Sdl backend (#670)

* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
This commit is contained in:
Berk
2026-07-28 03:33:26 +03:00
committed by GitHub
parent b4cc5f88ca
commit 2b6bd5a532
111 changed files with 9846 additions and 4479 deletions
-120
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@@ -1,120 +0,0 @@
#nullable disable
using System.IO;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
/// <summary>
/// Stores the configuration data needed to decode or encode an ATRAC9 stream.
/// </summary>
public class Atrac9Config
{
/// <summary>
/// The 4-byte ATRAC9 configuration data.
/// </summary>
public byte[] ConfigData { get; }
/// <summary>
/// A 4-bit value specifying one of 16 sample rates.
/// </summary>
public int SampleRateIndex { get; }
/// <summary>
/// A 3-bit value specifying one of 6 substream channel mappings.
/// </summary>
public int ChannelConfigIndex { get; }
/// <summary>
/// An 11-bit value containing the average size of a single frame.
/// </summary>
public int FrameBytes { get; }
/// <summary>
/// A 2-bit value indicating how many frames are in each superframe.
/// </summary>
public int SuperframeIndex { get; }
/// <summary>
/// The channel mapping used by the ATRAC9 stream.
/// </summary>
public ChannelConfig ChannelConfig { get; }
/// <summary>
/// The total number of channels in the ATRAC9 stream.
/// </summary>
public int ChannelCount { get; }
/// <summary>
/// The sample rate of the ATRAC9 stream.
/// </summary>
public int SampleRate { get; }
/// <summary>
/// Indicates whether the ATRAC9 stream has a <see cref="SampleRateIndex"/> of 8 or above.
/// </summary>
public bool HighSampleRate { get; }
/// <summary>
/// The number of frames in each superframe.
/// </summary>
public int FramesPerSuperframe { get; }
/// <summary>
/// The number of samples in one frame as an exponent of 2.
/// <see cref="FrameSamples"/> = 2^<see cref="FrameSamplesPower"/>.
/// </summary>
public int FrameSamplesPower { get; }
/// <summary>
/// The number of samples in one frame.
/// </summary>
public int FrameSamples { get; }
/// <summary>
/// The number of bytes in one superframe.
/// </summary>
public int SuperframeBytes { get; }
/// <summary>
/// The number of samples in one superframe.
/// </summary>
public int SuperframeSamples { get; }
/// <summary>
/// Reads ATRAC9 configuration data and calculates the stream parameters from it.
/// </summary>
/// <param name="configData">The processed ATRAC9 configuration.</param>
public Atrac9Config(byte[] configData)
{
if (configData == null || configData.Length != 4)
{
throw new InvalidDataException("Config data must be 4 bytes long");
}
ReadConfigData(configData, out int a, out int b, out int c, out int d);
SampleRateIndex = a;
ChannelConfigIndex = b;
FrameBytes = c;
SuperframeIndex = d;
ConfigData = configData;
FramesPerSuperframe = 1 << SuperframeIndex;
SuperframeBytes = FrameBytes << SuperframeIndex;
ChannelConfig = Tables.ChannelConfig[ChannelConfigIndex];
ChannelCount = ChannelConfig.ChannelCount;
SampleRate = Tables.SampleRates[SampleRateIndex];
HighSampleRate = SampleRateIndex > 7;
FrameSamplesPower = Tables.SamplingRateIndexToFrameSamplesPower[SampleRateIndex];
FrameSamples = 1 << FrameSamplesPower;
SuperframeSamples = FrameSamples * FramesPerSuperframe;
}
private static void ReadConfigData(byte[] configData, out int sampleRateIndex, out int channelConfigIndex, out int frameBytes, out int superframeIndex)
{
var reader = new BitReader(configData);
int header = reader.ReadInt(8);
sampleRateIndex = reader.ReadInt(4);
channelConfigIndex = reader.ReadInt(3);
int validationBit = reader.ReadInt(1);
frameBytes = reader.ReadInt(11) + 1;
superframeIndex = reader.ReadInt(2);
if (header != 0xFE || validationBit != 0)
{
throw new InvalidDataException("ATRAC9 Config Data is invalid");
}
}
}
}
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#nullable disable
using System;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
/// <summary>
/// Decodes an ATRAC9 stream into 16-bit PCM.
/// </summary>
public class Atrac9Decoder
{
/// <summary>
/// The config data for the current ATRAC9 stream.
/// </summary>
public Atrac9Config Config { get; private set; }
private Frame Frame { get; set; }
private BitReader Reader { get; set; }
private bool _initialized;
/// <summary>
/// Sets up the decoder to decode an ATRAC9 stream based on the information in <paramref name="configData"/>.
/// </summary>
/// <param name="configData">A 4-byte value containing information about the ATRAC9 stream.</param>
public void Initialize(byte[] configData)
{
Config = new Atrac9Config(configData);
Frame = new Frame(Config);
Reader = new BitReader(null);
_initialized = true;
}
/// <summary>
/// Decodes one superframe of ATRAC9 data.
/// </summary>
/// <param name="atrac9Data">The ATRAC9 data to decode. The array must be at least
/// <see cref="Config"/>.<see cref="Atrac9Config.SuperframeBytes"/> bytes long.</param>
/// <param name="pcmOut">A buffer that the decoded PCM data will be placed in.
/// The array must have dimensions of at least [<see cref="Config"/>.<see cref="Atrac9Config.ChannelCount"/>]
/// [<see cref="Config"/>.<see cref="Atrac9Config.SuperframeSamples"/>].</param>
public void Decode(byte[] atrac9Data, short[][] pcmOut)
{
if (!_initialized) throw new InvalidOperationException("Decoder must be initialized before decoding.");
ValidateDecodeBuffers(atrac9Data, pcmOut);
Reader.SetBuffer(atrac9Data);
DecodeSuperFrame(pcmOut);
}
private void ValidateDecodeBuffers(byte[] atrac9Buffer, short[][] pcmBuffer)
{
if (atrac9Buffer == null) throw new ArgumentNullException(nameof(atrac9Buffer));
if (pcmBuffer == null) throw new ArgumentNullException(nameof(pcmBuffer));
if (atrac9Buffer.Length < Config.SuperframeBytes)
{
throw new ArgumentException("ATRAC9 buffer is too small");
}
if (pcmBuffer.Length < Config.ChannelCount)
{
throw new ArgumentException("PCM buffer is too small");
}
for (int i = 0; i < Config.ChannelCount; i++)
{
if (pcmBuffer[i]?.Length < Config.SuperframeSamples)
{
throw new ArgumentException("PCM buffer is too small");
}
}
}
private void DecodeSuperFrame(short[][] pcmOut)
{
for (int i = 0; i < Config.FramesPerSuperframe; i++)
{
Frame.FrameIndex = i;
DecodeFrame(Reader, Frame);
PcmFloatToShort(pcmOut, i * Config.FrameSamples);
Reader.AlignPosition(8);
}
}
private void PcmFloatToShort(short[][] pcmOut, int start)
{
int endSample = start + Config.FrameSamples;
int channelNum = 0;
foreach (Block block in Frame.Blocks)
{
foreach (Channel channel in block.Channels)
{
double[] pcmSrc = channel.Pcm;
short[] pcmDest = pcmOut[channelNum++];
for (int d = 0, s = start; s < endSample; d++, s++)
{
double sample = pcmSrc[d];
// Not using Math.Round because it's ~20x slower on 64-bit
int roundedSample = (int)Math.Floor(sample + 0.5);
pcmDest[s] = Helpers.Clamp16(roundedSample);
}
}
}
}
private static void DecodeFrame(BitReader reader, Frame frame)
{
Unpack.UnpackFrame(reader, frame);
foreach (Block block in frame.Blocks)
{
Quantization.DequantizeSpectra(block);
Stereo.ApplyIntensityStereo(block);
Quantization.ScaleSpectrum(block);
BandExtension.ApplyBandExtension(block);
ImdctBlock(block);
}
}
private static void ImdctBlock(Block block)
{
foreach (Channel channel in block.Channels)
{
channel.Mdct.RunImdct(channel.Spectra, channel.Pcm);
}
}
}
}
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#nullable disable
namespace LibAtrac9
{
/// <summary>
/// An Xorshift RNG used by the ATRAC9 codec
/// </summary>
internal class Atrac9Rng
{
private ushort _stateA;
private ushort _stateB;
private ushort _stateC;
private ushort _stateD;
public Atrac9Rng(ushort seed)
{
int startValue = 0x4D93 * (seed ^ (seed >> 14));
_stateA = (ushort)(3 - startValue);
_stateB = (ushort)(2 - startValue);
_stateC = (ushort)(1 - startValue);
_stateD = (ushort)(0 - startValue);
}
public ushort Next()
{
ushort t = (ushort)(_stateD ^ (_stateD << 5));
_stateD = _stateC;
_stateC = _stateB;
_stateB = _stateA;
_stateA = (ushort)(t ^ _stateA ^ ((t ^ (_stateA >> 5)) >> 4));
return _stateA;
}
}
}
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#nullable disable
using System;
namespace LibAtrac9
{
internal static class BandExtension
{
public static void ApplyBandExtension(Block block)
{
if (!block.BandExtensionEnabled || !block.HasExtensionData) return;
foreach (Channel channel in block.Channels)
{
ApplyBandExtensionChannel(channel);
}
}
private static void ApplyBandExtensionChannel(Channel channel)
{
int groupAUnit = channel.Block.QuantizationUnitCount;
int[] scaleFactors = channel.ScaleFactors;
double[] spectra = channel.Spectra;
double[] scales = channel.BexScales;
int[] values = channel.BexValues;
GetBexBandInfo(out int bandCount, out int groupBUnit, out int groupCUnit, groupAUnit);
int totalUnits = Math.Max(groupCUnit, 22);
int groupABin = Tables.QuantUnitToCoeffIndex[groupAUnit];
int groupBBin = Tables.QuantUnitToCoeffIndex[groupBUnit];
int groupCBin = Tables.QuantUnitToCoeffIndex[groupCUnit];
int totalBins = Tables.QuantUnitToCoeffIndex[totalUnits];
FillHighFrequencies(spectra, groupABin, groupBBin, groupCBin, totalBins);
switch (channel.BexMode)
{
case 0:
int bexQuantUnits = totalUnits - groupAUnit;
switch (bandCount)
{
case 3:
scales[0] = BexMode0Bands3[0][values[0]];
scales[1] = BexMode0Bands3[1][values[0]];
scales[2] = BexMode0Bands3[2][values[1]];
scales[3] = BexMode0Bands3[3][values[2]];
scales[4] = BexMode0Bands3[4][values[3]];
break;
case 4:
scales[0] = BexMode0Bands4[0][values[0]];
scales[1] = BexMode0Bands4[1][values[0]];
scales[2] = BexMode0Bands4[2][values[1]];
scales[3] = BexMode0Bands4[3][values[2]];
scales[4] = BexMode0Bands4[4][values[3]];
break;
case 5:
scales[0] = BexMode0Bands5[0][values[0]];
scales[1] = BexMode0Bands5[1][values[1]];
scales[2] = BexMode0Bands5[2][values[1]];
break;
}
scales[bexQuantUnits - 1] = Tables.SpectrumScale[scaleFactors[groupAUnit]];
AddNoiseToSpectrum(channel, Tables.QuantUnitToCoeffIndex[totalUnits - 1],
Tables.QuantUnitToCoeffCount[totalUnits - 1]);
ScaleBexQuantUnits(spectra, scales, groupAUnit, totalUnits);
break;
case 1:
for (int i = groupAUnit; i < totalUnits; i++)
{
scales[i - groupAUnit] = Tables.SpectrumScale[scaleFactors[i]];
}
AddNoiseToSpectrum(channel, groupABin, totalBins - groupABin);
ScaleBexQuantUnits(spectra, scales, groupAUnit, totalUnits);
break;
case 2:
double groupAScale2 = BexMode2Scale[values[0]];
double groupBScale2 = BexMode2Scale[values[1]];
for (int i = groupABin; i < groupBBin; i++)
{
spectra[i] *= groupAScale2;
}
for (int i = groupBBin; i < groupCBin; i++)
{
spectra[i] *= groupBScale2;
}
return;
case 3:
double rate = Math.Pow(2, BexMode3Rate[values[1]]);
double scale = BexMode3Initial[values[0]];
for (int i = groupABin; i < totalBins; i++)
{
scale *= rate;
spectra[i] *= scale;
}
return;
case 4:
double mult = BexMode4Multiplier[values[0]];
double groupAScale4 = 0.7079468 * mult;
double groupBScale4 = 0.5011902 * mult;
double groupCScale4 = 0.3548279 * mult;
for (int i = groupABin; i < groupBBin; i++)
{
spectra[i] *= groupAScale4;
}
for (int i = groupBBin; i < groupCBin; i++)
{
spectra[i] *= groupBScale4;
}
for (int i = groupCBin; i < totalBins; i++)
{
spectra[i] *= groupCScale4;
}
return;
}
}
private static void ScaleBexQuantUnits(double[] spectra, double[] scales, int startUnit, int totalUnits)
{
for (int i = startUnit; i < totalUnits; i++)
{
for (int k = Tables.QuantUnitToCoeffIndex[i]; k < Tables.QuantUnitToCoeffIndex[i + 1]; k++)
{
spectra[k] *= scales[i - startUnit];
}
}
}
private static void FillHighFrequencies(double[] spectra, int groupABin, int groupBBin, int groupCBin, int totalBins)
{
for (int i = 0; i < groupBBin - groupABin; i++)
{
spectra[groupABin + i] = spectra[groupABin - i - 1];
}
for (int i = 0; i < groupCBin - groupBBin; i++)
{
spectra[groupBBin + i] = spectra[groupBBin - i - 1];
}
for (int i = 0; i < totalBins - groupCBin; i++)
{
spectra[groupCBin + i] = spectra[groupCBin - i - 1];
}
}
private static void AddNoiseToSpectrum(Channel channel, int index, int count)
{
if (channel.Rng == null)
{
int[] sf = channel.ScaleFactors;
ushort seed = (ushort)(543 * (sf[8] + sf[12] + sf[15] + 1));
channel.Rng = new Atrac9Rng(seed);
}
for (int i = 0; i < count; i++)
{
channel.Spectra[i + index] = channel.Rng.Next() / 65535.0 * 2.0 - 1.0;
}
}
public static void GetBexBandInfo(out int bandCount, out int groupAUnit, out int groupBUnit, int quantUnits)
{
groupAUnit = BexGroupInfo[quantUnits - 13][0];
groupBUnit = BexGroupInfo[quantUnits - 13][1];
bandCount = BexGroupInfo[quantUnits - 13][2];
}
public static readonly byte[][] BexGroupInfo =
{
new byte[] {16, 21, 0},
new byte[] {18, 22, 1},
new byte[] {20, 22, 2},
new byte[] {21, 22, 3},
new byte[] {21, 22, 3},
new byte[] {23, 24, 4},
new byte[] {23, 24, 4},
new byte[] {24, 24, 5}
};
// [mode][bands]
public static readonly byte[][] BexEncodedValueCounts =
{
new byte[] {0, 0, 0, 4, 4, 2},
new byte[] {0, 0, 0, 0, 0, 0},
new byte[] {0, 0, 0, 2, 2, 1},
new byte[] {0, 0, 0, 2, 2, 2},
new byte[] {1, 1, 1, 0, 0, 0}
};
// [mode][bands][valueIndex]
public static readonly byte[][][] BexDataLengths =
{
new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {5, 4, 3, 3},
new byte[] {4, 4, 3, 4},
new byte[] {4, 5, 0, 0}
}, new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0}
}, new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {6, 6, 0, 0},
new byte[] {6, 6, 0, 0},
new byte[] {6, 0, 0, 0}
}, new[] {
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {4, 4, 0, 0},
new byte[] {4, 4, 0, 0},
new byte[] {4, 4, 0, 0}
}, new[] {
new byte[] {3, 0, 0, 0},
new byte[] {3, 0, 0, 0},
new byte[] {3, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0},
new byte[] {0, 0, 0, 0}
}
};
public static readonly double[][] BexMode0Bands3 =
{
new[] {
0.000000e+0, 1.988220e-1, 2.514343e-1, 2.960510e-1,
3.263550e-1, 3.771362e-1, 3.786926e-1, 4.540405e-1,
4.877625e-1, 5.262451e-1, 5.447083e-1, 5.737000e-1,
6.212158e-1, 6.222839e-1, 6.560974e-1, 6.896667e-1,
7.555542e-1, 7.677917e-1, 7.918091e-1, 7.971497e-1,
8.188171e-1, 8.446045e-1, 9.790649e-1, 9.822083e-1,
9.846191e-1, 9.859314e-1, 9.863586e-1, 9.863892e-1,
9.873352e-1, 9.881287e-1, 9.898682e-1, 9.913330e-1
}, new[] {
0.000000e+0, 9.982910e-1, 7.592773e-2, 7.179565e-1,
9.851379e-1, 5.340271e-1, 9.013672e-1, 6.349182e-1,
7.226257e-1, 1.948547e-1, 7.628174e-1, 9.873657e-1,
8.112183e-1, 2.715454e-1, 9.734192e-1, 1.443787e-1,
4.640198e-1, 3.249207e-1, 3.790894e-1, 8.276367e-2,
5.954590e-1, 2.864380e-1, 9.806824e-1, 7.929077e-1,
6.292114e-1, 4.887085e-1, 2.905273e-1, 1.301880e-1,
3.140869e-1, 5.482483e-1, 4.210815e-1, 1.182861e-1
}, new[] {
0.000000e+0, 3.155518e-2, 8.581543e-2, 1.364746e-1,
1.858826e-1, 2.368469e-1, 2.888184e-1, 3.432617e-1,
4.012451e-1, 4.623108e-1, 5.271301e-1, 5.954895e-1,
6.681213e-1, 7.448425e-1, 8.245239e-1, 9.097290e-1
}, new[] {
0.000000e+0, 4.418945e-2, 1.303711e-1, 2.273560e-1,
3.395996e-1, 4.735718e-1, 6.267090e-1, 8.003845e-1
}, new[] {
0.000000e+0, 2.804565e-2, 9.683228e-2, 1.849976e-1,
3.005981e-1, 4.470520e-1, 6.168518e-1, 8.007813e-1
}
};
public static readonly double[][] BexMode0Bands4 =
{
new[] {
0.000000e+0, 2.708740e-1, 3.479614e-1, 3.578186e-1,
5.083618e-1, 5.299072e-1, 5.819092e-1, 6.381836e-1,
7.276917e-1, 7.595520e-1, 7.878723e-1, 9.707336e-1,
9.713135e-1, 9.736023e-1, 9.759827e-1, 9.832458e-1
}, new[] {
0.000000e+0, 2.330627e-1, 5.891418e-1, 7.170410e-1,
2.036438e-1, 1.613464e-1, 6.668701e-1, 9.481201e-1,
9.769897e-1, 5.111694e-1, 3.522644e-1, 8.209534e-1,
