Comparison:

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Border radius and border thickness of shapes now scale dynamically with zoom level for improved visual consistency.
- **Tests**
- Added a test to ensure percentage-based border radius values are correctly rendered in the DOM.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Closes: BS-3149
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Refactor**
- Improved internal handling of surface components across various tools, resulting in safer and more consistent access patterns.
- Enhanced code maintainability and reliability without altering any visible features or user workflows.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
This pr split the old `edgeless-selected-rect` into four focused modules:
- `edgeless-selected-rect`: Provide an entry point for user operation on view layer only, no further logic here.
- `GfxViewInteractionExtension`: Allow you to plug in custom resize/rotate behaviors for block or canvas element. If you don’t register an extension, it falls back to the default behaviours.
- `InteractivityManager`: Provide the API that accepts resize/rotate requests, invokes any custom behaviors you’ve registered, tracks the lifecycle and intermediate state, then hands off to the math engine.
- `ResizeController`: A pure math engine that listens for pointer moves and pointer ups and calculates new sizes, positions, and angles. It doesn’t call any business APIs.
### Customizing an element’s resize/rotate behavior
Call `GfxViewInteractionExtension` with the element’s flavour or type plus a config object. In the config you can define:
- `resizeConstraint` (min/max width & height, lock ratio)
- `handleResize(context)` method that returns an object containing `beforeResize`、`onResizeStart`、`onResizeMove`、`onResizeEnd`
- `handleRotate(context)` method that returns an object containing `beforeRotate`、`onRotateStart`、`onRotateMove`、`onRotateEnd`
```typescript
import { GfxViewInteractionExtension } from '@blocksuite/std/gfx';
GfxViewInteractionExtension(
flavourOrElementType,
{
resizeConstraint: {
minWidth,
maxWidth,
lockRatio,
minHeight,
maxHeight
},
handleResize(context) {
return {
beforeResize(context) {},
onResizeStart(context) {},
onResizeMove(context) {},
onResizeEnd(context) {}
};
},
handleRotate(context) {
return {
beforeRotate(context) {},
onRotateStart(context) {},
onRotateMove(context) {},
onRotateEnd(context) {}
};
}
}
);
```
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Added interaction extensions for edgeless variants of attachment, bookmark, edgeless text, embedded docs, images, notes, frames, AI chat blocks, and various embed blocks (Figma, GitHub, HTML, iframe, Loom, YouTube).
- Introduced interaction extensions for graphical elements including connectors, groups, mind maps, shapes, and text, supporting constrained resizing and rotation disabling where applicable.
- Implemented a unified interaction extension framework enabling configurable resize and rotate lifecycle handlers.
- Enhanced autocomplete overlay behavior based on selection context.
- **Refactor**
- Removed legacy resize manager and element-specific resize/rotate logic, replacing with a centralized, extensible interaction system.
- Simplified resize handle rendering to a data-driven approach with improved cursor management.
- Replaced complex cursor rotation calculations with fixed-angle mappings for resize handles.
- Streamlined selection rectangle component to use interactivity services for resize and rotate handling.
- **Bug Fixes**
- Fixed connector update triggers to reduce unnecessary updates.
- Improved resize constraints enforcement and interaction state tracking.
- **Tests**
- Refined end-to-end tests to use higher-level resize utilities and added finer-grained assertions on element dimensions.
- Enhanced mouse movement granularity in drag tests for better simulation fidelity.
- **Chores**
- Added new workspace dependencies and project references for the interaction framework modules.
- Extended public API exports to include new interaction types and extensions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Refactor**
- Unified internal data access by replacing all references from `doc` to `store` across all components, blocks, widgets, and utilities. This affects how readonly state, block operations, and service retrieval are handled throughout the application.
- **Tests**
- Updated all test utilities and test cases to use `store` instead of `doc` for document-related operations.
- **Chores**
- Updated context providers and property names to reflect the change from `doc` to `store` for improved consistency and maintainability.
No user-facing features or behaviors have changed.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Closes: BS-3209
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced mind map view and store extensions, enhancing mind map integration and conversion to plain text and markdown formats.
- Added priority property to quick tools, allowing for custom ordering in the toolbar.
- **Improvements**
- Toolbar quick tools are now sorted by priority for a more intuitive user experience.
- Updated toolbar and extension configurations to streamline available tools and extensions.
- **Bug Fixes**
- Conditional registration of certain components ensures correct behavior in edgeless mode.
- **Chores**
- Updated dependencies and project references to improve module integration and maintainability.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
Moved connector label moving logic from `default-tool` to connector view.
#### Other infrastructure changes:
- Gfx element view now can handles drag events
- Added `context.preventDefault()` support to bypass built-in interactions in extension
- Handle the pointer events in element view will bypass the built-in interactions automatically
> The built-in interactions include element dragging, click selection, drag-to-scale operations, etc.
Close [BS-3029](https://linear.app/affine-design/issue/BS-3029/frame-里面的-shape-没办法进入文本编辑模式)
Close [BS-3082](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
Close [BS-3091](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
## Fix Shape Tool Issues
This PR addresses several issues with the shape and mindmap tools functionality in the editor:
1. **Fix text editing after mode switching**: Resolves an issue where users couldn't edit text in shapes after switching editor modes. The fix ensures the edgeless block is properly retrieved when double-clicking on a shape.
2. **Improve tool switching behavior**: Fixes issues with tool overlays not showing or being repeated when switching between tools. This includes:
- Properly handling tool overlay visibility
- Ensuring only one tool is active at a time when using keyboard shortcuts
- Adding proper cleanup when switching tools
3. **Add comprehensive tests**: Adds new test cases to verify:
- Shape creation with keyboard shortcuts
- Shape text editing after mode switching
- Tool switching behavior with keyboard shortcuts
continue #10824
### Changed
- Moved double-click-to-edit behavior from the default tool to individual model views
- Introduced `onSelected` callback interface in gfx view components to allows developers to override default selection logic