Commit Graph

14 Commits

Author SHA1 Message Date
DarkSky 9742e9735e feat(editor): improve edgeless perf & memory usage (#14591)
#### PR Dependency Tree


* **PR #14591** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* New canvas renderer debug metrics and controls for runtime inspection.
* Mindmap/group reordering now normalizes group targets, improving
reorder consistency.

* **Bug Fixes**
  * Fixed connector behavior for empty/degenerate paths.
* More aggressive viewport invalidation so structural changes display
correctly.
* Improved z-index synchronization during transforms and layer updates.

* **Performance**
* Retained DOM caching for brushes, shapes, and connectors to reduce DOM
churn.
* Targeted canvas refreshes, pooling, and reuse to lower redraw and
memory overhead.

* **Tests**
* Added canvas renderer performance benchmarks and curve edge-case unit
tests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-03-07 09:12:14 +08:00
DarkSky cb0ff04efa feat: bump more deps (#14079) 2025-12-10 16:02:28 +08:00
doouding 5eca722edf fix: connector issues (#12308)
Fixes [BS-3161](https://linear.app/affine-design/issue/BS-3161/发现已连接的connector会响应对齐线)
Fixes [BS-3337](https://linear.app/affine-design/issue/BS-3337/connector你肿么了)
Fixes [BS-3334](https://linear.app/affine-design/issue/BS-3334/connector-不应该能够被拖拽)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **Bug Fixes**
	- Corrected typos related to label editing state, ensuring more reliable label editing and display for connectors.
	- Fixed logic in the auto-complete overlay, improving when overlays appear during hover actions.

- **New Features**
	- Improved connector label handling by ensuring label state is preserved and restored during editing.
	- Enhanced connector movement behavior, allowing connectors to be moved only when appropriate elements are selected.

- **Tests**
	- Added end-to-end tests to verify connector movement and selection behaviors for improved reliability.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-16 09:49:22 +00:00
doouding 08d6c5a97c refactor(editor): rewrite resize and rotate (#12054)
### Changed

This pr split the old `edgeless-selected-rect` into four focused modules:

- `edgeless-selected-rect`: Provide an entry point for user operation on view layer only, no further logic here.

- `GfxViewInteractionExtension`: Allow you to plug in custom resize/rotate behaviors for block or canvas element. If you don’t register an extension, it falls back to the default behaviours.

- `InteractivityManager`: Provide the API that accepts resize/rotate requests, invokes any custom behaviors you’ve registered, tracks the lifecycle and intermediate state, then hands off to the math engine.

- `ResizeController`: A pure math engine that listens for pointer moves and pointer ups and calculates new sizes, positions, and angles. It doesn’t call any business APIs.

### Customizing an element’s resize/rotate behavior
Call `GfxViewInteractionExtension` with the element’s flavour or type plus a config object. In the config you can define:

- `resizeConstraint` (min/max width & height, lock ratio)
- `handleResize(context)` method that returns an object containing `beforeResize`、`onResizeStart`、`onResizeMove`、`onResizeEnd`
- `handleRotate(context)` method that returns an object containing `beforeRotate`、`onRotateStart`、`onRotateMove`、`onRotateEnd`

```typescript
import { GfxViewInteractionExtension } from '@blocksuite/std/gfx';

GfxViewInteractionExtension(
  flavourOrElementType,
  {
    resizeConstraint: {
      minWidth,
      maxWidth,
      lockRatio,
      minHeight,
      maxHeight
    },
    handleResize(context) {
      return {
        beforeResize(context) {},
        onResizeStart(context) {},
        onResizeMove(context) {},
        onResizeEnd(context) {}
      };
    },
    handleRotate(context) {
      return {
        beforeRotate(context) {},
        onRotateStart(context) {},
        onRotateMove(context) {},
        onRotateEnd(context) {}
      };
    }
  }
);
```

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Added interaction extensions for edgeless variants of attachment, bookmark, edgeless text, embedded docs, images, notes, frames, AI chat blocks, and various embed blocks (Figma, GitHub, HTML, iframe, Loom, YouTube).
  - Introduced interaction extensions for graphical elements including connectors, groups, mind maps, shapes, and text, supporting constrained resizing and rotation disabling where applicable.
  - Implemented a unified interaction extension framework enabling configurable resize and rotate lifecycle handlers.
  - Enhanced autocomplete overlay behavior based on selection context.