2.933960e-1, 9.757690e-1, 5.289917e-1, 4.372253e-1
}, new[] {
0.000000e+0, 4.360962e-2, 1.056519e-1, 1.590576e-1,
2.078857e-1, 2.572937e-1, 3.082581e-1, 3.616028e-1,
4.191589e-1, 4.792175e-1, 5.438538e-1, 6.125183e-1,
6.841125e-1, 7.589417e-1, 8.365173e-1, 9.148254e-1
}, new[] {
0.000000e+0, 4.074097e-2, 1.164551e-1, 2.077026e-1,
3.184509e-1, 4.532166e-1, 6.124268e-1, 7.932129e-1
}, new[] {
0.000000e+0, 8.880615e-3, 2.932739e-2, 5.593872e-2,
8.825684e-2, 1.259155e-1, 1.721497e-1, 2.270813e-1,
2.901611e-1, 3.579712e-1, 4.334106e-1, 5.147095e-1,
6.023254e-1, 6.956177e-1, 7.952881e-1, 8.977356e-1
}
};
public static readonly double[][] BexMode0Bands5 =
{
new[] {
0.000000e+0, 7.379150e-2, 1.806335e-1, 2.687073e-1,
3.407898e-1, 4.047546e-1, 4.621887e-1, 5.168762e-1,
5.703125e-1, 6.237488e-1, 6.763611e-1, 7.288208e-1,
7.808533e-1, 8.337708e-1, 8.874512e-1, 9.418030e-1
}, new[] {
0.000000e+0, 7.980347e-2, 1.615295e-1, 1.665649e-1,
1.822205e-1, 2.185669e-1, 2.292175e-1, 2.456665e-1,
2.666321e-1, 3.306580e-1, 3.330688e-1, 3.765259e-1,
4.085083e-1, 4.400024e-1, 4.407654e-1, 4.817505e-1,
4.924011e-1, 5.320740e-1, 5.893860e-1, 6.131287e-1,
6.212463e-1, 6.278076e-1, 6.308899e-1, 7.660828e-1,
7.850647e-1, 7.910461e-1, 7.929382e-1, 8.038330e-1,
9.834900e-1, 9.846191e-1, 9.852295e-1, 9.862671e-1
}, new[] {
0.000000e+0, 6.084290e-1, 3.672791e-1, 3.151855e-1,
1.488953e-1, 2.571716e-1, 5.103455e-1, 3.311157e-1,
5.426025e-2, 4.254456e-1, 7.998352e-1, 7.873230e-1,
5.418701e-1, 2.925110e-1, 8.468628e-2, 1.410522e-1,
9.819641e-1, 9.609070e-1, 3.530884e-2, 9.729004e-2,
5.758362e-1, 9.941711e-1, 7.215576e-1, 7.183228e-1,
2.028809e-1, 9.588623e-2, 2.032166e-1, 1.338806e-1,
5.003357e-1, 1.874390e-1, 9.804993e-1, 1.107788e-1
}
};
public static readonly double[] BexMode2Scale =
{
4.272461e-4, 1.312256e-3, 2.441406e-3, 3.692627e-3,
4.913330e-3, 6.134033e-3, 7.507324e-3, 8.972168e-3,
1.049805e-2, 1.223755e-2, 1.406860e-2, 1.599121e-2,
1.800537e-2, 2.026367e-2, 2.264404e-2, 2.517700e-2,
2.792358e-2, 3.073120e-2, 3.344727e-2, 3.631592e-2,
3.952026e-2, 4.275513e-2, 4.608154e-2, 4.968262e-2,
5.355835e-2, 5.783081e-2, 6.195068e-2, 6.677246e-2,
7.196045e-2, 7.745361e-2, 8.319092e-2, 8.993530e-2,
9.759521e-2, 1.056213e-1, 1.138916e-1, 1.236267e-1,
1.348267e-1, 1.470337e-1, 1.603394e-1, 1.755676e-1,
1.905823e-1, 2.071228e-1, 2.245178e-1, 2.444153e-1,
2.658997e-1, 2.897644e-1, 3.146057e-1, 3.450012e-1,
3.766174e-1, 4.122620e-1, 4.505615e-1, 4.893799e-1,
5.305481e-1, 5.731201e-1, 6.157837e-1, 6.580811e-1,
6.985168e-1, 7.435303e-1, 7.865906e-1, 8.302612e-1,
8.718567e-1, 9.125671e-1, 9.575806e-1, 9.996643e-1
};
public static readonly double[] BexMode3Initial =
{
3.491211e-1, 5.371094e-1, 6.782227e-1, 7.910156e-1,
9.057617e-1, 1.024902e+0, 1.156250e+0, 1.290527e+0,
1.458984e+0, 1.664551e+0, 1.929688e+0, 2.278320e+0,
2.831543e+0, 3.659180e+0, 5.257813e+0, 8.373047e+0
};
public static readonly double[] BexMode3Rate =
{
-2.913818e-1, -2.541504e-1, -1.664429e-1, -1.476440e-1,
-1.342163e-1, -1.220703e-1, -1.117554e-1, -1.026611e-1,
-9.436035e-2, -8.483887e-2, -7.476807e-2, -6.304932e-2,
-4.492188e-2, -2.447510e-2, +1.831055e-4, +4.174805e-2
};
public static readonly double[] BexMode4Multiplier =
{
3.610229e-2, 1.260681e-1, 2.227478e-1, 3.338318e-1,
4.662170e-1, 6.221313e-1, 7.989197e-1, 9.939575e-1
};
}
}
-141
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#nullable disable
using System;
namespace LibAtrac9
{
internal static class BitAllocation
{
public static void CreateGradient(Block block)
{
int valueCount = block.GradientEndValue - block.GradientStartValue;
int unitCount = block.GradientEndUnit - block.GradientStartUnit;
for (int i = 0; i < block.GradientEndUnit; i++)
{
block.Gradient[i] = block.GradientStartValue;
}
for (int i = block.GradientEndUnit; i <= block.QuantizationUnitCount; i++)
{
block.Gradient[i] = block.GradientEndValue;
}
if (unitCount <= 0) return;
if (valueCount == 0) return;
byte[] curve = Tables.GradientCurves[unitCount - 1];
if (valueCount <= 0)
{
double scale = (-valueCount - 1) / 31.0;
int baseVal = block.GradientStartValue - 1;
for (int i = block.GradientStartUnit; i < block.GradientEndUnit; i++)
{
block.Gradient[i] = baseVal - (int)(curve[i - block.GradientStartUnit] * scale);
}
}
else
{
double scale = (valueCount - 1) / 31.0;
int baseVal = block.GradientStartValue + 1;
for (int i = block.GradientStartUnit; i < block.GradientEndUnit; i++)
{
block.Gradient[i] = baseVal + (int)(curve[i - block.GradientStartUnit] * scale);
}
}
}
public static void CalculateMask(Channel channel)
{
Array.Clear(channel.PrecisionMask, 0, channel.PrecisionMask.Length);
for (int i = 1; i < channel.Block.QuantizationUnitCount; i++)
{
int delta = channel.ScaleFactors[i] - channel.ScaleFactors[i - 1];
if (delta > 1)
{
channel.PrecisionMask[i] += Math.Min(delta - 1, 5);
}
else if (delta < -1)
{
channel.PrecisionMask[i - 1] += Math.Min(delta * -1 - 1, 5);
}
}
}
public static void CalculatePrecisions(Channel channel)
{
Block block = channel.Block;
if (block.GradientMode != 0)
{
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.Precisions[i] = channel.ScaleFactors[i] + channel.PrecisionMask[i] - block.Gradient[i];
if (channel.Precisions[i] > 0)
{
switch (block.GradientMode)
{
case 1:
channel.Precisions[i] /= 2;
break;
case 2:
channel.Precisions[i] = 3 * channel.Precisions[i] / 8;
break;
case 3:
channel.Precisions[i] /= 4;
break;
}
}
}
}
else
{
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.Precisions[i] = channel.ScaleFactors[i] - block.Gradient[i];
}
}
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
if (channel.Precisions[i] < 1)
{
channel.Precisions[i] = 1;
}
}
for (int i = 0; i < block.GradientBoundary; i++)
{
channel.Precisions[i]++;
}
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.PrecisionsFine[i] = 0;
if (channel.Precisions[i] > 15)
{
channel.PrecisionsFine[i] = channel.Precisions[i] - 15;
channel.Precisions[i] = 15;
}
}
}
public static byte[][] GenerateGradientCurves()
{
byte[] main =
{
01, 01, 01, 01, 02, 02, 02, 02, 03, 03, 03, 04, 04, 05, 05, 06, 07, 08, 09, 10, 11, 12, 13, 15,
16, 18, 19, 20, 21, 22, 23, 24, 25, 26, 26, 27, 27, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30
};
var curves = new byte[main.Length][];
for (int length = 1; length <= main.Length; length++)
{
curves[length - 1] = new byte[length];
for (int i = 0; i < length; i++)
{
curves[length - 1][i] = main[i * main.Length / length];
}
}
return curves;
}
}
}
-92
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#nullable disable
namespace LibAtrac9
{
internal class Block
{
public Atrac9Config Config { get; }
public BlockType BlockType { get; }
public int BlockIndex { get; }
public Frame Frame { get; }
public Channel[] Channels { get; }
public int ChannelCount { get; }
public bool FirstInSuperframe { get; set; }
public bool ReuseBandParams { get; set; }
public int BandCount { get; set; }
public int StereoBand { get; set; }
public int ExtensionBand { get; set; }
public int QuantizationUnitCount { get; set; }
public int StereoQuantizationUnit { get; set; }
public int ExtensionUnit { get; set; }
public int QuantizationUnitsPrev { get; set; }
public int[] Gradient { get; } = new int[31];
public int GradientMode { get; set; }
public int GradientStartUnit { get; set; }
public int GradientStartValue { get; set; }
public int GradientEndUnit { get; set; }
public int GradientEndValue { get; set; }
public int GradientBoundary { get; set; }
public int PrimaryChannelIndex { get; set; }
public int[] JointStereoSigns { get; } = new int[30];
public bool HasJointStereoSigns { get; set; }
public Channel PrimaryChannel => Channels[PrimaryChannelIndex == 0 ? 0 : 1];
public Channel SecondaryChannel => Channels[PrimaryChannelIndex == 0 ? 1 : 0];
public bool BandExtensionEnabled { get; set; }
public bool HasExtensionData { get; set; }
public int BexDataLength { get; set; }
public int BexMode { get; set; }
public Block(Frame parentFrame, int blockIndex)
{
Frame = parentFrame;
BlockIndex = blockIndex;
Config = parentFrame.Config;
BlockType = Config.ChannelConfig.BlockTypes[blockIndex];
ChannelCount = BlockTypeToChannelCount(BlockType);
Channels = new Channel[ChannelCount];
for (int i = 0; i < ChannelCount; i++)
{
Channels[i] = new Channel(this, i);
}
}
public static int BlockTypeToChannelCount(BlockType blockType)
{
switch (blockType)
{
case BlockType.Mono:
return 1;
case BlockType.Stereo:
return 2;
case BlockType.LFE:
return 1;
default:
return 0;
}
}
}
/// <summary>
/// An ATRAC9 block (substream) type
/// </summary>
public enum BlockType
{
/// <summary>
/// Mono ATRAC9 block
/// </summary>
Mono = 0,
/// <summary>
/// Stereo ATRAC9 block
/// </summary>
Stereo = 1,
/// <summary>
/// Low-frequency effects ATRAC9 block
/// </summary>
LFE = 2
}
}
-49
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@@ -1,49 +0,0 @@
#nullable disable
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal class Channel
{
public Atrac9Config Config { get; }
public int ChannelIndex { get; }
public bool IsPrimary => Block.PrimaryChannelIndex == ChannelIndex;
public Block Block { get; }
public Mdct Mdct { get; }
public double[] Pcm { get; } = new double[256];
public double[] Spectra { get; } = new double[256];
public int CodedQuantUnits { get; set; }
public int ScaleFactorCodingMode { get; set; }
public int[] ScaleFactors { get; } = new int[31];
public int[] ScaleFactorsPrev { get; } = new int[31];
public int[] Precisions { get; } = new int[30];
public int[] PrecisionsFine { get; } = new int[30];
public int[] PrecisionMask { get; } = new int[30];
public int[] SpectraValuesBuffer { get; } = new int[16];
public int[] CodebookSet { get; } = new int[30];
public int[] QuantizedSpectra { get; } = new int[256];
public int[] QuantizedSpectraFine { get; } = new int[256];
public int BexMode { get; set; }
public int BexValueCount { get; set; }
public int[] BexValues { get; } = new int[4];
public double[] BexScales { get; } = new double[6];
public Atrac9Rng Rng { get; set; }
public Channel(Block parentBlock, int channelIndex)
{
Block = parentBlock;
ChannelIndex = channelIndex;
Config = parentBlock.Config;
Mdct = new Mdct(Config.FrameSamplesPower, Tables.ImdctWindow[Config.FrameSamplesPower - 6]);
}
public void UpdateCodedUnits() =>
CodedQuantUnits = IsPrimary ? Block.QuantizationUnitCount : Block.StereoQuantizationUnit;
}
}
-34
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@@ -1,34 +0,0 @@
#nullable disable
namespace LibAtrac9
{
/// <summary>
/// Describes the channel mapping for an ATRAC9 stream
/// </summary>
public class ChannelConfig
{
internal ChannelConfig(params BlockType[] blockTypes)
{
BlockCount = blockTypes.Length;
BlockTypes = blockTypes;
foreach (BlockType type in blockTypes)
{
ChannelCount += Block.BlockTypeToChannelCount(type);
}
}
/// <summary>
/// The number of blocks or substreams in the ATRAC9 stream
/// </summary>
public int BlockCount { get; }
/// <summary>
/// The type of each block or substream in the ATRAC9 stream
/// </summary>
public BlockType[] BlockTypes { get; }
/// <summary>
/// The number of channels in the ATRAC9 stream
/// </summary>
public int ChannelCount { get; }
}
}
-21
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@@ -1,21 +0,0 @@
#nullable disable
namespace LibAtrac9
{
internal class Frame
{
public Atrac9Config Config { get; }
public int FrameIndex { get; set; }
public Block[] Blocks { get; }
public Frame(Atrac9Config config)
{
Config = config;
Blocks = new Block[config.ChannelConfig.BlockCount];
for (int i = 0; i < config.ChannelConfig.BlockCount; i++)
{
Blocks[i] = new Block(this, i);
}
}
}
}
@@ -1,63 +0,0 @@
#nullable disable
using System;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal class HuffmanCodebook
{
public HuffmanCodebook(short[] codes, byte[] bits, byte valueCountPower)
{
Codes = codes;
Bits = bits;
if (Codes == null || Bits == null) return;
ValueCount = 1 << valueCountPower;
ValueCountPower = valueCountPower;
ValueBits = Helpers.Log2(codes.Length) >> valueCountPower;
ValueMax = 1 << ValueBits;
int max = 0;
foreach (byte bitSize in bits)
{
max = Math.Max(max, bitSize);
}
MaxBitSize = max;
Lookup = CreateLookupTable();
}
private byte[] CreateLookupTable()
{
if (Codes == null || Bits == null) return null;
int tableSize = 1 << MaxBitSize;
var dest = new byte[tableSize];
for (int i = 0; i < Bits.Length; i++)
{
if (Bits[i] == 0) continue;
int unusedBits = MaxBitSize - Bits[i];
int start = Codes[i] << unusedBits;
int length = 1 << unusedBits;
int end = start + length;
for (int j = start; j < end; j++)
{
dest[j] = (byte)i;
}
}
return dest;
}
public short[] Codes { get; }
public byte[] Bits { get; }
public byte[] Lookup { get; }
public int ValueCount { get; }
public int ValueCountPower { get; }
public int ValueBits { get; }
public int ValueMax { get; }
public int MaxBitSize { get; }
}
}
File diff suppressed because it is too large Load Diff
-21
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@@ -1,21 +0,0 @@
MIT License
Copyright (c) 2018 Alex Barney
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-58
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@@ -1,58 +0,0 @@
#nullable disable
using System;
namespace LibAtrac9
{
internal static class Quantization
{
public static void DequantizeSpectra(Block block)
{
foreach (Channel channel in block.Channels)
{
Array.Clear(channel.Spectra, 0, channel.Spectra.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
DequantizeQuantUnit(channel, i);
}
}
}
private static void DequantizeQuantUnit(Channel channel, int band)
{
int subBandIndex = Tables.QuantUnitToCoeffIndex[band];
int subBandCount = Tables.QuantUnitToCoeffCount[band];
double stepSize = Tables.QuantizerStepSize[channel.Precisions[band]];
double stepSizeFine = Tables.QuantizerFineStepSize[channel.PrecisionsFine[band]];
for (int sb = 0; sb < subBandCount; sb++)
{
double coarse = channel.QuantizedSpectra[subBandIndex + sb] * stepSize;
double fine = channel.QuantizedSpectraFine[subBandIndex + sb] * stepSizeFine;
channel.Spectra[subBandIndex + sb] = coarse + fine;
}
}
public static void ScaleSpectrum(Block block)
{
foreach (Channel channel in block.Channels)
{
ScaleSpectrum(channel);
}
}
private static void ScaleSpectrum(Channel channel)
{
int quantUnitCount = channel.Block.QuantizationUnitCount;
double[] spectra = channel.Spectra;
for (int i = 0; i < quantUnitCount; i++)
{
for (int sb = Tables.QuantUnitToCoeffIndex[i]; sb < Tables.QuantUnitToCoeffIndex[i + 1]; sb++)
{
spectra[sb] *= Tables.SpectrumScale[channel.ScaleFactors[i]];
}
}
}
}
}
-172
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@@ -1,172 +0,0 @@
#nullable disable
using System;
using System.IO;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal static class ScaleFactors
{
public static void Read(BitReader reader, Channel channel)
{
Array.Clear(channel.ScaleFactors, 0, channel.ScaleFactors.Length);
channel.ScaleFactorCodingMode = reader.ReadInt(2);
if (channel.ChannelIndex == 0)
{
switch (channel.ScaleFactorCodingMode)
{
case 0:
ReadVlcDeltaOffset(reader, channel);
break;
case 1:
ReadClcOffset(reader, channel);
break;
case 2:
if (channel.Block.FirstInSuperframe) throw new InvalidDataException();
ReadVlcDistanceToBaseline(reader, channel, channel.ScaleFactorsPrev, channel.Block.QuantizationUnitsPrev);
break;
case 3:
if (channel.Block.FirstInSuperframe) throw new InvalidDataException();
ReadVlcDeltaOffsetWithBaseline(reader, channel, channel.ScaleFactorsPrev, channel.Block.QuantizationUnitsPrev);
