Files
AFFiNE-Mirror/blocksuite/affine/blocks/block-root/src/edgeless/utils/snap-manager.ts
doouding 0cdec6957b fix: align with only one element at a time (#10739)
### Changed
- Align with only one element at a time
- Mind map nodes cannot be alignment candidates
2025-03-10 09:43:07 +00:00

763 lines
22 KiB
TypeScript

import { Overlay } from '@blocksuite/affine-block-surface';
import {
ConnectorElementModel,
MindmapElementModel,
} from '@blocksuite/affine-model';
import type { GfxModel } from '@blocksuite/block-std/gfx';
import { almostEqual, Bound, Point } from '@blocksuite/global/gfx';
interface Distance {
horiz?: {
/**
* the minimum x moving distance to align with other bound
*/
distance: number;
/**
* the indices of the align position
*/
alignPositionIndices: number[];
};
vert?: {
/**
* the minimum y moving distance to align with other bound
*/
distance: number;
/**
* the indices of the align position
*/
alignPositionIndices: number[];
};
}
const ALIGN_THRESHOLD = 8;
const DISTRIBUTION_LINE_OFFSET = 1;
const STROKE_WIDTH = 2;
export class SnapManager extends Overlay {
static override overlayName: string = 'snap-manager';
private _skippedElements: Set<GfxModel> = new Set();
private _referenceBounds: {
vertical: Bound[];
horizontal: Bound[];
all: Bound[];
} = {
vertical: [],
horizontal: [],
all: [],
};
/**
* This variable contains reference lines that are
* generated by the 'Distribute Alignment' function. This alignment is achieved
* by evenly distributing elements based on specified alignment rules.
* These lines serve as a guide for achieving equal spacing or distribution
* among multiple graphics or design elements.
*/
private _distributedAlignLines: [Point, Point][] = [];
/**
* This variable holds reference lines that are calculated
* based on the self-alignment of the graphics. This alignment is determined
* according to various aspects of the graphic itself, such as the center, edges,
* corners, etc. It essentially represents the guidelines for the positioning
* and alignment within the individual graphic elements.
*/
private _intraGraphicAlignLines: {
horizontal: [Point, Point][];
vertical: [Point, Point][];
} = {
horizontal: [],
vertical: [],
};
override clear() {
super.clear();
this._referenceBounds = {
vertical: [],
horizontal: [],
all: [],
};
this._intraGraphicAlignLines = {
horizontal: [],
vertical: [],
};
this._distributedAlignLines = [];
this._skippedElements.clear();
}
private _alignDistributeHorizontally(
rst: { dx: number; dy: number },
bound: Bound,
threshold: number,
viewport: { zoom: number }
) {
const wBoxes: Bound[] = [];
this._referenceBounds.horizontal.forEach(box => {
if (box.isHorizontalCross(bound)) {
wBoxes.push(box);
}
});
wBoxes.sort((a, b) => a.center[0] - b.center[0]);
let dif = Infinity;
let min = Infinity;
let aveDis = Number.MAX_SAFE_INTEGER;
let curBound!: {
leftIdx: number;
rightIdx: number;
spacing: number;
points: [Point, Point][];
};
for (let i = 0; i < wBoxes.length; i++) {
for (let j = i + 1; j < wBoxes.length; j++) {
let lb = wBoxes[i],
rb = wBoxes[j];
// it means these bound need to be horizontally across
if (!lb.isHorizontalCross(rb) || lb.isIntersectWithBound(rb)) continue;
let switchFlag = false;
// exchange lb and rb to make sure lb is on the left of rb
if (rb.maxX < lb.minX) {
const temp = rb;
rb = lb;
lb = temp;
switchFlag = true;
}
let _centerX = 0;
const updateDif = () => {
dif = Math.abs(bound.center[0] - _centerX);
const curAveDis =
(Math.abs(lb.center[0] - bound.center[0]) +
Math.abs(rb.center[0] - bound.center[0])) /
2;
if (
dif <= threshold &&
(dif < min || (almostEqual(dif, min) && curAveDis < aveDis))
) {
min = dif;
aveDis = curAveDis;
rst.dx = _centerX - bound.center[0];
/**
* calculate points to draw
