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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -9,16 +9,15 @@ SPDX-License-Identifier: GPL-2.0-or-later
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the executable is started without arguments. -->
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<PropertyGroup>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<!-- Required by the source-generated LibraryImport stubs in the linked
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controller readers below. -->
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<!-- Dependency-free; provides the BuildInfo provenance shown in the
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title bar. -->
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<ItemGroup>
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<!-- The GUI owns the native presentation control while each game runs in
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an isolated emulator process. -->
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<!-- Games run in isolated SDL-window processes; the GUI owns launch and
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session controls only. -->
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<ProjectReference Include="..\SharpEmu.LibAtrac9\SharpEmu.LibAtrac9.csproj" />
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<ProjectReference Include="..\SharpEmu.Core\SharpEmu.Core.csproj" />
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<ProjectReference Include="..\SharpEmu.Libs\SharpEmu.Libs.csproj" />
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<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />
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