||||
Buttons: buttons,
|
||||
LeftX: leftX,
|
||||
LeftY: leftY,
|
||||
RightX: rightX,
|
||||
RightY: rightY,
|
||||
LeftTrigger: l2,
|
||||
RightTrigger: r2);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static HostGamepadButtons HatToButtons(int hat) => hat switch
|
||||
{
|
||||
0 => HostGamepadButtons.Up,
|
||||
1 => HostGamepadButtons.Up | HostGamepadButtons.Right,
|
||||
2 => HostGamepadButtons.Right,
|
||||
3 => HostGamepadButtons.Right | HostGamepadButtons.Down,
|
||||
4 => HostGamepadButtons.Down,
|
||||
5 => HostGamepadButtons.Down | HostGamepadButtons.Left,
|
||||
6 => HostGamepadButtons.Left,
|
||||
7 => HostGamepadButtons.Left | HostGamepadButtons.Up,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
@@ -1,141 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Minimal Win32 HID interop used to talk to a DualSense controller
|
||||
/// directly, without any external input library.
|
||||
/// </summary>
|
||||
internal static partial class WindowsHidNative
|
||||
{
|
||||
internal const int DigcfPresent = 0x02;
|
||||
internal const int DigcfDeviceInterface = 0x10;
|
||||
internal const uint GenericRead = 0x80000000;
|
||||
internal const uint GenericWrite = 0x40000000;
|
||||
internal const uint FileShareRead = 0x1;
|
||||
internal const uint FileShareWrite = 0x2;
|
||||
internal const uint OpenExisting = 3;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct SpDeviceInterfaceData
|
||||
{
|
||||
public int CbSize;
|
||||
public Guid InterfaceClassGuid;
|
||||
public int Flags;
|
||||
public nint Reserved;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct HiddAttributes
|
||||
{
|
||||
public int Size;
|
||||
public ushort VendorId;
|
||||
public ushort ProductId;
|
||||
public ushort VersionNumber;
|
||||
}
|
||||
|
||||
[LibraryImport("hid.dll")]
|
||||
internal static partial void HidD_GetHidGuid(out Guid hidGuid);
|
||||
|
||||
[LibraryImport("hid.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool HidD_GetAttributes(SafeFileHandle hidDeviceObject, ref HiddAttributes attributes);
|
||||
|
||||
[LibraryImport("hid.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool HidD_GetFeature(SafeFileHandle hidDeviceObject, [In, Out] byte[] reportBuffer, int reportBufferLength);
|
||||
|
||||
[LibraryImport("setupapi.dll", EntryPoint = "SetupDiGetClassDevsW")]
|
||||
internal static partial nint SetupDiGetClassDevs(ref Guid classGuid, nint enumerator, nint hwndParent, int flags);
|
||||
|
||||
[LibraryImport("setupapi.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiEnumDeviceInterfaces(
|
||||
nint deviceInfoSet,
|
||||
nint deviceInfoData,
|
||||
ref Guid interfaceClassGuid,
|
||||
int memberIndex,
|
||||
ref SpDeviceInterfaceData deviceInterfaceData);
|
||||
|
||||
[LibraryImport("setupapi.dll", EntryPoint = "SetupDiGetDeviceInterfaceDetailW")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiGetDeviceInterfaceDetail(
|
||||
nint deviceInfoSet,
|
||||
ref SpDeviceInterfaceData deviceInterfaceData,
|
||||
nint deviceInterfaceDetailData,
|
||||
int deviceInterfaceDetailDataSize,
|
||||
out int requiredSize,
|
||||
nint deviceInfoData);
|
||||
|
||||
[LibraryImport("setupapi.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
internal static partial bool SetupDiDestroyDeviceInfoList(nint deviceInfoSet);
|
||||
|
||||
[LibraryImport("kernel32.dll", EntryPoint = "CreateFileW", SetLastError = true, StringMarshalling = StringMarshalling.Utf16)]
|
||||
internal static partial SafeFileHandle CreateFile(
|
||||
string fileName,
|
||||
uint desiredAccess,
|
||||
uint shareMode,
|
||||
nint securityAttributes,
|
||||
uint creationDisposition,
|
||||
uint flagsAndAttributes,
|
||||
nint templateFile);
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates the device paths of all present HID interfaces.
