Commit Graph

2418 Commits

Author SHA1 Message Date
pengx17
db2a8fd509 fix(core): database backlink row visibility (#11706)
fix AF-2507

do not show the db backlink row if
- the row does not have any properties (excluding `title` column)
- the target doc is a template page
2025-04-15 13:21:49 +00:00
Saul-Mirone
b2694003c9 fix(editor): missing copy as png implementation (#11716) 2025-04-15 13:08:47 +00:00
forehalo
7257f1b55b chore(server): remove enable flag in mail config (#11680)
close #11625
2025-04-15 09:18:10 +00:00
fundon
8ca675b2ec fix(editor): improve pdf embed viewer UX (#11641)
Closes: [BS-3101](https://linear.app/affine-design/issue/BS-3101/pdf-embed-模式的选中框选-和点开看详情有比较大的问题)

### What's Changed!

* Fixed disable pointer event in native pdf viewer by dragging
* Disable opening peek view with pdf viewer in readonly and sharing modes
2025-04-15 08:51:02 +00:00
yoyoyohamapi
0df584bd5e refactor(core): add keyPress event to fix IME space detection (#11700)
### TL;DR
Refactor space-triggered AI Widget activation logic from `keydown` to `keypress` event listeners

### Background

The `keydown` event triggered by a space may originate from:
1. Normal space insertion
2. Space triggered by input method confirming candidate words

In scenarios like (2), some browsers (see [ISSUE](https://github.com/toeverything/AFFiNE/issues/11541)) and input method callbacks produce events identical to scenario (1),making it impossible to distinguish between the two.

To fix this, the space-activated AI listener uses the `keypress` event:
In scenario 2, `event.which !== 32` (may be `30430` or other values) can be used to differentiate from scenario 1.

> CLOSE BS-3081
2025-04-15 08:37:27 +00:00
pengx17
46f3dfc64c fix(core): audio player ux (#11685) 2025-04-15 16:06:59 +08:00
pengx17
7b2ae7f573 feat(core): adjust history modal styles (#11675)
- add avatar/name info to each history snapshot item
- add avatar to audio transcription job owner

fix AF-2483

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/4a2b88c2-311a-470e-a8a9-113931cdf17e.png)
2025-04-15 07:16:53 +00:00
donteatfriedrice
e02b159bf4 feat(core): remove preview footnote hover effect config (#11695)
Close [BS-3115](https://linear.app/affine-design/issue/BS-3115/侧边栏-footnote-ui-和用户行为与编辑器内统一)
2025-04-15 07:02:51 +00:00
pengx17
575aa3c1c1 fix(editor): rework disable middle click settings for linux (#11556)
fix BS-3028
Unfortunately, I don't find out a way to disable this behavior on ff linux
2025-04-15 04:44:26 +00:00
Aki Chang
00bd05897e feat(android): ai chat scaffold (#11124)
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: eyhn <cneyhn@gmail.com>
2025-04-14 06:05:47 +00:00
yoyoyohamapi
d494394c8d test(core): common setup for ai tests (#11644)
### TL:DR

By sharing initialization logic, accelerate test case execution.

### What Changed

* Global setup for copilot e2e
  * Login
  * Create Workspace
* Enable fully parallel for ci

### Optimization Comparison​

Comparing with PR [fix(core): ask AI input box in the whiteboard is blocked by the menu …](https://github.com/toeverything/AFFiNE/pull/11634):

|           |    Shard 1   |2|3|4|5|6|7|8|
| ------|----|----|----|----|----|---|---|--|
|Before|15min|14min|14min|14min|14min|13min|15min|10min|
|After|8min|11min|8min|8min|8min|8min|8min|7min|

