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Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse
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@@ -18,11 +18,10 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.14.1" />
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<PackageVersion Include="NLayer" Version="1.14.0" />
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<PackageVersion Include="Silk.NET.Input" Version="2.23.0" />
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<PackageVersion Include="ppy.SDL3-CS" Version="2026.629.0" />
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.23.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.23.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.23.0" />
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<PackageVersion Include="Silk.NET.Windowing" Version="2.23.0" />
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<!-- Transitive of Avalonia.Desktop; pinned. Avalonia 12 requires 0.94.1+. -->
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<PackageVersion Include="Tmds.DBus.Protocol" Version="0.94.1" />
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<PackageVersion Include="xunit" Version="2.9.3" />
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