mirror of
https://github.com/toeverything/AFFiNE.git
synced 2026-02-14 21:27:20 +00:00
### Changed - Align with only one element at a time - Mind map nodes cannot be alignment candidates
763 lines
22 KiB
TypeScript
763 lines
22 KiB
TypeScript
import { Overlay } from '@blocksuite/affine-block-surface';
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import {
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ConnectorElementModel,
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MindmapElementModel,
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} from '@blocksuite/affine-model';
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import type { GfxModel } from '@blocksuite/block-std/gfx';
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import { almostEqual, Bound, Point } from '@blocksuite/global/gfx';
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interface Distance {
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horiz?: {
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/**
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* the minimum x moving distance to align with other bound
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*/
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distance: number;
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/**
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* the indices of the align position
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*/
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alignPositionIndices: number[];
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};
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vert?: {
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/**
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* the minimum y moving distance to align with other bound
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*/
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distance: number;
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/**
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* the indices of the align position
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*/
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alignPositionIndices: number[];
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};
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}
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const ALIGN_THRESHOLD = 8;
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const DISTRIBUTION_LINE_OFFSET = 1;
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const STROKE_WIDTH = 2;
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export class SnapManager extends Overlay {
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static override overlayName: string = 'snap-manager';
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private _skippedElements: Set<GfxModel> = new Set();
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private _referenceBounds: {
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vertical: Bound[];
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horizontal: Bound[];
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all: Bound[];
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} = {
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vertical: [],
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horizontal: [],
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all: [],
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};
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/**
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* This variable contains reference lines that are
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* generated by the 'Distribute Alignment' function. This alignment is achieved
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* by evenly distributing elements based on specified alignment rules.
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* These lines serve as a guide for achieving equal spacing or distribution
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* among multiple graphics or design elements.
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*/
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private _distributedAlignLines: [Point, Point][] = [];
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/**
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* This variable holds reference lines that are calculated
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* based on the self-alignment of the graphics. This alignment is determined
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* according to various aspects of the graphic itself, such as the center, edges,
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* corners, etc. It essentially represents the guidelines for the positioning
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* and alignment within the individual graphic elements.
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*/
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private _intraGraphicAlignLines: {
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horizontal: [Point, Point][];
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vertical: [Point, Point][];
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} = {
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horizontal: [],
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vertical: [],
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};
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override clear() {
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super.clear();
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this._referenceBounds = {
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vertical: [],
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horizontal: [],
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all: [],
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};
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this._intraGraphicAlignLines = {
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horizontal: [],
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vertical: [],
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};
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this._distributedAlignLines = [];
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this._skippedElements.clear();
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}
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private _alignDistributeHorizontally(
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rst: { dx: number; dy: number },
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bound: Bound,
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threshold: number,
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viewport: { zoom: number }
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) {
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const wBoxes: Bound[] = [];
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this._referenceBounds.horizontal.forEach(box => {
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if (box.isHorizontalCross(bound)) {
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wBoxes.push(box);
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}
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});
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wBoxes.sort((a, b) => a.center[0] - b.center[0]);
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let dif = Infinity;
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let min = Infinity;
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let aveDis = Number.MAX_SAFE_INTEGER;
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let curBound!: {
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leftIdx: number;
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rightIdx: number;
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spacing: number;
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points: [Point, Point][];
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};
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for (let i = 0; i < wBoxes.length; i++) {
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for (let j = i + 1; j < wBoxes.length; j++) {
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let lb = wBoxes[i],
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rb = wBoxes[j];
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// it means these bound need to be horizontally across
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if (!lb.isHorizontalCross(rb) || lb.isIntersectWithBound(rb)) continue;
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let switchFlag = false;
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// exchange lb and rb to make sure lb is on the left of rb
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if (rb.maxX < lb.minX) {
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const temp = rb;
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rb = lb;
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lb = temp;
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switchFlag = true;
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}