### Trade-Off

Since all copilot use cases currently share a single user and workspace, some test cases need to focus on **isolation** and **independence**.
For example, when testing Embedding-related workflows:
* Different document contents should be used to avoid interference.
* After each test case execution, **cleanup** operations are also required.
* Some tests should be configured to **serial** mode.

```ts
test.describe.configure({ mode: 'serial' });

test.describe('AIChatWith/Collections', () => {
  test.beforeEach(async ({ loggedInPage: page, utils }) => {
    await utils.testUtils.setupTestEnvironment(page);
    await utils.chatPanel.openChatPanel(page);
    await utils.editor.clearAllCollections(page);

    await utils.testUtils.createNewPage(page);
  });

  test.afterEach(async ({ loggedInPage: page, utils }) => {
    // clear all collections
    await utils.editor.clearAllCollections(page);
  });

  test('should support chat with collection', async ({
    loggedInPage: page,
    utils,
  }) => {
    // Create two collections
    await utils.editor.createCollectionAndDoc(
      page,
      'Collection 1',
      'CollectionAAaa is a cute dog'
    );

    await utils.chatPanel.chatWithCollections(page, ['Collection 1']);
    await utils.chatPanel.makeChat(page, 'What is CollectionAAaa(Use English)');
    // ...
  });

  test('should support chat with multiple collections', async ({
    loggedInPage: page,
    utils,
  }) => {
    // Create two collections
    await utils.editor.createCollectionAndDoc(
      page,
      'Collection 2',
      'CollectionEEee is a cute cat'
    );

    await utils.editor.createCollectionAndDoc(
      page,
      'Collection 3',
      'CollectionFFff is a cute dog'
    );

    await utils.chatPanel.chatWithCollections(page, [
      'Collection 2',
      'Collection 3',
    ]);
    await utils.chatPanel.makeChat(
      page,
      'What is CollectionEEee? What is CollectionFFff?(Use English)'
    );
    // ...
  });
});

```

> CLOSE AI-51
2025-04-14 02:42:06 +00:00
renovate
1fc51bf95e chore: bump up animejs version to v4 (#11466)
This PR contains the following updates:

| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [animejs](https://animejs.com) ([source](https://redirect.github.com/juliangarnier/anime)) | [`^3.2.2` -> `^4.0.0`](https://renovatebot.com/diffs/npm/animejs/3.2.2/4.0.0) | [![age](https://developer.mend.io/api/mc/badges/age/npm/animejs/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) | [![adoption](https://developer.mend.io/api/mc/badges/adoption/npm/animejs/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) | [![passing](https://developer.mend.io/api/mc/badges/compatibility/npm/animejs/3.2.2/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) | [![confidence](https://developer.mend.io/api/mc/badges/confidence/npm/animejs/3.2.2/4.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/) |

---

### Release Notes

<details>
<summary>juliangarnier/anime (animejs)</summary>

### [`v4.0.0`](https://redirect.github.com/juliangarnier/anime/releases/tag/4.0.0)

[Compare Source](https://redirect.github.com/juliangarnier/anime/compare/v3.2.2...4.0.0)

> **I'm still finalizing the release notes as there are MANY changes, but in the meantime, you can check out the brand new documentation [here](https://animejs.com/documentation).**

The brand new Anime.js.

### API Breaking changes

Every Anime.js feature is now exported as an ES Module.
This is great for tree shaking, you don't have to ship the entire library anymore, only what you need.

#### Animation

The `anime(parameters)` function has been replaced with the `animate(targets, parameters)` module.
The `targets` parameter has been replaced with a dedicated function parameter: `animate(targets, parameters)`.

V3:

```javascript
import anime from 'animejs';

const animation = anime({
  targets: 'div',
  translateX: 100,
});
```

V4:

```javascript
import { animate } from 'animejs';

const animation = animate('div', {
  translateX: 100,
});
```

#### Easings names

The `ease` prefix has been removed: 'easeInOutQuad' -> 'inOutQuad'.

#### Callbacks

Callbacks have have been renamed like this:

-   `begin()` -> `onBegin()`
-   `update()` -> `onUpdate()`

Here's all the change to the API

```diff
- import anime from 'animejs';
+ import { animate, createSpring, utils } from 'animejs';

- anime({
-   targets: 'div',
+ animate('div', {
    translateX: 100,
      rotate: {
-     value: 360,
+     to: 360,
-     easing: 'spring(.7, 80, 10, .5)',
+     ease: createSpring({ mass: .7, damping: 80, stiffness: 10, velocity: .5}),
    },
-   easing: 'easeinOutExpo',
+   ease: 'inOutExpo',
-   easing: () => t => Math.cos(t),
+   ease: t => Math.cos(t),
-   direction: 'reverse',
+   reversed: true,
-   direction: 'alternate',
+   alternate: true,
-   loop: 1,
+   loop: 0,
-   round: 100,
+   modifier: utils.round(2),
-   begin: () => {},
+   onBegin: () => {},
-   update: () => {},
+   onUpdate: () => {},
-   change: () => {},
+   onRender: () => {},
-   changeBegin: () => {},
-   changeComplete: () => {},
-   loopBegin: () => {},
-   loopComplete: () => {},
+   onLoop: () => {},
-   complete: () => {},
+   onComplete: () => {},
  });
```