*/
const ys = [lb.minY, lb.maxY, rb.minY, rb.maxY].sort(
(a, b) => a - b
);
const y = (ys[1] + ys[2]) / 2;
const offset = DISTRIBUTION_LINE_OFFSET / viewport.zoom;
const xs = [
_centerX - bound.w / 2,
_centerX + bound.w / 2,
rb.minX,
rb.maxX,
lb.minX,
lb.maxX,
].sort((a, b) => a - b);
curBound = {
leftIdx: switchFlag ? j : i,
rightIdx: switchFlag ? i : j,
spacing: xs[2] - xs[1],
points: [
[new Point(xs[1] + offset, y), new Point(xs[2] - offset, y)],
[new Point(xs[3] + offset, y), new Point(xs[4] - offset, y)],
],
};
}
};
/**
* align between left and right bound
*/
if (lb.horizontalDistance(rb) > bound.w) {
_centerX = (lb.maxX + rb.minX) / 2;
updateDif();
}
/**
* align to the left bounds
*/
_centerX = lb.minX - (rb.minX - lb.maxX) - bound.w / 2;
updateDif();
/** align right */
_centerX = rb.minX - lb.maxX + rb.maxX + bound.w / 2;
updateDif();
}
}
// find the boxes that has same spacing
if (curBound) {
const { leftIdx, rightIdx, spacing, points } = curBound;
this._distributedAlignLines.push(...points);
{
let curLeftBound = wBoxes[leftIdx];
for (let i = leftIdx - 1; i >= 0; i--) {
if (almostEqual(wBoxes[i].maxX, curLeftBound.minX - spacing)) {
const targetBound = wBoxes[i];
const ys = [
targetBound.minY,
targetBound.maxY,
curLeftBound.minY,
curLeftBound.maxY,
].sort((a, b) => a - b);
const y = (ys[1] + ys[2]) / 2;
this._distributedAlignLines.push([
new Point(wBoxes[i].maxX, y),
new Point(curLeftBound.minX, y),
]);
curLeftBound = wBoxes[i];
}
}
}
{
let curRightBound = wBoxes[rightIdx];
for (let i = rightIdx + 1; i < wBoxes.length; i++) {
if (almostEqual(wBoxes[i].minX, curRightBound.maxX + spacing)) {
const targetBound = wBoxes[i];
const ys = [
targetBound.minY,
targetBound.maxY,
curRightBound.minY,
curRightBound.maxY,
].sort((a, b) => a - b);
const y = (ys[1] + ys[2]) / 2;
this._distributedAlignLines.push([
new Point(curRightBound.maxX, y),
new Point(wBoxes[i].minX, y),
]);
curRightBound = wBoxes[i];
}
}
}
}
}
private _alignDistributeVertically(
rst: { dx: number; dy: number },
bound: Bound,
threshold: number,
viewport: { zoom: number }
) {
const hBoxes: Bound[] = [];
this._referenceBounds.vertical.forEach(box => {
if (box.isVerticalCross(bound)) {
hBoxes.push(box);
}
});
hBoxes.sort((a, b) => a.center[0] - b.center[0]);
let dif = Infinity;
let min = Infinity;
let aveDis = Number.MAX_SAFE_INTEGER;
let curBound!: {
upperIdx: number;
lowerIdx: number;
spacing: number;
points: [Point, Point][];
};
for (let i = 0; i < hBoxes.length; i++) {
for (let j = i + 1; j < hBoxes.length; j++) {
let ub = hBoxes[i],
db = hBoxes[j];
if (!ub.isVerticalCross(db) || ub.isIntersectWithBound(db)) continue;
let switchFlag = false;
if (db.maxY < ub.minX) {
const temp = ub;
ub = db;
db = temp;
switchFlag = true;
}
/** align middle */
let _centerY = 0;
const updateDiff = () => {
dif = Math.abs(bound.center[1] - _centerY);
const curAveDis =
(Math.abs(ub.center[1] - bound.center[1]) +
Math.abs(db.center[1] - bound.center[1])) /
2;
if (
dif <= threshold &&
(dif < min || (almostEqual(dif, min) && curAveDis < aveDis))
) {
min = dif;
rst.dy = _centerY - bound.center[1];
/**
* calculate points to draw
*/
const xs = [ub.minX, ub.maxX, db.minX, db.maxX].sort(
(a, b) => a - b
);
const x = (xs[1] + xs[2]) / 2;
const offset = DISTRIBUTION_LINE_OFFSET / viewport.zoom;
const ys = [
_centerY - bound.h / 2,
_centerY + bound.h / 2,
db.minY,
db.maxY,
ub.minY,
ub.maxY,
].sort((a, b) => a - b);
curBound = {
upperIdx: switchFlag ? j : i,
lowerIdx: switchFlag ? i : j,
spacing: ys[2] - ys[1],
points: [
[new Point(x, ys[1] + offset), new Point(x, ys[2] - offset)],
[new Point(x, ys[3] + offset), new Point(x, ys[4] - offset)],
],
};
}
};
if (ub.verticalDistance(db) > bound.h) {
_centerY = (ub.maxY + db.minY) / 2;
