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Add live debugger frontend and mutex stall recovery (#383)
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@@ -0,0 +1,66 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.HLE;
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namespace SharpEmu.Core.Cpu.Debugging;
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/// <summary>
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/// Adapts a live <see cref="CpuContext"/> to <see cref="ICpuDebugFrame"/>. The
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/// dispatcher creates one of these around the guest context it is about to run
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/// and passes it to the attached <see cref="ICpuDebugHook"/>; every accessor
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/// forwards directly to the underlying context.
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/// </summary>
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internal sealed class CpuContextDebugFrame : ICpuDebugFrame
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{
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private readonly CpuContext _context;
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internal CpuContextDebugFrame(
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CpuDebugFrameKind kind,
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ulong entryPoint,
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string label,
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CpuContext context,
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IReadOnlyDictionary<ulong, string> importStubs)
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{
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Kind = kind;
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EntryPoint = entryPoint;
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Label = label ?? string.Empty;
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_context = context ?? throw new ArgumentNullException(nameof(context));
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ImportStubs = importStubs ?? new Dictionary<ulong, string>();
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}
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public CpuDebugFrameKind Kind { get; }
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public Generation Generation => _context.TargetGeneration;
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public ulong EntryPoint { get; }
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public string Label { get; }
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public ICpuMemory Memory => _context.Memory;
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public ulong GetRegister(CpuRegister register) => _context[register];
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public void SetRegister(CpuRegister register, ulong value) => _context[register] = value;
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public ulong Rip
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{
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get => _context.Rip;
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set => _context.Rip = value;
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}
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public ulong Rflags
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{
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get => _context.Rflags;
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set => _context.Rflags = value;
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}
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public ulong FsBase => _context.FsBase;
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public ulong GsBase => _context.GsBase;
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public void GetXmm(int registerIndex, out ulong low, out ulong high)
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=> _context.GetXmmRegister(registerIndex, out low, out high);
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public IReadOnlyDictionary<ulong, string> ImportStubs { get; }
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}
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@@ -0,0 +1,18 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.Core.Cpu.Debugging;
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/// <summary>
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/// Identifies the kind of guest entry frame a debugger is observing. The
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/// dispatcher enters a fresh frame for the process entry point and for every
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/// module initializer, so the debug layer can label stops accordingly.
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/// </summary>
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public enum CpuDebugFrameKind
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{
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/// <summary>The guest process entry point (<c>eboot.bin</c> start).</summary>
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ProcessEntry,
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/// <summary>A module DT_INIT / initializer routine.</summary>
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ModuleInitializer,
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}
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@@ -0,0 +1,70 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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namespace SharpEmu.Core.Cpu.Debugging;
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/// <summary>The kind of execution stall the backend detected.</summary>
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public enum CpuStallKind
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{
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/// <summary>
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/// The guest is repeatedly re-dispatching the same import with no forward
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/// progress — most commonly a spin on a mutex lock/unlock pair.
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/// </summary>
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ImportLoop,
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}
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/// <summary>
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/// Details of a detected stall handed to <see cref="ICpuDebugHook.OnStall"/>.
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/// Reported from the emulation thread at the point the backend recognises the
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/// livelock, before it forces the guest out of the loop.
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/// </summary>
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public readonly struct CpuStallInfo
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{
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public CpuStallInfo(
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CpuStallKind kind,
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string? nid,
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ulong instructionPointer,
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long dispatchIndex,
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ulong argument0,
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ulong argument1,
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string detail,
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string? libraryName = null,
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string? functionName = null)
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{
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Kind = kind;
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Nid = nid;
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InstructionPointer = instructionPointer;
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DispatchIndex = dispatchIndex;
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Argument0 = argument0;
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Argument1 = argument1;
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Detail = detail ?? string.Empty;
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LibraryName = libraryName;
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FunctionName = functionName;
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}
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public CpuStallKind Kind { get; }
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/// <summary>The NID of the import being spun on, when known.</summary>
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public string? Nid { get; }
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/// <summary>The guest return address of the looping import dispatch.</summary>
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public ulong InstructionPointer { get; }
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/// <summary>The import dispatch counter at detection time.</summary>
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public long DispatchIndex { get; }
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/// <summary>The first two guest ABI arguments at stall detection.</summary>
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public ulong Argument0 { get; }
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public ulong Argument1 { get; }
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/// <summary>The resolved HLE export, when the NID is registered.</summary>
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public string? LibraryName { get; }
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public string? FunctionName { get; }
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public bool IsResolved => !string.IsNullOrWhiteSpace(FunctionName);
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/// <summary>A human-readable one-line summary of the stall.</summary>
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public string Detail { get; }
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}
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@@ -0,0 +1,66 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.HLE;
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namespace SharpEmu.Core.Cpu.Debugging;
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/// <summary>
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/// A live view of the guest CPU state at a dispatch boundary, handed to an
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/// <see cref="ICpuDebugHook"/> so a debugger can read and mutate registers and
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/// guest memory without taking a dependency on the concrete
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/// <c>CpuContext</c>/<c>CpuDispatcher</c> types.
