close AF-1569
- Show rename modal below the "Add Tag" button instead of at the new tag node
- Tag is created only after the user confirms the name in the modal
- Improves sidebar tag creation flow and user experience

### TL;DR
Refactor space-triggered AI Widget activation logic from `keydown` to `keypress` event listeners
### Background
The `keydown` event triggered by a space may originate from:
1. Normal space insertion
2. Space triggered by input method confirming candidate words
In scenarios like (2), some browsers (see [ISSUE](https://github.com/toeverything/AFFiNE/issues/11541)) and input method callbacks produce events identical to scenario (1),making it impossible to distinguish between the two.
To fix this, the space-activated AI listener uses the `keypress` event:
In scenario 2, `event.which !== 32` (may be `30430` or other values) can be used to differentiate from scenario 1.
> CLOSE BS-3081
### TL:DR
By sharing initialization logic, accelerate test case execution.
### What Changed
* Global setup for copilot e2e
* Login
* Create Workspace
* Enable fully parallel for ci
### Optimization Comparison
Comparing with PR [fix(core): ask AI input box in the whiteboard is blocked by the menu …](https://github.com/toeverything/AFFiNE/pull/11634):
| | Shard 1 |2|3|4|5|6|7|8|
| ------|----|----|----|----|----|---|---|--|
|Before|15min|14min|14min|14min|14min|13min|15min|10min|
|After|8min|11min|8min|8min|8min|8min|8min|7min|
### Trade-Off
Since all copilot use cases currently share a single user and workspace, some test cases need to focus on **isolation** and **independence**.
For example, when testing Embedding-related workflows:
* Different document contents should be used to avoid interference.
* After each test case execution, **cleanup** operations are also required.
* Some tests should be configured to **serial** mode.
```ts
test.describe.configure({ mode: 'serial' });
test.describe('AIChatWith/Collections', () => {
test.beforeEach(async ({ loggedInPage: page, utils }) => {
await utils.testUtils.setupTestEnvironment(page);
await utils.chatPanel.openChatPanel(page);
await utils.editor.clearAllCollections(page);
await utils.testUtils.createNewPage(page);
});
test.afterEach(async ({ loggedInPage: page, utils }) => {
// clear all collections
await utils.editor.clearAllCollections(page);
});
test('should support chat with collection', async ({
loggedInPage: page,
utils,
}) => {
// Create two collections
await utils.editor.createCollectionAndDoc(
page,
'Collection 1',
'CollectionAAaa is a cute dog'
);
await utils.chatPanel.chatWithCollections(page, ['Collection 1']);
await utils.chatPanel.makeChat(page, 'What is CollectionAAaa(Use English)');
// ...
});
test('should support chat with multiple collections', async ({
loggedInPage: page,
utils,
}) => {
// Create two collections
await utils.editor.createCollectionAndDoc(
page,
'Collection 2',
'CollectionEEee is a cute cat'
);
await utils.editor.createCollectionAndDoc(
page,
'Collection 3',
'CollectionFFff is a cute dog'
);
await utils.chatPanel.chatWithCollections(page, [
'Collection 2',
'Collection 3',
]);
await utils.chatPanel.makeChat(
page,
'What is CollectionEEee? What is CollectionFFff?(Use English)'
);
// ...
});
});
```
> CLOSE AI-51
This PR contains the following updates:
| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [animejs](https://animejs.com) ([source](https://redirect.github.com/juliangarnier/anime)) | [`^3.2.2` -> `^4.0.0`](https://renovatebot.com/diffs/npm/animejs/3.2.2/4.0.0) | [](https://docs.renovatebot.com/merge-confidence/) | [](https://docs.renovatebot.com/merge-confidence/) | [](https://docs.renovatebot.com/merge-confidence/) | [](https://docs.renovatebot.com/merge-confidence/) |
---
### Release Notes
<details>
<summary>juliangarnier/anime (animejs)</summary>
### [`v4.0.0`](https://redirect.github.com/juliangarnier/anime/releases/tag/4.0.0)
[Compare Source](https://redirect.github.com/juliangarnier/anime/compare/v3.2.2...4.0.0)
> **I'm still finalizing the release notes as there are MANY changes, but in the meantime, you can check out the brand new documentation [here](https://animejs.com/documentation).**
The brand new Anime.js.
### API Breaking changes
Every Anime.js feature is now exported as an ES Module.
This is great for tree shaking, you don't have to ship the entire library anymore, only what you need.
#### Animation
The `anime(parameters)` function has been replaced with the `animate(targets, parameters)` module.
The `targets` parameter has been replaced with a dedicated function parameter: `animate(targets, parameters)`.