break;
}
}
else
{
switch (channel.ScaleFactorCodingMode)
{
case 0:
ReadVlcDeltaOffset(reader, channel);
break;
case 1:
ReadVlcDistanceToBaseline(reader, channel, channel.Block.Channels[0].ScaleFactors, channel.Block.ExtensionUnit);
break;
case 2:
ReadVlcDeltaOffsetWithBaseline(reader, channel, channel.Block.Channels[0].ScaleFactors, channel.Block.ExtensionUnit);
break;
case 3:
if (channel.Block.FirstInSuperframe) throw new InvalidDataException();
ReadVlcDistanceToBaseline(reader, channel, channel.ScaleFactorsPrev, channel.Block.QuantizationUnitsPrev);
break;
}
}
for (int i = 0; i < channel.Block.ExtensionUnit; i++)
{
if (channel.ScaleFactors[i] < 0 || channel.ScaleFactors[i] > 31)
{
throw new InvalidDataException("Scale factor values are out of range.");
}
}
Array.Copy(channel.ScaleFactors, channel.ScaleFactorsPrev, channel.ScaleFactors.Length);
}
private static void ReadClcOffset(BitReader reader, Channel channel)
{
const int maxBits = 5;
int[] sf = channel.ScaleFactors;
int bitLength = reader.ReadInt(2) + 2;
int baseValue = bitLength < maxBits ? reader.ReadInt(maxBits) : 0;
for (int i = 0; i < channel.Block.ExtensionUnit; i++)
{
sf[i] = reader.ReadInt(bitLength) + baseValue;
}
}
private static void ReadVlcDeltaOffset(BitReader reader, Channel channel)
{
int weightIndex = reader.ReadInt(3);
byte[] weights = ScaleFactorWeights[weightIndex];
int[] sf = channel.ScaleFactors;
int baseValue = reader.ReadInt(5);
int bitLength = reader.ReadInt(2) + 3;
HuffmanCodebook codebook = Tables.HuffmanScaleFactorsUnsigned[bitLength];
sf[0] = reader.ReadInt(bitLength);
for (int i = 1; i < channel.Block.ExtensionUnit; i++)
{
int delta = Unpack.ReadHuffmanValue(codebook, reader);
sf[i] = (sf[i - 1] + delta) & (codebook.ValueMax - 1);
}
for (int i = 0; i < channel.Block.ExtensionUnit; i++)
{
sf[i] += baseValue - weights[i];
}
}
private static void ReadVlcDistanceToBaseline(BitReader reader, Channel channel, int[] baseline, int baselineLength)
{
int[] sf = channel.ScaleFactors;
int bitLength = reader.ReadInt(2) + 2;
HuffmanCodebook codebook = Tables.HuffmanScaleFactorsSigned[bitLength];
int unitCount = Math.Min(channel.Block.ExtensionUnit, baselineLength);
for (int i = 0; i < unitCount; i++)
{
int distance = Unpack.ReadHuffmanValue(codebook, reader, true);
sf[i] = (baseline[i] + distance) & 31;
}
for (int i = unitCount; i < channel.Block.ExtensionUnit; i++)
{
sf[i] = reader.ReadInt(5);
}
}
private static void ReadVlcDeltaOffsetWithBaseline(BitReader reader, Channel channel, int[] baseline, int baselineLength)
{
int[] sf = channel.ScaleFactors;
int baseValue = reader.ReadOffsetBinary(5, BitReader.OffsetBias.Negative);
int bitLength = reader.ReadInt(2) + 1;
HuffmanCodebook codebook = Tables.HuffmanScaleFactorsUnsigned[bitLength];
int unitCount = Math.Min(channel.Block.ExtensionUnit, baselineLength);
sf[0] = reader.ReadInt(bitLength);
for (int i = 1; i < unitCount; i++)
{
int delta = Unpack.ReadHuffmanValue(codebook, reader);
sf[i] = (sf[i - 1] + delta) & (codebook.ValueMax - 1);
}
for (int i = 0; i < unitCount; i++)
{
sf[i] += baseValue + baseline[i];
}
for (int i = unitCount; i < channel.Block.ExtensionUnit; i++)
{
sf[i] = reader.ReadInt(5);
}
}
public static readonly byte[][] ScaleFactorWeights =
{
new byte[] {
0, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 2, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 7, 7, 8, 10, 12, 12, 12
}, new byte[] {
3, 2, 2, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 2, 3, 3, 4, 5, 7, 10, 10, 10
}, new byte[] {
0, 2, 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 9, 12, 12, 12
}, new byte[] {
0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 6, 7, 8, 8, 10, 11, 11, 12, 13, 13, 13, 13
}, new byte[] {
0, 2, 2, 3, 3, 4, 4, 5, 4, 5, 5, 5, 5, 6, 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, 11, 12, 12, 13, 13, 14, 14, 14
}, new byte[] {
1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 6, 7, 7, 9, 11, 11, 11
}, new byte[] {
0, 5, 8, 10, 11, 11, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 12, 12, 12,
12, 13, 15, 15, 15
}, new byte[] {
0, 2, 3, 4, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9, 10, 10, 10, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13,
15, 15, 15
}
};
}
}
-34
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@@ -1,34 +0,0 @@
#nullable disable
namespace LibAtrac9
{
internal static class Stereo
{
public static void ApplyIntensityStereo(Block block)
{
if (block.BlockType != BlockType.Stereo) return;
int totalUnits = block.QuantizationUnitCount;
int stereoUnits = block.StereoQuantizationUnit;
if (stereoUnits >= totalUnits) return;
Channel source = block.PrimaryChannel;
Channel dest = block.SecondaryChannel;
for (int i = stereoUnits; i < totalUnits; i++)
{
int sign = block.JointStereoSigns[i];
for (int sb = Tables.QuantUnitToCoeffIndex[i]; sb < Tables.QuantUnitToCoeffIndex[i + 1]; sb++)
{
if (sign > 0)
{
dest.Spectra[sb] = -source.Spectra[sb];
}
else
{
dest.Spectra[sb] = source.Spectra[sb];
}
}
}
}
}
}
-116
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@@ -1,116 +0,0 @@
#nullable disable
using System;
using static LibAtrac9.HuffmanCodebooks;
namespace LibAtrac9
{
internal static class Tables
{
public static int MaxHuffPrecision(bool highSampleRate) => highSampleRate ? 1 : 7;
public static int MinBandCount(bool highSampleRate) => highSampleRate ? 1 : 3;
public static int MaxExtensionBand(bool highSampleRate) => highSampleRate ? 16 : 18;
public static readonly int[] SampleRates =
{
11025, 12000, 16000, 22050, 24000, 32000, 44100, 48000,
44100, 48000, 64000, 88200, 96000, 128000, 176400, 192000
};
public static readonly byte[] SamplingRateIndexToFrameSamplesPower = { 6, 6, 7, 7, 7, 8, 8, 8, 6, 6, 7, 7, 7, 8, 8, 8 };
// From sampling rate index
public static readonly byte[] MaxBandCount = { 8, 8, 12, 12, 12, 18, 18, 18, 8, 8, 12, 12, 12, 16, 16, 16 };
public static readonly byte[] BandToQuantUnitCount = { 0, 4, 8, 10, 12, 13, 14, 15, 16, 18, 20, 21, 22, 23, 24, 25, 26, 28, 30 };
public static readonly byte[] QuantUnitToCoeffCount =
{
02, 02, 02, 02, 02, 02, 02, 02, 04, 04, 04, 04, 08, 08, 08,
08, 08, 08, 08, 08, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
};
public static readonly short[] QuantUnitToCoeffIndex =
{
0, 2, 4, 6, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
64, 72, 80, 88, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 256
};
public static readonly byte[] QuantUnitToCodebookIndex =
{
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
};
public static readonly ChannelConfig[] ChannelConfig =
{
new ChannelConfig(BlockType.Mono),
new ChannelConfig(BlockType.Mono, BlockType.Mono),
new ChannelConfig(BlockType.Stereo),
new ChannelConfig(BlockType.Stereo, BlockType.Mono, BlockType.LFE, BlockType.Stereo),
new ChannelConfig(BlockType.Stereo, BlockType.Mono, BlockType.LFE, BlockType.Stereo, BlockType.Stereo),
new ChannelConfig(BlockType.Stereo, BlockType.Stereo)
};
public static readonly HuffmanCodebook[] HuffmanScaleFactorsUnsigned =
GenerateHuffmanCodebooks(HuffmanScaleFactorsACodes, HuffmanScaleFactorsABits, HuffmanScaleFactorsGroupSizes);
public static readonly HuffmanCodebook[] HuffmanScaleFactorsSigned =
GenerateHuffmanCodebooks(HuffmanScaleFactorsBCodes, HuffmanScaleFactorsBBits, HuffmanScaleFactorsGroupSizes);
public static readonly HuffmanCodebook[][][] HuffmanSpectrum =
{
GenerateHuffmanCodebooks(HuffmanSpectrumACodes, HuffmanSpectrumABits, HuffmanSpectrumAGroupSizes),
GenerateHuffmanCodebooks(HuffmanSpectrumBCodes, HuffmanSpectrumBBits, HuffmanSpectrumBGroupSizes)
};
public static readonly double[][] ImdctWindow = { GenerateImdctWindow(6), GenerateImdctWindow(7), GenerateImdctWindow(8) };
public static readonly double[] SpectrumScale = Generate(32, SpectrumScaleFunction);
public static readonly double[] QuantizerStepSize = Generate(16, QuantizerStepSizeFunction);
public static readonly double[] QuantizerFineStepSize = Generate(16, QuantizerFineStepSizeFunction);
public static readonly byte[][] GradientCurves = BitAllocation.GenerateGradientCurves();
private static double QuantizerStepSizeFunction(int x) => 2.0 / ((1 << (x + 1)) - 1);
private static double QuantizerFineStepSizeFunction(int x) => QuantizerStepSizeFunction(x) / ushort.MaxValue;
private static double SpectrumScaleFunction(int x) => Math.Pow(2, x - 15);
private static double[] GenerateImdctWindow(int frameSizePower)
{
int frameSize = 1 << frameSizePower;
var output = new double[frameSize];
double[] a1 = GenerateMdctWindow(frameSizePower);
for (int i = 0; i < frameSize; i++)
{
output[i] = a1[i] / (a1[frameSize - 1 - i] * a1[frameSize - 1 - i] + a1[i] * a1[i]);
}
return output;
}
private static double[] GenerateMdctWindow(int frameSizePower)
{
int frameSize = 1 << frameSizePower;
var output = new double[frameSize];
for (int i = 0; i < frameSize; i++)
{
output[i] = (Math.Sin(((i + 0.5) / frameSize - 0.5) * Math.PI) + 1.0) * 0.5;
}
return output;
}
private static T[] Generate<T>(int count, Func<int, T> elementGenerator)
{
var table = new T[count];
for (int i = 0; i < count; i++)
{
table[i] = elementGenerator(i);
}
return table;
}
}
}
-426
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@@ -1,426 +0,0 @@
#nullable disable
using System;
using System.IO;
using LibAtrac9.Utilities;
namespace LibAtrac9
{
internal static class Unpack
{
public static void UnpackFrame(BitReader reader, Frame frame)
{
foreach (Block block in frame.Blocks)
{
UnpackBlock(reader, block);
}
}
private static void UnpackBlock(BitReader reader, Block block)
{
ReadBlockHeader(reader, block);
if (block.BlockType == BlockType.LFE)
{
UnpackLfeBlock(reader, block);
}
else
{
UnpackStandardBlock(reader, block);
}
reader.AlignPosition(8);
}
private static void ReadBlockHeader(BitReader reader, Block block)
{
bool firstInSuperframe = block.Frame.FrameIndex == 0;
block.FirstInSuperframe = !reader.ReadBool();
block.ReuseBandParams = reader.ReadBool();
if (block.FirstInSuperframe != firstInSuperframe)
{
throw new InvalidDataException();
}
if (firstInSuperframe && block.ReuseBandParams && block.BlockType != BlockType.LFE)
{
throw new InvalidDataException();
}
}
private static void UnpackStandardBlock(BitReader reader, Block block)
{
Channel[] channels = block.Channels;
if (!block.ReuseBandParams)
{
ReadBandParams(reader, block);
}
ReadGradientParams(reader, block);
BitAllocation.CreateGradient(block);
ReadStereoParams(reader, block);
ReadExtensionParams(reader, block);
foreach (Channel channel in channels)
{
channel.UpdateCodedUnits();
ScaleFactors.Read(reader, channel);
BitAllocation.CalculateMask(channel);
BitAllocation.CalculatePrecisions(channel);
CalculateSpectrumCodebookIndex(channel);
ReadSpectra(reader, channel);
ReadSpectraFine(reader, channel);
}
block.QuantizationUnitsPrev = block.BandExtensionEnabled ? block.ExtensionUnit : block.QuantizationUnitCount;
}
private static void ReadBandParams(BitReader reader, Block block)
{
int minBandCount = Tables.MinBandCount(block.Config.HighSampleRate);
int maxExtensionBand = Tables.MaxExtensionBand(block.Config.HighSampleRate);
block.BandCount = reader.ReadInt(4);
block.BandCount += minBandCount;
block.QuantizationUnitCount = Tables.BandToQuantUnitCount[block.BandCount];
if (block.BandCount < minBandCount || block.BandCount >
Tables.MaxBandCount[block.Config.SampleRateIndex])
{
return;
}
if (block.BlockType == BlockType.Stereo)
{
block.StereoBand = reader.ReadInt(4);
block.StereoBand += minBandCount;
block.StereoQuantizationUnit = Tables.BandToQuantUnitCount[block.StereoBand];
}
else
{
block.StereoBand = block.BandCount;
}
block.BandExtensionEnabled = reader.ReadBool();
if (block.BandExtensionEnabled)
{
block.ExtensionBand = reader.ReadInt(4);
block.ExtensionBand += minBandCount;
if (block.ExtensionBand < block.BandCount || block.ExtensionBand > maxExtensionBand)
{
throw new InvalidDataException();
}
block.ExtensionUnit = Tables.BandToQuantUnitCount[block.ExtensionBand];
}
else
{
block.ExtensionBand = block.BandCount;
block.ExtensionUnit = block.QuantizationUnitCount;
}
}
private static void ReadGradientParams(BitReader reader, Block block)
{
block.GradientMode = reader.ReadInt(2);
if (block.GradientMode > 0)
{
block.GradientEndUnit = 31;
block.GradientEndValue = 31;
block.GradientStartUnit = reader.ReadInt(5);
block.GradientStartValue = reader.ReadInt(5);
}
else
{
block.GradientStartUnit = reader.ReadInt(6);
block.GradientEndUnit = reader.ReadInt(6) + 1;
block.GradientStartValue = reader.ReadInt(5);
block.GradientEndValue = reader.ReadInt(5);
}
block.GradientBoundary = reader.ReadInt(4);
if (block.GradientBoundary > block.QuantizationUnitCount)
{
throw new InvalidDataException();
}
if (block.GradientStartUnit < 1 || block.GradientStartUnit >= 48)
{
throw new InvalidDataException();
}
if (block.GradientEndUnit < 1 || block.GradientEndUnit >= 48)
{
throw new InvalidDataException();
}
if (block.GradientStartUnit > block.GradientEndUnit)
{
throw new InvalidDataException();
}
if (block.GradientStartValue < 0 || block.GradientStartValue >= 32)
{
throw new InvalidDataException();
}
if (block.GradientEndValue < 0 || block.GradientEndValue >= 32)
{
throw new InvalidDataException();
}
}
private static void ReadStereoParams(BitReader reader, Block block)
{
if (block.BlockType != BlockType.Stereo) return;
block.PrimaryChannelIndex = reader.ReadInt(1);
block.HasJointStereoSigns = reader.ReadBool();
if (block.HasJointStereoSigns)
{
for (int i = block.StereoQuantizationUnit; i < block.QuantizationUnitCount; i++)
{
block.JointStereoSigns[i] = reader.ReadInt(1);
}
}
else
{
Array.Clear(block.JointStereoSigns, 0, block.JointStereoSigns.Length);
}
}
private static void ReadExtensionParams(BitReader reader, Block block)
{
// ReSharper disable once RedundantAssignment
int bexBand = 0;
if (block.BandExtensionEnabled)
{
BandExtension.GetBexBandInfo(out bexBand, out _, out _, block.QuantizationUnitCount);
if (block.BlockType == BlockType.Stereo)
{
ReadHeader(block.Channels[1]);
}
else
{
reader.Position += 1;
}
}
block.HasExtensionData = reader.ReadBool();
if (!block.HasExtensionData) return;
if (!block.BandExtensionEnabled)
{
block.BexMode = reader.ReadInt(2);
block.BexDataLength = reader.ReadInt(5);
reader.Position += block.BexDataLength;
return;
}
ReadHeader(block.Channels[0]);
block.BexDataLength = reader.ReadInt(5);
if (block.BexDataLength <= 0) return;
int bexDataEnd = reader.Position + block.BexDataLength;
ReadData(block.Channels[0]);
if (block.BlockType == BlockType.Stereo)
{
ReadData(block.Channels[1]);
}
// Make sure we didn't read too many bits
if (reader.Position > bexDataEnd)
{
throw new InvalidDataException();
}
void ReadHeader(Channel channel)
{
int bexMode = reader.ReadInt(2);
channel.BexMode = bexBand > 2 ? bexMode : 4;
channel.BexValueCount = BandExtension.BexEncodedValueCounts[channel.BexMode][bexBand];
}
void ReadData(Channel channel)
{
for (int i = 0; i < channel.BexValueCount; i++)
{
int dataLength = BandExtension.BexDataLengths[channel.BexMode][bexBand][i];
channel.BexValues[i] = reader.ReadInt(dataLength);
}
}
}
private static void CalculateSpectrumCodebookIndex(Channel channel)
{
Array.Clear(channel.CodebookSet, 0, channel.CodebookSet.Length);
int quantUnits = channel.CodedQuantUnits;
int[] sf = channel.ScaleFactors;
if (quantUnits <= 1) return;
if (channel.Config.HighSampleRate) return;
// Temporarily setting this value allows for simpler code by
// making the last value a non-special case.