updateDiff();
}
/** align upper */
_centerY = ub.minY - (db.minY - ub.maxY) - bound.h / 2;
updateDiff();
/** align lower */
_centerY = db.minY - ub.maxY + db.maxY + bound.h / 2;
updateDiff();
}
}
// find the boxes that has same spacing
if (curBound) {
const { upperIdx, lowerIdx, spacing, points } = curBound;
this._distributedAlignLines.push(...points);
{
let curUpperBound = hBoxes[upperIdx];
for (let i = upperIdx - 1; i >= 0; i--) {
if (almostEqual(hBoxes[i].maxY, curUpperBound.minY - spacing)) {
const targetBound = hBoxes[i];
const xs = [
targetBound.minX,
targetBound.maxX,
curUpperBound.minX,
curUpperBound.maxX,
].sort((a, b) => a - b);
const x = (xs[1] + xs[2]) / 2;
this._distributedAlignLines.push([
new Point(x, hBoxes[i].maxY),
new Point(x, curUpperBound.minY),
]);
curUpperBound = hBoxes[i];
}
}
}
{
let curLowerBound = hBoxes[lowerIdx];
for (let i = lowerIdx + 1; i < hBoxes.length; i++) {
if (almostEqual(hBoxes[i].minY, curLowerBound.maxY + spacing)) {
const targetBound = hBoxes[i];
const xs = [
targetBound.minX,
targetBound.maxX,
curLowerBound.minX,
curLowerBound.maxX,
].sort((a, b) => a - b);
const x = (xs[1] + xs[2]) / 2;
this._distributedAlignLines.push([
new Point(x, curLowerBound.maxY),
new Point(x, hBoxes[i].minY),
]);
curLowerBound = hBoxes[i];
}
}
}
}
}
private _calculateClosestDistances(bound: Bound, other: Bound): Distance {
// Calculate center-to-center and center-to-side distances
const centerXDistance = other.center[0] - bound.center[0];
const centerYDistance = other.center[1] - bound.center[1];
// Calculate center-to-side distances
const leftDistance = other.minX - bound.center[0];
const rightDistance = other.maxX - bound.center[0];
const topDistance = other.minY - bound.center[1];
const bottomDistance = other.maxY - bound.center[1];
// Calculate side-to-side distances
const leftToLeft = other.minX - bound.minX;
const leftToRight = other.maxX - bound.minX;
const rightToLeft = other.minX - bound.maxX;
const rightToRight = other.maxX - bound.maxX;
const topToTop = other.minY - bound.minY;
const topToBottom = other.maxY - bound.minY;
const bottomToTop = other.minY - bound.maxY;
const bottomToBottom = other.maxY - bound.maxY;
// calculate side-to-center distances
const rightToCenter = other.center[0] - bound.maxX;
const leftToCenter = other.center[0] - bound.minX;
const topToCenter = other.center[1] - bound.minY;
const bottomToCenter = other.center[1] - bound.maxY;
const xDistances = [
centerXDistance,
leftDistance,
rightDistance,
leftToLeft,
leftToRight,
rightToLeft,
rightToRight,
rightToCenter,
leftToCenter,
];
const yDistances = [
centerYDistance,
topDistance,
bottomDistance,
topToTop,
topToBottom,
bottomToTop,
bottomToBottom,
topToCenter,
bottomToCenter,
];
// Get absolute distances
const xDistancesAbs = xDistances.map(Math.abs);
const yDistancesAbs = yDistances.map(Math.abs);
// Get closest distances
const closestX = Math.min(...xDistancesAbs);
const closestY = Math.min(...yDistancesAbs);
const threshold = ALIGN_THRESHOLD / this.gfx.viewport.zoom;
// the x and y distances will be useful for locating the align point
return {
horiz:
closestX <= threshold
? {
distance: xDistances[xDistancesAbs.indexOf(closestX)],
get alignPositionIndices() {
const indices: number[] = [];
xDistancesAbs.forEach(
(val, idx) => almostEqual(val, closestX) && indices.push(idx)
);
return indices;
},
}
: undefined,
vert:
closestY <= threshold
? {
distance: yDistances[yDistancesAbs.indexOf(closestY)],
get alignPositionIndices() {
const indices: number[] = [];
yDistancesAbs.forEach(
(val, idx) => almostEqual(val, closestY) && indices.push(idx)
);
return indices;
},
}
: undefined,
};
}
/**
* Update horizontal moving distance `rst.dx` to align with other bound.
