fix#14433
#### PR Dependency Tree
* **PR #14442** 👈
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
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-->
## Summary by CodeRabbit
* **New Features**
* Level-of-detail thumbnails for large images.
* Adaptive pacing for snapping, distribution and other alignment work.
* RAF coalescer utility to batch high-frequency updates.
* Operation timing utility to measure synchronous work.
* **Improvements**
* Batch group/ungroup reparenting that preserves element order and
selection.
* Coalesced panning and drag updates to reduce jitter.
* Connector/group indexing for more reliable updates, deletions and
sync.
* Throttled viewport refresh behavior.
* **Documentation**
* Docs added for RAF coalescer and measureOperation.
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### Changed
- Better snapping when resize elements
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## Summary by CodeRabbit
- **New Features**
- Improved resizing behavior with enhanced alignment and snapping during element resizing, supporting rotation and multiple element selection.
- Alignment lines now display more accurately when resizing elements.
- **Refactor**
- Resizing logic updated to use scale factors instead of position deltas, enabling smoother and more precise resize operations.
- Resize event data now includes richer details about handle positions, scaling, and original bounds.
- Coordinate transformations and scaling now account for rotation and aspect ratio locking more robustly.
- Cursor updates are disabled during active resize or rotate interactions for a smoother user experience.
- **Tests**
- Updated resizing tests to use square shapes, ensuring consistent verification of aspect ratio maintenance.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Fixes [BS-2753](https://linear.app/affine-design/issue/BS-2753/)
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## Summary by CodeRabbit
- **New Features**
- Added snapping support when resizing elements, improving alignment and precision during resize operations.
- Introduced new resize event handlers allowing extensions to customize resize behavior with start, move, and end callbacks.
- **Bug Fixes**
- Improved handling of snapping state to prevent errors during drag and resize actions.
- **Tests**
- Updated resizing tests to ensure consistent snapping behavior by removing default elements that could interfere with test results.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Fixes [BS-3528](https://linear.app/affine-design/issue/BS-3528)
Fixes [BS-3331](https://linear.app/affine-design/issue/BS-3331/frame-移动逻辑很奇怪)
### Changed
- Remove `onSelected` method from gfx view, use `handleSelection` provided by `GfxViewInteraction` instead.
- Add `selectable` to allow model to filter out itself from selection.
- Frame can be selected by body only if it's locked or its background is not transparent.
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## Summary by CodeRabbit
- **New Features**
- Enhanced selection behavior for frames, edgeless text, notes, and mind map elements with refined control based on lock state and background transparency.
- Introduced group-aware selection logic promoting selection of appropriate group ancestors.
- Added support for element selection events in interactivity extensions.
- **Bug Fixes**
- Resolved frame selection issues by enabling selection via title clicks and restricting body selection to locked frames or those with non-transparent backgrounds.
- **Documentation**
- Added clarifying comments for group retrieval methods.
- **Tests**
- Updated and added end-to-end tests for frame and lock selection reflecting new selection conditions.
- **Refactor**
- Unified and simplified selection handling by moving logic from component methods to interaction handlers and removing deprecated selection methods.
- Streamlined selection candidate processing with extension-driven target suggestion.
- Removed legacy group element retrieval and selection helper methods to simplify interaction logic.
- **Style**
- Renamed types and improved type signatures for selection context and interaction configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Fixes [BS-3373](https://linear.app/affine-design/issue/BS-3373/connector%E7%9A%84%E5%8F%8C%E5%87%BB%E6%B7%BB%E5%8A%A0note%E8%A1%8C%E4%B8%BA%E5%8F%97%E5%88%B0%E4%BA%86%E8%A6%86%E7%9B%96%E8%8C%83%E5%9B%B4%E7%9A%84%E5%BD%B1%E5%93%8D)
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## Summary by CodeRabbit
- **New Features**
- Connector label elements now include identity and creator metadata.
- **Bug Fixes**
- Improved hit-testing for pointer interactions, resulting in more accurate detection of hovered elements.
- **Refactor**
- Enhanced internal comparison logic for elements, improving sorting and ordering consistency.
