Files
AFFiNE-Mirror/blocksuite/affine/blocks/surface/src/renderer/overlay.ts
T
doouding d49ecfbecc fix: avoid unnecessary rerendering of selected-rect (#12583)
### Changed

- Note scale issue
- Overlay should call refresh when `clear` is called
- Optimize edgeless-selected-rect to avoid unecessary rerendering

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Edgeless note blocks now respect both minimum and maximum size limits when resizing.

- **Improvements**
  - Enhanced performance and responsiveness of resize and rotate handles in selection overlays by caching allowed handles and optimizing cursor management.
  - Cursor styles for resize and rotate handles are now set more reliably and efficiently through declarative styling.

- **Bug Fixes**
  - Ensured overlay clearing now properly refreshes the renderer for more consistent visual updates.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-28 03:53:51 +00:00

58 lines
1.4 KiB
TypeScript

import { type Container, createIdentifier } from '@blocksuite/global/di';
import { BlockSuiteError, ErrorCode } from '@blocksuite/global/exceptions';
import {
type GfxController,
GfxControllerIdentifier,
} from '@blocksuite/std/gfx';
import { Extension } from '@blocksuite/store';
import type { RoughCanvas } from '../utils/rough/canvas.js';
import type { CanvasRenderer } from './canvas-renderer.js';
/**
* An overlay is a layer covered on top of elements,
* can be used for rendering non-CRDT state indicators.
*/
export abstract class Overlay extends Extension {
static overlayName: string = '';
protected _renderer: CanvasRenderer | null = null;
constructor(protected gfx: GfxController) {
super();
}
static override setup(di: Container): void {
if (!this.overlayName) {
throw new BlockSuiteError(
ErrorCode.ValueNotExists,
`The overlay constructor '${this.name}' should have a static 'overlayName' property.`
);
}
di.addImpl(OverlayIdentifier(this.overlayName), this, [
GfxControllerIdentifier,
]);
}
clear() {
this.refresh();
}
dispose() {}
refresh() {
if (this._renderer) {
this._renderer.refresh();
}
}
abstract render(ctx: CanvasRenderingContext2D, rc: RoughCanvas): void;
setRenderer(renderer: CanvasRenderer | null) {
this._renderer = renderer;
}
}
export const OverlayIdentifier = createIdentifier<Overlay>('Overlay');