|
||||
/// </summary>
|
||||
internal static List<string> EnumerateHidDevicePaths()
|
||||
{
|
||||
var paths = new List<string>();
|
||||
HidD_GetHidGuid(out var hidGuid);
|
||||
var deviceInfoSet = SetupDiGetClassDevs(ref hidGuid, 0, 0, DigcfPresent | DigcfDeviceInterface);
|
||||
if (deviceInfoSet == -1 || deviceInfoSet == 0)
|
||||
{
|
||||
return paths;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var interfaceData = new SpDeviceInterfaceData
|
||||
{
|
||||
CbSize = Marshal.SizeOf<SpDeviceInterfaceData>(),
|
||||
};
|
||||
|
||||
for (var index = 0; SetupDiEnumDeviceInterfaces(deviceInfoSet, 0, ref hidGuid, index, ref interfaceData); index++)
|
||||
{
|
||||
SetupDiGetDeviceInterfaceDetail(deviceInfoSet, ref interfaceData, 0, 0, out var requiredSize, 0);
|
||||
if (requiredSize <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var detailBuffer = Marshal.AllocHGlobal(requiredSize);
|
||||
try
|
||||
{
|
||||
// SP_DEVICE_INTERFACE_DETAIL_DATA_W.cbSize is 8 on x64
|
||||
// (DWORD + aligned WCHAR[1]); the path string follows it.
|
||||
Marshal.WriteInt32(detailBuffer, 8);
|
||||
if (SetupDiGetDeviceInterfaceDetail(deviceInfoSet, ref interfaceData, detailBuffer, requiredSize, out _, 0) &&
|
||||
Marshal.PtrToStringUni(detailBuffer + 4) is { Length: > 0 } path)
|
||||
{
|
||||
paths.Add(path);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(detailBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
SetupDiDestroyDeviceInfoList(deviceInfoSet);
|
||||
}
|
||||
|
||||
return paths;
|
||||
}
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Windows input backend: DualSense over raw HID plus XInput controllers for gamepads,
|
||||
/// user32 for the keyboard-fallback queries. Rumble fans out to every reader; lightbar
|
||||
/// only exists on the DualSense.
|
||||
/// </summary>
|
||||
internal sealed partial class WindowsHostInput : IHostInput
|
||||
{
|
||||
public void EnsureStarted()
|
||||
{
|
||||
WindowsDualSenseReader.EnsureStarted();
|
||||
WindowsXInputReader.EnsureStarted();
|
||||
}
|
||||
|
||||
public int GetGamepadStates(Span<HostGamepadState> destination)
|
||||
{
|
||||
var count = 0;
|
||||
if (count < destination.Length && WindowsDualSenseReader.TryGetState(out var dualSense))
|
||||
{
|
||||
destination[count++] = dualSense;
|
||||
}
|
||||
|
||||
if (count < destination.Length && WindowsXInputReader.TryGetState(out var xinput))
|
||||
{
|
||||
destination[count++] = xinput;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public string? DescribeConnectedGamepad()
|
||||
{
|
||||
if (WindowsDualSenseReader.TryGetState(out _))
|
||||
{
|
||||
return "DualSense";
|
||||
}
|
||||
|
||||
return WindowsXInputReader.TryGetState(out _) ? "Xbox controller" : null;
|
||||
}
|
||||
|
||||
public void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
WindowsDualSenseReader.SetRumble(largeMotor, smallMotor);
|
||||
WindowsXInputReader.SetRumble(largeMotor, smallMotor);
|
||||
}
|
||||
|
||||
public void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger) =>
|
||||
WindowsXInputReader.SetTriggerRumble(leftTrigger, rightTrigger);
|
||||
|
||||
public void SetLightbar(byte red, byte green, byte blue) =>
|
||||
WindowsDualSenseReader.SetLightbar(red, green, blue);
|
||||
|
||||
public void ResetLightbar() => WindowsDualSenseReader.ResetLightbar();
|
||||
|
||||
public bool IsHostWindowFocused()
|
||||
{
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
if (foregroundWindow == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GetWindowThreadProcessId(foregroundWindow, out var processId);
|
||||
if (processId == (uint)Environment.ProcessId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// The GUI runs the emulator in an isolated child process. Its native
|
||||
// Vulkan surface is a child of the GUI window, so the foreground
|
||||
// window belongs to the launcher process rather than this one.
