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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -143,6 +143,7 @@ public sealed class SharpEmuRuntime : ISharpEmuRuntime
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KernelModuleRegistry.Reset();
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var image = LoadImage(normalizedEbootPath);
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VideoOutExports.ConfigureApplicationInfo(image.Title, image.TitleId, image.Version);
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KernelMemoryCompatExports.ConfigureApplicationInfo(image.TitleId);
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SaveDataExports.ConfigureApplicationInfo(image.TitleId);
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SystemServiceExports.ConfigureApplicationInfo(image.TitleId);
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_ = RegisterLoadedModule(normalizedEbootPath, image, isMain: true, isSystemModule: false);
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