int originalScaleTmp = sf[quantUnits];
sf[quantUnits] = sf[quantUnits - 1];
int avg = 0;
if (quantUnits > 12)
{
for (int i = 0; i < 12; i++)
{
avg += sf[i];
}
avg = (avg + 6) / 12;
}
for (int i = 8; i < quantUnits; i++)
{
int prevSf = sf[i - 1];
int nextSf = sf[i + 1];
int minSf = Math.Min(prevSf, nextSf);
if (sf[i] - minSf >= 3 || sf[i] - prevSf + sf[i] - nextSf >= 3)
{
channel.CodebookSet[i] = 1;
}
}
for (int i = 12; i < quantUnits; i++)
{
if (channel.CodebookSet[i] == 0)
{
int minSf = Math.Min(sf[i - 1], sf[i + 1]);
if (sf[i] - minSf >= 2 && sf[i] >= avg - (Tables.QuantUnitToCoeffCount[i] == 16 ? 1 : 0))
{
channel.CodebookSet[i] = 1;
}
}
}
sf[quantUnits] = originalScaleTmp;
}
private static void ReadSpectra(BitReader reader, Channel channel)
{
int[] values = channel.SpectraValuesBuffer;
Array.Clear(channel.QuantizedSpectra, 0, channel.QuantizedSpectra.Length);
int maxHuffPrecision = Tables.MaxHuffPrecision(channel.Config.HighSampleRate);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
int subbandCount = Tables.QuantUnitToCoeffCount[i];
int precision = channel.Precisions[i] + 1;
if (precision <= maxHuffPrecision)
{
HuffmanCodebook huff = Tables.HuffmanSpectrum[channel.CodebookSet[i]][precision][Tables.QuantUnitToCodebookIndex[i]];
int groupCount = subbandCount >> huff.ValueCountPower;
for (int j = 0; j < groupCount; j++)
{
values[j] = ReadHuffmanValue(huff, reader);
}
DecodeHuffmanValues(channel.QuantizedSpectra, Tables.QuantUnitToCoeffIndex[i], subbandCount, huff, values);
}
else
{
int subbandIndex = Tables.QuantUnitToCoeffIndex[i];
for (int j = subbandIndex; j < Tables.QuantUnitToCoeffIndex[i + 1]; j++)
{
channel.QuantizedSpectra[j] = reader.ReadSignedInt(precision);
}
}
}
}
private static void ReadSpectraFine(BitReader reader, Channel channel)
{
Array.Clear(channel.QuantizedSpectraFine, 0, channel.QuantizedSpectraFine.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
if (channel.PrecisionsFine[i] > 0)
{
int overflowBits = channel.PrecisionsFine[i] + 1;
int startSubband = Tables.QuantUnitToCoeffIndex[i];
int endSubband = Tables.QuantUnitToCoeffIndex[i + 1];
for (int j = startSubband; j < endSubband; j++)
{
channel.QuantizedSpectraFine[j] = reader.ReadSignedInt(overflowBits);
}
}
}
}
private static void DecodeHuffmanValues(int[] spectrum, int index, int bandCount, HuffmanCodebook huff, int[] values)
{
int valueCount = bandCount >> huff.ValueCountPower;
int mask = (1 << huff.ValueBits) - 1;
for (int i = 0; i < valueCount; i++)
{
int value = values[i];
for (int j = 0; j < huff.ValueCount; j++)
{
spectrum[index++] = Bit.SignExtend32(value & mask, huff.ValueBits);
value >>= huff.ValueBits;
}
}
}
public static int ReadHuffmanValue(HuffmanCodebook huff, BitReader reader, bool signed = false)
{
int code = reader.PeekInt(huff.MaxBitSize);
byte value = huff.Lookup[code];
int bits = huff.Bits[value];
reader.Position += bits;
return signed ? Bit.SignExtend32(value, huff.ValueBits) : value;
}
private static void UnpackLfeBlock(BitReader reader, Block block)
{
Channel channel = block.Channels[0];
block.QuantizationUnitCount = 2;
DecodeLfeScaleFactors(reader, channel);
CalculateLfePrecision(channel);
channel.CodedQuantUnits = block.QuantizationUnitCount;
ReadLfeSpectra(reader, channel);
}
private static void DecodeLfeScaleFactors(BitReader reader, Channel channel)
{
Array.Clear(channel.ScaleFactors, 0, channel.ScaleFactors.Length);
for (int i = 0; i < channel.Block.QuantizationUnitCount; i++)
{
channel.ScaleFactors[i] = reader.ReadInt(5);
}
}
private static void CalculateLfePrecision(Channel channel)
{
Block block = channel.Block;
int precision = block.ReuseBandParams ? 8 : 4;
for (int i = 0; i < block.QuantizationUnitCount; i++)
{
channel.Precisions[i] = precision;
channel.PrecisionsFine[i] = 0;
}
}
private static void ReadLfeSpectra(BitReader reader, Channel channel)
{
Array.Clear(channel.QuantizedSpectra, 0, channel.QuantizedSpectra.Length);
for (int i = 0; i < channel.CodedQuantUnits; i++)
{
if (channel.Precisions[i] <= 0) continue;
int precision = channel.Precisions[i] + 1;
for (int j = Tables.QuantUnitToCoeffIndex[i]; j < Tables.QuantUnitToCoeffIndex[i + 1]; j++)
{
channel.QuantizedSpectra[j] = reader.ReadSignedInt(precision);
}
}
}
}
}
-23
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@@ -1,23 +0,0 @@
#nullable disable
namespace LibAtrac9.Utilities
{
internal static class Bit
{
private static uint BitReverse32(uint value)
{
value = ((value & 0xaaaaaaaa) >> 1) | ((value & 0x55555555) << 1);
value = ((value & 0xcccccccc) >> 2) | ((value & 0x33333333) << 2);
value = ((value & 0xf0f0f0f0) >> 4) | ((value & 0x0f0f0f0f) << 4);
value = ((value & 0xff00ff00) >> 8) | ((value & 0x00ff00ff) << 8);
return (value >> 16) | (value << 16);
}
private static uint BitReverse32(uint value, int bitCount) => BitReverse32(value) >> (32 - bitCount);
public static int BitReverse32(int value, int bitCount) => (int) BitReverse32((uint) value, bitCount);
public static int SignExtend32(int value, int bits)
{
int shift = 8 * sizeof(int) - bits;
return (value << shift) >> shift;
}
}
}
@@ -1,133 +0,0 @@
#nullable disable
using System;
using System.Diagnostics;
namespace LibAtrac9.Utilities
{
internal class BitReader
{
private byte[] Buffer { get; set; }
private int LengthBits { get; set; }
public int Position { get; set; }
private int Remaining => LengthBits - Position;
public BitReader(byte[] buffer) => SetBuffer(buffer);
public void SetBuffer(byte[] buffer)
{
Buffer = buffer;
LengthBits = Buffer?.Length * 8 ?? 0;
Position = 0;
}
public int ReadInt(int bitCount)
{
int value = PeekInt(bitCount);
Position += bitCount;
return value;
}
public int ReadSignedInt(int bitCount)
{
int value = PeekInt(bitCount);
Position += bitCount;
return Bit.SignExtend32(value, bitCount);
}
public bool ReadBool() => ReadInt(1) == 1;
public int ReadOffsetBinary(int bitCount, OffsetBias bias)
{
int offset = (1 << (bitCount - 1)) - (int)bias;
int value = PeekInt(bitCount) - offset;
Position += bitCount;
return value;
}
public void AlignPosition(int multiple)
{
Position = Helpers.GetNextMultiple(Position, multiple);
}
public int PeekInt(int bitCount)
{
Debug.Assert(bitCount >= 0 && bitCount <= 32);
if (bitCount > Remaining)
{
if (Position >= LengthBits) return 0;
int extraBits = bitCount - Remaining;
return PeekIntFallback(Remaining) << extraBits;
}
int byteIndex = Position / 8;
int bitIndex = Position % 8;
if (bitCount <= 9 && Remaining >= 16)
{
int value = Buffer[byteIndex] << 8 | Buffer[byteIndex + 1];
value &= 0xFFFF >> bitIndex;
value >>= 16 - bitCount - bitIndex;
return value;
}
if (bitCount <= 17 && Remaining >= 24)
{
int value = Buffer[byteIndex] << 16 | Buffer[byteIndex + 1] << 8 | Buffer[byteIndex + 2];
value &= 0xFFFFFF >> bitIndex;
value >>= 24 - bitCount - bitIndex;
return value;
}
if (bitCount <= 25 && Remaining >= 32)
{
int value = Buffer[byteIndex] << 24 | Buffer[byteIndex + 1] << 16 | Buffer[byteIndex + 2] << 8 | Buffer[byteIndex + 3];
value &= (int)(0xFFFFFFFF >> bitIndex);
value >>= 32 - bitCount - bitIndex;
return value;
}
return PeekIntFallback(bitCount);
}
private int PeekIntFallback(int bitCount)
{
int value = 0;
int byteIndex = Position / 8;
int bitIndex = Position % 8;
while (bitCount > 0)
{
if (bitIndex >= 8)
{
bitIndex = 0;
byteIndex++;
}
int bitsToRead = Math.Min(bitCount, 8 - bitIndex);
int mask = 0xFF >> bitIndex;
int currentByte = (mask & Buffer[byteIndex]) >> (8 - bitIndex - bitsToRead);
value = (value << bitsToRead) | currentByte;
bitIndex += bitsToRead;
bitCount -= bitsToRead;
}
return value;
}
/// <summary>
/// Specifies the bias of an offset binary value. A positive bias can represent one more
/// positive value than negative value, and a negative bias can represent one more
/// negative value than positive value.
/// </summary>
/// <remarks>Example:
/// A 4-bit offset binary value with a positive bias can store
/// the values 8 through -7 inclusive.
/// A 4-bit offset binary value with a positive bias can store
/// the values 7 through -8 inclusive.</remarks>
public enum OffsetBias
{
Negative = 0
}
}
}
@@ -1,51 +0,0 @@
#nullable disable
using System.Runtime.CompilerServices;
namespace LibAtrac9.Utilities
{
internal static class Helpers
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static short Clamp16(int value)
{
if (value > short.MaxValue)
return short.MaxValue;
if (value < short.MinValue)
return short.MinValue;
return (short)value;
}
public static int GetNextMultiple(int value, int multiple)
{
if (multiple <= 0)
return value;
if (value % multiple == 0)
return value;
return value + multiple - value % multiple;
}
/// <summary>
/// Returns the floor of the base 2 logarithm of a specified number.
/// </summary>
/// <param name="value">The number whose logarithm is to be found.</param>
/// <returns>The floor of the base 2 logarithm of <paramref name="value"/>.</returns>
public static int Log2(int value)
{
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
return MultiplyDeBruijnBitPosition[(uint)(value * 0x07C4ACDDU) >> 27];
}
private static readonly int[] MultiplyDeBruijnBitPosition =
{
0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
};
}
}
-178
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@@ -1,178 +0,0 @@
#nullable disable
using System;
using System.Collections.Generic;
namespace LibAtrac9.Utilities
{
internal class Mdct
{
private int MdctBits { get; }
private int MdctSize { get; }
private double Scale { get; }
private static readonly object TableLock = new object();
private static int _tableBits = -1;
private static readonly List<double[]> SinTables = new List<double[]>();
private static readonly List<double[]> CosTables = new List<double[]>();
private static readonly List<int[]> ShuffleTables = new List<int[]>();
private readonly double[] _imdctPrevious;
private readonly double[] _imdctWindow;
private readonly double[] _scratchMdct;
private readonly double[] _scratchDct;
public Mdct(int mdctBits, double[] window, double scale = 1)
{
SetTables(mdctBits);
MdctBits = mdctBits;
MdctSize = 1 << mdctBits;
Scale = scale;
if (window.Length < MdctSize)
{
throw new ArgumentException("Window must be as long as the MDCT size.", nameof(window));
}
_imdctPrevious = new double[MdctSize];
_scratchMdct = new double[MdctSize];
_scratchDct = new double[MdctSize];
_imdctWindow = window;
}
private static void SetTables(int maxBits)
{
lock (TableLock)
{
if (maxBits > _tableBits)
{
for (int i = _tableBits + 1; i <= maxBits; i++)
{
GenerateTrigTables(i, out double[] sin, out double[] cos);
SinTables.Add(sin);
CosTables.Add(cos);
ShuffleTables.Add(GenerateShuffleTable(i));
}
_tableBits = maxBits;
}
}
}
public void RunImdct(double[] input, double[] output)
{
if (input.Length < MdctSize)
{
throw new ArgumentException("Input must be as long as the MDCT size.", nameof(input));
}
if (output.Length < MdctSize)
{
throw new ArgumentException("Output must be as long as the MDCT size.", nameof(output));
}
int size = MdctSize;
int half = size / 2;
double[] dctOut = _scratchMdct;
Dct4(input, dctOut);
for (int i = 0; i < half; i++)
{
output[i] = _imdctWindow[i] * dctOut[i + half] + _imdctPrevious[i];
output[i + half] = _imdctWindow[i + half] * -dctOut[size - 1 - i] - _imdctPrevious[i + half];
_imdctPrevious[i] = _imdctWindow[size - 1 - i] * -dctOut[half - i - 1];
_imdctPrevious[i + half] = _imdctWindow[half - i - 1] * dctOut[i];
}
}
/// <summary>
/// Does a Type-4 DCT.
/// </summary>
/// <param name="input">The input array containing the time or frequency-domain samples</param>
/// <param name="output">The output array that will contain the transformed time or frequency-domain samples</param>
private void Dct4(double[] input, double[] output)
{
int[] shuffleTable = ShuffleTables[MdctBits];
double[] sinTable = SinTables[MdctBits];
double[] cosTable = CosTables[MdctBits];
double[] dctTemp = _scratchDct;
int size = MdctSize;
int lastIndex = size - 1;
int halfSize = size / 2;
for (int i = 0; i < halfSize; i++)
{
int i2 = i * 2;
double a = input[i2];
double b = input[lastIndex - i2];
double sin = sinTable[i];
double cos = cosTable[i];
dctTemp[i2] = a * cos + b * sin;
dctTemp[i2 + 1] = a * sin - b * cos;
}
int stageCount = MdctBits - 1;
for (int stage = 0; stage < stageCount; stage++)
{
int blockCount = 1 << stage;
int blockSizeBits = stageCount - stage;
int blockHalfSizeBits = blockSizeBits - 1;
int blockSize = 1 << blockSizeBits;
int blockHalfSize = 1 << blockHalfSizeBits;
sinTable = SinTables[blockHalfSizeBits];
cosTable = CosTables[blockHalfSizeBits];
for (int block = 0; block < blockCount; block++)
{
for (int i = 0; i < blockHalfSize; i++)
{
int frontPos = (block * blockSize + i) * 2;
int backPos = frontPos + blockSize;
double a = dctTemp[frontPos] - dctTemp[backPos];
double b = dctTemp[frontPos + 1] - dctTemp[backPos + 1];
double sin = sinTable[i];
double cos = cosTable[i];
dctTemp[frontPos] += dctTemp[backPos];
dctTemp[frontPos + 1] += dctTemp[backPos + 1];
dctTemp[backPos] = a * cos + b * sin;
dctTemp[backPos + 1] = a * sin - b * cos;
}
}
}
for (int i = 0; i < MdctSize; i++)
{
output[i] = dctTemp[shuffleTable[i]] * Scale;
}
}
internal static void GenerateTrigTables(int sizeBits, out double[] sin, out double[] cos)
{
int size = 1 << sizeBits;
sin = new double[size];
cos = new double[size];
for (int i = 0; i < size; i++)
{
double value = Math.PI * (4 * i + 1) / (4 * size);
sin[i] = Math.Sin(value);
cos[i] = Math.Cos(value);
}
}
internal static int[] GenerateShuffleTable(int sizeBits)
{
int size = 1 << sizeBits;
var table = new int[size];
for (int i = 0; i < size; i++)
{
table[i] = Bit.BitReverse32(i ^ (i / 2), sizeBits);
}
return table;
}
}
}
-620
View File
@@ -1,620 +0,0 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using Avalonia;
using Avalonia.Controls;
using Avalonia.Platform;
using Avalonia.Threading;
using SharpEmu.Libs.VideoOut;
using System.Runtime.InteropServices;
namespace SharpEmu.GUI;
/// <summary>
/// Native child surface owned by Avalonia. The isolated emulator process uses
/// its platform handle to create the Vulkan presentation surface, keeping the
/// guest address space out of the GUI process.
/// </summary>
public sealed class GameSurfaceHost : NativeControlHost
{
private const uint SwpNoSize = 0x0001;
private const uint SwpNoMove = 0x0002;
private const uint SwpNoZOrder = 0x0004;
private const uint SwpNoActivate = 0x0010;
private const uint SwpShowWindow = 0x0040;
private const uint SwpHideWindow = 0x0080;
private const uint WsChild = 0x40000000;
private const uint WsVisible = 0x10000000;
private const uint WsClipSiblings = 0x04000000;
private const uint WsClipChildren = 0x02000000;
private const uint CsOwnDc = 0x0020;
private const uint WmSetCursor = 0x0020;
private const uint WmMouseMove = 0x0200;
private const int IdcArrow = 32512;
private const int CursorHideDelayMs = 2500;
private VulkanHostSurface? _surface;
private nint _windowHandle;
private nint _x11Display;
private string? _win32ClassName;
private WindowProcedure? _windowProcedure;
private nint _metalLayer;
private bool _presentationVisible = true;
private DispatcherTimer? _cursorIdleTimer;
private bool _cursorAutoHide;
private bool _cursorHidden;
private long _lastPointerActivity;
public GameSurfaceHost()
{
PropertyChanged += (_, change) =>
{
if (change.Property == BoundsProperty)
{
UpdateSurfaceSize();
}
};
LayoutUpdated += (_, _) =>
{
// Fullscreen can change a monitor's DPI scale without changing
// the logical Bounds. Refresh the native child from physical size.
UpdateSurfaceSize();
// NativeControlHost may make its HWND visible again as part of a
// later arrange pass. Keep a loading surface hidden until its
// child process reports a real first frame.
if (!_presentationVisible)
{
ApplyPresentationVisibility();
}
};
}
public event EventHandler<VulkanHostSurface>? SurfaceAvailable;
public event EventHandler<VulkanHostSurface>? SurfaceDestroyed;
public VulkanHostSurface? Surface => _surface;
public void RefreshSurfaceSize() => UpdateSurfaceSize();
/// <summary>
/// Hides the platform child without detaching the Vulkan surface. This
/// allows the launcher to return to its library while guest teardown is
/// still finishing on the render thread.
/// </summary>
public void SetPresentationVisible(bool visible)
{
_presentationVisible = visible;
ApplyPresentationVisibility();
}
/// <summary>
/// Auto-hides the mouse cursor over the game surface after a short idle
/// period; any pointer movement brings it back. Enabling (again) restarts
/// the idle countdown, so both "first frame presented" and "entered
/// fullscreen" can arm it. Windows-only; a no-op elsewhere.
/// </summary>
public void SetCursorAutoHide(bool enabled)
{
if (!OperatingSystem.IsWindows())
{
return;
}
_cursorAutoHide = enabled;
_lastPointerActivity = System.Diagnostics.Stopwatch.GetTimestamp();
if (enabled)
{
_cursorIdleTimer ??= CreateCursorIdleTimer();
_cursorIdleTimer.Start();
return;
}
_cursorIdleTimer?.Stop();
ShowCursorNow();
}
private DispatcherTimer CreateCursorIdleTimer()
{
var timer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(250),
};
timer.Tick += (_, _) => HideCursorWhenIdle();
return timer;
}
private void HideCursorWhenIdle()
{
if (!_cursorAutoHide || _cursorHidden || _windowHandle == 0)
{
return;
}
var idleMs = (System.Diagnostics.Stopwatch.GetTimestamp() - _lastPointerActivity) *
1000 / System.Diagnostics.Stopwatch.Frequency;
if (idleMs < CursorHideDelayMs)
{
return;
}
// Only swallow the cursor while it is actually over the game surface;
// hovering launcher chrome (console, toolbar) must keep the arrow.
if (!GetCursorPos(out var point) || WindowFromPoint(point) != _windowHandle)
{
return;
}
_cursorHidden = true;
_ = SetCursor(0);
}
private void ShowCursorNow()
{
if (!_cursorHidden)
{
return;
}
_cursorHidden = false;
_ = SetCursor(LoadCursorW(0, IdcArrow));
}
private void ApplyPresentationVisibility()
{
if (_windowHandle == 0)
{
return;
}
var visible = _presentationVisible;
if (OperatingSystem.IsWindows())
{
// SW_HIDE can be ignored for a window's initial show state. Force
// the state through SetWindowPos so an old child swapchain cannot
// remain composed while the next game is loading.