|
||||
var embeddedHostWindow = HostSessionControl.EmbeddedHostWindow;
|
||||
var hostTopLevelWindow = embeddedHostWindow == 0
|
||||
? 0
|
||||
: GetAncestor(embeddedHostWindow, GetAncestorRoot);
|
||||
return hostTopLevelWindow != 0 && foregroundWindow == hostTopLevelWindow;
|
||||
}
|
||||
|
||||
public bool IsKeyDown(int virtualKey) =>
|
||||
(GetAsyncKeyState(virtualKey) & 0x8000) != 0;
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial short GetAsyncKeyState(int vKey);
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial nint GetForegroundWindow();
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial uint GetWindowThreadProcessId(nint hWnd, out uint processId);
|
||||
|
||||
[LibraryImport("user32.dll")]
|
||||
private static partial nint GetAncestor(nint hWnd, uint gaFlags);
|
||||
|
||||
private const uint GetAncestorRoot = 2;
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using SharpEmu.HLE.Host.Sdl;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
internal sealed class WindowsHostPlatform : IHostPlatform
|
||||
@@ -11,7 +13,7 @@ internal sealed class WindowsHostPlatform : IHostPlatform
|
||||
|
||||
public IHostSymbolResolver Symbols { get; } = new WindowsHostSymbolResolver();
|
||||
|
||||
public IHostAudioOutput Audio { get; } = new WindowsWaveOutAudio();
|
||||
public IHostAudioOutput Audio { get; } = new SdlHostAudio();
|
||||
|
||||
public IHostInput Input { get; } = new WindowsHostInput();
|
||||
public IHostInput Input { get; } = new WindowHostInput();
|
||||
}
|
||||
|
||||
@@ -1,277 +0,0 @@
|
||||
// Copyright (C) 2026 SharpEmu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SharpEmu.HLE.Host.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Reads Xbox 360 / Xbox One (and other XInput-compatible) controllers via
|
||||
/// the Windows XInput API on a background thread, translated to
|
||||
/// <see cref="HostGamepadState"/> conventions. Supports rumble and hot-plug
|
||||
/// retry; the first connected slot (of four) is used.
|
||||
/// </summary>
|
||||
public static partial class WindowsXInputReader
|
||||
{
|
||||
private const uint ErrorSuccess = 0;
|
||||
private const int SlotCount = 4;
|
||||
private const byte TriggerThreshold = 30; // XINPUT_GAMEPAD_TRIGGER_THRESHOLD
|
||||
|
||||
// XINPUT_GAMEPAD wButtons bit values.
|
||||
private const ushort XinputDpadUp = 0x0001;
|
||||
private const ushort XinputDpadDown = 0x0002;
|
||||
private const ushort XinputDpadLeft = 0x0004;
|
||||
private const ushort XinputDpadRight = 0x0008;
|
||||
private const ushort XinputStart = 0x0010;
|
||||
private const ushort XinputBack = 0x0020;
|
||||
private const ushort XinputLeftThumb = 0x0040;
|
||||
private const ushort XinputRightThumb = 0x0080;
|
||||
private const ushort XinputLeftShoulder = 0x0100;
|
||||
private const ushort XinputRightShoulder = 0x0200;
|
||||
private const ushort XinputA = 0x1000;
|
||||
private const ushort XinputB = 0x2000;
|
||||
private const ushort XinputX = 0x4000;
|
||||
private const ushort XinputY = 0x8000;
|
||||
|
||||
private static readonly object Gate = new();
|
||||
private static HostGamepadState _state;
|
||||
private static bool _started;
|
||||
private static int _slot = -1; // connected XInput user index, -1 when none
|
||||
private static byte _motorLeft;
|
||||
private static byte _motorRight;
|
||||
private static byte _triggerLeft;
|
||||
private static byte _triggerRight;
|
||||
|
||||
/// <summary>Starts the background reader once; safe to call repeatedly.</summary>
|
||||
public static void EnsureStarted()
|
||||
{
|
||||
// The GUI source-links this reader and calls it directly, without the
|
||||
// host-platform resolution that otherwise guarantees Windows.