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let _centerX = 0;
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const updateDif = () => {
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dif = Math.abs(bound.center[0] - _centerX);
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const curAveDis =
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(Math.abs(lb.center[0] - bound.center[0]) +
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Math.abs(rb.center[0] - bound.center[0])) /
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2;
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if (
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dif <= threshold &&
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(dif < min || (almostEqual(dif, min) && curAveDis < aveDis))
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) {
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min = dif;
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aveDis = curAveDis;
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rst.dx = _centerX - bound.center[0];
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/**
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* calculate points to draw
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*/
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const ys = [lb.minY, lb.maxY, rb.minY, rb.maxY].sort(
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(a, b) => a - b
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);
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const y = (ys[1] + ys[2]) / 2;
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const offset = DISTRIBUTION_LINE_OFFSET / viewport.zoom;
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const xs = [
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_centerX - bound.w / 2,
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_centerX + bound.w / 2,
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rb.minX,
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rb.maxX,
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lb.minX,
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lb.maxX,
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].sort((a, b) => a - b);
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curBound = {
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leftIdx: switchFlag ? j : i,
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rightIdx: switchFlag ? i : j,
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spacing: xs[2] - xs[1],
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points: [
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[new Point(xs[1] + offset, y), new Point(xs[2] - offset, y)],
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[new Point(xs[3] + offset, y), new Point(xs[4] - offset, y)],
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],
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};
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}
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};
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/**
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* align between left and right bound
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*/
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if (lb.horizontalDistance(rb) > bound.w) {
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_centerX = (lb.maxX + rb.minX) / 2;
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updateDif();
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}
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/**
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* align to the left bounds
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*/
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_centerX = lb.minX - (rb.minX - lb.maxX) - bound.w / 2;
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updateDif();
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/** align right */
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_centerX = rb.minX - lb.maxX + rb.maxX + bound.w / 2;
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updateDif();
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}
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}
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// find the boxes that has same spacing
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if (curBound) {
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const { leftIdx, rightIdx, spacing, points } = curBound;
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this._distributedAlignLines.push(...points);
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{
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let curLeftBound = wBoxes[leftIdx];
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for (let i = leftIdx - 1; i >= 0; i--) {
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if (almostEqual(wBoxes[i].maxX, curLeftBound.minX - spacing)) {
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const targetBound = wBoxes[i];
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const ys = [
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targetBound.minY,
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targetBound.maxY,
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curLeftBound.minY,
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curLeftBound.maxY,
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].sort((a, b) => a - b);
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const y = (ys[1] + ys[2]) / 2;
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this._distributedAlignLines.push([
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new Point(wBoxes[i].maxX, y),
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new Point(curLeftBound.minX, y),
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]);
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curLeftBound = wBoxes[i];
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}
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}
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}
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{
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let curRightBound = wBoxes[rightIdx];
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for (let i = rightIdx + 1; i < wBoxes.length; i++) {
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if (almostEqual(wBoxes[i].minX, curRightBound.maxX + spacing)) {
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const targetBound = wBoxes[i];
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const ys = [
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targetBound.minY,
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targetBound.maxY,
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curRightBound.minY,
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curRightBound.maxY,
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].sort((a, b) => a - b);
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const y = (ys[1] + ys[2]) / 2;
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this._distributedAlignLines.push([
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new Point(curRightBound.maxX, y),
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new Point(wBoxes[i].minX, y),
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]);
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curRightBound = wBoxes[i];
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}
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}
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}
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}
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}
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private _alignDistributeVertically(
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rst: { dx: number; dy: number },
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bound: Bound,
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threshold: number,
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viewport: { zoom: number }
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) {
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const hBoxes: Bound[] = [];
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this._referenceBounds.vertical.forEach(box => {
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if (box.isVerticalCross(bound)) {
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hBoxes.push(box);
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}
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});
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hBoxes.sort((a, b) => a.center[0] - b.center[0]);
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let dif = Infinity;
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let min = Infinity;
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let aveDis = Number.MAX_SAFE_INTEGER;
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let curBound!: {
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upperIdx: number;
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lowerIdx: number;
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spacing: number;