var flags = SwpNoSize | SwpNoMove | SwpNoZOrder | SwpNoActivate |
(visible ? SwpShowWindow : SwpHideWindow);
_ = SetWindowPos(_windowHandle, 0, 0, 0, 0, 0, flags);
}
else if (OperatingSystem.IsLinux() && _x11Display != 0)
{
_ = visible
? XMapWindow(_x11Display, _windowHandle)
: XUnmapWindow(_x11Display, _windowHandle);
_ = XFlush(_x11Display);
}
else if (OperatingSystem.IsMacOS())
{
SendBool(_windowHandle, "setHidden:", !visible);
}
}
protected override IPlatformHandle CreateNativeControlCore(IPlatformHandle control)
{
PlatformHandle handle;
if (OperatingSystem.IsWindows())
{
handle = CreateWin32(control);
}
else if (OperatingSystem.IsLinux())
{
handle = CreateX11(control);
}
else if (OperatingSystem.IsMacOS())
{
handle = CreateMacOS();
}
else
{
throw new PlatformNotSupportedException("SharpEmu's embedded Vulkan surface is unsupported on this platform.");
}
UpdateSurfaceSize();
if (_surface is { } surface)
{
SurfaceAvailable?.Invoke(this, surface);
}
return handle;
}
protected override void DestroyNativeControlCore(IPlatformHandle control)
{
if (OperatingSystem.IsWindows())
{
SetCursorAutoHide(false);
}
var surface = _surface;
_surface = null;
if (OperatingSystem.IsWindows())
{
DestroyWin32();
}
else if (OperatingSystem.IsLinux())
{
DestroyX11();
}
else if (OperatingSystem.IsMacOS())
{
DestroyMacOS();
}
if (surface is not null)
{
SurfaceDestroyed?.Invoke(this, surface);
}
}
private PlatformHandle CreateWin32(IPlatformHandle control)
{
_win32ClassName = $"SharpEmuGameSurface-{Guid.NewGuid():N}";
_windowProcedure = WindowProcedureImpl;
var classInfo = new WndClassEx
{
Size = (uint)Marshal.SizeOf<WndClassEx>(),
Style = CsOwnDc,
WindowProcedure = Marshal.GetFunctionPointerForDelegate(_windowProcedure),
Instance = GetModuleHandleW(null),
ClassName = _win32ClassName,
};
if (RegisterClassExW(ref classInfo) == 0)
{
throw new InvalidOperationException($"Could not register the embedded game window class (Win32 error {Marshal.GetLastWin32Error()}).");
}
_windowHandle = CreateWindowExW(
0,
_win32ClassName,
"SharpEmu Game Surface",
WsChild | (_presentationVisible ? WsVisible : 0) | WsClipSiblings | WsClipChildren,
0,
0,
1,
1,
control.Handle,
0,
classInfo.Instance,
0);
if (_windowHandle == 0)
{
var error = Marshal.GetLastWin32Error();
_ = UnregisterClassW(_win32ClassName, classInfo.Instance);
throw new InvalidOperationException($"Could not create the embedded game window (Win32 error {error}).");
}
_surface = new VulkanHostSurface(
VulkanHostSurfaceKind.Win32,
_windowHandle,
classInfo.Instance);
return new PlatformHandle(_windowHandle, "HWND");
}
private PlatformHandle CreateX11(IPlatformHandle control)
{
_x11Display = XOpenDisplay(0);
if (_x11Display == 0)
{
throw new InvalidOperationException("Could not connect to the X11 server for the embedded game surface.");
}
_windowHandle = XCreateSimpleWindow(
_x11Display,
control.Handle,
0,
0,
1,
1,
0,
0,
0);
if (_windowHandle == 0)
{
XCloseDisplay(_x11Display);
_x11Display = 0;
throw new InvalidOperationException("Could not create the X11 embedded game surface.");
}
if (_presentationVisible)
{
_ = XMapWindow(_x11Display, _windowHandle);
}
_ = XFlush(_x11Display);
_surface = new VulkanHostSurface(VulkanHostSurfaceKind.Xlib, _windowHandle, _x11Display);
return new PlatformHandle(_windowHandle, "X11");
}
private PlatformHandle CreateMacOS()
{
_metalLayer = CreateObjectiveCObject("CAMetalLayer");
_windowHandle = CreateObjectiveCObject("NSView");
SendBool(_windowHandle, "setWantsLayer:", true);
SendPointer(_windowHandle, "setLayer:", _metalLayer);
SendBool(_windowHandle, "setHidden:", !_presentationVisible);
_surface = new VulkanHostSurface(VulkanHostSurfaceKind.Metal, _windowHandle, metalLayerHandle: _metalLayer);
return new PlatformHandle(_windowHandle, "NSView");
}
private void UpdateSurfaceSize()
{
if (_surface is null)
{
return;
}
var renderScale = (VisualRoot as TopLevel)?.RenderScaling ?? 1.0;
var width = Math.Max(1, (int)Math.Round(Bounds.Width * renderScale));
var height = Math.Max(1, (int)Math.Round(Bounds.Height * renderScale));
var sizeChanged = _surface.PixelWidth != width || _surface.PixelHeight != height;
if (Environment.GetEnvironmentVariable("SHARPEMU_TRACE_SURFACE_SIZE") == "1")
{
Console.Error.WriteLine(
$"[GUI][TRACE] GameSurfaceHost.UpdateSurfaceSize bounds={Bounds.Width}x{Bounds.Height} " +
$"scale={renderScale} computed={width}x{height} changed={sizeChanged} " +
$"prevSurface={_surface.PixelWidth}x{_surface.PixelHeight}");
}
_surface.UpdatePixelSize(width, height);
if (!sizeChanged)
{
return;
}
if (OperatingSystem.IsWindows() && _windowHandle != 0)
{
_ = SetWindowPos(
_windowHandle,
0,
0,
0,
width,
height,
SwpNoMove | SwpNoZOrder | SwpNoActivate);
}
else if (OperatingSystem.IsLinux() && _x11Display != 0 && _windowHandle != 0)
{
_ = XResizeWindow(_x11Display, _windowHandle, (uint)width, (uint)height);
_ = XFlush(_x11Display);
}
else if (OperatingSystem.IsMacOS() && _metalLayer != 0)
{
SendDouble(_metalLayer, "setContentsScale:", renderScale);
}
}
private void DestroyWin32()
{
if (_windowHandle != 0)
{
_ = DestroyWindow(_windowHandle);
_windowHandle = 0;
}
if (!string.IsNullOrWhiteSpace(_win32ClassName))
{
_ = UnregisterClassW(_win32ClassName, GetModuleHandleW(null));
_win32ClassName = null;
}
_windowProcedure = null;
}
private void DestroyX11()
{
if (_x11Display != 0 && _windowHandle != 0)
{
_ = XDestroyWindow(_x11Display, _windowHandle);
}
if (_x11Display != 0)
{
_ = XCloseDisplay(_x11Display);
}
_windowHandle = 0;
_x11Display = 0;
}
private void DestroyMacOS()
{
if (_windowHandle != 0)
{
SendVoid(_windowHandle, "release");
}
if (_metalLayer != 0)
{
SendVoid(_metalLayer, "release");
}
_windowHandle = 0;
_metalLayer = 0;
}
private nint WindowProcedureImpl(nint window, uint message, nint wParam, nint lParam)
{
if (message == WmMouseMove)
{
_lastPointerActivity = System.Diagnostics.Stopwatch.GetTimestamp();
ShowCursorNow();
}
else if (message == WmSetCursor && _cursorHidden)
{
// Win32 re-resolves the cursor on every mouse message; returning
// TRUE here keeps the parent chain from restoring the arrow.
_ = SetCursor(0);
return 1;
}
return DefWindowProcW(window, message, wParam, lParam);
}
private static nint CreateObjectiveCObject(string className)
{
var classHandle = objc_getClass(className);
if (classHandle == 0)
{
throw new InvalidOperationException($"Objective-C class '{className}' is unavailable.");
}
var instance = objc_msgSend_id(classHandle, sel_registerName("alloc"));
instance = objc_msgSend_id(instance, sel_registerName("init"));
if (instance == 0)
{
throw new InvalidOperationException($"Could not create Objective-C '{className}'.");
}
return instance;
}
private static void SendVoid(nint receiver, string selector) =>
objc_msgSend_void(receiver, sel_registerName(selector));
private static void SendBool(nint receiver, string selector, bool value) =>
objc_msgSend_bool(receiver, sel_registerName(selector), value ? (byte)1 : (byte)0);
private static void SendPointer(nint receiver, string selector, nint value) =>
objc_msgSend_pointer(receiver, sel_registerName(selector), value);
private static void SendDouble(nint receiver, string selector, double value) =>
objc_msgSend_double(receiver, sel_registerName(selector), value);
private delegate nint WindowProcedure(nint window, uint message, nint wParam, nint lParam);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct WndClassEx
{
public uint Size;
public uint Style;
public nint WindowProcedure;
public int ClassExtra;
public int WindowExtra;
public nint Instance;
public nint Icon;
public nint Cursor;
public nint Background;
public string? MenuName;
public string? ClassName;
public nint IconSmall;
}
[DllImport("kernel32.dll", EntryPoint = "GetModuleHandleW", CharSet = CharSet.Unicode)]
private static extern nint GetModuleHandleW(string? moduleName);
[DllImport("user32.dll", EntryPoint = "RegisterClassExW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern ushort RegisterClassExW(ref WndClassEx classInfo);
[DllImport("user32.dll", EntryPoint = "UnregisterClassW", SetLastError = true, CharSet = CharSet.Unicode)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnregisterClassW(string className, nint instance);
[DllImport("user32.dll", EntryPoint = "CreateWindowExW", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern nint CreateWindowExW(
uint extendedStyle,
string className,
string windowName,
uint style,
int x,
int y,
int width,
int height,
nint parent,
nint menu,
nint instance,
nint parameter);
[DllImport("user32.dll", EntryPoint = "DestroyWindow", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool DestroyWindow(nint window);
[DllImport("user32.dll", EntryPoint = "SetWindowPos", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetWindowPos(
nint window,
nint insertAfter,
int x,
int y,
int width,
int height,
uint flags);
[DllImport("user32.dll", EntryPoint = "DefWindowProcW", CharSet = CharSet.Unicode)]
private static extern nint DefWindowProcW(nint window, uint message, nint wParam, nint lParam);
[DllImport("user32.dll", EntryPoint = "SetCursor")]
private static extern nint SetCursor(nint cursor);
[DllImport("user32.dll", EntryPoint = "LoadCursorW", CharSet = CharSet.Unicode)]
private static extern nint LoadCursorW(nint instance, nint cursorName);
[DllImport("user32.dll", EntryPoint = "GetCursorPos")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetCursorPos(out NativePoint point);
[DllImport("user32.dll", EntryPoint = "WindowFromPoint")]
private static extern nint WindowFromPoint(NativePoint point);
[StructLayout(LayoutKind.Sequential)]
private struct NativePoint
{
public int X;
public int Y;
}
[DllImport("libX11.so.6", EntryPoint = "XOpenDisplay")]
private static extern nint XOpenDisplay(nint displayName);
[DllImport("libX11.so.6", EntryPoint = "XCreateSimpleWindow")]
private static extern nint XCreateSimpleWindow(
nint display,
nint parent,
int x,
int y,
uint width,
uint height,
uint borderWidth,
ulong border,
ulong background);
[DllImport("libX11.so.6", EntryPoint = "XMapWindow")]
private static extern int XMapWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XUnmapWindow")]
private static extern int XUnmapWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XResizeWindow")]
private static extern int XResizeWindow(nint display, nint window, uint width, uint height);
[DllImport("libX11.so.6", EntryPoint = "XDestroyWindow")]
private static extern int XDestroyWindow(nint display, nint window);
[DllImport("libX11.so.6", EntryPoint = "XCloseDisplay")]
private static extern int XCloseDisplay(nint display);
[DllImport("libX11.so.6", EntryPoint = "XFlush")]
private static extern int XFlush(nint display);
[DllImport("/usr/lib/libobjc.A.dylib")]
private static extern nint objc_getClass(string name);
[DllImport("/usr/lib/libobjc.A.dylib")]
private static extern nint sel_registerName(string name);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern nint objc_msgSend_id(nint receiver, nint selector);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_void(nint receiver, nint selector);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_bool(nint receiver, nint selector, byte value);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_pointer(nint receiver, nint selector, nint value);
[DllImport("/usr/lib/libobjc.A.dylib", EntryPoint = "objc_msgSend")]
private static extern void objc_msgSend_double(nint receiver, nint selector, double value);
}
+34
View File
@@ -50,6 +50,20 @@ public sealed class GuiSettings
public bool CheckForUpdatesOnStartup { get; set; } = true;
public string WindowMode { get; set; } = "Windowed";
public string Resolution { get; set; } = "1920x1080";
public int DisplayIndex { get; set; }
public int RefreshRate { get; set; }
public string ScalingMode { get; set; } = "Fit";
public bool VSync { get; set; } = true;
public string HdrMode { get; set; } = "Auto";
/// <summary>Names of SHARPEMU_* switches set to "1" in the emulator's environment at launch.</summary>
public List<string> EnvironmentToggles { get; set; } = new();
@@ -103,6 +117,12 @@ public sealed class GuiSettings
{
settings.RenderResolutionScale = 1.0;
}
settings.WindowMode = NormalizeChoice(settings.WindowMode, "Windowed", "Borderless", "Exclusive");
settings.Resolution = NormalizeResolution(settings.Resolution);
settings.ScalingMode = NormalizeChoice(settings.ScalingMode, "Fit", "Cover", "Stretch", "Integer");
settings.HdrMode = NormalizeChoice(settings.HdrMode, "Auto", "On", "Off");
settings.DisplayIndex = Math.Max(0, settings.DisplayIndex);
settings.RefreshRate = Math.Clamp(settings.RefreshRate, 0, 1000);
return settings;
}
@@ -118,6 +138,20 @@ public sealed class GuiSettings
return source.Where(entry => !string.IsNullOrEmpty(entry)).ToList();
}
private static string NormalizeChoice(string? value, string fallback, params string[] choices) =>
choices.Prepend(fallback).FirstOrDefault(
choice => string.Equals(choice, value, StringComparison.OrdinalIgnoreCase)) ?? fallback;
private static string NormalizeResolution(string? value)
{
if (!HostDisplayOptions.TryParseResolution(value, out var width, out var height))
{
return "1920x1080";
}
return $"{width}x{height}";
}
public void Save()
{
try
+138
View File
@@ -0,0 +1,138 @@
// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.Libs.VideoOut;
namespace SharpEmu.GUI;
internal sealed record HostDisplayOption(HostDisplayInfo Display)
{
public int Index => Display.Index;
public IReadOnlyList<HostDisplayMode> Modes => Display.Modes;
public override string ToString() => $"{Index + 1}: {Display.Name}";
}
internal sealed record HostRefreshRateOption(int Value, string Label)
{
public override string ToString() => Label;
}
internal static class HostDisplayOptions
{
public static IReadOnlyList<HostDisplayOption> BuildDisplays(
IReadOnlyList<HostDisplayInfo> detected,
int selectedIndex)
{
selectedIndex = Math.Max(0, selectedIndex);
var options = detected
.Select(display => new HostDisplayOption(display))
.ToList();
if (options.Count == 0)
{
options.Add(new HostDisplayOption(new HostDisplayInfo(
0,
"Display 1",
CreateFallbackModes())));
}
if (options.All(display => display.Index != selectedIndex))
{
options.Add(new HostDisplayOption(new HostDisplayInfo(
selectedIndex,
$"Display {selectedIndex + 1}",
options[0].Modes)));
}
return options.OrderBy(display => display.Index).ToArray();
}
public static HostDisplayOption SelectDisplay(
IReadOnlyList<HostDisplayOption> displays,
int selectedIndex) =>
displays.FirstOrDefault(display => display.Index == selectedIndex) ?? displays[0];
public static IReadOnlyList<string> BuildResolutions(
HostDisplayOption display,
string? selectedResolution)
{
var resolutions = display.Modes
.Where(mode => mode.Width > 0 && mode.Height > 0)
.Select(mode => $"{mode.Width}x{mode.Height}")
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
if (TryParseResolution(selectedResolution, out var selectedWidth, out var selectedHeight))
{
var selected = $"{selectedWidth}x{selectedHeight}";
if (!resolutions.Contains(selected, StringComparer.OrdinalIgnoreCase))
{
resolutions.Add(selected);
}
}
if (resolutions.Count == 0)
{
resolutions.Add("1920x1080");
}
return resolutions
.OrderByDescending(resolution => ResolutionArea(resolution))
.ThenByDescending(resolution => resolution, StringComparer.OrdinalIgnoreCase)
.ToArray();
}
public static IReadOnlyList<HostRefreshRateOption> BuildRefreshRates(
HostDisplayOption display,
string? resolution,
int selectedRefreshRate,
string automaticLabel)
{
TryParseResolution(resolution, out var width, out var height);
var rates = display.Modes
.Where(mode => mode.Width == width && mode.Height == height && mode.RefreshRate > 0)
.Select(mode => mode.RefreshRate)
.Distinct()
.OrderByDescending(rate => rate)
.ToList();
if (selectedRefreshRate > 0 && !rates.Contains(selectedRefreshRate))
{
rates.Add(selectedRefreshRate);
rates.Sort((left, right) => right.CompareTo(left));
}
return new[] { new HostRefreshRateOption(0, automaticLabel) }
.Concat(rates.Select(rate => new HostRefreshRateOption(rate, $"{rate} Hz")))
.ToArray();
}
public static bool TryParseResolution(string? value, out int width, out int height)
{
width = 0;
height = 0;
if (string.IsNullOrWhiteSpace(value))
{
return false;
}
var separator = value.IndexOf('x', StringComparison.OrdinalIgnoreCase);
return separator > 0 &&
int.TryParse(value.AsSpan(0, separator), out width) &&
int.TryParse(value.AsSpan(separator + 1), out height) &&
width > 0 &&
height > 0;
}
private static long ResolutionArea(string resolution) =>
TryParseResolution(resolution, out var width, out var height)
? (long)width * height
: 0;
private static IReadOnlyList<HostDisplayMode> CreateFallbackModes() =>
[
new HostDisplayMode(3840, 2160, 60),
new HostDisplayMode(2560, 1440, 60),
new HostDisplayMode(1920, 1080, 60),
new HostDisplayMode(1280, 720, 60),
];
}
+20
View File
@@ -41,6 +41,24 @@
"Options.Section.Emulation": "EMULATION",
"Options.Section.Logging": "LOGGING",
"Options.Section.Launcher": "LAUNCHER",
"Options.Section.Display": "DISPLAY",
"Options.Graphics": "Graphics",
"Options.WindowMode.Label": "Window mode",
"Options.WindowMode.Desc": "Regular window, desktop borderless, or exclusive fullscreen.",
"Options.Resolution.Label": "Resolution",
"Options.Resolution.Desc": "Initial window size or exclusive fullscreen resolution.",
"Options.Display.Label": "Display",
"Options.Display.Desc": "Monitor used for centering and fullscreen.",
"Options.RefreshRate.Label": "Refresh rate",
"Options.RefreshRate.Desc": "Exclusive fullscreen refresh rate. Automatic selects the closest mode.",
"Options.RefreshRate.Automatic": "Automatic",
"Options.Scaling.Label": "Scaling",
"Options.Scaling.Desc": "Scale the native guest image without changing its internal resolution.",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Use FIFO presentation for tear-free output.",
"Options.Hdr.Label": "HDR output",
