mirror of
https://github.com/toeverything/AFFiNE.git
synced 2026-07-15 00:56:26 +08:00
a4e94ab72f
### Changed - change edgeless shortcut `cmd + 0`, `cmd + 1` to `alt + 0`, `alt + 1` - add new shortcut `alt + 2` to zoom to currently selected elements
444 lines
11 KiB
TypeScript
444 lines
11 KiB
TypeScript
import {
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Bound,
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clamp,
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type IPoint,
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type IVec,
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Slot,
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Vec,
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} from '@blocksuite/global/utils';
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function cutoff(value: number, ref: number, sign: number) {
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if (sign > 0 && value > ref) return ref;
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if (sign < 0 && value < ref) return ref;
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return value;
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}
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export const ZOOM_MAX = 6.0;
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export const ZOOM_MIN = 0.1;
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export class Viewport {
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private _cachedBoundingClientRect: DOMRect | null = null;
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private _cachedOffsetWidth: number | null = null;
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private _resizeObserver: ResizeObserver | null = null;
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protected _center: IPoint = { x: 0, y: 0 };
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protected _el: HTMLElement | null = null;
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protected _height = 0;
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protected _left = 0;
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protected _locked = false;
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protected _rafId: number | null = null;
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protected _top = 0;
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protected _width = 0;
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protected _zoom: number = 1.0;
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sizeUpdated = new Slot<{
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width: number;
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height: number;
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left: number;
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top: number;
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}>();
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viewportMoved = new Slot<IVec>();
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viewportUpdated = new Slot<{ zoom: number; center: IVec }>();
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ZOOM_MAX = ZOOM_MAX;
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ZOOM_MIN = ZOOM_MIN;
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get boundingClientRect() {
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if (!this._el) return new DOMRect(0, 0, 0, 0);
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if (!this._cachedBoundingClientRect) {
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this._cachedBoundingClientRect = this._el.getBoundingClientRect();
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}
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return this._cachedBoundingClientRect;
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}
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get center() {
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return this._center;
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}
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get centerX() {
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return this._center.x;
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}
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get centerY() {
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return this._center.y;
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}
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get height() {
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return this.boundingClientRect.height;
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}
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get left() {
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return this._left;
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}
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// Does not allow the user to move and zoom the canvas in copilot tool
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get locked() {
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return this._locked;
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}
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set locked(locked: boolean) {
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this._locked = locked;
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}
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/**
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* Note this is different from the zoom property.
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* The editor itself may be scaled by outer container which is common in nested editor scenarios.
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* This property is used to calculate the scale of the editor.
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*/
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get scale() {
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if (!this._el || this._cachedOffsetWidth === null) return 1;
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return this.boundingClientRect.width / this._cachedOffsetWidth;
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}
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get top() {
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return this._top;
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}
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get translateX() {
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return -this.viewportX * this.zoom;
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}
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get translateY() {
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return -this.viewportY * this.zoom;
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}
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get viewportBounds() {
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const { viewportMinXY, viewportMaxXY } = this;
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return Bound.from({
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...viewportMinXY,
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w: viewportMaxXY.x - viewportMinXY.x,
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h: viewportMaxXY.y - viewportMinXY.y,
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});
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}
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get viewportMaxXY() {
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const { centerX, centerY, width, height, zoom } = this;
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return {
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x: centerX + width / 2 / zoom,
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y: centerY + height / 2 / zoom,
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};
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}
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get viewportMinXY() {
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const { centerX, centerY, width, height, zoom } = this;
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return {
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x: centerX - width / 2 / zoom,
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y: centerY - height / 2 / zoom,
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};
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}
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get viewportX() {
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const { centerX, width, zoom } = this;
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return centerX - width / 2 / zoom;
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}
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get viewportY() {
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const { centerY, height, zoom } = this;
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return centerY - height / 2 / zoom;
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}
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get width() {