#### Promises

No more `.finished` property, promises are now handled directly with `animation.then()`:

```diff
- import anime from 'animejs';
+ import { animate, utils } from 'animejs';

- anime({ targets: target, prop: x }).finished.then(() => {});
+ animate(target, { prop: x }).then(() => {});
```

#### Values

##### To

The object syntax `value` property has been renamed `to`:

```diff
- translateX: { value: 100 }
+ translateX: { to: 100 }
```

#### Animation parameters

##### Default `easing`

The new default easing is `'outQuad'` instead of `'easeOutElastic(1, .5)'`.

##### `composition`

In V3 all animations coexist and overlaps with each other. This can cause animations with the same targets and animated properties to create weird results.
V4 cancels a running tween if a new one is created on the same target with the same property. This behaviour can be confifugred using the new `composition` parameter.

`composition: 'none'` // The old V3 behaviour, animations can overlaps
`composition: 'replace'` // The new V4 default
`composition: 'add'` // Creates additive animations by adding the values of the currently running animations with the new ones

##### `round` -> `modifier`

The `round` parameter has been replaced with a more flexible parameters that allows you to define custom functions to transform the numerical value of an animation just before the rendering.

```diff
- round: 100
+ modifier: utils.round(2)
```

You can of course defines your own modifier functions like this:

```javascript
const animation = animate('div', {
  translateX: '100rem',
  modifier: v => v % 10 // Note that the unit 'rem' will automatically be passed to the rendered value
});
```

#### Playback parameters

##### `direction`

The `direction` parameter has been replaced with an `alternate` and `reversed` parameters

V3:

```javascript
const animation = anime({
  targets: 'div',
  direction: 'reverse',
  // direction: 'alternate' It wasn't possible to combined reverse and alternate direction before
});
```

V4:

```javascript
import { animate } from 'animejs';

const animation = animate('div', {
  translateX: 100,
  reversed: true,
  alternate: true,
});
```

#### Timelines:

```diff
- import anime from 'animejs';
+ import { createTimeline, stagger } from 'animejs';

- anime.timeline({
+ createTimeline({
-   duration: 500,
-   easing: 'easeInOutQuad',
+   defaults: {
+     duration: 500,
+     ease: 'inOutQuad',
+   }
-   loop: 2,
+   loop: 1,
- }).add({
-   targets: 'div',
+ }).add('div', {
    rotate: 90,
  })
- .add('.target:nth-child(1)', { opacity: 0, onComplete }, 0)
- .add('.target:nth-child(2)', { opacity: 0, onComplete }, 100)
- .add('.target:nth-child(3)', { opacity: 0, onComplete }, 200)
- .add('.target:nth-child(4)', { opacity: 0, onComplete }, 300)
+ .add('.target', { opacity: 0, onComplete }, stagger(100))
```

##### Stagger

```diff
- import anime from 'animejs';
+ import { animate, stagger } from 'animejs';

- anime({
-   targets: 'div',
+ animate('div', {
-   translateX: anime.stagger(100),
+   translateX: stagger(100),
-   delay: anime.stagger(100, { direction: 'reversed' }),
+   translateX: stagger(100, { reversed: true }),
  });
```

#### SVG

```diff
- import anime from 'animejs';
+ import { animate, svg } from 'animejs';

- const path = anime.path('path');
+ const { x, y, angle } = svg.createMotionPath('path');

- anime({
-   targets: '#shape1',
+ animate('#shape1', {
-   points: '70 41 118.574 59.369 111.145 132.631 60.855 84.631 20.426 60.369',
+   points: svg.morphTo('#shape2'),
-   strokeDashoffset: [anime.setDashoffset, 0],
+   strokeDashoffset: svg.drawLine(),
-   translateX: path('x'),
-   translateY: path('y'),
-   rotate: path('angle'),
+   translateX: x,
+   translateY: y,
+   rotate: angle,
  });
```