"Options.Hdr.Desc": "Use HDR when the selected display and graphics backend support it. Auto falls back to SDR.",
"Options.CpuEngine.Label": "CPU engine",
"Options.CpuEngine.Desc": "Execution engine used to run game code.",
@@ -87,6 +105,8 @@
"PerGame.Title": "Per-game settings — {0} ({1})",
"PerGame.InheritNote": "Unchecked rows inherit the global defaults.",
"PerGame.Tab.General": "General",
"PerGame.Tab.Graphics": "Graphics",
"PerGame.EnvToggles.Label": "Environment toggles",
"PerGame.EnvToggles.Desc": "Override the global set of SHARPEMU_* switches for this game.",
+20
View File
@@ -29,6 +29,24 @@
"Options.Section.Emulation": "EMÜLASYON",
"Options.Section.Logging": "GÜNLÜKLEME",
"Options.Section.Launcher": "BAŞLATICI",
"Options.Section.Display": "GÖRÜNTÜ",
"Options.Graphics": "Grafik",
"Options.WindowMode.Label": "Pencere modu",
"Options.WindowMode.Desc": "Normal pencere, kenarlıksız masaüstü veya özel tam ekran.",
"Options.Resolution.Label": "Çözünürlük",
"Options.Resolution.Desc": "Başlangıç pencere boyutu veya özel tam ekran çözünürlüğü.",
"Options.Display.Label": "Ekran",
"Options.Display.Desc": "Ortalama ve tam ekran için kullanılan monitör.",
"Options.RefreshRate.Label": "Yenileme hızı",
"Options.RefreshRate.Desc": "Özel tam ekran yenileme hızı. Otomatik, en yakın modu seçer.",
"Options.RefreshRate.Automatic": "Otomatik",
"Options.Scaling.Label": "Ölçekleme",
"Options.Scaling.Desc": "Dahili çözünürlüğü değiştirmeden oyun görüntüsünü ölçekle.",
"Options.VSync.Label": "VSync",
"Options.VSync.Desc": "Yırtılmasız görüntü için FIFO sunumunu kullan.",
"Options.Hdr.Label": "HDR çıkışı",
"Options.Hdr.Desc": "Seçili ekran ve grafik backend'i destekliyorsa HDR kullan. Otomatik mod SDR'ye geri döner.",
"Options.CpuEngine.Label": "CPU motoru",
"Options.CpuEngine.Desc": "Oyun kodunu çalıştırmak için kullanılan yürütme motoru.",
@@ -159,6 +177,8 @@
"Common.Cancel": "İptal",
"PerGame.Title": "Oyuna özel ayarlar — {0} ({1})",
"PerGame.InheritNote": "İşaretlenmemiş satırlar genel varsayılanları kullanır.",
"PerGame.Tab.General": "Genel",
"PerGame.Tab.Graphics": "Grafik",
"PerGame.EnvToggles.Label": "Ortam anahtarları",
"PerGame.EnvToggles.Desc": "Bu oyun için genel SHARPEMU_* anahtar kümesini geçersiz kıl.",
"Options.About": "Hakkında",
+49 -53
View File
@@ -60,12 +60,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
<!-- Main content -->
<Grid x:Name="MainContent" Grid.Row="1" Margin="32,24,32,20" RowDefinitions="Auto,*,Auto,Auto">
<!-- The game owns the full client area while running. Session controls
use a native popup so they can stay above this native child surface. -->
<Border x:Name="GameView" Grid.Row="0" Grid.RowSpan="4" IsVisible="False" Background="#000000" ClipToBounds="True">
<Grid x:Name="GameSurfaceContainer" />
</Border>
<!-- Library / Options page switcher, with the library toolbar sharing
the same row on the right. Plain buttons (not TabItem) so there is
no underline; LB/RB hint chips flank the pair and the gamepad's
@@ -408,7 +402,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
<TabItem x:Name="GraphicsTabItem" Header="Graphics" FontSize="15">
<ScrollViewer>
<StackPanel Margin="0,14,0,16" Spacing="16" MaxWidth="1280" HorizontalAlignment="Left">
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="RenderingSectionTitle" Classes="sectionTitle" Text="RENDERING" />
@@ -425,6 +418,46 @@ SPDX-License-Identifier: GPL-2.0-or-later
</local:SettingRow>
</StackPanel>
</Border>
<Border Classes="card">
<StackPanel Spacing="14">
<TextBlock x:Name="DisplaySectionTitle" Classes="sectionTitle" Text="DISPLAY" />
<local:SettingRow x:Name="WindowModeRow" Label="Window mode" Description="Regular window, desktop borderless, or exclusive fullscreen.">
<ComboBox x:Name="WindowModeBox" Width="180" SelectedIndex="0" CornerRadius="8">
<ComboBoxItem Content="Windowed" />
<ComboBoxItem Content="Borderless" />
<ComboBoxItem Content="Exclusive" />
</ComboBox>
</local:SettingRow>
<local:SettingRow x:Name="ResolutionRow" Label="Resolution" Description="Initial window size or exclusive fullscreen resolution.">
<ComboBox x:Name="ResolutionBox" Width="180" CornerRadius="8" />
</local:SettingRow>
<local:SettingRow x:Name="DisplayRow" Label="Display" Description="Monitor used for centering and fullscreen.">
<ComboBox x:Name="DisplayBox" Width="260" CornerRadius="8" />
</local:SettingRow>
<local:SettingRow x:Name="RefreshRateRow" Label="Refresh rate" Description="Exclusive fullscreen refresh rate. Automatic selects the closest mode.">
<ComboBox x:Name="RefreshRateBox" Width="180" CornerRadius="8" />
</local:SettingRow>
<local:SettingRow x:Name="ScalingRow" Label="Scaling" Description="Scale the native guest image without changing its internal resolution.">
<ComboBox x:Name="ScalingModeBox" Width="180" SelectedIndex="0" CornerRadius="8">
<ComboBoxItem Content="Fit" />
<ComboBoxItem Content="Cover" />
<ComboBoxItem Content="Stretch" />
<ComboBoxItem Content="Integer" />
</ComboBox>
</local:SettingRow>
<local:SettingRow x:Name="VSyncRow" Label="VSync" Description="Use FIFO presentation for tear-free output.">
<ToggleSwitch x:Name="VSyncToggle" IsChecked="True" OnContent="On" OffContent="Off" />
</local:SettingRow>
<local:SettingRow x:Name="HdrRow" Label="HDR" Description="Use HDR output when the selected display and graphics backend support it.">
<ComboBox x:Name="HdrModeBox" Width="180" SelectedIndex="0" CornerRadius="8">
<ComboBoxItem Content="Auto" />
<ComboBoxItem Content="On" />
<ComboBoxItem Content="Off" />
</ComboBox>
</local:SettingRow>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</TabItem>
@@ -486,6 +519,12 @@ SPDX-License-Identifier: GPL-2.0-or-later
<ToggleSwitch x:Name="EnvLogNpToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</local:SettingRow>
<local:SettingRow x:Name="EnvGuestImageCpuSyncRow" LabelFontFamily="Consolas,monospace" Label="SHARPEMU_GUEST_IMAGE_CPU_SYNC"
Description="Re-upload guest surfaces the game's own CPU code rewrites.&#10;Enabled by default for compatibility.&#10;Disable only for titles that regress with it, such as GTA V.">
<ToggleSwitch x:Name="EnvGuestImageCpuSyncToggle" OnContent="On" OffContent="Off"
VerticalAlignment="Center" />
</local:SettingRow>
</StackPanel>
</Border>
@@ -595,51 +634,8 @@ SPDX-License-Identifier: GPL-2.0-or-later
</Border>
</Grid>
<!-- Avalonia's regular overlay layer cannot appear over a native child
HWND/X11/Metal surface. Keep the running-session controls in a native
popup so the game reaches the bottom status bar without losing Stop. -->
<primitives:Popup x:Name="SessionBarPopup"
IsOpen="False"
PlacementTarget="{Binding #GameView}"
Placement="Bottom"
VerticalOffset="-66"
Topmost="True"
ShouldUseOverlayLayer="False"
TakesFocusFromNativeControl="False"
IsLightDismissEnabled="False">
<Border Classes="card" Width="598" Height="58" CornerRadius="16" Padding="14,8">
<Grid ColumnDefinitions="*,Auto">
<StackPanel Spacing="3" VerticalAlignment="Center">
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock x:Name="SessionGameTitle" Text="GAME RUNNING" FontSize="13" FontWeight="SemiBold"
MaxWidth="240" TextTrimming="CharacterEllipsis" VerticalAlignment="Center" />
<Border Classes="badge running" VerticalAlignment="Center">
<TextBlock Text="RUNNING" FontSize="9" FontWeight="Bold" LetterSpacing="1"
Foreground="{StaticResource SuccessBrush}" />
</Border>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="7">
<Border x:Name="SessionF11Badge" Classes="badge key" VerticalAlignment="Center">
<TextBlock Text="F11" FontSize="9" FontWeight="Bold"
Foreground="{StaticResource InfoBrush}" />
</Border>
<TextBlock x:Name="SessionHintText" Text="Fullscreen" FontSize="11"
Foreground="{StaticResource MutedBrush}" VerticalAlignment="Center" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Column="1" Orientation="Horizontal" Spacing="8" VerticalAlignment="Center">
<Button x:Name="SessionConsoleButton" Classes="ghost" Content="≡ Console" />
<Button x:Name="SessionStopButton" Classes="danger" Content="■ Stop" IsEnabled="False" />
</StackPanel>
</Grid>
</Border>
</primitives:Popup>
<!-- This is a native popup rather than an Avalonia overlay because the
emulated Vulkan surface is a native child window. -->
<!-- Anchored to MainContent, not GameView: the surface host is parked in
a 1x1 corner while loading/closing, which would pull a GameView-
anchored popup into the corner with it. -->
<!-- Keep launch progress above the blurred library while the SDL game
process owns its independent top-level window. -->
<primitives:Popup x:Name="SessionLoadingPopup"
IsOpen="False"
PlacementTarget="{Binding #MainContent}"
@@ -653,7 +649,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<TextBlock x:Name="SessionLoadingTitle" Text="Loading game" FontSize="16" FontWeight="SemiBold" />
<TextBlock x:Name="SessionLoadingDetail" Text="Preparing the emulation session..." FontSize="12"
Foreground="{StaticResource MutedBrush}" TextTrimming="CharacterEllipsis" />
<ProgressBar IsIndeterminate="True" Height="5" />
<ProgressBar x:Name="SessionLoadingProgress" IsIndeterminate="True" Height="5" />
</StackPanel>
</Border>
</primitives:Popup>
+270 -281
View File
@@ -16,7 +16,7 @@ using Avalonia.VisualTree;
using SharpEmu.Core.Cpu;
using SharpEmu.Core.Runtime;
using SharpEmu.HLE.Host;
using SharpEmu.HLE.Host.Windows;
using SharpEmu.Libs.Pad;
using SharpEmu.Libs.VideoOut;
using SharpEmu.Logging;
using System.Collections.Concurrent;
@@ -62,18 +62,17 @@ public partial class MainWindow : Window
private bool _clearLibraryBlurWhenComplete;
private GuiSettings _settings = new();
private IReadOnlyList<HostDisplayOption> _hostDisplays = [];
private bool _updatingHostDisplayOptions;
private EmulatorProcess? _emulator;
private GameSurfaceHost? _gameSurfaceHost;
private ConsoleWindow? _consoleWindow;
private GuiConsoleMirror? _consoleMirror;
private StreamWriter? _fileLog;
private readonly SndPreviewPlayer _sndPreview = new();
private string? _emulatorExePath;
private PendingLaunch? _pendingLaunch;
private bool _gameFullscreen;
private bool _isRunning;
private bool _isStopping;
private bool _awaitingFirstFrame;
private int _autoScrollTicks;
private int _activePageIndex;
private Updater.UpdateInfo? _availableUpdate;
@@ -114,7 +113,7 @@ public partial class MainWindow : Window
string EbootPath,
string DisplayName,
string? TitleId,
string LogLevel,
EffectiveLaunchSettings Settings,
SharpEmuRuntimeOptions RuntimeOptions);
public MainWindow()
@@ -160,12 +159,10 @@ public partial class MainWindow : Window
// follow the launcher into the background or a minimized state.
Activated += (_, _) =>
{
UpdateSessionBarVisibility();
SessionLoadingPopup.IsOpen = _sessionLoadingActive;
};
Deactivated += (_, _) =>
{
SessionBarPopup.IsOpen = false;
SessionLoadingPopup.IsOpen = false;
};
@@ -181,8 +178,6 @@ public partial class MainWindow : Window
LaunchButton.Click += (_, _) => LaunchSelected();
ClearLogButton.Click += (_, _) => { _consoleLines.Clear(); _allConsoleLines.Clear(); };
StopButton.Click += (_, _) => StopEmulator();
SessionStopButton.Click += (_, _) => StopEmulator();
SessionConsoleButton.Click += (_, _) => ShowConsoleWindow();
CopyLogButton.Click += async (_, _) => await CopyConsoleAsync();
DetachConsoleButton.Click += (_, _) => ShowConsoleWindow();
LibraryTabButton.Click += (_, _) => SetActivePage(0);
@@ -221,6 +216,13 @@ public partial class MainWindow : Window
};
AutoUpdateToggle.IsCheckedChanged += (_, _) =>
_settings.CheckForUpdatesOnStartup = AutoUpdateToggle.IsChecked == true;
WindowModeBox.SelectionChanged += (_, _) => _settings.WindowMode = SelectedComboText(WindowModeBox, "Windowed");
DisplayBox.SelectionChanged += (_, _) => OnHostDisplayChanged();
ResolutionBox.SelectionChanged += (_, _) => OnHostResolutionChanged();
RefreshRateBox.SelectionChanged += (_, _) => OnHostRefreshRateChanged();
ScalingModeBox.SelectionChanged += (_, _) => _settings.ScalingMode = SelectedComboText(ScalingModeBox, "Fit");
VSyncToggle.IsCheckedChanged += (_, _) => _settings.VSync = VSyncToggle.IsChecked == true;
HdrModeBox.SelectionChanged += (_, _) => _settings.HdrMode = SelectedComboText(HdrModeBox, "Auto");
UpdateButton.Click += async (_, _) => await OnUpdateButtonAsync();
SelectLogFilePathButton.Click += async (_, _) => await SelectLogFilePathAsync();
EnvBthidToggle.IsCheckedChanged += (_, _) =>
@@ -239,6 +241,8 @@ public partial class MainWindow : Window
SetEnvironmentToggle("SHARPEMU_LOG_IO", EnvLogIoToggle.IsChecked == true);
EnvLogNpToggle.IsCheckedChanged += (_, _) =>
SetEnvironmentToggle("SHARPEMU_LOG_NP", EnvLogNpToggle.IsChecked == true);
EnvGuestImageCpuSyncToggle.IsCheckedChanged += (_, _) =>
SetGuestImageCpuSync(EnvGuestImageCpuSyncToggle.IsChecked == true);
LanguageBox.SelectionChanged += (_, _) => OnLanguageChanged();
GameList.AddHandler(ContextRequestedEvent, OnGameContextRequested, RoutingStrategies.Tunnel);
@@ -255,8 +259,7 @@ public partial class MainWindow : Window
Opened += async (_, _) => await OnOpenedAsync();
Closing += (_, _) => OnWindowClosing();
WindowsDualSenseReader.EnsureStarted();
WindowsXInputReader.EnsureStarted();
SdlLauncherGamepad.EnsureStarted();
_gamepadTimer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(50),
@@ -427,8 +430,7 @@ public partial class MainWindow : Window
private void PollGamepad()
{
// DualSense wins when both are connected; XInput covers Xbox pads.
if (!WindowsDualSenseReader.TryGetState(out var pad) && !WindowsXInputReader.TryGetState(out pad))
if (!SdlLauncherGamepad.TryGetState(out var pad))
{
_previousPadButtons = HostGamepadButtons.None;
return;
@@ -444,9 +446,8 @@ public partial class MainWindow : Window
if (_isRunning || _isStopping)
{
// The game renders inside the launcher window, so the launcher
// stays active while playing. The controller belongs to the game
// then: no navigation, and Circle/B must never stop the session.
// The controller belongs to the separate game window while a
// session is active; Circle/B must never stop the session.
_previousPadButtons = pad.Buttons;
return;
}
@@ -685,7 +686,25 @@ public partial class MainWindow : Window
AutoUpdateRow.Label = loc.Get("Updater.Auto.Label");
AutoUpdateRow.Description = loc.Get("Updater.Auto.Desc");
foreach (var toggle in new[] { StrictToggle, LogToFileToggle, OverrideLogFileToggle, TitleMusicToggle, DiscordToggle, AutoUpdateToggle })
GraphicsTabItem.Header = loc.Get("Options.Graphics");
DisplaySectionTitle.Text = loc.Get("Options.Section.Display");
WindowModeRow.Label = loc.Get("Options.WindowMode.Label");
WindowModeRow.Description = loc.Get("Options.WindowMode.Desc");
ResolutionRow.Label = loc.Get("Options.Resolution.Label");
ResolutionRow.Description = loc.Get("Options.Resolution.Desc");
DisplayRow.Label = loc.Get("Options.Display.Label");
DisplayRow.Description = loc.Get("Options.Display.Desc");
RefreshRateRow.Label = loc.Get("Options.RefreshRate.Label");
RefreshRateRow.Description = loc.Get("Options.RefreshRate.Desc");
ScalingRow.Label = loc.Get("Options.Scaling.Label");
ScalingRow.Description = loc.Get("Options.Scaling.Desc");
VSyncRow.Label = loc.Get("Options.VSync.Label");
VSyncRow.Description = loc.Get("Options.VSync.Desc");
HdrRow.Label = loc.Get("Options.Hdr.Label");
HdrRow.Description = loc.Get("Options.Hdr.Desc");
RefreshHostRefreshRates(_settings.RefreshRate);
foreach (var toggle in new[] { StrictToggle, LogToFileToggle, OverrideLogFileToggle, TitleMusicToggle, DiscordToggle, AutoUpdateToggle, VSyncToggle })
{
toggle.OnContent = loc.Get("Common.On");
toggle.OffContent = loc.Get("Common.Off");
@@ -758,91 +777,21 @@ public partial class MainWindow : Window
private void OnKeyDown(object sender, KeyEventArgs args)
{
args.Handled = true;
switch (args.Key)
if (args.Key == Key.F11 && !_isRunning)
{
case Key.F11:
OnWindowFullScreen(this, new RoutedEventArgs());
break;
default:
args.Handled = false;
break;
WindowState = WindowState == WindowState.FullScreen
? WindowState.Maximized
: WindowState.FullScreen;
args.Handled = true;
}
}
private void OnPreviewKeyDown(object? sender, KeyEventArgs args)
{
// While a session is on screen, Enter and Space are game input
// (Cross button). Keyboard focus stays on the launcher window, so a
// previously clicked, still-focused button (console toggle, session
// bar) would also activate and reshape the game view. Swallow the
// keys before button activation; the emulator process reads raw key
// state and is unaffected. Fullscreen hides those buttons, which is
// why this only manifested in windowed sessions.
if (_isRunning && GameView.IsVisible &&
args.Key is Key.Enter or Key.Space)
{
args.Handled = true;
}
}
private void OnWindowFullScreen(object sender, RoutedEventArgs args)
{
if (WindowState == WindowState.FullScreen)
{
// Leaving F11 should restore a monitor-sized window with the
// launcher chrome, not fall back to the design-time window size.
WindowState = WindowState.Maximized;
WindowDecorations = WindowDecorations.Full;
TitleBar.IsVisible = true;
StatusBar.IsVisible = true;
if (_gameFullscreen)
{
_gameFullscreen = false;
Grid.SetRow(MainContent, 1);
Grid.SetRowSpan(MainContent, 1);
MainContent.Margin = _isRunning
? new Thickness(0)
: new Thickness(32, 24, 32, 20);
ContentToolbar.IsVisible = !_isRunning;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
LaunchBar.IsVisible = true;
QueueGameSurfaceResize();
UpdateSessionBarVisibility();
}
}
else
{
WindowState = WindowState.FullScreen;
WindowDecorations = WindowDecorations.None;
TitleBar.IsVisible = false;
StatusBar.IsVisible = false;
if (_isRunning && !_isStopping && !_awaitingFirstFrame && GameView.IsVisible)
{
// The native child receives its new physical Bounds as soon
// as this grid spans the monitor. The presenter recreates its
// swapchain from that size, rather than stretching 720p.
_gameFullscreen = true;
// Re-arming restarts the idle countdown, so the cursor also
// hides a moment after F11 even without further mouse motion.
