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https://github.com/par274/sharpemu.git
synced 2026-08-01 23:49:44 +08:00
Add live debugger frontend and mutex stall recovery (#383)
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@@ -0,0 +1,158 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Net.Sockets;
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using System.Text;
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using SharpEmu.Debugger.Protocol;
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using SharpEmu.Debugger.Session;
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using SharpEmu.Logging;
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namespace SharpEmu.Debugger.Server;
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/// <summary>
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/// Services a single connected client: reads requests, dispatches them against
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/// the shared session, and pushes session lifecycle events. Writes from the
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/// request loop and from event callbacks are serialised through one lock so the
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/// two never interleave a half-written line.
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/// </summary>
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internal sealed class DebuggerClientConnection : IAsyncDisposable
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{
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private static readonly SharpEmuLogger Log = SharpEmuLog.For("SharpEmu.Debugger");
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private static readonly UTF8Encoding Utf8NoBom = new(encoderShouldEmitUTF8Identifier: false);
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private readonly TcpClient _client;
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private readonly IDebuggerSession _session;
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private readonly IDebugProtocol _protocol;
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private readonly DebugCommandDispatcher _dispatcher;
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private readonly SemaphoreSlim _writeLock = new(1, 1);
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private TextWriter? _writer;
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private CancellationToken _cancellationToken;
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public DebuggerClientConnection(TcpClient client, IDebuggerSession session, IDebugProtocol protocol)
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{
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_client = client;
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_session = session;
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_protocol = protocol;
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_dispatcher = new DebugCommandDispatcher(session);
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}
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public async Task RunAsync(CancellationToken cancellationToken)
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{
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_cancellationToken = cancellationToken;
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var endpoint = _client.Client.RemoteEndPoint?.ToString() ?? "unknown";
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Log.Info($"Debugger client connected: {endpoint}");
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using var stream = _client.GetStream();
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using var reader = new StreamReader(stream, Utf8NoBom);
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await using var writer = new StreamWriter(stream, Utf8NoBom) { AutoFlush = false };
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_writer = writer;
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_session.Stopped += OnStopped;
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_session.Resumed += OnResumed;
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_session.Terminated += OnTerminated;
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try
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{
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await SendEventAsync("hello", new Dictionary<string, object?>
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{
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["protocol"] = _protocol.Name,
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["state"] = _session.State.ToString(),
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}).ConfigureAwait(false);
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while (!cancellationToken.IsCancellationRequested)
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{
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var request = await _protocol.ReadRequestAsync(reader, cancellationToken).ConfigureAwait(false);
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if (request is null)
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{
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break;
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}
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var response = _dispatcher.Dispatch(request);
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await WriteResponseAsync(response).ConfigureAwait(false);
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}
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}
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catch (OperationCanceledException)
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{
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// Server shutting down.
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}
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catch (IOException)
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{
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// Client dropped the connection.
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}
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catch (Exception ex)
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{
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Log.Warn($"Debugger client error ({endpoint}): {ex.Message}");
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}
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finally
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{
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_session.Stopped -= OnStopped;
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_session.Resumed -= OnResumed;
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_session.Terminated -= OnTerminated;
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_writer = null;
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Log.Info($"Debugger client disconnected: {endpoint}");
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}
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}
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private void OnStopped(object? sender, DebugStopEvent stop)
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=> _ = SendEventAsync("stopped", DebugCommandDispatcher.DescribeStop(stop));
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private void OnResumed(object? sender, EventArgs e)
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=> _ = SendEventAsync("resumed", EmptyData);
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private void OnTerminated(object? sender, EventArgs e)
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=> _ = SendEventAsync("terminated", EmptyData);
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private async Task WriteResponseAsync(DebugResponse response)
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{
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var writer = _writer;
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if (writer is null)
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{
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return;
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}
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await _writeLock.WaitAsync(_cancellationToken).ConfigureAwait(false);
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try
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{
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await _protocol.WriteResponseAsync(writer, response, _cancellationToken).ConfigureAwait(false);
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}
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finally
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{
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_writeLock.Release();
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}
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}
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private async Task SendEventAsync(string name, IReadOnlyDictionary<string, object?> data)
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{
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var writer = _writer;
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if (writer is null)
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{
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return;
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}
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try
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{
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await _writeLock.WaitAsync(_cancellationToken).ConfigureAwait(false);
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try
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{
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await _protocol.WriteEventAsync(writer, name, data, _cancellationToken).ConfigureAwait(false);
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}
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finally
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{
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_writeLock.Release();
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}
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}
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catch (Exception ex) when (ex is IOException or OperationCanceledException or ObjectDisposedException)
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{
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// The client went away between the event firing and the write.
