Files
AFFiNE-Mirror/libs/components/board-sessions/src/draw-session.ts
T
2022-08-13 02:45:04 +08:00

306 lines
10 KiB
TypeScript

import { Utils } from '@tldraw/core';
import { Vec } from '@tldraw/vec';
import type { TldrawApp } from '@toeverything/components/board-state';
import {
DrawShape,
SessionType,
TDStatus,
TldrawCommand,
TldrawPatch,
} from '@toeverything/components/board-types';
import { BaseSession } from './base-session';
export class DrawSession extends BaseSession {
type = SessionType.Draw;
performanceMode: undefined;
status = TDStatus.Creating;
topLeft: number[];
points: number[][];
initialShape: DrawShape;
lastAdjustedPoint: number[];
shiftedPoints: number[][] = [];
shapeId: string;
isLocked?: boolean;
isExtending: boolean;
lockedDirection?: 'horizontal' | 'vertical';
constructor(app: TldrawApp, id: string) {
super(app);
const { originPoint } = this.app;
this.shapeId = id;
this.initialShape = this.app.getShape<DrawShape>(id);
this.topLeft = [...this.initialShape.point];
const currentPoint = [0, 0, originPoint[2] ?? 0.5];
const delta = Vec.sub(originPoint, this.topLeft);
const initialPoints = this.initialShape.points.map(pt =>
Vec.sub(pt, delta).concat(pt[2])
);
this.isExtending = initialPoints.length > 0;
const newPoints: number[][] = [];
if (this.isExtending) {
const prevPoint = initialPoints[initialPoints.length - 1];
newPoints.push(prevPoint, prevPoint);
// Continuing with shift
const len = Math.ceil(Vec.dist(prevPoint, currentPoint) / 16);
for (let i = 0; i < len; i++) {
const t = i / (len - 1);
newPoints.push(
Vec.lrp(prevPoint, currentPoint, t).concat(prevPoint[2])
);
}
} else {
newPoints.push(currentPoint);
}
// Add a first point but don't update the shape yet. We'll update
// when the draw session ends; if the user hasn't added additional
// points, this single point will be interpreted as a "dot" shape.
this.points = [...initialPoints, ...newPoints];
this.shiftedPoints = this.points.map(pt =>
Vec.add(pt, delta).concat(pt[2])
);
this.lastAdjustedPoint = this.points[this.points.length - 1];
}
start = () => {
const currentPoint = this.app.originPoint;
const newAdjustedPoint = [0, 0, currentPoint[2] ?? 0.5];
// Add the new adjusted point to the points array
this.points.push(newAdjustedPoint);
const topLeft = [
Math.min(this.topLeft[0], currentPoint[0]),
Math.min(this.topLeft[1], currentPoint[1]),
];
const delta = Vec.sub(topLeft, currentPoint);
this.topLeft = topLeft;
this.shiftedPoints = this.points.map(pt =>
Vec.toFixed(Vec.sub(pt, delta)).concat(pt[2])
);
return {
document: {
pages: {
[this.app.currentPageId]: {
shapes: {
[this.shapeId]: {
point: this.topLeft,
points: this.shiftedPoints,
},
},
},
},
pageStates: {
[this.app.currentPageId]: {
selectedIds: [this.shapeId],
},
},
},
};
};
update = (): TldrawPatch | undefined => {
const { shapeId } = this;
const { currentPoint, originPoint, shiftKey } = this.app;
// Even if we're not locked yet, we base the future locking direction
// on the first dimension to reach a threshold, or the bigger dimension
// once one or both dimensions have reached the threshold.
if (!this.lockedDirection && this.points.length > 1) {
const bounds = Utils.getBoundsFromPoints(this.points);
if (bounds.width > 8 || bounds.height > 8) {
this.lockedDirection =
bounds.width > bounds.height ? 'horizontal' : 'vertical';
}
}
// Drawing while holding shift will "lock" the pen to either the
// x or y axis, depending on the locking direction.