* Also, update the align points to draw.
* @param rst
* @param bound
* @param other
* @param distance
*/
private _updateXAlignPoint(
rst: { dx: number; dy: number },
bound: Bound,
other: Bound,
distance: Distance
) {
if (!distance.horiz) return;
const { distance: dx, alignPositionIndices: distanceIndices } =
distance.horiz;
const offset = STROKE_WIDTH / this.gfx.viewport.zoom / 2;
const alignXPosition = [
other.center[0],
other.minX + offset,
other.maxX - offset,
bound.minX + dx + offset,
bound.minX + dx + offset,
bound.maxX + dx - offset,
bound.maxX + dx - offset,
other.center[0] - offset,
other.center[0] + offset,
];
rst.dx = dx;
const dy = distance.vert?.distance ?? 0;
const top = Math.min(bound.minY + dy, other.minY);
const down = Math.max(bound.maxY + dy, other.maxY);
this._intraGraphicAlignLines.horizontal = distanceIndices.map(
idx =>
[
new Point(alignXPosition[idx], top),
new Point(alignXPosition[idx], down),
] as [Point, Point]
);
}
/**
* Update vertical moving distance `rst.dy` to align with other bound.
* Also, update the align points to draw.
* @param rst
* @param bound
* @param other
* @param distance
*/
private _updateYAlignPoint(
rst: { dx: number; dy: number },
bound: Bound,
other: Bound,
distance: Distance
) {
if (!distance.vert) return;
const { distance: dy, alignPositionIndices } = distance.vert;
const offset = STROKE_WIDTH / this.gfx.viewport.zoom / 2;
const alignXPosition = [
other.center[1] - offset,
other.minY + offset,
other.maxY - offset,
bound.minY + dy + offset,
bound.minY + dy + offset,
bound.maxY + dy - offset,
bound.maxY + dy - offset,
other.center[1] + offset,
other.center[1] - offset,
];
rst.dy = dy;
const dx = distance.horiz?.distance ?? 0;
const left = Math.min(bound.minX + dx, other.minX);
const right = Math.max(bound.maxX + dx, other.maxX);
this._intraGraphicAlignLines.vertical = alignPositionIndices.map(
idx =>
[
new Point(left, alignXPosition[idx]),
new Point(right, alignXPosition[idx]),
] as [Point, Point]
);
}
align(bound: Bound): { dx: number; dy: number } {
const rst = { dx: 0, dy: 0 };
const threshold = ALIGN_THRESHOLD / this.gfx.viewport.zoom;
const { viewport } = this.gfx;
this._intraGraphicAlignLines = {
horizontal: [],
vertical: [],
};
this._distributedAlignLines = [];
this._updateAlignCandidates(bound);
for (const other of this._referenceBounds.all) {
const closestDistances = this._calculateClosestDistances(bound, other);
if (
closestDistances.horiz &&
(!this._intraGraphicAlignLines.horizontal.length ||
Math.abs(closestDistances.horiz.distance) < Math.abs(rst.dx))
) {
this._updateXAlignPoint(rst, bound, other, closestDistances);
}
if (
closestDistances.vert &&
(!this._intraGraphicAlignLines.vertical.length ||
Math.abs(closestDistances.vert.distance) < Math.abs(rst.dy))
) {
this._updateYAlignPoint(rst, bound, other, closestDistances);
}
}
// point align priority is higher than distribute align
if (rst.dx === 0) {
this._alignDistributeHorizontally(rst, bound, threshold, viewport);
}
if (rst.dy === 0) {
this._alignDistributeVertically(rst, bound, threshold, viewport);
}
this._renderer?.refresh();
return rst;
}
override render(ctx: CanvasRenderingContext2D) {
if (
this._intraGraphicAlignLines.vertical.length === 0 &&
