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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -5,6 +5,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<Solution>
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<Folder Name="/src/">
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<Project Path="src/SharpEmu.LibAtrac9/SharpEmu.LibAtrac9.csproj" />
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<Project Path="src/SharpEmu.CLI/SharpEmu.CLI.csproj" />
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<Project Path="src/SharpEmu.Core/SharpEmu.Core.csproj" />
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<Project Path="src/SharpEmu.DebugClient/SharpEmu.DebugClient.csproj" />
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