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EndGame/dependencies/naxsi/naxsi_src/naxsi_windows.h
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C

// SPDX-FileCopyrightText: 2022, Alex <alex@staticlibs.net>
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef NAXSI_WINDOWS_H
#define NAXSI_WINDOWS_H
#include <sys/timeb.h>
#include <sys/types.h>
#include <winsock2.h>
int
gettimeofday(struct timeval* t, void* timezone);
// from linux's sys/times.h
// #include <features.h>
#define __need_clock_t
#include <time.h>
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
// From http://www.linuxjournal.com/article/5574
/* Structure describing CPU time used by a process and its children. */
struct tms
{
clock_t tms_utime; /* User CPU time. */
clock_t tms_stime; /* System CPU time. */
clock_t tms_cutime; /* User CPU time of dead children. */
clock_t tms_cstime; /* System CPU time of dead children. */
};
/* Store the CPU time used by this process and all its
dead children (and their dead children) in BUFFER.
Return the elapsed real time, or (clock_t) -1 for errors.
All times are in CLK_TCKths of a second. */
clock_t
times(struct tms* __buffer);
typedef long long suseconds_t;
// From https://stackoverflow.com/a/20816961
int
inet_pton(int af, const char* src, void* dst);
const char*
inet_ntop(int af, const void* src, char* dst, socklen_t size);
#endif // NAXSI_WINDOWS_H