### TL;DR
Refactor space-triggered AI Widget activation logic from `keydown` to `keypress` event listeners
### Background
The `keydown` event triggered by a space may originate from:
1. Normal space insertion
2. Space triggered by input method confirming candidate words
In scenarios like (2), some browsers (see [ISSUE](https://github.com/toeverything/AFFiNE/issues/11541)) and input method callbacks produce events identical to scenario (1),making it impossible to distinguish between the two.
To fix this, the space-activated AI listener uses the `keypress` event:
In scenario 2, `event.which !== 32` (may be `30430` or other values) can be used to differentiate from scenario 1.
> CLOSE BS-3081
### What Changes
- fixed keyboard service can not be initialized since a anonymous `BSKeyboardWithActionService` class was provider to di
- fixed tool panel was not closed when focus on other pragraph by clicking
- optimized code structure of fallback `show` and `hide` of keyboard
This PR addresses an issue where queries cannot be performed in the mobile menu, particularly on Android devices. The root cause was that the `event.key` of keypress returns 'Unidentified' on Android, which prevented proper query handling.
Changes made:
- Replaced the keydown event observer with a beforeinput event listener
- Removed unnecessary keyboard event handling code that was causing issues
Close [BS-3029](https://linear.app/affine-design/issue/BS-3029/frame-里面的-shape-没办法进入文本编辑模式)
Close [BS-3082](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
Close [BS-3091](https://linear.app/affine-design/issue/BS-3082/按s切换至shape工具,在白板上点击会创建两个shape)
## Fix Shape Tool Issues
This PR addresses several issues with the shape and mindmap tools functionality in the editor:
1. **Fix text editing after mode switching**: Resolves an issue where users couldn't edit text in shapes after switching editor modes. The fix ensures the edgeless block is properly retrieved when double-clicking on a shape.
2. **Improve tool switching behavior**: Fixes issues with tool overlays not showing or being repeated when switching between tools. This includes:
- Properly handling tool overlay visibility
- Ensuring only one tool is active at a time when using keyboard shortcuts
- Adding proper cleanup when switching tools
3. **Add comprehensive tests**: Adds new test cases to verify:
- Shape creation with keyboard shortcuts
- Shape text editing after mode switching
- Tool switching behavior with keyboard shortcuts
### TL;DR
Refactored the BlockSuite turbo renderer to use a hierarchical tree structure for layouts instead of a flat list, improving rendering accuracy and performance.
### What changed?
- Redesigned the layout system to use a tree structure (`ViewportLayoutTree`) that better represents the document hierarchy
- Added `blockId` to all layout objects for better tracking and debugging
- Updated the layout query mechanism to work with models directly instead of components
- Enhanced error handling with more descriptive warnings and error messages
- Improved the painting process to traverse the layout tree recursively
- Fixed viewport coordinate calculations for more accurate rendering
- Updated the worker communication to support the new tree-based layout structure
### Why make this change?
The previous flat layout structure didn't properly represent the hierarchical nature of documents, leading to rendering issues with nested blocks. This tree-based approach:
1. Better represents the actual document structure
2. Improves rendering accuracy for nested elements
3. Makes debugging easier with more consistent block identification
4. Provides a more robust foundation for future rendering optimizations
5. Reduces the likelihood of rendering artifacts when scrolling or zooming