mirror of
https://github.com/toeverything/AFFiNE.git
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117 lines
3.3 KiB
TypeScript
117 lines
3.3 KiB
TypeScript
import type { IBound, IVec } from '@blocksuite/global/gfx';
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import {
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Bound,
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getCenterAreaBounds,
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getPointsFromBoundWithRotation,
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linePolygonIntersects,
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pointInPolygon,
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PointLocation,
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pointOnPolygonStoke,
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polygonGetPointTangent,
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polygonNearestPoint,
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rotatePoints,
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} from '@blocksuite/global/gfx';
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import type { PointTestOptions } from '@blocksuite/std/gfx';
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import { DEFAULT_CENTRAL_AREA_RATIO } from '../../../consts/index.js';
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import type { ShapeElementModel } from '../shape.js';
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export const triangle = {
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points({ x, y, w, h }: IBound): IVec[] {
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return [
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[x, y + h],
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[x + w / 2, y],
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[x + w, y + h],
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];
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},
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draw(ctx: CanvasRenderingContext2D, { x, y, w, h, rotate = 0 }: IBound) {
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const cx = x + w / 2;
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const cy = y + h / 2;
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ctx.save();
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ctx.translate(cx, cy);
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ctx.rotate((rotate * Math.PI) / 180);
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ctx.translate(-cx, -cy);
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ctx.beginPath();
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ctx.moveTo(x, y + h);
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ctx.lineTo(x + w / 2, y);
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ctx.lineTo(x + w, y + h);
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ctx.closePath();
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ctx.restore();
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},
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includesPoint(
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this: ShapeElementModel,
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x: number,
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y: number,
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options: PointTestOptions
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) {
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const point: IVec = [x, y];
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const points = getPointsFromBoundWithRotation(this, triangle.points);
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let hit = pointOnPolygonStoke(
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point,
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points,
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(options?.hitThreshold ?? 1) / (options?.zoom ?? 1)
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);
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if (!hit) {
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if (!options.ignoreTransparent || this.filled) {
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hit = pointInPolygon([x, y], points);
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} else {
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// If shape is not filled or transparent
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const text = this.text;
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if (!text || !text.length) {
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// Check the center area of the shape
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const centralBounds = getCenterAreaBounds(
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this,
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DEFAULT_CENTRAL_AREA_RATIO
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);
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const centralPoints = getPointsFromBoundWithRotation(
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centralBounds,
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triangle.points
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);
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hit = pointInPolygon([x, y], centralPoints);
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} else if (this.textBound) {
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hit = pointInPolygon(
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point,
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getPointsFromBoundWithRotation(
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this,
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() => Bound.from(this.textBound!).points
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)
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);
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}
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}
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}
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return hit;
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},
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containsBound(bounds: Bound, element: ShapeElementModel): boolean {
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const points = getPointsFromBoundWithRotation(element, triangle.points);
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return points.some(point => bounds.containsPoint(point));
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},
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getNearestPoint(point: IVec, element: ShapeElementModel) {
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const points = getPointsFromBoundWithRotation(element, triangle.points);
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return polygonNearestPoint(points, point);
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},
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getLineIntersections(start: IVec, end: IVec, element: ShapeElementModel) {
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const points = getPointsFromBoundWithRotation(element, triangle.points);
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return linePolygonIntersects(start, end, points);
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},
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getRelativePointLocation(position: IVec, element: ShapeElementModel) {
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const bound = Bound.deserialize(element.xywh);
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const point = bound.getRelativePoint(position);
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let points = triangle.points(bound);
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points.push(point);
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points = rotatePoints(points, bound.center, element.rotate);
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const rotatePoint = points.pop() as IVec;
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const tangent = polygonGetPointTangent(points, rotatePoint);
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return new PointLocation(rotatePoint, tangent);
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},
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};
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