#### Utils

```diff
- import anime from 'animejs';
+ import { utils } from 'animejs';

- const value = anime.get('#target1', 'translateX');
+ const value = utils.get('#target1', 'translateX');

- anime.set('#target1', { translateX: 100 });
+ utils.set('#target1', { translateX: 100 });

- anime.remove('#target1');
+ utils.remove('#target1');

- const rounded = anime.round(value);
+ const rounded = utils.round(value, 0);
```

#### Engine

```diff
- import anime from 'animejs';
+ import { engine } from 'animejs';

- anime.suspendWhenDocumentHidden = false;
+ engine.pauseWhenHidden = false;

- anime.speed = .5;
+ engine.playbackRate = .5;
```

### Improvements

#### Performances

Major performance boost and lower memory footprint.
V4 has bee re-written from scratch by keeping performance in mind at every steps.

#### Better tween composition

The tween system has been refactored to improve animations behaviours when they overlaps.
This fix lots of issues, especially when creating multiple animations with the same property on the same target.

#### Additive animations

You can also blend animations together with the new `composition: 'add'` parameter.

#### Improved Timelines

-   Child animations can new be looped and reversed
-   Add supports for labels
-   Add supports for `.set()` in timeline
-   New position operators for more flexibility
-   Multi-target child animation can be positioned using the `stagger` function
-   Easier children defaults configuration
-   Greatly improved support for CSS transforms composition from one child animation to another

```javascript

const tl = createTimeline({
  playbackRate: .2,
  defaults: {
    duration: 500,
    easing: 'outQuad',
  }
});

tl.add('START', 100) // Add a label a 100ms
  .set('.target', { opacity: 0 })
  .add('.target', {
    translateY: 100,
    opacity: 1,
    onComplete: () => {},
  }, stagger(100))
  .add('.target', {
    scale: .75,
  }, 'START')
  .add('.target', {
    rotate: '1turn',
  }, '<<+=200')

```

#### Properties

##### CSS Variables

You can now use CSS variables directly like any other property:

```javascript
// Animate the values of the CSS variables '--radius'
animate('#target', { '--radius': '20px' });
```

##### Animating *from*

Animate *from* a value

```diff
+ translateX: { from: 50 }
```

##### From -> To

Even if the `[from, to]` shortcut is still valid in V4, you can now also write it like this:

```diff
+ translateX: { from: 50, to: 100 }
```

##### Colors

You can now animate hex colors with an alpha channel like '#F443' or '#FF444433'.

#### Timers

You can now create timers with the `createTimer` module.

Timers can be use as replacement for `setTimeout`or `setInterval` but with all the playbacks parameters, callbacks and the `Promise` system provided by anime.js.

```
const interval = createTimer({
  onLoop: () => { // do something every 500ms },
  duration: 500,
});

const timeout = createTimer({
  onComplete: () => { // do something in 500ms },
  duration: 500,
});

const gameLogicLoop = createTimer({
  frameRate: 30,
  onUpdate: gameSystems,
});

const gameRenderLoop = createTimer({
  frameRate: 60,
  onUpdate: gameRender,
});

```

#### Variable frame rate

You can now change the frame rate to all animations or to a specific Timeline / Animation / Timer

</details>

---

### Configuration

📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update again.

---

 - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box

---

This PR was generated by [Mend Renovate](https://mend.io/renovate/). View the [repository job log](https://developer.mend.io/github/toeverything/AFFiNE).
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2025-04-14 01:29:09 +00:00
CatsJuice
d6b4ee8172 feat(mobile): ios selfhost server support (#11563) 2025-04-14 01:13:23 +00:00
L-Sun
e1cb8198f1 fix(editor): android bs keyboard provider error (#11647)
### What Changes
- fixed keyboard service can not be initialized since a anonymous `BSKeyboardWithActionService` class was provider to di
- fixed tool panel was not closed when focus on other pragraph by clicking
- optimized code structure of fallback `show` and `hide` of keyboard
2025-04-13 09:59:24 +00:00
doodlewind
e1e5e8fc14 feat(editor): add basic image support in turbo renderer (#11620)
This PR adds basic support for image block:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/4785fc76-fe09-4002-b3fb-aafa9cac34bb.png)
2025-04-11 10:16:07 +00:00
yoyoyohamapi
9c6d94f597 fix(core): hide start-with-ai if service feature is not enabled (#11633)
> CLOSE BS-3062
2025-04-11 08:31:05 +00:00
akumatus
883b1d50f2 fix(core): ask AI input box in the whiteboard is blocked by the menu (#11634)
Close [AI-50](https://linear.app/affine-design/issue/AI-50).