_gameSurfaceHost?.SetCursorAutoHide(true);
Grid.SetRow(MainContent, 0);
Grid.SetRowSpan(MainContent, 3);
MainContent.Margin = new Thickness(0);
ContentToolbar.IsVisible = false;
ConsolePanel.IsVisible = false;
LaunchBar.IsVisible = false;
QueueGameSurfaceResize();
UpdateSessionBarVisibility();
}
}
}
private void QueueGameSurfaceResize()
{
Dispatcher.UIThread.Post(
() => _gameSurfaceHost?.RefreshSurfaceSize(),
DispatcherPriority.Render);
// The session runs in its own SDL window and takes keyboard focus with
// it, so launcher buttons no longer see game input and nothing has to
// be swallowed here. Kept as the wired handler because the launcher
// still needs a preview hook for its own shortcuts.
}
private void OnWindowClosing()
@@ -851,6 +800,7 @@ public partial class MainWindow : Window
_consoleFlushTimer.Stop();
_libraryBlurTimer.Stop();
_gamepadTimer.Stop();
SdlLauncherGamepad.Shutdown();
_sndPreview.Stop();
_discord?.Dispose();
_consoleWindow?.Close();
@@ -903,9 +853,143 @@ public partial class MainWindow : Window
EnvLogDirectMemoryToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_DIRECT_MEMORY");
EnvLogIoToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_IO");
EnvLogNpToggle.IsChecked = _settings.EnvironmentToggles.Contains("SHARPEMU_LOG_NP");
EnvGuestImageCpuSyncToggle.IsChecked = IsEnvironmentEnabled(
_settings.EnvironmentToggles,
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
defaultValue: true);
WindowModeBox.SelectedIndex = ChoiceIndex(_settings.WindowMode, "Windowed", "Borderless", "Exclusive");
LoadHostDisplayOptions();
ScalingModeBox.SelectedIndex = ChoiceIndex(_settings.ScalingMode, "Fit", "Cover", "Stretch", "Integer");
VSyncToggle.IsChecked = _settings.VSync;
HdrModeBox.SelectedIndex = ChoiceIndex(_settings.HdrMode, "Auto", "On", "Off");
UpdateLogFilePathText();
}
private static string SelectedComboText(ComboBox comboBox, string fallback) =>
comboBox.SelectedItem switch
{
ComboBoxItem item => item.Content?.ToString() ?? fallback,
string value => value,
_ => fallback,
};
private void LoadHostDisplayOptions()
{
_updatingHostDisplayOptions = true;
try
{
_hostDisplays = HostDisplayOptions.BuildDisplays(
HostDisplayCatalog.Query(),
_settings.DisplayIndex);
DisplayBox.ItemsSource = _hostDisplays;
var display = HostDisplayOptions.SelectDisplay(_hostDisplays, _settings.DisplayIndex);
DisplayBox.SelectedItem = display;
PopulateHostModes(display, _settings.Resolution, _settings.RefreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
SyncHostVideoSettings();
}
private void OnHostDisplayChanged()
{
if (_updatingHostDisplayOptions || DisplayBox.SelectedItem is not HostDisplayOption display)
{
return;
}
_updatingHostDisplayOptions = true;
try
{
PopulateHostModes(display, _settings.Resolution, _settings.RefreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
SyncHostVideoSettings();
}
private void OnHostResolutionChanged()
{
if (_updatingHostDisplayOptions || DisplayBox.SelectedItem is not HostDisplayOption)
{
return;
}
_settings.Resolution = SelectedComboText(ResolutionBox, "1920x1080");
RefreshHostRefreshRates(_settings.RefreshRate);
OnHostRefreshRateChanged();
}
private void OnHostRefreshRateChanged()
{
if (!_updatingHostDisplayOptions && RefreshRateBox.SelectedItem is HostRefreshRateOption refreshRate)
{
_settings.RefreshRate = refreshRate.Value;
}
}
private void PopulateHostModes(
HostDisplayOption display,
string selectedResolution,
int selectedRefreshRate)
{
var resolutions = HostDisplayOptions.BuildResolutions(display, selectedResolution);
ResolutionBox.ItemsSource = resolutions;
ResolutionBox.SelectedItem = resolutions.FirstOrDefault(resolution =>
string.Equals(resolution, selectedResolution, StringComparison.OrdinalIgnoreCase)) ?? resolutions[0];
RefreshHostRefreshRates(selectedRefreshRate);
}
private void RefreshHostRefreshRates(int selectedRefreshRate)
{
if (DisplayBox.SelectedItem is not HostDisplayOption display)
{
return;
}
var wasUpdating = _updatingHostDisplayOptions;
_updatingHostDisplayOptions = true;
try
{
var rates = HostDisplayOptions.BuildRefreshRates(
display,
SelectedComboText(ResolutionBox, _settings.Resolution),
selectedRefreshRate,
Localization.Instance.Get("Options.RefreshRate.Automatic"));
RefreshRateBox.ItemsSource = rates;
RefreshRateBox.SelectedItem = rates.FirstOrDefault(rate => rate.Value == selectedRefreshRate) ?? rates[0];
}
finally
{
_updatingHostDisplayOptions = wasUpdating;
}
}
private void SyncHostVideoSettings()
{
if (DisplayBox.SelectedItem is HostDisplayOption display)
{
_settings.DisplayIndex = display.Index;
}
_settings.Resolution = SelectedComboText(ResolutionBox, "1920x1080");
_settings.RefreshRate = RefreshRateBox.SelectedItem is HostRefreshRateOption refreshRate
? refreshRate.Value
: 0;
}
private static int ChoiceIndex(string value, params string[] choices)
{
var index = Array.FindIndex(choices, choice => string.Equals(choice, value, StringComparison.OrdinalIgnoreCase));
return index < 0 ? 0 : index;
}
private async Task OnUpdateButtonAsync()
{
if (_availableUpdate is null)
@@ -999,6 +1083,40 @@ public partial class MainWindow : Window
}
}
private void SetGuestImageCpuSync(bool enabled)
{
const string name = "SHARPEMU_GUEST_IMAGE_CPU_SYNC";
_settings.EnvironmentToggles.RemoveAll(entry =>
string.Equals(entry, name, StringComparison.OrdinalIgnoreCase) ||
string.Equals(entry, name + "=0", StringComparison.OrdinalIgnoreCase));
if (!enabled)
{
_settings.EnvironmentToggles.Add(name + "=0");
}
}
private static bool IsEnvironmentEnabled(
IEnumerable<string> entries,
string name,
bool defaultValue)
{
foreach (var entry in entries)
{
if (string.Equals(entry, name + "=0", StringComparison.OrdinalIgnoreCase))
{
return false;
}
if (string.Equals(entry, name, StringComparison.OrdinalIgnoreCase) ||
string.Equals(entry, name + "=1", StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return defaultValue;
}
private string SelectedLogLevel()
{
return LogLevelBox.SelectedIndex switch
@@ -1795,16 +1913,23 @@ public partial class MainWindow : Window
// launcher process so every platform receives the same launch options.
foreach (var staleName in _appliedEnvironmentVariables)
{
if (!effective.EnvironmentToggles.Contains(staleName))
if (!effective.EnvironmentToggles.Any(entry =>
TryParseEnvironmentEntry(entry, out var name, out _) &&
string.Equals(name, staleName, StringComparison.OrdinalIgnoreCase)))
{
Environment.SetEnvironmentVariable(staleName, null);
}
}
_appliedEnvironmentVariables.Clear();
foreach (var name in effective.EnvironmentToggles)
foreach (var entry in effective.EnvironmentToggles)
{
Environment.SetEnvironmentVariable(name, "1");
if (!TryParseEnvironmentEntry(entry, out var name, out var value))
{
continue;
}
Environment.SetEnvironmentVariable(name, value);
_appliedEnvironmentVariables.Add(name);
}
@@ -1828,7 +1953,6 @@ public partial class MainWindow : Window
_isRunning = true;
_runningGameName = displayName;
SessionGameTitle.Text = displayName;
_runningGameTitleId = resolvedTitleId;
_runningSinceUnixSeconds = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
StatusDot.Fill = SuccessLineBrush;
@@ -1837,18 +1961,25 @@ public partial class MainWindow : Window
UpdateRunButtons();
UpdateDiscordPresence();
ShowGameView();
BeginSessionUi();
_pendingLaunch = new PendingLaunch(
Path.GetFullPath(ebootPath),
displayName,
_runningGameTitleId,
effective.LogLevel,
effective,
runtimeOptions);
if (_gameSurfaceHost?.Surface is { } surface)
{
StartPendingSession(surface);
}
StartPendingSession();
}
private static bool TryParseEnvironmentEntry(string entry, out string name, out string value)
{
var separator = entry.IndexOf('=');
name = separator >= 0 ? entry[..separator] : entry;
value = separator >= 0 ? entry[(separator + 1)..] : "1";
return name.StartsWith("SHARPEMU_", StringComparison.OrdinalIgnoreCase) &&
name.Length > "SHARPEMU_".Length &&
value.Length != 0;
}
/// <summary>
@@ -1877,9 +2008,6 @@ public partial class MainWindow : Window
_isStopping = true;
StopButton.IsEnabled = false;
SessionStopButton.IsEnabled = false;
SessionHintText.Text = Localization.Instance.Get("Launch.Stopping");
SessionF11Badge.IsVisible = false;
ShowSessionLoading("Closing game", "Waiting for the emulation session to exit...");
_emulator.Stop();
_runningGameName = null;
@@ -1887,7 +2015,6 @@ public partial class MainWindow : Window
StatusText.Text = Localization.Instance.Get("Launch.Stopping");
StatusBarRight.Text = Localization.Instance.Get("Status.Stopping");
UpdateDiscordPresence();
UpdateSessionBarVisibility();
ReturnToLibraryWhileStopping();
}
@@ -1930,8 +2057,7 @@ public partial class MainWindow : Window
_emulator?.Dispose();
_emulator = null;
_pendingLaunch = null;
DisposeGameSurfaceHost();
HideGameView();
EndSessionUi();
var meaningKey = exitCode switch
{
@@ -1964,7 +2090,7 @@ public partial class MainWindow : Window
UpdateDiscordPresence();
}
private void StartPendingSession(VulkanHostSurface surface)
private void StartPendingSession()
{
if (_pendingLaunch is not { } launch || _emulator is not null)
{
@@ -1984,7 +2110,7 @@ public partial class MainWindow : Window
try
{
var arguments = BuildEmulatorArguments(launch, surface);
var arguments = BuildEmulatorArguments(launch);
_emulator = process;
_pendingLaunch = null;
process.Start(
@@ -2006,12 +2132,12 @@ public partial class MainWindow : Window
}
}
private List<string> BuildEmulatorArguments(PendingLaunch launch, VulkanHostSurface surface)
private List<string> BuildEmulatorArguments(PendingLaunch launch)
{
var arguments = new List<string>
{
"--cpu-engine=native",
$"--log-level={launch.LogLevel}",
$"--log-level={launch.Settings.LogLevel}",
};
if (launch.RuntimeOptions.StrictDynlibResolution)
{
@@ -2022,16 +2148,13 @@ public partial class MainWindow : Window
arguments.Add($"--trace-imports={launch.RuntimeOptions.ImportTraceLimit}");
}
if (surface.TryGetChildProcessDescriptor(out var descriptor))
{
arguments.Add($"--host-surface={descriptor}");
}
else
{
AppendConsoleLine(
"[GUI][WARN] Embedded child surfaces are unavailable on this platform; opening a game window instead.",
WarningLineBrush);
}
arguments.Add($"--window-mode={launch.Settings.WindowMode.ToLowerInvariant()}");
arguments.Add($"--resolution={launch.Settings.Resolution}");
arguments.Add($"--display={launch.Settings.DisplayIndex}");
arguments.Add($"--refresh-rate={launch.Settings.RefreshRate}");
arguments.Add($"--scaling={launch.Settings.ScalingMode.ToLowerInvariant()}");
arguments.Add($"--vsync={(launch.Settings.VSync ? "on" : "off")}");
arguments.Add($"--hdr={launch.Settings.HdrMode.ToLowerInvariant()}");
arguments.Add(launch.EbootPath);
return arguments;
@@ -2040,8 +2163,8 @@ public partial class MainWindow : Window
private void OnEmulatorOutput(string line, bool isError)
{
_pendingLines.Enqueue((line, isError));
if (!line.Contains("[VIDEOOUT][INFO] Hosted splash ready.", StringComparison.Ordinal) &&
!line.Contains("[VIDEOOUT][INFO] Hosted first frame presented.", StringComparison.Ordinal))
if (!line.Contains("Vulkan VideoOut presented first frame:", StringComparison.Ordinal) &&
!line.Contains("Vulkan VideoOut ready:", StringComparison.Ordinal))
{
return;
}
@@ -2050,143 +2173,25 @@ public partial class MainWindow : Window
{
if (_isRunning && !_isStopping)
{
_awaitingFirstFrame = false;
ClearLibraryBlur();
MainContent.Margin = new Thickness(0);
RestoreGameViewToFull();
GameView.Background = Brushes.Black;
GameView.IsHitTestVisible = true;
LibraryPage.IsVisible = false;
OptionsPage.IsVisible = false;
LibraryToolbar.IsVisible = false;
ContentToolbar.IsVisible = false;
ConsolePanel.IsVisible = false;
LaunchBar.IsVisible = false;
HideSessionLoading();
UpdateSessionBarVisibility();
// Defer so the layout pass from the margin change above settles first.
Dispatcher.UIThread.Post(() =>
{
if (!_isRunning || _isStopping)
{
return;
}
_gameSurfaceHost?.RefreshSurfaceSize();
_gameSurfaceHost?.SetPresentationVisible(true);
_gameSurfaceHost?.SetCursorAutoHide(true);
});
ShowSessionStatus("Game is running");
}
});
}
private GameSurfaceHost EnsureGameSurfaceHost()
{
if (_gameSurfaceHost is not null)
{
return _gameSurfaceHost;
}
var host = new GameSurfaceHost();
// Configure this before attaching it to Avalonia so its first native
// HWND is hidden while the child process starts.
host.SetPresentationVisible(false);
host.SurfaceAvailable += (_, surface) =>
{
if (ReferenceEquals(_gameSurfaceHost, host))
{
StartPendingSession(surface);
}
};
host.SurfaceDestroyed += (_, surface) => OnGameSurfaceDestroyed(host, surface);
_gameSurfaceHost = host;
GameSurfaceContainer.Children.Add(host);
return host;
}
private void DisposeGameSurfaceHost()
{
var host = _gameSurfaceHost;
if (host is null)
{
return;
}
_gameSurfaceHost = null;
host.SetPresentationVisible(false);
GameSurfaceContainer.Children.Remove(host);
}
private void OnGameSurfaceDestroyed(GameSurfaceHost host, VulkanHostSurface surface)
{
if (ReferenceEquals(_gameSurfaceHost, host) && _isRunning)
{
StopEmulator();
}
}
/// <summary>
/// The native host attachment is a real child window: it sits above every
/// Avalonia control it covers and swallows their mouse input regardless of
/// hit-test settings. While the library must stay interactive (loading,
/// closing), the surface is parked offscreen AT FULL SIZE via a negative
/// margin. It must not be shrunk instead: the emulator child polls the
/// HWND client size and its presenter defers swapchain creation while the
/// surface is 1px, which would deadlock the loading handshake.
/// </summary>
private void ParkGameViewOffscreen()
{
GameView.Margin = new Thickness(-20000, 0, 20000, 0);
}
private void RestoreGameViewToFull()
{
GameView.Margin = new Thickness(0);
}
private void ShowGameView()
private void BeginSessionUi()
{
_isStopping = false;
_awaitingFirstFrame = true;
var host = EnsureGameSurfaceHost();
ParkGameViewOffscreen();
GameView.IsVisible = true;
GameView.Background = Brushes.Transparent;
GameView.IsHitTestVisible = false;
host.SetPresentationVisible(false);
AnimateLibraryBlur(LaunchBlurRadius);
SessionHintText.Text = "Fullscreen";
SessionF11Badge.IsVisible = true;
UpdateSessionBarVisibility();
ShowSessionLoading("Loading game", "Preparing the emulation session...");
LaunchBar.IsVisible = true;
}
private void HideGameView()
private void EndSessionUi()
{
if (_gameFullscreen && WindowState == WindowState.FullScreen)
{
OnWindowFullScreen(this, new RoutedEventArgs());
}
_gameSurfaceHost?.SetCursorAutoHide(false);
_gameSurfaceHost?.SetPresentationVisible(false);
_awaitingFirstFrame = false;
GameView.IsVisible = false;
GameView.IsHitTestVisible = true;
SessionBarPopup.IsOpen = false;
HideSessionLoading();
AnimateLibraryBlur(0, clearWhenComplete: true);
MainContent.Margin = new Thickness(32, 24, 32, 20);
ContentToolbar.IsVisible = true;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
LaunchBar.IsVisible = true;
LibraryPage.IsVisible = _activePageIndex == 0;
LibraryToolbar.IsVisible = _activePageIndex == 0;
OptionsPage.IsVisible = _activePageIndex == 1;
// Game art when the source still holds it, otherwise the bundled
// default; a bare color only when neither is available.
BackdropImage.Opacity = BackdropImage.Source is not null ? 1 : 0;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
}
private void AnimateLibraryBlur(double targetRadius, bool clearWhenComplete = false)
@@ -2258,7 +2263,20 @@ public partial class MainWindow : Window
private void ShowSessionLoading(string title, string detail)
{
SessionLoadingTitle.Text = title;
SessionLoadingTitle.IsVisible = true;
SessionLoadingDetail.Text = detail;
SessionLoadingDetail.IsVisible = true;
SessionLoadingProgress.IsVisible = true;
_sessionLoadingActive = true;
SessionLoadingPopup.IsOpen = IsActive && WindowState != WindowState.Minimized;
}
private void ShowSessionStatus(string message)
{
SessionLoadingTitle.Text = message;
SessionLoadingTitle.IsVisible = true;
SessionLoadingDetail.IsVisible = false;
SessionLoadingProgress.IsVisible = false;
_sessionLoadingActive = true;
SessionLoadingPopup.IsOpen = IsActive && WindowState != WindowState.Minimized;
}
@@ -2271,33 +2289,11 @@ public partial class MainWindow : Window
private void ReturnToLibraryWhileStopping()
{
if (_gameFullscreen && WindowState == WindowState.FullScreen)
{
OnWindowFullScreen(this, new RoutedEventArgs());
}
// Keep the native child alive until the session exits, but hide it
// immediately. Destroying it while Vulkan still owns the surface can
// crash the GUI; parking it in the 1x1 corner lets the library
// recover — and stay clickable — while the native closing popup
// reports teardown progress.