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points: [Point, Point][];
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};
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for (let i = 0; i < hBoxes.length; i++) {
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for (let j = i + 1; j < hBoxes.length; j++) {
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let ub = hBoxes[i],
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db = hBoxes[j];
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if (!ub.isVerticalCross(db) || ub.isIntersectWithBound(db)) continue;
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let switchFlag = false;
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if (db.maxY < ub.minX) {
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const temp = ub;
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ub = db;
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db = temp;
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switchFlag = true;
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}
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/** align middle */
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let _centerY = 0;
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const updateDiff = () => {
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dif = Math.abs(bound.center[1] - _centerY);
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const curAveDis =
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(Math.abs(ub.center[1] - bound.center[1]) +
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Math.abs(db.center[1] - bound.center[1])) /
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2;
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if (
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dif <= threshold &&
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(dif < min || (almostEqual(dif, min) && curAveDis < aveDis))
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) {
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min = dif;
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rst.dy = _centerY - bound.center[1];
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/**
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* calculate points to draw
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*/
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const xs = [ub.minX, ub.maxX, db.minX, db.maxX].sort(
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(a, b) => a - b
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);
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const x = (xs[1] + xs[2]) / 2;
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const offset = DISTRIBUTION_LINE_OFFSET / viewport.zoom;
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const ys = [
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_centerY - bound.h / 2,
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_centerY + bound.h / 2,
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db.minY,
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db.maxY,
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ub.minY,
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ub.maxY,
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].sort((a, b) => a - b);
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curBound = {
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upperIdx: switchFlag ? j : i,
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lowerIdx: switchFlag ? i : j,
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spacing: ys[2] - ys[1],
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points: [
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[new Point(x, ys[1] + offset), new Point(x, ys[2] - offset)],
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[new Point(x, ys[3] + offset), new Point(x, ys[4] - offset)],
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],
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};
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}
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};
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if (ub.verticalDistance(db) > bound.h) {
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_centerY = (ub.maxY + db.minY) / 2;
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updateDiff();
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}
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/** align upper */
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_centerY = ub.minY - (db.minY - ub.maxY) - bound.h / 2;
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updateDiff();
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/** align lower */
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_centerY = db.minY - ub.maxY + db.maxY + bound.h / 2;
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updateDiff();
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}
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}
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// find the boxes that has same spacing
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if (curBound) {
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const { upperIdx, lowerIdx, spacing, points } = curBound;
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this._distributedAlignLines.push(...points);
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{
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let curUpperBound = hBoxes[upperIdx];
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for (let i = upperIdx - 1; i >= 0; i--) {
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if (almostEqual(hBoxes[i].maxY, curUpperBound.minY - spacing)) {
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const targetBound = hBoxes[i];
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const xs = [
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targetBound.minX,
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targetBound.maxX,
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curUpperBound.minX,
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curUpperBound.maxX,
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].sort((a, b) => a - b);
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const x = (xs[1] + xs[2]) / 2;
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this._distributedAlignLines.push([
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new Point(x, hBoxes[i].maxY),
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new Point(x, curUpperBound.minY),
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]);
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curUpperBound = hBoxes[i];
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}
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}
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}
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{
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let curLowerBound = hBoxes[lowerIdx];
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for (let i = lowerIdx + 1; i < hBoxes.length; i++) {
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if (almostEqual(hBoxes[i].minY, curLowerBound.maxY + spacing)) {
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const targetBound = hBoxes[i];
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const xs = [
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targetBound.minX,
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targetBound.maxX,
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curLowerBound.minX,
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curLowerBound.maxX,
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].sort((a, b) => a - b);
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const x = (xs[1] + xs[2]) / 2;
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this._distributedAlignLines.push([
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new Point(x, curLowerBound.maxY),
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new Point(x, hBoxes[i].minY),
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]);
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curLowerBound = hBoxes[i];
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}
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}
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}
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}
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}
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private _calculateClosestDistances(bound: Bound, other: Bound): Distance {
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// Calculate center-to-center and center-to-side distances
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const centerXDistance = other.center[0] - bound.center[0];
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const centerYDistance = other.center[1] - bound.center[1];
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// Calculate center-to-side distances
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const leftDistance = other.minX - bound.center[0];
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const rightDistance = other.maxX - bound.center[0];
