close AI-246, AI-285
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
## Summary by CodeRabbit
* **New Features**
* Introduced an AI chat interface accessible from the sidebar with a
dedicated "/chat" route.
* Added "AFFiNE Intelligent" button with AI icon to the sidebar for
quick chat access.
* Enhanced chat components with an "independent mode" for improved
message display and layout.
* Improved chat input and content styling, including responsive layout
and onboarding offset support.
* **Improvements**
* Expanded icon support to include an AI icon in the app.
* Updated utility and schema functions for greater flexibility and error
prevention.
* Added a new chat container style for consistent layout and max width.
* **Bug Fixes**
* Prevented potential errors when certain editor hosts are not provided.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced modular UI logic layers for Kanban and Table views, enhancing maintainability and scalability.
- Added new CSS-in-JS style modules for database blocks and table views, improving visual consistency.
- Expanded telemetry event tracking for database views, properties, filters, and groups.
- Added utility functions for lazy initialization and cached computed values.
- **Refactor**
- Unified logic and state management across Kanban and Table views by replacing direct component dependencies with logic-centric architecture.
- Updated components and widgets to use the new logic-based approach for state, selection, and event handling.
- Replaced inline styles with CSS classes; updated class names to align with new component structure.
- Centralized state access through UI logic instances, eliminating direct DOM queries and simplifying dependencies.
- Consolidated Kanban and Table view presets effects for streamlined initialization.
- Replaced Lit reactive state with Preact signals in multiple components for improved reactivity.
- Split monolithic components into separate logic and UI classes for clearer separation of concerns.
- Removed obsolete components and consolidated exports for cleaner API surface.
- **Bug Fixes**
- Enhanced selection and interaction reliability in database cells and views.
- Fixed scrolling issues on mobile table views for improved compatibility.
- **Chores**
- Updated end-to-end test selectors to reflect new component names and structure.
- Removed deprecated utilities and cleaned up unused imports.
- **Documentation**
- Improved type definitions and public API exports for better developer experience.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
- Refactored BlockSuite drag-and-drop using @atlaskit/pragmatic-drag-and-drop/element/adapter.
- Updated block dragging to use the new drag-and-drop infrastructure.
### BlockSuite DND API
Access the BlockSuite drag-and-drop API via `std.dnd`. This is a lightweight wrapper around pragmatic-drag-and-drop, offering convenient generic types and more intuitive option names.
#### Drag payload structure
There's some constrain about drag payload. The whole drag payload looks like this:
```typescript
type DragPayload = {
entity: {
type: string
},
from: {
at: 'blocksuite',
docId: string
}
}
```
- The `from` field is auto-generated—no need for manual handling.
- The `entity` field is customizable, but it must include a `type`.
All drag-and-drop methods accept a generic type for entity, ensuring more accurate payloads in event handlers.
```typescript
type BlockEntity = {
type: 'blocks',
blockIds: string[]
}
dnd.draggable<BlockEntity>({
element: someElement,
setDragData: () => {
// the return type must satisfy the generic type
// in this case, it's BlockEntity
return {
type: 'blocks',
blockIds: []
}
}
});
dnd.monitor<BlockEntity>({
// the arguments is same for other event handler
onDrag({ source }) {
// the type of this is BlockEntity
source.data.entity
}
})
```
#### Drop payload
When hover on droppable target. You can set drop payload as well. All drag-and-drop methods accept a second generic type for drop payload.
The drop payload is customizable. Additionally, the DND system will add an `edge` field to the final payload object, indicating the nearest edge of the drop target relative to the current drag position.
```typescript
type DropPayload = {
blockId: string;
}
dnd.dropTarget<BlockEntity, DropPayload>({
getData() {
// the type should be DropPayload
return {
blockId: 'someId'
}
}
});
dnd.monitor<BlockEntity, DropPayload>({
// drag over on drop target
onDrag({ location }) {
const target = location.current.dropTargets[0];
// the type is DropPayload
target.data;
// retrieve the nearest edge of the drop target relative to the current drop position.
target.data.edge;
}
})
```