_gameSurfaceHost?.SetPresentationVisible(false);
_awaitingFirstFrame = false;
ParkGameViewOffscreen();
GameView.Background = Brushes.Transparent;
GameView.IsHitTestVisible = false;
SessionBarPopup.IsOpen = false;
AnimateLibraryBlur(LaunchBlurRadius);
MainContent.Margin = new Thickness(32, 24, 32, 20);
ContentToolbar.IsVisible = true;
ConsolePanel.IsVisible = ConsoleToggle.IsChecked == true && _consoleWindow is null;
LaunchBar.IsVisible = true;
LibraryPage.IsVisible = _activePageIndex == 0;
LibraryToolbar.IsVisible = _activePageIndex == 0;
OptionsPage.IsVisible = _activePageIndex == 1;
BackdropImage.Opacity = BackdropImage.Source is not null ? 1 : 0;
UpdateRunButtons();
Console.Error.WriteLine("[GUI][INFO] Library restored while embedded session is closing.");
Console.Error.WriteLine("[GUI][INFO] Waiting for the SDL game process to exit.");
}
private void OpenFileLog(string? titleId)
@@ -2356,16 +2352,9 @@ public partial class MainWindow : Window
{
LaunchButton.IsEnabled = !_isRunning && GameList.SelectedItem is GameEntry;
StopButton.IsEnabled = _isRunning && !_isStopping;
SessionStopButton.IsEnabled = _isRunning && !_isStopping;
OpenFileButton.IsEnabled = !_isRunning;
}
private void UpdateSessionBarVisibility()
{
SessionBarPopup.IsOpen = _isRunning && !_isStopping && !_awaitingFirstFrame && GameView.IsVisible &&
!_gameFullscreen && WindowState != WindowState.FullScreen;
}
// ---- Console ----
private void FlushPendingConsoleLines()
+35
View File
@@ -21,6 +21,20 @@ public sealed class PerGameSettings
public bool? LogToFile { get; set; }
public string? WindowMode { get; set; }
public string? Resolution { get; set; }
public int? DisplayIndex { get; set; }
public int? RefreshRate { get; set; }
public string? ScalingMode { get; set; }
public bool? VSync { get; set; }
public string? HdrMode { get; set; }
public List<string>? EnvironmentToggles { get; set; }
[JsonIgnore]
@@ -29,6 +43,13 @@ public sealed class PerGameSettings
ImportTraceLimit is null &&
StrictDynlibResolution is null &&
LogToFile is null &&
WindowMode is null &&
Resolution is null &&
DisplayIndex is null &&
RefreshRate is null &&
ScalingMode is null &&
VSync is null &&
HdrMode is null &&
EnvironmentToggles is null;
public static string DirectoryPath =>
@@ -116,6 +137,13 @@ public sealed record EffectiveLaunchSettings(
int ImportTraceLimit,
bool StrictDynlibResolution,
bool LogToFile,
string WindowMode,
string Resolution,
int DisplayIndex,
int RefreshRate,
string ScalingMode,
bool VSync,
string HdrMode,
IReadOnlyList<string> EnvironmentToggles)
{
public static EffectiveLaunchSettings Resolve(GuiSettings global, PerGameSettings? perGame) => new(
@@ -123,5 +151,12 @@ public sealed record EffectiveLaunchSettings(
perGame?.ImportTraceLimit ?? global.ImportTraceLimit,
perGame?.StrictDynlibResolution ?? global.StrictDynlibResolution,
perGame?.LogToFile ?? global.LogToFile,
perGame?.WindowMode ?? global.WindowMode,
perGame?.Resolution ?? global.Resolution,
Math.Max(0, perGame?.DisplayIndex ?? global.DisplayIndex),
Math.Clamp(perGame?.RefreshRate ?? global.RefreshRate, 0, 1000),
perGame?.ScalingMode ?? global.ScalingMode,
perGame?.VSync ?? global.VSync,
perGame?.HdrMode ?? global.HdrMode,
perGame?.EnvironmentToggles ?? global.EnvironmentToggles);
}
+238 -10
View File
@@ -5,6 +5,7 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Layout;
using Avalonia.Media;
using SharpEmu.Libs.VideoOut;
namespace SharpEmu.GUI;
@@ -12,6 +13,9 @@ public sealed class PerGameSettingsDialog : Window
{
private static readonly string[] LogLevels =
{ "Trace", "Debug", "Info", "Warning", "Error", "Critical" };
private static readonly string[] WindowModes = { "Windowed", "Borderless", "Exclusive" };
private static readonly string[] ScalingModes = { "Fit", "Cover", "Stretch", "Integer" };
private static readonly string[] HdrModes = { "Auto", "On", "Off" };
private static readonly string[] EnvToggles =
{
@@ -23,9 +27,12 @@ public sealed class PerGameSettingsDialog : Window
"SHARPEMU_LOG_DIRECT_MEMORY",
"SHARPEMU_LOG_IO",
"SHARPEMU_LOG_NP",
"SHARPEMU_GUEST_IMAGE_CPU_SYNC",
};
private readonly string _titleId;
private IReadOnlyList<HostDisplayOption> _hostDisplays = [];
private bool _updatingHostDisplayOptions;
private readonly SettingRow _logLevelRow;
private readonly ComboBox _logLevel = new() { ItemsSource = LogLevels, Width = 160 };
@@ -42,6 +49,27 @@ public sealed class PerGameSettingsDialog : Window
private readonly SettingRow _logToFileRow;
private readonly ToggleSwitch _logToFile = new();
private readonly SettingRow _windowModeRow;
private readonly ComboBox _windowMode = new() { ItemsSource = WindowModes, Width = 160 };
private readonly SettingRow _resolutionRow;
private readonly ComboBox _resolution = new() { Width = 160 };
private readonly SettingRow _displayIndexRow;
private readonly ComboBox _displayIndex = new() { Width = 240 };
private readonly SettingRow _refreshRateRow;
private readonly ComboBox _refreshRate = new() { Width = 160 };
private readonly SettingRow _scalingModeRow;
private readonly ComboBox _scalingMode = new() { ItemsSource = ScalingModes, Width = 160 };
private readonly SettingRow _vsyncRow;
private readonly ToggleSwitch _vsync = new();
private readonly SettingRow _hdrModeRow;
private readonly ComboBox _hdrMode = new() { ItemsSource = HdrModes, Width = 160 };
private readonly SettingRow _envRow;
private readonly StackPanel _envList = new() { Orientation = Orientation.Vertical, Spacing = 8, Margin = new(0, 4, 0, 0) };
private readonly List<(string Name, ToggleSwitch Box)> _envBoxes = new();
@@ -60,13 +88,20 @@ public sealed class PerGameSettingsDialog : Window
Background = new SolidColorBrush(Color.Parse("#0D1017"));
_strict.OnContent = _logToFile.OnContent = loc.Get("Common.On");
_strict.OffContent = _logToFile.OffContent = loc.Get("Common.Off");
_strict.OnContent = _logToFile.OnContent = _vsync.OnContent = loc.Get("Common.On");
_strict.OffContent = _logToFile.OffContent = _vsync.OffContent = loc.Get("Common.Off");
_logLevelRow = Row(loc.Get("Options.LogLevel.Label"), loc.Get("Options.LogLevel.Desc"), _logLevel);
_traceRow = Row(loc.Get("Options.TraceImports.Label"), loc.Get("Options.TraceImports.Desc"), _trace);
_strictRow = Row(loc.Get("Options.Strict.Label"), loc.Get("Options.Strict.Desc"), _strict);
_logToFileRow = Row(loc.Get("Options.LogToFile.Label"), loc.Get("Options.LogToFile.Desc"), _logToFile);
_windowModeRow = Row(loc.Get("Options.WindowMode.Label"), loc.Get("Options.WindowMode.Desc"), _windowMode);
_resolutionRow = Row(loc.Get("Options.Resolution.Label"), loc.Get("Options.Resolution.Desc"), _resolution);
_displayIndexRow = Row(loc.Get("Options.Display.Label"), loc.Get("Options.Display.Desc"), _displayIndex);
_refreshRateRow = Row(loc.Get("Options.RefreshRate.Label"), loc.Get("Options.RefreshRate.Desc"), _refreshRate);
_scalingModeRow = Row(loc.Get("Options.Scaling.Label"), loc.Get("Options.Scaling.Desc"), _scalingMode);
_vsyncRow = Row(loc.Get("Options.VSync.Label"), loc.Get("Options.VSync.Desc"), _vsync);
_hdrModeRow = Row(loc.Get("Options.Hdr.Label"), loc.Get("Options.Hdr.Desc"), _hdrMode);
_envRow = new SettingRow
{
Label = loc.Get("PerGame.EnvToggles.Label"),
@@ -81,6 +116,22 @@ public sealed class PerGameSettingsDialog : Window
_envList.Children.Add(box);
}
var general = new StackPanel { Orientation = Orientation.Vertical, Spacing = 12, Margin = new(0, 12, 0, 0) };
general.Children.Add(Card(loc.Get("Options.Section.Emulation"), _strictRow));
general.Children.Add(Card(loc.Get("Options.Section.Logging"), _logLevelRow, _traceRow, _logToFileRow));
general.Children.Add(Card(loc.Get("Options.Section.Environment"), _envRow, _envList));
var graphics = new StackPanel { Orientation = Orientation.Vertical, Spacing = 12, Margin = new(0, 12, 0, 0) };
graphics.Children.Add(Card(
loc.Get("Options.Section.Display"),
_windowModeRow,
_resolutionRow,
_displayIndexRow,
_refreshRateRow,
_scalingModeRow,
_vsyncRow,
_hdrModeRow));
var content = new StackPanel { Orientation = Orientation.Vertical, Spacing = 12, Margin = new(16) };
content.Children.Add(new TextBlock
{
@@ -88,9 +139,14 @@ public sealed class PerGameSettingsDialog : Window
Foreground = new SolidColorBrush(Color.Parse("#8B94A7")),
FontSize = 12,
});
content.Children.Add(Card(loc.Get("Options.Section.Emulation"), _strictRow));
content.Children.Add(Card(loc.Get("Options.Section.Logging"), _logLevelRow, _traceRow, _logToFileRow));
content.Children.Add(Card(loc.Get("Options.Section.Environment"), _envRow, _envList));
content.Children.Add(new TabControl
{
ItemsSource = new[]
{
new TabItem { Header = loc.Get("PerGame.Tab.General"), Content = general },
new TabItem { Header = loc.Get("PerGame.Tab.Graphics"), Content = graphics },
},
});
var save = new Button { Content = loc.Get("Common.Save"), Classes = { "accent" } };
var cancel = new Button { Content = loc.Get("Common.Cancel"), Classes = { "ghost" } };
@@ -119,6 +175,8 @@ public sealed class PerGameSettingsDialog : Window
root.Children.Add(buttonBar);
Content = root;
_displayIndex.SelectionChanged += (_, _) => OnHostDisplayChanged();
_resolution.SelectionChanged += (_, _) => OnHostResolutionChanged();
LoadValues(global);
_envRow.PropertyChanged += (_, e) =>
{
@@ -154,16 +212,38 @@ public sealed class PerGameSettingsDialog : Window
private void LoadValues(GuiSettings global)
{
var existing = PerGameSettings.Load(_titleId);
var displayIndex = Math.Max(0, existing?.DisplayIndex ?? global.DisplayIndex);
var resolution = existing?.Resolution ?? global.Resolution;
var refreshRate = Math.Clamp(existing?.RefreshRate ?? global.RefreshRate, 0, 1000);
_updatingHostDisplayOptions = true;
try
{
_hostDisplays = HostDisplayOptions.BuildDisplays(HostDisplayCatalog.Query(), displayIndex);
_displayIndex.ItemsSource = _hostDisplays;
var display = HostDisplayOptions.SelectDisplay(_hostDisplays, displayIndex);
_displayIndex.SelectedItem = display;
PopulateHostModes(display, resolution, refreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
_logLevel.SelectedItem = Array.IndexOf(LogLevels, global.LogLevel) >= 0 ? global.LogLevel : "Info";
_trace.Value = global.ImportTraceLimit;
_strict.IsChecked = global.StrictDynlibResolution;
_logToFile.IsChecked = global.LogToFile;
_windowMode.SelectedItem = ChoiceOrDefault(WindowModes, global.WindowMode, "Windowed");
_scalingMode.SelectedItem = ChoiceOrDefault(ScalingModes, global.ScalingMode, "Fit");
_vsync.IsChecked = global.VSync;
_hdrMode.SelectedItem = ChoiceOrDefault(HdrModes, global.HdrMode, "Auto");
foreach (var (name, box) in _envBoxes)
{
box.IsChecked = global.EnvironmentToggles.Contains(name);
box.IsChecked = IsEnvironmentEnabled(global.EnvironmentToggles, name, defaultValue: name == "SHARPEMU_GUEST_IMAGE_CPU_SYNC");
}
var existing = PerGameSettings.Load(_titleId);
if (existing is null)
{
return;
@@ -178,16 +258,120 @@ public sealed class PerGameSettingsDialog : Window
if (existing.ImportTraceLimit is { } t) { _traceRow.IsOverridden = true; _trace.Value = t; }
if (existing.StrictDynlibResolution is { } s) { _strictRow.IsOverridden = true; _strict.IsChecked = s; }
if (existing.LogToFile is { } l) { _logToFileRow.IsOverridden = true; _logToFile.IsChecked = l; }
if (existing.WindowMode is { } windowMode && WindowModes.Contains(windowMode, StringComparer.OrdinalIgnoreCase))
{
_windowModeRow.IsOverridden = true;
_windowMode.SelectedItem = ChoiceOrDefault(WindowModes, windowMode, "Windowed");
}
if (existing.Resolution is not null)
{
_resolutionRow.IsOverridden = true;
}
if (existing.DisplayIndex is not null)
{
_displayIndexRow.IsOverridden = true;
}
if (existing.RefreshRate is not null)
{
_refreshRateRow.IsOverridden = true;
}
if (existing.ScalingMode is { } scalingMode && ScalingModes.Contains(scalingMode, StringComparer.OrdinalIgnoreCase))
{
_scalingModeRow.IsOverridden = true;
_scalingMode.SelectedItem = ChoiceOrDefault(ScalingModes, scalingMode, "Fit");
}
if (existing.VSync is { } vsync)
{
_vsyncRow.IsOverridden = true;
_vsync.IsChecked = vsync;
}
if (existing.HdrMode is { } hdrMode && HdrModes.Contains(hdrMode, StringComparer.OrdinalIgnoreCase))
{
_hdrModeRow.IsOverridden = true;
_hdrMode.SelectedItem = ChoiceOrDefault(HdrModes, hdrMode, "Auto");
}
if (existing.EnvironmentToggles is { } env)
{
_envRow.IsOverridden = true;
foreach (var (name, box) in _envBoxes)
{
box.IsChecked = env.Contains(name);
box.IsChecked = IsEnvironmentEnabled(env, name, defaultValue: name == "SHARPEMU_GUEST_IMAGE_CPU_SYNC");
}
}
}
private static string ChoiceOrDefault(string[] choices, string? value, string fallback) =>
choices.FirstOrDefault(choice => string.Equals(choice, value, StringComparison.OrdinalIgnoreCase)) ?? fallback;
private void OnHostDisplayChanged()
{
if (_updatingHostDisplayOptions || _displayIndex.SelectedItem is not HostDisplayOption display)
{
return;
}
_updatingHostDisplayOptions = true;
try
{
PopulateHostModes(
display,
_resolution.SelectedItem as string ?? "1920x1080",
SelectedRefreshRate());
}
finally
{
_updatingHostDisplayOptions = false;
}
}
private void OnHostResolutionChanged()
{
if (_updatingHostDisplayOptions || _displayIndex.SelectedItem is not HostDisplayOption display)
{
return;
}
var selectedRefreshRate = SelectedRefreshRate();
_updatingHostDisplayOptions = true;
try
{
PopulateRefreshRates(display, _resolution.SelectedItem as string, selectedRefreshRate);
}
finally
{
_updatingHostDisplayOptions = false;
}
}
private void PopulateHostModes(
HostDisplayOption display,
string selectedResolution,
int selectedRefreshRate)
{
var resolutions = HostDisplayOptions.BuildResolutions(display, selectedResolution);
_resolution.ItemsSource = resolutions;
_resolution.SelectedItem = resolutions.FirstOrDefault(resolution =>
string.Equals(resolution, selectedResolution, StringComparison.OrdinalIgnoreCase)) ?? resolutions[0];
PopulateRefreshRates(display, _resolution.SelectedItem as string, selectedRefreshRate);
}
private void PopulateRefreshRates(
HostDisplayOption display,
string? resolution,
int selectedRefreshRate)
{
var rates = HostDisplayOptions.BuildRefreshRates(
display,
resolution,
selectedRefreshRate,
Localization.Instance.Get("Options.RefreshRate.Automatic"));
_refreshRate.ItemsSource = rates;
_refreshRate.SelectedItem = rates.FirstOrDefault(rate => rate.Value == selectedRefreshRate) ?? rates[0];
}
private int SelectedRefreshRate() =>
_refreshRate.SelectedItem is HostRefreshRateOption refreshRate ? refreshRate.Value : 0;
private void Persist()
{
var settings = new PerGameSettings
@@ -196,10 +380,54 @@ public sealed class PerGameSettingsDialog : Window
ImportTraceLimit = _traceRow.IsOverridden ? (int)(_trace.Value ?? 0) : null,
StrictDynlibResolution = _strictRow.IsOverridden ? _strict.IsChecked == true : null,
LogToFile = _logToFileRow.IsOverridden ? _logToFile.IsChecked == true : null,
EnvironmentToggles = _envRow.IsOverridden
? _envBoxes.Where(e => e.Box.IsChecked == true).Select(e => e.Name).ToList()
WindowMode = _windowModeRow.IsOverridden ? _windowMode.SelectedItem as string : null,
Resolution = _resolutionRow.IsOverridden ? _resolution.SelectedItem as string : null,
DisplayIndex = _displayIndexRow.IsOverridden && _displayIndex.SelectedItem is HostDisplayOption display
? display.Index
: null,
RefreshRate = _refreshRateRow.IsOverridden ? SelectedRefreshRate() : null,
ScalingMode = _scalingModeRow.IsOverridden ? _scalingMode.SelectedItem as string : null,
VSync = _vsyncRow.IsOverridden ? _vsync.IsChecked == true : null,
HdrMode = _hdrModeRow.IsOverridden ? _hdrMode.SelectedItem as string : null,
EnvironmentToggles = _envRow.IsOverridden ? BuildEnvironmentEntries() : null,
};
settings.Save(_titleId);
}
private List<string> BuildEnvironmentEntries()
{
const string guestImageCpuSync = "SHARPEMU_GUEST_IMAGE_CPU_SYNC";
var entries = _envBoxes
.Where(entry => entry.Name != guestImageCpuSync && entry.Box.IsChecked == true)
.Select(entry => entry.Name)
.ToList();
if (_envBoxes.First(entry => entry.Name == guestImageCpuSync).Box.IsChecked != true)
{
entries.Add(guestImageCpuSync + "=0");
}
return entries;
}
private static bool IsEnvironmentEnabled(
IEnumerable<string> entries,
string name,
bool defaultValue)
{
foreach (var entry in entries)
{
if (string.Equals(entry, name + "=0", StringComparison.OrdinalIgnoreCase))
{
return false;
}
if (string.Equals(entry, name, StringComparison.OrdinalIgnoreCase) ||
string.Equals(entry, name + "=1", StringComparison.OrdinalIgnoreCase))
{
return true;
}
}
return defaultValue;
}
}
+3 -4
View File
@@ -9,16 +9,15 @@ SPDX-License-Identifier: GPL-2.0-or-later
the executable is started without arguments. -->
<PropertyGroup>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<!-- Required by the source-generated LibraryImport stubs in the linked
controller readers below. -->
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<!-- Dependency-free; provides the BuildInfo provenance shown in the
title bar. -->
<ItemGroup>
<!-- The GUI owns the native presentation control while each game runs in
an isolated emulator process. -->
<!-- Games run in isolated SDL-window processes; the GUI owns launch and
session controls only. -->
<ProjectReference Include="..\SharpEmu.LibAtrac9\SharpEmu.LibAtrac9.csproj" />
<ProjectReference Include="..\SharpEmu.Core\SharpEmu.Core.csproj" />
<ProjectReference Include="..\SharpEmu.Libs\SharpEmu.Libs.csproj" />
<ProjectReference Include="..\SharpEmu.Logging\SharpEmu.Logging.csproj" />