- **Refactor**
  - Removed legacy resize manager and element-specific resize/rotate logic, replacing with a centralized, extensible interaction system.
  - Simplified resize handle rendering to a data-driven approach with improved cursor management.
  - Replaced complex cursor rotation calculations with fixed-angle mappings for resize handles.
  - Streamlined selection rectangle component to use interactivity services for resize and rotate handling.

- **Bug Fixes**
  - Fixed connector update triggers to reduce unnecessary updates.
  - Improved resize constraints enforcement and interaction state tracking.

- **Tests**
  - Refined end-to-end tests to use higher-level resize utilities and added finer-grained assertions on element dimensions.
  - Enhanced mouse movement granularity in drag tests for better simulation fidelity.

- **Chores**
  - Added new workspace dependencies and project references for the interaction framework modules.
  - Extended public API exports to include new interaction types and extensions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-13 11:29:59 +00:00
doodlewind be28038e94 perf(editor): fallback to placeholder for canvas text (#12033)
### TL;DR

For canvas elements, this PR adds placeholders during zooming operations to improve performance.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/8c8daea8-1eb4-419b-a4f4-2a8847f40b7b.png)

### What changed?

- Implemented placeholder rendering during zooming operations in the canvas renderer, but not only DOM.
- Added a `forceFullRender` property to the `GfxCompatibleInterface` to allow elements to opt out of placeholder rendering
- Set `forceFullRender = true` for connectors to ensure they always render properly, even during zooming
- Connected the turbo renderer to the viewport's zooming state to automatically switch between full and placeholder rendering

### Why make this change?

Rendering complex elements during zooming operations can cause performance issues and make the UI feel sluggish. Rendering connector label also leads to high cost DOM `set font` delays.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/961fb847-24b4-4a7f-b9dc-21b0a5edaaa1.png)

The turbo renderer improves performance by displaying simple placeholders for elements during zooming, while still rendering critical elements like connectors fully. This creates a smoother user experience while maintaining essential visual information.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
  - Introduced a feature-flag-controlled "turbo" rendering mode that displays placeholder graphics during zooming for improved performance.
  - Added the ability to override placeholder rendering for specific elements, ensuring full rendering when required.

- **Bug Fixes**
  - Enhanced rendering logic to ensure connectors always render fully, even during zoom operations.

- **Documentation**
  - Updated API documentation to reflect new properties related to rendering behavior.

- **Tests**
  - Improved tests to verify correct rendering behavior for connectors.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-29 03:05:17 +00:00
Saul-Mirone 205cd7a86d refactor(editor): rename block-std to std (#11250)
Closes: BS-2946
2025-03-28 07:20:34 +00:00
fundon 7f34667b78 refactor(editor): edgeless connector toolbar config extension (#10798) 2025-03-19 14:50:55 +00:00
Saul-Mirone 66d9d576e0 refactor(editor): add gfx entry in bs global package (#10612) 2025-03-04 12:46:50 +00:00
doouding a0a97d0751 fix: drag connector and group element (#10385) 2025-02-24 06:13:05 +00:00
Saul-Mirone dbf0f9dc20 refactor(editor): remove global types in edgeless (#10092)
Closes: [BS-2553](https://linear.app/affine-design/issue/BS-2553/remove-global-types-in-edgeless)
2025-02-11 12:09:44 +00:00
Saul-Mirone 8b6c81f76d refactor(editor): reduce dependency to doc collection (#9492) 2025-01-03 01:59:25 +00:00
fundon 580e3eb13c chore(editor): use colors from default theme instead (#9425) 2024-12-30 09:41:00 +00:00
fundon b9f2650369 feat(editor): store real color values in edgeless (#9254)
### What's Changed!

* adds theme type: `ThemeSchema`
* adds default theme: `DefaultTheme`
* stores real color values
2024-12-30 03:36:35 +00:00
Mirone 30200ff86d chore: merge blocksuite source code (#9213) 2024-12-20 15:38:06 +08:00