if (shiftKey) {
if (!this.isLocked && this.points.length > 2) {
// If we're locking before knowing what direction we're in, set it
// early based on the bigger dimension.
if (!this.lockedDirection) {
const bounds = Utils.getBoundsFromPoints(this.points);
this.lockedDirection =
bounds.width > bounds.height
? 'horizontal'
: 'vertical';
}
this.isLocked = true;
// Start locking
const returning = [...this.lastAdjustedPoint];
if (this.lockedDirection === 'vertical') {
returning[0] = 0;
} else {
returning[1] = 0;
}
this.points.push(returning.concat(currentPoint[2]));
}
} else if (this.isLocked) {
this.isLocked = false;
}
if (this.isLocked) {
if (this.lockedDirection === 'vertical') {
currentPoint[0] = originPoint[0];
} else {
currentPoint[1] = originPoint[1];
}
}
const change = this.addPoint(currentPoint);
if (!change) {
return;
}
return {
document: {
pages: {
[this.app.currentPageId]: {
shapes: {
[shapeId]: change,
},
},
},
pageStates: {
[this.app.currentPageId]: {
selectedIds: [shapeId],
},
},
},
};
};
cancel = (): TldrawPatch | undefined => {
const { shapeId } = this;
const pageId = this.app.currentPageId;
return {
document: {
pages: {
[pageId]: {
shapes: {
[shapeId]: this.isExtending
? this.initialShape
: undefined,
},
},
},
pageStates: {
[pageId]: {
selectedIds: [],
},
},
},
};
};
complete = (): TldrawPatch | TldrawCommand | undefined => {
const { shapeId } = this;
const pageId = this.app.currentPageId;
const shape = this.app.getShape<DrawShape>(shapeId);
return {
id: 'create_draw',
before: {
document: {
pages: {
[pageId]: {
shapes: {
[shapeId]: this.isExtending
? this.initialShape
: undefined,
},
},
},
pageStates: {
[pageId]: {
selectedIds: [],
},
},
},
},
after: {
document: {
pages: {
[pageId]: {
shapes: {
[shapeId]: {
...shape,
point: Vec.toFixed(shape.point),
points: shape.points.map(pt =>
Vec.toFixed(pt)
),
isComplete: true,
},
},
},
},
pageStates: {
[this.app.currentPageId]: {
selectedIds: [],
},
},
},
},
};
};
addPoint = (currentPoint: number[]) => {
const { originPoint } = this.app;
// The new adjusted point
const newAdjustedPoint = Vec.toFixed(
Vec.sub(currentPoint, originPoint)
).concat(currentPoint[2]);
// Don't add duplicate points.
if (Vec.isEqual(this.lastAdjustedPoint, newAdjustedPoint)) return;
// Add the new adjusted point to the points array
this.points.push(newAdjustedPoint);
// The new adjusted point is now the previous adjusted point.
this.lastAdjustedPoint = newAdjustedPoint;
// Does the input point create a new top left?
const prevTopLeft = [...this.topLeft];
const topLeft = [
Math.min(this.topLeft[0], currentPoint[0]),
Math.min(this.topLeft[1], currentPoint[1]),
];
const delta = Vec.sub(topLeft, originPoint);
// Time to shift some points!
let points: number[][];
if (prevTopLeft[0] !== topLeft[0] || prevTopLeft[1] !== topLeft[1]) {
this.topLeft = topLeft;
// If we have a new top left, then we need to iterate through
// the "unshifted" points array and shift them based on the
// offset between the new top left and the original top left.
points = this.points.map(pt =>
Vec.toFixed(Vec.sub(pt, delta)).concat(pt[2])
);
} else {
// If the new top left is the same as the previous top left,
// we don't need to shift anything: we just shift the new point
// and add it to the shifted points array.
points = [
...this.shiftedPoints,
Vec.sub(newAdjustedPoint, delta).concat(newAdjustedPoint[2]),
];
}
this.shiftedPoints = points;
return {
point: this.topLeft,
points,
};
};
}