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}
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}
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public ValueTask DisposeAsync()
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{
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_writeLock.Dispose();
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_client.Dispose();
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return ValueTask.CompletedTask;
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}
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private static readonly IReadOnlyDictionary<string, object?> EmptyData = new Dictionary<string, object?>();
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}
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@@ -0,0 +1,136 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using SharpEmu.Debugger.Protocol;
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using SharpEmu.Debugger.Session;
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using SharpEmu.Logging;
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namespace SharpEmu.Debugger.Server;
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/// <summary>
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/// A TCP server that exposes an <see cref="IDebuggerSession"/> to remote
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/// clients over a pluggable <see cref="IDebugProtocol"/>. Every connection sees
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/// the same session, so multiple clients (for example a UI and a scripted
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/// probe) observe a consistent view of the target.
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/// </summary>
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public sealed class DebuggerServer : IDebuggerServer
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{
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private static readonly SharpEmuLogger Log = SharpEmuLog.For("SharpEmu.Debugger");
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private readonly IDebuggerSession _session;
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private readonly DebuggerServerOptions _options;
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private readonly Func<IDebugProtocol> _protocolFactory;
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private readonly ConcurrentDictionary<DebuggerClientConnection, Task> _connections = new();
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private readonly CancellationTokenSource _shutdown = new();
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private TcpListener? _listener;
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private Task? _acceptLoop;
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public DebuggerServer(
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IDebuggerSession session,
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DebuggerServerOptions? options = null,
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Func<IDebugProtocol>? protocolFactory = null)
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{
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_session = session ?? throw new ArgumentNullException(nameof(session));
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_options = options ?? new DebuggerServerOptions();
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_protocolFactory = protocolFactory ?? (static () => new JsonLineDebugProtocol());
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}
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public bool IsListening => _listener is not null;
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public IPEndPoint? Endpoint { get; private set; }
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public void Start()
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{
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if (_listener is not null)
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{
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return;
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}
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var listener = new TcpListener(_options.BindAddress, _options.Port);
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listener.Start(_options.MaxClients);
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_listener = listener;
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Endpoint = (IPEndPoint?)listener.LocalEndpoint;
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Log.Info($"Debug server listening on {Endpoint} (protocol {_protocolFactory().Name})");
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_acceptLoop = Task.Run(() => AcceptLoopAsync(listener, _shutdown.Token));
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}
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private async Task AcceptLoopAsync(TcpListener listener, CancellationToken cancellationToken)
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{
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while (!cancellationToken.IsCancellationRequested)
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{
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TcpClient client;
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try
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{
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client = await listener.AcceptTcpClientAsync(cancellationToken).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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break;
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}
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catch (SocketException) when (cancellationToken.IsCancellationRequested)
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{
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break;
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}
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catch (ObjectDisposedException)
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{
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break;
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}
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var connection = new DebuggerClientConnection(client, _session, _protocolFactory());
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var task = Task.Run(() => ServeAsync(connection, cancellationToken), cancellationToken);
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_connections[connection] = task;
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}
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}
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private async Task ServeAsync(DebuggerClientConnection connection, CancellationToken cancellationToken)
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{
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try
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{
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await connection.RunAsync(cancellationToken).ConfigureAwait(false);
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}
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finally
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{
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_connections.TryRemove(connection, out _);
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await connection.DisposeAsync().ConfigureAwait(false);
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}
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}
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public async Task StopAsync()
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{
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if (_listener is null)
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{
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return;
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}
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await _shutdown.CancelAsync().ConfigureAwait(false);
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_listener.Stop();
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_listener = null;
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try
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{
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if (_acceptLoop is not null)
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{
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await _acceptLoop.ConfigureAwait(false);
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}
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await Task.WhenAll(_connections.Values).ConfigureAwait(false);
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}
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catch (Exception ex) when (ex is OperationCanceledException or SocketException or ObjectDisposedException)
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{
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// Expected while tearing connections down.