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (Gate)
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_started = true;
|
||||
var thread = new Thread(ReadLoop)
|
||||
{
|
||||
IsBackground = true,
|
||||
Name = "XInputReader",
|
||||
};
|
||||
thread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetState(out HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
state = _state;
|
||||
}
|
||||
|
||||
return state.Connected;
|
||||
}
|
||||
|
||||
private static void SetState(in HostGamepadState state)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
_state = state;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Sets rumble; large = left/strong motor, small = right/weak.</summary>
|
||||
internal static void SetRumble(byte largeMotor, byte smallMotor)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
if (_motorLeft == largeMotor && _motorRight == smallMotor)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_motorLeft = largeMotor;
|
||||
_motorRight = smallMotor;
|
||||
SendRumbleLocked();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Approximates per-trigger vibration on the two XInput body motors.</summary>
|
||||
internal static void SetTriggerRumble(byte? leftTrigger, byte? rightTrigger)
|
||||
{
|
||||
lock (Gate)
|
||||
{
|
||||
var changed = false;
|
||||
if (leftTrigger is { } left)
|
||||
{
|
||||
changed |= _triggerLeft != left;
|
||||
_triggerLeft = left;
|
||||
}
|
||||
|
||||
if (rightTrigger is { } right)
|
||||
{
|
||||
changed |= _triggerRight != right;
|
||||
_triggerRight = right;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
SendRumbleLocked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SendRumbleLocked()
|
||||
{
|
||||
if (_slot < 0)
|
||||
{
|
||||
return; // resent on connect
|
||||
}
|
||||
|
||||
var vibration = new XInputVibration
|
||||
{
|
||||
LeftMotorSpeed = (ushort)(Math.Max(_motorLeft, _triggerLeft) * 257),
|
||||
RightMotorSpeed = (ushort)(Math.Max(_motorRight, _triggerRight) * 257),
|
||||
};
|
||||
_ = XInputSetState((uint)_slot, ref vibration);
|
||||
}
|
||||
|
||||
private static void ReadLoop()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var slot = FindConnectedSlot();
|
||||
if (slot < 0)
|
||||
{
|
||||
SetState(default);
|
||||
Thread.Sleep(1000);
|
||||
continue;
|
||||
}
|
||||
|
||||
lock (Gate)
|
||||
{
|
||||
_slot = slot;
|
||||
SendRumbleLocked();
|
||||
}
|
||||
|
||||
Console.Error.WriteLine("[LOADER][INFO] XInput (Xbox) controller connected.");
|
||||
while (XInputGetState((uint)slot, out var state) == ErrorSuccess)
|
||||
{
|
||||
SetState(Translate(state.Gamepad));
|
||||
Thread.Sleep(8);
|
||||
}
|
||||
|
||||
Console.Error.WriteLine("[LOADER][INFO] XInput (Xbox) controller disconnected.");
|
||||
lock (Gate)
|
||||
{
|
||||
_slot = -1;
|
||||
_motorLeft = 0;
|
||||
_motorRight = 0;
|
||||
_triggerLeft = 0;
|
||||
_triggerRight = 0;
|
||||
_state = default;
|
||||
}
|
||||
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
catch (DllNotFoundException)
|
||||
{
|
||||
// XInput unavailable on this system; leave the reader disconnected.
|
||||
}
|
||||
catch (EntryPointNotFoundException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static int FindConnectedSlot()
|
||||
{
|
||||
for (var index = 0; index < SlotCount; index++)
|
||||
{
|
||||
if (XInputGetState((uint)index, out _) == ErrorSuccess)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private static HostGamepadState Translate(in XInputGamepad pad)
|
||||
{
|
||||
var buttons = HostGamepadButtons.None;
|
||||
buttons |= (pad.Buttons & XinputDpadUp) != 0 ? HostGamepadButtons.Up : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadDown) != 0 ? HostGamepadButtons.Down : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadLeft) != 0 ? HostGamepadButtons.Left : 0;
|
||||
buttons |= (pad.Buttons & XinputDpadRight) != 0 ? HostGamepadButtons.Right : 0;
|
||||
buttons |= (pad.Buttons & XinputStart) != 0 ? HostGamepadButtons.Options : 0;
|
||||
buttons |= (pad.Buttons & XinputBack) != 0 ? HostGamepadButtons.TouchPad : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftThumb) != 0 ? HostGamepadButtons.L3 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightThumb) != 0 ? HostGamepadButtons.R3 : 0;
|
||||
buttons |= (pad.Buttons & XinputLeftShoulder) != 0 ? HostGamepadButtons.L1 : 0;
|
||||
buttons |= (pad.Buttons & XinputRightShoulder) != 0 ? HostGamepadButtons.R1 : 0;
|
||||
buttons |= (pad.Buttons & XinputA) != 0 ? HostGamepadButtons.Cross : 0;
|
||||
buttons |= (pad.Buttons & XinputB) != 0 ? HostGamepadButtons.Circle : 0;
|
||||
buttons |= (pad.Buttons & XinputX) != 0 ? HostGamepadButtons.Square : 0;
|
||||
buttons |= (pad.Buttons & XinputY) != 0 ? HostGamepadButtons.Triangle : 0;
|
||||
buttons |= pad.LeftTrigger > TriggerThreshold ? HostGamepadButtons.L2 : 0;
|
||||
buttons |= pad.RightTrigger > TriggerThreshold ? HostGamepadButtons.R2 : 0;
|
||||
|
||||
return new HostGamepadState(
|
||||
Connected: true,
|
||||
Buttons: buttons,
|
||||
LeftX: AxisToByte(pad.ThumbLX),
|
||||
LeftY: AxisToByteInverted(pad.ThumbLY),
|
||||
RightX: AxisToByte(pad.ThumbRX),
|
||||
RightY: AxisToByteInverted(pad.ThumbRY),
|
||||
LeftTrigger: pad.LeftTrigger,
|
||||
RightTrigger: pad.RightTrigger);
|
||||
}
|
||||
|
||||
private static byte AxisToByte(short value) => (byte)((value + 32768) >> 8);
|
||||
|
||||
// XInput Y grows upward, host pad conventions report Y growing downward.
