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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -41,6 +41,24 @@
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"Options.Section.Emulation": "EMULATION",
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"Options.Section.Logging": "LOGGING",
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"Options.Section.Launcher": "LAUNCHER",
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"Options.Section.Display": "DISPLAY",
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"Options.Graphics": "Graphics",
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"Options.WindowMode.Label": "Window mode",
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"Options.WindowMode.Desc": "Regular window, desktop borderless, or exclusive fullscreen.",
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"Options.Resolution.Label": "Resolution",
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"Options.Resolution.Desc": "Initial window size or exclusive fullscreen resolution.",
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"Options.Display.Label": "Display",
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"Options.Display.Desc": "Monitor used for centering and fullscreen.",
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"Options.RefreshRate.Label": "Refresh rate",
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"Options.RefreshRate.Desc": "Exclusive fullscreen refresh rate. Automatic selects the closest mode.",
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"Options.RefreshRate.Automatic": "Automatic",
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"Options.Scaling.Label": "Scaling",
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"Options.Scaling.Desc": "Scale the native guest image without changing its internal resolution.",
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"Options.VSync.Label": "VSync",
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"Options.VSync.Desc": "Use FIFO presentation for tear-free output.",
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"Options.Hdr.Label": "HDR output",
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"Options.Hdr.Desc": "Use HDR when the selected display and graphics backend support it. Auto falls back to SDR.",
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"Options.CpuEngine.Label": "CPU engine",
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"Options.CpuEngine.Desc": "Execution engine used to run game code.",
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@@ -87,6 +105,8 @@
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"PerGame.Title": "Per-game settings — {0} ({1})",
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"PerGame.InheritNote": "Unchecked rows inherit the global defaults.",
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"PerGame.Tab.General": "General",
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"PerGame.Tab.Graphics": "Graphics",
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"PerGame.EnvToggles.Label": "Environment toggles",
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"PerGame.EnvToggles.Desc": "Override the global set of SHARPEMU_* switches for this game.",
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