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}
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_connections.Clear();
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Log.Info("Debug server stopped.");
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}
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public async ValueTask DisposeAsync()
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{
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await StopAsync().ConfigureAwait(false);
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_shutdown.Dispose();
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}
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}
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@@ -0,0 +1,78 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Net;
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namespace SharpEmu.Debugger.Server;
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/// <summary>Network configuration for a <see cref="DebuggerServer"/>.</summary>
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public sealed class DebuggerServerOptions
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{
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/// <summary>The default TCP port the debug server listens on.</summary>
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public const int DefaultPort = 5714;
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/// <summary>
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/// The address to bind. Defaults to loopback so the debug surface is not
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/// exposed off-box; a caller must opt in to a routable address explicitly.
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/// </summary>
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public IPAddress BindAddress { get; init; } = IPAddress.Loopback;
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/// <summary>The TCP port to listen on.</summary>
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public int Port { get; init; } = DefaultPort;
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/// <summary>
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/// The maximum number of simultaneous client connections. Additional
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/// connections wait in the accept backlog.
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/// </summary>
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public int MaxClients { get; init; } = 4;
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/// <summary>
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/// Parses a <c>host:port</c>, bare <c>port</c>, or bare host into options.
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/// Returns false when the text cannot be interpreted.
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/// </summary>
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public static bool TryParseEndpoint(string? text, out DebuggerServerOptions options, out string error)
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{
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options = new DebuggerServerOptions();
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error = string.Empty;
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if (string.IsNullOrWhiteSpace(text))
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{
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return true;
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}
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var value = text.Trim();
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var host = value;
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var port = DefaultPort;
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var separator = value.LastIndexOf(':');
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if (separator >= 0)
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{
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var portText = value[(separator + 1)..];
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if (portText.Length > 0)
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{
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if (!int.TryParse(portText, out port) || port is <= 0 or > 65535)
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{
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error = $"Invalid port '{portText}'.";
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return false;
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}
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}
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host = value[..separator];
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}
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var address = IPAddress.Loopback;
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if (!string.IsNullOrWhiteSpace(host) &&
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!string.Equals(host, "localhost", StringComparison.OrdinalIgnoreCase) &&
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!IPAddress.TryParse(host, out address!))
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{
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error = $"Invalid bind address '{host}'.";
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return false;
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}
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options = new DebuggerServerOptions
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{
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BindAddress = address ?? IPAddress.Loopback,
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Port = port,
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};
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return true;
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}
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}
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@@ -0,0 +1,24 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Net;
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namespace SharpEmu.Debugger.Server;
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/// <summary>
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/// A network front-end that exposes a debugger session to remote clients.
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/// </summary>
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public interface IDebuggerServer : IAsyncDisposable
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{
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/// <summary>True once the listener is accepting connections.</summary>
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bool IsListening { get; }
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/// <summary>The endpoint the server is bound to, or null before start.</summary>
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IPEndPoint? Endpoint { get; }
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/// <summary>Binds and begins accepting client connections.</summary>
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void Start();
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/// <summary>Stops accepting connections and closes active clients.</summary>
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Task StopAsync();
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}
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