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return this.boundingClientRect.width;
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}
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get zoom() {
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return this._zoom;
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}
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applyDeltaCenter(deltaX: number, deltaY: number) {
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this.setCenter(this.centerX + deltaX, this.centerY + deltaY);
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}
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clearViewportElement() {
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if (this._resizeObserver && this._el) {
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this._resizeObserver.unobserve(this._el);
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this._resizeObserver.disconnect();
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}
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this._resizeObserver = null;
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this._el = null;
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this._cachedBoundingClientRect = null;
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this._cachedOffsetWidth = null;
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}
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dispose() {
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this.clearViewportElement();
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this.sizeUpdated.dispose();
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this.viewportMoved.dispose();
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this.viewportUpdated.dispose();
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}
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getFitToScreenData(
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bounds?: Bound | null,
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padding: [number, number, number, number] = [0, 0, 0, 0],
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maxZoom = ZOOM_MAX,
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fitToScreenPadding = 100
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) {
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let { centerX, centerY, zoom } = this;
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if (!bounds) {
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return { zoom, centerX, centerY };
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}
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const { x, y, w, h } = bounds;
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const [pt, pr, pb, pl] = padding;
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const { width, height } = this;
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zoom = Math.min(
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(width - fitToScreenPadding - (pr + pl)) / w,
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(height - fitToScreenPadding - (pt + pb)) / h
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);
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zoom = clamp(zoom, ZOOM_MIN, clamp(maxZoom, ZOOM_MIN, ZOOM_MAX));
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centerX = x + (w + pr / zoom) / 2 - pl / zoom / 2;
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centerY = y + (h + pb / zoom) / 2 - pt / zoom / 2;
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return { zoom, centerX, centerY };
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}
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isInViewport(bound: Bound) {
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const viewportBounds = Bound.from(this.viewportBounds);
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return (
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viewportBounds.contains(bound) ||
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viewportBounds.isIntersectWithBound(bound)
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);
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}
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onResize() {
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if (!this._el) return;
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const { centerX, centerY, zoom, width: oldWidth, height: oldHeight } = this;
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const { left, top, width, height } = this.boundingClientRect;
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this._cachedOffsetWidth = this._el.offsetWidth;
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this.setRect(left, top, width, height);
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this.setCenter(
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centerX - (oldWidth - width) / zoom / 2,
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centerY - (oldHeight - height) / zoom / 2
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);
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this._width = width;
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this._height = height;
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}
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setCenter(centerX: number, centerY: number) {
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this._center.x = centerX;
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this._center.y = centerY;
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this.viewportUpdated.emit({
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zoom: this.zoom,
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center: Vec.toVec(this.center) as IVec,
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});
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}
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setRect(left: number, top: number, width: number, height: number) {
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this._left = left;
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this._top = top;
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this.sizeUpdated.emit({
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left,
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top,
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width,
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height,
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});
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}
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setViewport(
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newZoom: number,
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newCenter = Vec.toVec(this.center),
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smooth = false
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) {
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const preZoom = this._zoom;
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if (smooth) {
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const cofficient = preZoom / newZoom;
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if (cofficient === 1) {
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this.smoothTranslate(newCenter[0], newCenter[1]);
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} else {
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const center = [this.centerX, this.centerY] as IVec;
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const focusPoint = Vec.mul(
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Vec.sub(newCenter, Vec.mul(center, cofficient)),
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1 / (1 - cofficient)
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);
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this.smoothZoom(newZoom, Vec.toPoint(focusPoint));
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}
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} else {
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this._center.x = newCenter[0];
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this._center.y = newCenter[1];
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this.setZoom(newZoom);
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}
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}
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/**
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* Set the viewport to fit the bound with padding.
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* @param bound The bound will be zoomed to fit the viewport.
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* @param padding The padding will be applied to the bound after zooming, default is [0, 0, 0, 0],
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* the value may be reduced if there is not enough space for the padding.
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* Use decimal less than 1 to represent percentage padding. e.g. [0.1, 0.1, 0.1, 0.1] means 10% padding.