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const topDistance = other.minY - bound.center[1];
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const bottomDistance = other.maxY - bound.center[1];
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// Calculate side-to-side distances
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const leftToLeft = other.minX - bound.minX;
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const leftToRight = other.maxX - bound.minX;
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const rightToLeft = other.minX - bound.maxX;
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const rightToRight = other.maxX - bound.maxX;
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const topToTop = other.minY - bound.minY;
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const topToBottom = other.maxY - bound.minY;
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const bottomToTop = other.minY - bound.maxY;
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const bottomToBottom = other.maxY - bound.maxY;
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// calculate side-to-center distances
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const rightToCenter = other.center[0] - bound.maxX;
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const leftToCenter = other.center[0] - bound.minX;
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const topToCenter = other.center[1] - bound.minY;
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const bottomToCenter = other.center[1] - bound.maxY;
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const xDistances = [
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centerXDistance,
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leftDistance,
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rightDistance,
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leftToLeft,
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leftToRight,
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rightToLeft,
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rightToRight,
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rightToCenter,
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leftToCenter,
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];
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const yDistances = [
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centerYDistance,
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topDistance,
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bottomDistance,
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topToTop,
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topToBottom,
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bottomToTop,
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bottomToBottom,
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topToCenter,
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bottomToCenter,
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];
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// Get absolute distances
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const xDistancesAbs = xDistances.map(Math.abs);
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const yDistancesAbs = yDistances.map(Math.abs);
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// Get closest distances
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const closestX = Math.min(...xDistancesAbs);
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const closestY = Math.min(...yDistancesAbs);
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const threshold = ALIGN_THRESHOLD / this.gfx.viewport.zoom;
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// the x and y distances will be useful for locating the align point
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return {
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horiz:
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closestX <= threshold
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? {
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distance: xDistances[xDistancesAbs.indexOf(closestX)],
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get alignPositionIndices() {
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const indices: number[] = [];
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xDistancesAbs.forEach(
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(val, idx) => almostEqual(val, closestX) && indices.push(idx)
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);
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return indices;
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},
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}
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: undefined,
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vert:
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closestY <= threshold
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? {
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distance: yDistances[yDistancesAbs.indexOf(closestY)],
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get alignPositionIndices() {
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const indices: number[] = [];
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yDistancesAbs.forEach(
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(val, idx) => almostEqual(val, closestY) && indices.push(idx)
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);
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return indices;
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},
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}
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: undefined,
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};
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}
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/**
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* Update horizontal moving distance `rst.dx` to align with other bound.
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* Also, update the align points to draw.
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* @param rst
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* @param bound
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* @param other
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* @param distance
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*/
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private _updateXAlignPoint(
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rst: { dx: number; dy: number },
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bound: Bound,
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other: Bound,
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distance: Distance
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) {
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if (!distance.horiz) return;
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const { distance: dx, alignPositionIndices: distanceIndices } =
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distance.horiz;
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const offset = STROKE_WIDTH / this.gfx.viewport.zoom / 2;
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const alignXPosition = [
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other.center[0],
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other.minX + offset,
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other.maxX - offset,
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bound.minX + dx + offset,
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bound.minX + dx + offset,
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bound.maxX + dx - offset,
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bound.maxX + dx - offset,
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other.center[0] - offset,
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other.center[0] + offset,
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];
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rst.dx = dx;
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const dy = distance.vert?.distance ?? 0;
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const top = Math.min(bound.minY + dy, other.minY);
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const down = Math.max(bound.maxY + dy, other.maxY);
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this._intraGraphicAlignLines.horizontal = distanceIndices.map(
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idx =>
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[
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new Point(alignXPosition[idx], top),
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new Point(alignXPosition[idx], down),
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] as [Point, Point]
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);
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}
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/**
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* Update vertical moving distance `rst.dy` to align with other bound.