this._intraGraphicAlignLines.horizontal.length === 0 &&
this._distributedAlignLines.length === 0
)
return;
const { viewport } = this.gfx;
const strokeWidth = STROKE_WIDTH / viewport.zoom;
ctx.strokeStyle = '#8B5CF6';
ctx.lineWidth = strokeWidth;
ctx.beginPath();
[
...this._intraGraphicAlignLines.horizontal,
...this._intraGraphicAlignLines.vertical,
].forEach(line => {
let d = '';
if (line[0].x === line[1].x) {
const x = line[0].x;
const minY = Math.min(line[0].y, line[1].y);
const maxY = Math.max(line[0].y, line[1].y);
d = `M${x},${minY}L${x},${maxY}`;
} else {
const y = line[0].y;
const minX = Math.min(line[0].x, line[1].x);
const maxX = Math.max(line[0].x, line[1].x);
d = `M${minX},${y}L${maxX},${y}`;
}
ctx.stroke(new Path2D(d));
});
ctx.strokeStyle = '#CC4187';
this._distributedAlignLines.forEach(line => {
const bar = 10 / viewport.zoom;
let d = '';
if (line[0].x === line[1].x) {
const x = line[0].x;
const minY = Math.min(line[0].y, line[1].y);
const maxY = Math.max(line[0].y, line[1].y);
d = `M${x},${minY}L${x},${maxY}
M${x - bar},${minY}L${x + bar},${minY}
M${x - bar},${maxY}L${x + bar},${maxY} `;
} else {
const y = line[0].y;
const minX = Math.min(line[0].x, line[1].x);
const maxX = Math.max(line[0].x, line[1].x);
d = `M${minX},${y}L${maxX},${y}
M${minX},${y - bar}L${minX},${y + bar}
M${maxX},${y - bar}L${maxX},${y + bar}`;
}
ctx.stroke(new Path2D(d));
});
}
private _isSkippedElement(element: GfxModel) {
return (
element instanceof ConnectorElementModel ||
element.group instanceof MindmapElementModel
);
}
private _updateAlignCandidates(movingBound: Bound) {
movingBound = movingBound.expand(ALIGN_THRESHOLD * this.gfx.viewport.zoom);
const viewportBound = this.gfx.viewport.viewportBounds;
const horizAreaBound = new Bound(
Math.min(movingBound.x, viewportBound.x),
movingBound.y,
Math.max(movingBound.w, viewportBound.w),
movingBound.h
);
const vertAreaBound = new Bound(
movingBound.x,
Math.min(movingBound.y, viewportBound.y),
movingBound.w,
Math.max(movingBound.h, viewportBound.h)
);
const { _skippedElements: skipped } = this;
const vertCandidates = this.gfx.grid.search(vertAreaBound, {
useSet: true,
});
const horizCandidates = this.gfx.grid.search(horizAreaBound, {
useSet: true,
});
const verticalBounds: Bound[] = [];
const horizBounds: Bound[] = [];
const allBounds: Bound[] = [];
vertCandidates.forEach(candidate => {
if (skipped.has(candidate) || this._isSkippedElement(candidate)) return;
verticalBounds.push(candidate.elementBound);
allBounds.push(candidate.elementBound);
});
horizCandidates.forEach(candidate => {
if (skipped.has(candidate) || this._isSkippedElement(candidate)) return;
horizBounds.push(candidate.elementBound);
allBounds.push(candidate.elementBound);
});
this._referenceBounds = {
horizontal: horizBounds,
vertical: verticalBounds,
all: allBounds,
};
}
setMovingElements(
movingElements: GfxModel[],
excludes: GfxModel[] = []
): Bound {
if (movingElements.length === 0) return new Bound();
const skipped = new Set(movingElements);
excludes.forEach(e => skipped.add(e));
this._skippedElements = skipped;
return movingElements.reduce(
(prev, element) => prev.unite(element.elementBound),
movingElements[0].elementBound
);
}
}