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* @param smooth whether to animate the zooming
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*/
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setViewportByBound(
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bound: Bound,
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padding: [number, number, number, number] = [0, 0, 0, 0],
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smooth = false
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) {
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let [pt, pr, pb, pl] = padding;
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// Convert percentage padding to absolute values if they are between 0 and 1
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if (pt > 0 && pt < 1) pt *= this.height;
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if (pr > 0 && pr < 1) pr *= this.width;
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if (pb > 0 && pb < 1) pb *= this.height;
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if (pl > 0 && pl < 1) pl *= this.width;
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// Calculate zoom
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let zoom = Math.min(
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(this.width - (pr + pl)) / bound.w,
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(this.height - (pt + pb)) / bound.h
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);
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// Adjust padding if space is not enough
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if (zoom < this.ZOOM_MIN) {
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zoom = this.ZOOM_MIN;
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const totalPaddingWidth = this.width - bound.w * zoom;
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const totalPaddingHeight = this.height - bound.h * zoom;
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pr = pl = Math.max(totalPaddingWidth / 2, 1);
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pt = pb = Math.max(totalPaddingHeight / 2, 1);
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}
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// Ensure zoom does not exceed ZOOM_MAX
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if (zoom > this.ZOOM_MAX) {
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zoom = this.ZOOM_MAX;
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}
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const center = [
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bound.x + (bound.w + pr / zoom) / 2 - pl / zoom / 2,
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bound.y + (bound.h + pb / zoom) / 2 - pt / zoom / 2,
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] as IVec;
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this.setViewport(zoom, center, smooth);
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}
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setViewportElement(el: HTMLElement) {
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this._el = el;
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this._cachedBoundingClientRect = el.getBoundingClientRect();
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this._cachedOffsetWidth = el.offsetWidth;
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const { left, top, width, height } = this._cachedBoundingClientRect;
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this.setRect(left, top, width, height);
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this._resizeObserver = new ResizeObserver(() => {
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this._cachedBoundingClientRect = null;
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this._cachedOffsetWidth = null;
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this.onResize();
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});
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this._resizeObserver.observe(el);
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}
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setZoom(zoom: number, focusPoint?: IPoint) {
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const prevZoom = this.zoom;
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focusPoint = (focusPoint ?? this._center) as IPoint;
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this._zoom = clamp(zoom, this.ZOOM_MIN, this.ZOOM_MAX);
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const newZoom = this.zoom;
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const offset = Vec.sub(Vec.toVec(this.center), Vec.toVec(focusPoint));
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const newCenter = Vec.add(
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Vec.toVec(focusPoint),
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Vec.mul(offset, prevZoom / newZoom)
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);
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this.setCenter(newCenter[0], newCenter[1]);
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this.viewportUpdated.emit({
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zoom: this.zoom,
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center: Vec.toVec(this.center) as IVec,
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});
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}
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smoothTranslate(x: number, y: number) {
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const { center } = this;
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const delta = { x: x - center.x, y: y - center.y };
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const innerSmoothTranslate = () => {
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if (this._rafId) cancelAnimationFrame(this._rafId);
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this._rafId = requestAnimationFrame(() => {
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const rate = 10;
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const step = { x: delta.x / rate, y: delta.y / rate };
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const nextCenter = {
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x: this.centerX + step.x,
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y: this.centerY + step.y,
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};
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const signX = delta.x > 0 ? 1 : -1;
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const signY = delta.y > 0 ? 1 : -1;
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nextCenter.x = cutoff(nextCenter.x, x, signX);
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nextCenter.y = cutoff(nextCenter.y, y, signY);
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this.setCenter(nextCenter.x, nextCenter.y);
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if (nextCenter.x != x || nextCenter.y != y) innerSmoothTranslate();
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});
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};
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innerSmoothTranslate();
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}
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smoothZoom(zoom: number, focusPoint?: IPoint) {
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const delta = zoom - this.zoom;
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if (this._rafId) cancelAnimationFrame(this._rafId);
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const innerSmoothZoom = () => {
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this._rafId = requestAnimationFrame(() => {
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const sign = delta > 0 ? 1 : -1;
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const total = 10;
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const step = delta / total;
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const nextZoom = cutoff(this.zoom + step, zoom, sign);
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this.setZoom(nextZoom, focusPoint);
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if (nextZoom != zoom) innerSmoothZoom();
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});
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};
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innerSmoothZoom();
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}
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toModelBound(bound: Bound) {
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const { w, h } = bound;
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const [x, y] = this.toModelCoord(bound.x, bound.y);
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return new Bound(x, y, w / this.zoom, h / this.zoom);
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}
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toModelCoord(viewX: number, viewY: number): IVec {
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const { viewportX, viewportY, zoom, scale } = this;
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return [viewportX + viewX / zoom / scale, viewportY + viewY / zoom / scale];
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}
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toModelCoordFromClientCoord([x, y]: IVec): IVec {
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const { left, top } = this;
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return this.toModelCoord(x - left, y - top);
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}
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toViewBound(bound: Bound) {
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const { w, h } = bound;
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const [x, y] = this.toViewCoord(bound.x, bound.y);
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return new Bound(x, y, w * this.zoom, h * this.zoom);
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}
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toViewCoord(modelX: number, modelY: number): IVec {
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const { viewportX, viewportY, zoom, scale } = this;
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return [
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(modelX - viewportX) * zoom * scale,
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(modelY - viewportY) * zoom * scale,
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];
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}
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toViewCoordFromClientCoord([x, y]: IVec): IVec {
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const { left, top } = this;
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return [x - left, y - top];
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}
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}
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