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Add live debugger frontend and mutex stall recovery (#383)
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using SharpEmu.Debugger.Protocol;
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using SharpEmu.Debugger.Session;
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using SharpEmu.Logging;
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namespace SharpEmu.Debugger.Server;
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/// <summary>
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/// A TCP server that exposes an <see cref="IDebuggerSession"/> to remote
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/// clients over a pluggable <see cref="IDebugProtocol"/>. Every connection sees
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/// the same session, so multiple clients (for example a UI and a scripted
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/// probe) observe a consistent view of the target.
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/// </summary>
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public sealed class DebuggerServer : IDebuggerServer
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{
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private static readonly SharpEmuLogger Log = SharpEmuLog.For("SharpEmu.Debugger");
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private readonly IDebuggerSession _session;
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private readonly DebuggerServerOptions _options;
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private readonly Func<IDebugProtocol> _protocolFactory;
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private readonly ConcurrentDictionary<DebuggerClientConnection, Task> _connections = new();
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private readonly CancellationTokenSource _shutdown = new();
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private TcpListener? _listener;
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private Task? _acceptLoop;
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public DebuggerServer(
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IDebuggerSession session,
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DebuggerServerOptions? options = null,
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Func<IDebugProtocol>? protocolFactory = null)
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{
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_session = session ?? throw new ArgumentNullException(nameof(session));
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_options = options ?? new DebuggerServerOptions();
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_protocolFactory = protocolFactory ?? (static () => new JsonLineDebugProtocol());
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}
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public bool IsListening => _listener is not null;
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public IPEndPoint? Endpoint { get; private set; }
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public void Start()
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{
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if (_listener is not null)
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{
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return;
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}
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var listener = new TcpListener(_options.BindAddress, _options.Port);
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listener.Start(_options.MaxClients);
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_listener = listener;
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Endpoint = (IPEndPoint?)listener.LocalEndpoint;
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Log.Info($"Debug server listening on {Endpoint} (protocol {_protocolFactory().Name})");
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_acceptLoop = Task.Run(() => AcceptLoopAsync(listener, _shutdown.Token));
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}
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private async Task AcceptLoopAsync(TcpListener listener, CancellationToken cancellationToken)
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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TcpClient client;
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try
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{
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client = await listener.AcceptTcpClientAsync(cancellationToken).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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break;
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}
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catch (SocketException) when (cancellationToken.IsCancellationRequested)
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{
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break;
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}
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catch (ObjectDisposedException)
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{
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break;
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}
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var connection = new DebuggerClientConnection(client, _session, _protocolFactory());
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var task = Task.Run(() => ServeAsync(connection, cancellationToken), cancellationToken);
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_connections[connection] = task;
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}
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}
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private async Task ServeAsync(DebuggerClientConnection connection, CancellationToken cancellationToken)
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{
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try
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{
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await connection.RunAsync(cancellationToken).ConfigureAwait(false);
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}
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finally
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{
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_connections.TryRemove(connection, out _);
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await connection.DisposeAsync().ConfigureAwait(false);
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}
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}
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public async Task StopAsync()
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{
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if (_listener is null)
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{
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return;
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}
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await _shutdown.CancelAsync().ConfigureAwait(false);
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_listener.Stop();
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_listener = null;
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try
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{
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if (_acceptLoop is not null)
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{
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await _acceptLoop.ConfigureAwait(false);
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}
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await Task.WhenAll(_connections.Values).ConfigureAwait(false);
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}
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catch (Exception ex) when (ex is OperationCanceledException or SocketException or ObjectDisposedException)
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{
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// Expected while tearing connections down.
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}
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_connections.Clear();
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Log.Info("Debug server stopped.");
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}
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public async ValueTask DisposeAsync()
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{
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await StopAsync().ConfigureAwait(false);
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_shutdown.Dispose();
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}
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}
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