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* Also, update the align points to draw.
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* @param rst
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* @param bound
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* @param other
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* @param distance
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*/
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private _updateYAlignPoint(
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rst: { dx: number; dy: number },
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bound: Bound,
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other: Bound,
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distance: Distance
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) {
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if (!distance.vert) return;
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const { distance: dy, alignPositionIndices } = distance.vert;
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const offset = STROKE_WIDTH / this.gfx.viewport.zoom / 2;
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const alignXPosition = [
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other.center[1] - offset,
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other.minY + offset,
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other.maxY - offset,
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bound.minY + dy + offset,
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bound.minY + dy + offset,
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bound.maxY + dy - offset,
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bound.maxY + dy - offset,
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other.center[1] + offset,
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other.center[1] - offset,
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];
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rst.dy = dy;
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const dx = distance.horiz?.distance ?? 0;
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const left = Math.min(bound.minX + dx, other.minX);
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const right = Math.max(bound.maxX + dx, other.maxX);
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this._intraGraphicAlignLines.vertical = alignPositionIndices.map(
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idx =>
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[
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new Point(left, alignXPosition[idx]),
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new Point(right, alignXPosition[idx]),
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] as [Point, Point]
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);
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}
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align(bound: Bound): { dx: number; dy: number } {
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const rst = { dx: 0, dy: 0 };
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const threshold = ALIGN_THRESHOLD / this.gfx.viewport.zoom;
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const { viewport } = this.gfx;
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this._intraGraphicAlignLines = {
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horizontal: [],
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vertical: [],
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};
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this._distributedAlignLines = [];
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this._updateAlignCandidates(bound);
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for (const other of this._referenceBounds.all) {
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const closestDistances = this._calculateClosestDistances(bound, other);
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if (
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closestDistances.horiz &&
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(!this._intraGraphicAlignLines.horizontal.length ||
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Math.abs(closestDistances.horiz.distance) < Math.abs(rst.dx))
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) {
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this._updateXAlignPoint(rst, bound, other, closestDistances);
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}
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if (
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closestDistances.vert &&
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(!this._intraGraphicAlignLines.vertical.length ||
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Math.abs(closestDistances.vert.distance) < Math.abs(rst.dy))
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) {
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this._updateYAlignPoint(rst, bound, other, closestDistances);
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}
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}
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// point align priority is higher than distribute align
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if (rst.dx === 0) {
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this._alignDistributeHorizontally(rst, bound, threshold, viewport);
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}
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if (rst.dy === 0) {
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this._alignDistributeVertically(rst, bound, threshold, viewport);
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}
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this._renderer?.refresh();
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return rst;
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}
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override render(ctx: CanvasRenderingContext2D) {
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if (
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this._intraGraphicAlignLines.vertical.length === 0 &&
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this._intraGraphicAlignLines.horizontal.length === 0 &&