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/// </summary>
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/// <remarks>
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/// The frame instance is only valid for the duration of the hook call that
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/// receives it (between <see cref="ICpuDebugHook.OnFrameEnter"/> and the
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/// matching <see cref="ICpuDebugHook.OnFrameExit"/>). Reads and writes are
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/// forwarded straight to the underlying guest context, so mutations made from
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/// a hook are observed by the CPU backend when it resumes the frame.
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/// </remarks>
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public interface ICpuDebugFrame
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{
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/// <summary>The kind of frame being executed.</summary>
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CpuDebugFrameKind Kind { get; }
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/// <summary>The guest ABI generation this frame targets.</summary>
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Generation Generation { get; }
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/// <summary>The guest virtual address the frame begins executing at.</summary>
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ulong EntryPoint { get; }
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/// <summary>
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/// A human-readable label for the frame (process image name or module name).
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/// </summary>
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string Label { get; }
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/// <summary>Guest-addressable memory for this frame.</summary>
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ICpuMemory Memory { get; }
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/// <summary>Reads a general-purpose register.</summary>
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ulong GetRegister(CpuRegister register);
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/// <summary>Overwrites a general-purpose register.</summary>
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void SetRegister(CpuRegister register, ulong value);
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/// <summary>The instruction pointer.</summary>
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ulong Rip { get; set; }
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/// <summary>The flags register.</summary>
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ulong Rflags { get; set; }
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/// <summary>The FS segment base (guest TLS pointer).</summary>
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ulong FsBase { get; }
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/// <summary>The GS segment base.</summary>
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ulong GsBase { get; }
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/// <summary>Reads the 128-bit value of an XMM register.</summary>
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void GetXmm(int registerIndex, out ulong low, out ulong high);
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/// <summary>
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/// The import stubs (guest address to NID) resolved for this frame, so a
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/// debugger can annotate calls into HLE exports.
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/// </summary>
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IReadOnlyDictionary<ulong, string> ImportStubs { get; }
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}
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@@ -0,0 +1,49 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.HLE;
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namespace SharpEmu.Core.Cpu.Debugging;
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/// <summary>
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/// The seam the CPU dispatcher uses to notify an attached debugger when guest
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/// execution crosses a frame boundary. Implemented outside of Core (for
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/// example by <c>SharpEmu.Debugger</c>) and supplied through
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/// <see cref="CpuExecutionOptions.DebugHook"/>.
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/// </summary>
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/// <remarks>
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/// This is intentionally coarse-grained: it exposes the entry and exit of each
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/// dispatched frame rather than per-instruction stepping. Per-instruction
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/// control requires cooperation from the native execution backend and is layered
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/// on top of this seam as the backend gains support; keeping the dispatcher-level
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/// contract stable lets the debugger infrastructure exist independently of that
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/// work. Implementations must be thread-safe: frames may be dispatched from the
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/// dedicated emulation thread while a debug server services clients on its own
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/// threads.
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/// </remarks>
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public interface ICpuDebugHook
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{
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/// <summary>
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/// Invoked immediately before the native backend begins executing a frame.
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/// The debugger may inspect or mutate <paramref name="frame"/> and may block
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/// the calling thread (for example, to honour a pause request) before
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/// returning to allow execution to proceed.
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/// </summary>
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void OnFrameEnter(ICpuDebugFrame frame);
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/// <summary>
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/// Invoked after a frame completes, whether it returned to the host or
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/// terminated with an error. <paramref name="frame"/> reflects the final
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/// guest state.
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/// </summary>
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void OnFrameExit(ICpuDebugFrame frame, OrbisGen2Result result);
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/// <summary>
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/// Invoked from the emulation thread when the backend detects an execution
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/// stall (for example a mutex spin loop) in the running frame, before it
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/// forces the guest out of the loop. As with <see cref="OnFrameEnter"/>, the
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/// implementation may inspect <paramref name="frame"/> and block to honour a
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/// break before returning to let the backend proceed.
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/// </summary>
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void OnStall(ICpuDebugFrame frame, CpuStallInfo info);
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}
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