|
||||
private static byte AxisToByteInverted(short value) => (byte)(255 - ((value + 32768) >> 8));
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XInputGamepad
|
||||
{
|
||||
public ushort Buttons;
|
||||
public byte LeftTrigger;
|
||||
public byte RightTrigger;
|
||||
public short ThumbLX;
|
||||
public short ThumbLY;
|
||||
public short ThumbRX;
|
||||
public short ThumbRY;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XInputState
|
||||
{
|
||||
public uint PacketNumber;
|
||||
public XInputGamepad Gamepad;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct XInputVibration
|
||||
{
|
||||
public ushort LeftMotorSpeed;
|
||||
public ushort RightMotorSpeed;
|
||||
}
|
||||
|
||||
// xinput1_4.dll ships with Windows 8 and later.
|
||||
[LibraryImport("xinput1_4.dll")]
|
||||
private static partial uint XInputGetState(uint userIndex, out XInputState state);
|
||||
|
||||
[LibraryImport("xinput1_4.dll")]
|
||||
private static partial uint XInputSetState(uint userIndex, ref XInputVibration vibration);
|
||||
}
|
||||
@@ -6,8 +6,8 @@ using System.Collections.Concurrent;
|
||||
namespace SharpEmu.HLE;
|
||||
|
||||
/// <summary>
|
||||
/// Runs work on the real process main thread. macOS only allows AppKit (and
|
||||
/// therefore GLFW windowing) on that thread, so the CLI moves emulation onto
|
||||
/// Runs work on the real process main thread. macOS requires its windowing
|
||||
/// event loop on that thread, so the CLI moves emulation onto
|
||||
/// a worker thread, parks the main thread in <see cref="Pump"/>, and the
|
||||
/// video presenter posts its window loop here. On other platforms
|
||||
/// <see cref="IsAvailable"/> stays false and nothing changes.
|
||||
|
||||
@@ -12,8 +12,6 @@ public static class HostSessionControl
|
||||
private static Action<string>? _shutdownHandler;
|
||||
private static string? _pendingShutdownReason;
|
||||
private static int _shutdownRequested;
|
||||
private static long _embeddedHostWindow;
|
||||
private static long _embeddedHostDisplay;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the active host session is being stopped. Runtime code
|
||||
@@ -22,21 +20,6 @@ public static class HostSessionControl
|
||||
/// </summary>
|
||||
public static bool IsShutdownRequested => Volatile.Read(ref _shutdownRequested) != 0;
|
||||
|
||||
/// <summary>
|
||||
/// Native GUI surface used by an isolated emulator child. Input backends
|
||||
/// use it to treat the launcher window as the active game window.
|
||||
/// </summary>
|
||||
public static nint EmbeddedHostWindow => unchecked((nint)Interlocked.Read(ref _embeddedHostWindow));
|
||||
|
||||
/// <summary>X11 Display* paired with <see cref="EmbeddedHostWindow"/> when available.</summary>
|
||||
public static nint EmbeddedHostDisplay => unchecked((nint)Interlocked.Read(ref _embeddedHostDisplay));
|
||||
|
||||
public static void SetEmbeddedHostSurface(nint window, nint display = 0)
|
||||
{
|
||||
Interlocked.Exchange(ref _embeddedHostDisplay, unchecked((long)display));
|
||||
Interlocked.Exchange(ref _embeddedHostWindow, unchecked((long)window));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts a fresh session after the previous guest has fully left its
|
||||
/// execution backend.
|
||||
|
||||
@@ -21,6 +21,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
||||
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.SDL3-CS" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Forces build ordering for the aerolib task below; loaded as a build component,
|
||||
never a runtime dependency. -->
|
||||
|
||||
Reference in New Issue
Block a user