![截屏2025-04-11 15.27.58.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/sJGviKxfE3Ap685cl5bj/caf7a19e-7332-47bb-82c6-c5a4db0af2eb.png)
2025-04-11 08:13:00 +00:00
doouding
4e1fcca876 fix: mind map preview rendering (#11565)
Fixes [BS-3080](https://linear.app/affine-design/issue/BS-3080/ai-生成-mindmap-预览失败)
2025-04-11 07:05:36 +00:00
Saul-Mirone
4f9a4e739a feat(editor): extract linked doc widget package (#11589)
Close [BS-2738](https://github.com/toeverything/AFFiNE/pull/11589)
2025-04-11 14:06:16 +08:00
doodlewind
a5ab66d6cd feat(editor): add basic code support in turbo renderer (#11619)
This PR adds basic support for code block:

[Screen Recording 2025-04-10 at 8.13.26 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/5d749979-f7f1-4e4d-ba5b-bc4ba29f8b83.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/5d749979-f7f1-4e4d-ba5b-bc4ba29f8b83.mov)
2025-04-11 04:28:51 +00:00
L-Sun
cb7f15296a chore(ios): rename keyboard css var (#11595) 2025-04-11 02:47:29 +00:00
EYHN
16d5b0df95 fix(core): fix event timing in storage (#11628) 2025-04-11 02:32:12 +00:00
liuyi
f0fb1447a4 chore(core): update license price link (#11616) 2025-04-10 19:54:48 +08:00
EYHN
0f39ab4ea4 fix(core): not revalidate notification count when logged out (#11617) 2025-04-10 19:54:36 +08:00
liuyi
e79e4c9e9b refactor(core): add version in worker url (#11614)
Co-authored-by: renovate <29139614+renovate@users.noreply.github.com>
2025-04-10 11:12:49 +00:00
doodlewind
dba8e00fb6 feat(editor): add basic note support in turbo renderer (#11607)
After landing layout tree refactoring, this PR adds basic note support in turbo renderer.

In this demo recording, the code and image block needs to be further supported.

[Screen Recording 2025-04-10 at 5.16.15 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/2e416b41-5609-4e52-a90f-5b7bb77db682.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/2e416b41-5609-4e52-a90f-5b7bb77db682.mov)
2025-04-10 09:52:33 +00:00
doodlewind
f85b35227b feat(editor): replace flat layout cache with tree in turbo renderer (#11319)
### TL;DR

Refactored the BlockSuite turbo renderer to use a hierarchical tree structure for layouts instead of a flat list, improving rendering accuracy and performance.

### What changed?

- Redesigned the layout system to use a tree structure (`ViewportLayoutTree`) that better represents the document hierarchy
- Added `blockId` to all layout objects for better tracking and debugging
- Updated the layout query mechanism to work with models directly instead of components
- Enhanced error handling with more descriptive warnings and error messages
- Improved the painting process to traverse the layout tree recursively
- Fixed viewport coordinate calculations for more accurate rendering
- Updated the worker communication to support the new tree-based layout structure

### Why make this change?

The previous flat layout structure didn't properly represent the hierarchical nature of documents, leading to rendering issues with nested blocks. This tree-based approach:

