mirror of
https://github.com/toeverything/AFFiNE.git
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215 lines
4.9 KiB
TypeScript
215 lines
4.9 KiB
TypeScript
import type {
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Config,
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Drawable,
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OpSet,
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Options,
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ResolvedOptions,
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} from './core.js';
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import { RoughGenerator } from './generator.js';
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import type { Point } from './geometry.js';
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export class RoughCanvas {
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private canvas: HTMLCanvasElement;
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private ctx: CanvasRenderingContext2D;
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private gen: RoughGenerator;
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get generator(): RoughGenerator {
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return this.gen;
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}
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constructor(canvas: HTMLCanvasElement, config?: Config) {
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this.canvas = canvas;
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this.ctx = this.canvas.getContext('2d')!;
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this.gen = new RoughGenerator(config);
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}
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private _drawToContext(
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ctx: CanvasRenderingContext2D,
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drawing: OpSet,
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fixedDecimals?: number,
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rule: CanvasFillRule = 'nonzero'
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) {
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ctx.beginPath();
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for (const item of drawing.ops) {
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const data =
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typeof fixedDecimals === 'number' && fixedDecimals >= 0
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? item.data.map(d => +d.toFixed(fixedDecimals))
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: item.data;
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switch (item.op) {
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case 'move':
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ctx.moveTo(data[0], data[1]);
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break;
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case 'bcurveTo':
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ctx.bezierCurveTo(
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data[0],
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data[1],
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data[2],
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data[3],
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data[4],
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data[5]
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);
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break;
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case 'lineTo':
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ctx.lineTo(data[0], data[1]);
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break;
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}
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}
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if (drawing.type === 'fillPath') {
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ctx.fill(rule);
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} else {
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ctx.stroke();
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}
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}
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private fillSketch(
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ctx: CanvasRenderingContext2D,
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drawing: OpSet,
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o: ResolvedOptions
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) {
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let fweight = o.fillWeight;
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if (fweight < 0) {
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fweight = o.strokeWidth / 2;
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}
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ctx.save();
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if (o.fillLineDash) {
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ctx.setLineDash(o.fillLineDash);
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}
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if (o.fillLineDashOffset) {
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ctx.lineDashOffset = o.fillLineDashOffset;
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}
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ctx.strokeStyle = o.fill || '';
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ctx.lineWidth = fweight;
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this._drawToContext(ctx, drawing, o.fixedDecimalPlaceDigits);
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ctx.restore();
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}
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arc(
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x: number,
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y: number,
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width: number,
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height: number,
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start: number,
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stop: number,
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closed = false,
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options?: Options
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): Drawable {
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const d = this.gen.arc(x, y, width, height, start, stop, closed, options);
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this.draw(d);
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return d;
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}
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circle(x: number, y: number, diameter: number, options?: Options): Drawable {
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const d = this.gen.circle(x, y, diameter, options);
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this.draw(d);
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return d;
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}
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curve(points: Point[], options?: Options): Drawable {
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const d = this.gen.curve(points, options);
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this.draw(d);
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return d;
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}
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draw(drawable: Drawable): void {
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const sets = drawable.sets || [];
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const o = drawable.options || this.getDefaultOptions();
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const ctx = this.ctx;
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const precision = drawable.options.fixedDecimalPlaceDigits;
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for (const drawing of sets) {
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switch (drawing.type) {
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case 'path':
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ctx.save();
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ctx.strokeStyle = o.stroke === 'none' ? 'transparent' : o.stroke;
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ctx.lineWidth = o.strokeWidth;
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if (o.strokeLineDash) {
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ctx.setLineDash(o.strokeLineDash);
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}
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if (o.strokeLineDashOffset) {
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ctx.lineDashOffset = o.strokeLineDashOffset;
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}
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this._drawToContext(ctx, drawing, precision);
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ctx.restore();
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break;
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case 'fillPath': {
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ctx.save();
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ctx.fillStyle = o.fill || '';
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const fillRule: CanvasFillRule =
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drawable.shape === 'curve' ||
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drawable.shape === 'polygon' ||
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drawable.shape === 'path'
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? 'evenodd'
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: 'nonzero';
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this._drawToContext(ctx, drawing, precision, fillRule);
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ctx.restore();
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break;
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}
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case 'fillSketch':
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this.fillSketch(ctx, drawing, o);
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break;
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}
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}
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}
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ellipse(
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x: number,
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y: number,
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width: number,
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height: number,
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options?: Options
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): Drawable {
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const d = this.gen.ellipse(x, y, width, height, options);
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this.draw(d);
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return d;
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}
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getDefaultOptions(): ResolvedOptions {
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return this.gen.defaultOptions;
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}
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line(
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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options?: Options
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): Drawable {
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const d = this.gen.line(x1, y1, x2, y2, options);
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this.draw(d);
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return d;
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}
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linearPath(points: Point[], options?: Options): Drawable {
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const d = this.gen.linearPath(points, options);
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this.draw(d);
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return d;
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}
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path(d: string, options?: Options): Drawable {
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const drawing = this.gen.path(d, options);
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this.draw(drawing);
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return drawing;
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}
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polygon(points: Point[], options?: Options): Drawable {
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const d = this.gen.polygon(points, options);
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this.draw(d);
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return d;
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}
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rectangle(
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x: number,
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y: number,
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width: number,
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height: number,
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options?: Options
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): Drawable {
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const d = this.gen.rectangle(x, y, width, height, options);
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this.draw(d);
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return d;
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}
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}
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