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this._distributedAlignLines.length === 0
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)
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return;
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const { viewport } = this.gfx;
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const strokeWidth = STROKE_WIDTH / viewport.zoom;
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ctx.strokeStyle = '#8B5CF6';
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ctx.lineWidth = strokeWidth;
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ctx.beginPath();
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[
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...this._intraGraphicAlignLines.horizontal,
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...this._intraGraphicAlignLines.vertical,
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].forEach(line => {
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let d = '';
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if (line[0].x === line[1].x) {
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const x = line[0].x;
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const minY = Math.min(line[0].y, line[1].y);
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const maxY = Math.max(line[0].y, line[1].y);
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d = `M${x},${minY}L${x},${maxY}`;
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} else {
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const y = line[0].y;
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const minX = Math.min(line[0].x, line[1].x);
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const maxX = Math.max(line[0].x, line[1].x);
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d = `M${minX},${y}L${maxX},${y}`;
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}
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ctx.stroke(new Path2D(d));
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});
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ctx.strokeStyle = '#CC4187';
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this._distributedAlignLines.forEach(line => {
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const bar = 10 / viewport.zoom;
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let d = '';
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if (line[0].x === line[1].x) {
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const x = line[0].x;
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const minY = Math.min(line[0].y, line[1].y);
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const maxY = Math.max(line[0].y, line[1].y);
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d = `M${x},${minY}L${x},${maxY}
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M${x - bar},${minY}L${x + bar},${minY}
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M${x - bar},${maxY}L${x + bar},${maxY} `;
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} else {
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const y = line[0].y;
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const minX = Math.min(line[0].x, line[1].x);
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const maxX = Math.max(line[0].x, line[1].x);
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d = `M${minX},${y}L${maxX},${y}
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M${minX},${y - bar}L${minX},${y + bar}
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M${maxX},${y - bar}L${maxX},${y + bar}`;
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}
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ctx.stroke(new Path2D(d));
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});
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}
|
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private _isSkippedElement(element: GfxModel) {
|
|
return (
|
|
element instanceof ConnectorElementModel ||
|
|
element.group instanceof MindmapElementModel
|
|
);
|
|
}
|
|
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private _updateAlignCandidates(movingBound: Bound) {
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|
movingBound = movingBound.expand(ALIGN_THRESHOLD * this.gfx.viewport.zoom);
|
|
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|
const viewportBound = this.gfx.viewport.viewportBounds;
|
|
const horizAreaBound = new Bound(
|
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Math.min(movingBound.x, viewportBound.x),
|
|
movingBound.y,
|
|
Math.max(movingBound.w, viewportBound.w),
|
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movingBound.h
|
|
);
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|
const vertAreaBound = new Bound(
|
|
movingBound.x,
|
|
Math.min(movingBound.y, viewportBound.y),
|
|
movingBound.w,
|
|
Math.max(movingBound.h, viewportBound.h)
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|
);
|
|
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|
const { _skippedElements: skipped } = this;
|
|
const vertCandidates = this.gfx.grid.search(vertAreaBound, {
|
|
useSet: true,
|
|
});
|
|
const horizCandidates = this.gfx.grid.search(horizAreaBound, {
|
|
useSet: true,
|
|
});
|
|
const verticalBounds: Bound[] = [];
|
|
const horizBounds: Bound[] = [];
|
|
const allBounds: Bound[] = [];
|
|
|
|
vertCandidates.forEach(candidate => {
|
|
if (skipped.has(candidate) || this._isSkippedElement(candidate)) return;
|
|
verticalBounds.push(candidate.elementBound);
|
|
allBounds.push(candidate.elementBound);
|
|
});
|
|
|
|
horizCandidates.forEach(candidate => {
|
|
if (skipped.has(candidate) || this._isSkippedElement(candidate)) return;
|
|
horizBounds.push(candidate.elementBound);
|
|
allBounds.push(candidate.elementBound);
|
|
});
|
|
|
|
this._referenceBounds = {
|
|
horizontal: horizBounds,
|
|
vertical: verticalBounds,
|
|
all: allBounds,
|
|
};
|
|
}
|
|
|
|
setMovingElements(
|
|
movingElements: GfxModel[],
|
|
excludes: GfxModel[] = []
|
|
): Bound {
|
|
if (movingElements.length === 0) return new Bound();
|
|
|
|
const skipped = new Set(movingElements);
|
|
excludes.forEach(e => skipped.add(e));
|
|
|
|
this._skippedElements = skipped;
|
|
|
|
return movingElements.reduce(
|
|
(prev, element) => prev.unite(element.elementBound),
|
|
movingElements[0].elementBound
|
|
);
|
|
}
|
|
}
|