- Strengthened type definitions for search filters, improving result accuracy and clarity.
- **Tests**
- Added end-to-end tests to verify correct label entry and retrieval for multiple connectors.
- Introduced utility functions to fetch connector labels and improved connector creation in test actions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
This pr split the old `edgeless-selected-rect` into four focused modules:
- `edgeless-selected-rect`: Provide an entry point for user operation on view layer only, no further logic here.
- `GfxViewInteractionExtension`: Allow you to plug in custom resize/rotate behaviors for block or canvas element. If you don’t register an extension, it falls back to the default behaviours.
- `InteractivityManager`: Provide the API that accepts resize/rotate requests, invokes any custom behaviors you’ve registered, tracks the lifecycle and intermediate state, then hands off to the math engine.
- `ResizeController`: A pure math engine that listens for pointer moves and pointer ups and calculates new sizes, positions, and angles. It doesn’t call any business APIs.
### Customizing an element’s resize/rotate behavior
Call `GfxViewInteractionExtension` with the element’s flavour or type plus a config object. In the config you can define:
- `resizeConstraint` (min/max width & height, lock ratio)
- `handleResize(context)` method that returns an object containing `beforeResize`、`onResizeStart`、`onResizeMove`、`onResizeEnd`
- `handleRotate(context)` method that returns an object containing `beforeRotate`、`onRotateStart`、`onRotateMove`、`onRotateEnd`
```typescript
import { GfxViewInteractionExtension } from '@blocksuite/std/gfx';
GfxViewInteractionExtension(
flavourOrElementType,
{
resizeConstraint: {
minWidth,
maxWidth,
lockRatio,
minHeight,
maxHeight
},
handleResize(context) {
return {
beforeResize(context) {},
onResizeStart(context) {},
onResizeMove(context) {},
onResizeEnd(context) {}
};
},
handleRotate(context) {
return {
beforeRotate(context) {},
onRotateStart(context) {},
onRotateMove(context) {},
onRotateEnd(context) {}
};
}
}
);
```
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Added interaction extensions for edgeless variants of attachment, bookmark, edgeless text, embedded docs, images, notes, frames, AI chat blocks, and various embed blocks (Figma, GitHub, HTML, iframe, Loom, YouTube).
- Introduced interaction extensions for graphical elements including connectors, groups, mind maps, shapes, and text, supporting constrained resizing and rotation disabling where applicable.
- Implemented a unified interaction extension framework enabling configurable resize and rotate lifecycle handlers.
- Enhanced autocomplete overlay behavior based on selection context.
- **Refactor**
- Removed legacy resize manager and element-specific resize/rotate logic, replacing with a centralized, extensible interaction system.
- Simplified resize handle rendering to a data-driven approach with improved cursor management.
- Replaced complex cursor rotation calculations with fixed-angle mappings for resize handles.
- Streamlined selection rectangle component to use interactivity services for resize and rotate handling.
- **Bug Fixes**
- Fixed connector update triggers to reduce unnecessary updates.
- Improved resize constraints enforcement and interaction state tracking.
- **Tests**
- Refined end-to-end tests to use higher-level resize utilities and added finer-grained assertions on element dimensions.
- Enhanced mouse movement granularity in drag tests for better simulation fidelity.
- **Chores**
- Added new workspace dependencies and project references for the interaction framework modules.
- Extended public API exports to include new interaction types and extensions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
- Rewrite box selection in `default-tool`, the view can decide whether to be selected in box selection by return a boolean value in `onBoxSelected` method
- Cleanup unnecessary states in `default-tool` and some naming problem
### Changed
Moved connector label moving logic from `default-tool` to connector view.
#### Other infrastructure changes:
- Gfx element view now can handles drag events
- Added `context.preventDefault()` support to bypass built-in interactions in extension
- Handle the pointer events in element view will bypass the built-in interactions automatically
> The built-in interactions include element dragging, click selection, drag-to-scale operations, etc.
### Change
- Rename `ElementTransformManager` -> `InteractivityManager`
- Now you can `event.on` and `action.onXXX` method to extend interactivity behaviour. The old approach of overriding methods directly is deprecated.