1. Better represents the actual document structure
2. Improves rendering accuracy for nested elements
3. Makes debugging easier with more consistent block identification
4. Provides a more robust foundation for future rendering optimizations
5. Reduces the likelihood of rendering artifacts when scrolling or zooming
2025-04-10 08:49:23 +00:00
Flrande
cc257f4fbe chore(editor): add track for mention (#11594) 2025-04-10 16:33:11 +08:00
liuyi
d1bd809608 chore(core): add pricing link in license panel (#11598) 2025-04-10 08:18:26 +00:00
JimmFly
eb664f3016 fix(core): improve share menu width and member name overflow handling (#11527) 2025-04-10 15:33:12 +08:00
liuyi
e376aa57c5 chore: bring treeshake back (#11577) 2025-04-10 14:12:36 +08:00
Flrande
0ce5a9544b fix(editor): update doc role instead of workspace role when invite in mention panel (#11588)
Close [BS-3048: mention 时检测的是文档权限不是 workspace 权限](https://linear.app/affine-design/issue/BS-3048/mention-时检测的是文档权限不是-workspace-权限)
2025-04-10 05:52:38 +00:00
CatsJuice
bf293d8dca fix(core): update background of sign-in button and input (#11118) 2025-04-10 03:24:37 +00:00
EYHN
e7d4684531 feat(core): hide sidebar when sidebar is not visible (#11560) 2025-04-10 02:56:11 +00:00
JimmFly
e58f230354 fix(core): unexpected style of redeem code button (#11540)
close AF-2482
2025-04-09 13:57:11 +00:00
forehalo
4e56a8447b fix(core): missing i18n and button margin (#11568)
close AF-2486
2025-04-09 13:40:01 +00:00
pengx17
34b6e7ef88 feat(core): support splitting audio blobs before submitting to backend (#11572)
fix AF-2484
2025-04-09 12:44:37 +00:00
zzj3720
ba875a120f feat(editor): support image preview for attachment columns (#11544)
close: BS-2634
2025-04-09 10:50:41 +00:00
pengx17
c09bd8c422 chore(electron): self-hosted mixpanel flag (#11561)
fix AF-2341

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/a9a2f71d-7a1f-4718-9ae7-28192c640e85.png)
2025-04-09 08:34:27 +00:00
akumatus
3bf3068650 fix(core): after clearing the history, new chat will report an error (#11549)
Close [BS-3025](https://linear.app/affine-design/issue/BS-3025)
2025-04-09 07:22:31 +00:00
akumatus
82ade96b3f fix(core): online search button status not updated to the search prompt (#11542)
Close [BS-3079](https://linear.app/affine-design/issue/BS-3079).
2025-04-09 06:51:35 +00:00
akumatus
c9790ed854 refactor(core): ai session create (#11539)
Close [BS-3079](https://linear.app/affine-design/issue/BS-3079).

- Separate the create session logic from the `createMessage function`.
- Ensure the session is created before executing any chat or actions.
- Convert the `AIActions` into asynchronous functions.
- Transfer the update prompt name logic to the chat action.
- Introduce a networkSearch field in `AITextActionOptions`.
- Eliminate the redundant `LAST_ROOT_SESSION_ID`.
2025-04-09 06:18:57 +00:00
akumatus
1e9561b46c fix(core): retry on chat-block, view components not update as expected (#11553)
Close [BS-3026](https://linear.app/affine-design/issue/BS-3026)
2025-04-09 03:30:19 +00:00
pengx17
93d8e22b07 feat(electron): meeting recording permissions checks (#11505)
fix AF-2472, AF-2446

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/536f8412-cbf1-47ad-a8a0-0b86e97521d7.png)

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/b49a64cc-d288-49c9-8382-e4e8b5806850.png)
2025-04-08 10:18:08 +00:00
liuyi
ebdeaf3783 chore(core): reorg polyfill (#11528) 2025-04-08 14:59:54 +08:00
yoyoyohamapi
49c6ad7c04 feat(core): ai panel adaptation for edgeless theme (#11509)
### TL;DR

AI panel adaptation for Edgeless theme

> CLOSE BS-3017

![截屏2025-04-07 17.30.48.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/MyktQ6Qwc7H6TiRCFoYN/a2e83338-d795-4b16-b2a8-bdd4f922a4c3.png)
2025-04-08 02:29:57 +00:00
JimmFly
af48df230d feat(core): add docRole to inviteUserDocRole tracking event (#11501)
close AF-2476
2025-04-07 08:51:45 +00:00
forehalo
40f218c898 chore: set base version to 0.21 2025-04-07 16:10:32 +08:00
pengx17
952f1878a6 fix(core): add option to disable middle click paste behavior on linux (#11496)
fix BS-3028
2025-04-07 07:01:37 +00:00
pengx17
92240fc1a2 chore(electron): add community link for meeting feature (#11494)
fix AF-2471

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/T2klNLEk0wxLh4NRDzhk/024ac070-fbd8-4ab0-be93-6670cbee587e.png)
2025-04-07 06:15:50 +00:00