V3:
```javascript
import anime from 'animejs';
const animation = anime({
targets: 'div',
translateX: 100,
});
```
V4:
```javascript
import { animate } from 'animejs';
const animation = animate('div', {
translateX: 100,
});
```
#### Easings names
The `ease` prefix has been removed: 'easeInOutQuad' -> 'inOutQuad'.
#### Callbacks
Callbacks have have been renamed like this:
- `begin()` -> `onBegin()`
- `update()` -> `onUpdate()`
Here's all the change to the API
```diff
- import anime from 'animejs';
+ import { animate, createSpring, utils } from 'animejs';
- anime({
- targets: 'div',
+ animate('div', {
translateX: 100,
rotate: {
- value: 360,
+ to: 360,
- easing: 'spring(.7, 80, 10, .5)',
+ ease: createSpring({ mass: .7, damping: 80, stiffness: 10, velocity: .5}),
},
- easing: 'easeinOutExpo',
+ ease: 'inOutExpo',
- easing: () => t => Math.cos(t),
+ ease: t => Math.cos(t),
- direction: 'reverse',
+ reversed: true,
- direction: 'alternate',
+ alternate: true,
- loop: 1,
+ loop: 0,
- round: 100,
+ modifier: utils.round(2),
- begin: () => {},
+ onBegin: () => {},
- update: () => {},
+ onUpdate: () => {},
- change: () => {},
+ onRender: () => {},
- changeBegin: () => {},
- changeComplete: () => {},
- loopBegin: () => {},
- loopComplete: () => {},
+ onLoop: () => {},
- complete: () => {},
+ onComplete: () => {},
});
```
#### Promises
No more `.finished` property, promises are now handled directly with `animation.then()`:
```diff
- import anime from 'animejs';
+ import { animate, utils } from 'animejs';
- anime({ targets: target, prop: x }).finished.then(() => {});
+ animate(target, { prop: x }).then(() => {});
```
#### Values
##### To
The object syntax `value` property has been renamed `to`:
```diff
- translateX: { value: 100 }
+ translateX: { to: 100 }
```
#### Animation parameters
##### Default `easing`
The new default easing is `'outQuad'` instead of `'easeOutElastic(1, .5)'`.
##### `composition`
In V3 all animations coexist and overlaps with each other. This can cause animations with the same targets and animated properties to create weird results.
V4 cancels a running tween if a new one is created on the same target with the same property. This behaviour can be confifugred using the new `composition` parameter.
`composition: 'none'` // The old V3 behaviour, animations can overlaps
`composition: 'replace'` // The new V4 default
`composition: 'add'` // Creates additive animations by adding the values of the currently running animations with the new ones
##### `round` -> `modifier`
The `round` parameter has been replaced with a more flexible parameters that allows you to define custom functions to transform the numerical value of an animation just before the rendering.
```diff
- round: 100
+ modifier: utils.round(2)
```
You can of course defines your own modifier functions like this:
```javascript
const animation = animate('div', {
translateX: '100rem',
modifier: v => v % 10 // Note that the unit 'rem' will automatically be passed to the rendered value
});
```
#### Playback parameters
##### `direction`
The `direction` parameter has been replaced with an `alternate` and `reversed` parameters
V3:
```javascript
const animation = anime({
targets: 'div',
direction: 'reverse',
// direction: 'alternate' It wasn't possible to combined reverse and alternate direction before
});
```
V4:
```javascript
import { animate } from 'animejs';
const animation = animate('div', {
translateX: 100,
reversed: true,
alternate: true,
});
```
#### Timelines:
```diff
- import anime from 'animejs';
+ import { createTimeline, stagger } from 'animejs';
- anime.timeline({
+ createTimeline({
- duration: 500,
- easing: 'easeInOutQuad',
+ defaults: {
+ duration: 500,
+ ease: 'inOutQuad',
+ }
- loop: 2,
+ loop: 1,
- }).add({
- targets: 'div',
+ }).add('div', {
rotate: 90,
})
- .add('.target:nth-child(1)', { opacity: 0, onComplete }, 0)
- .add('.target:nth-child(2)', { opacity: 0, onComplete }, 100)
- .add('.target:nth-child(3)', { opacity: 0, onComplete }, 200)
- .add('.target:nth-child(4)', { opacity: 0, onComplete }, 300)
+ .add('.target', { opacity: 0, onComplete }, stagger(100))
```
##### Stagger
```diff
- import anime from 'animejs';
+ import { animate, stagger } from 'animejs';
- anime({
- targets: 'div',
+ animate('div', {
- translateX: anime.stagger(100),
+ translateX: stagger(100),
- delay: anime.stagger(100, { direction: 'reversed' }),
+ translateX: stagger(100, { reversed: true }),
});
```
#### SVG
```diff
- import anime from 'animejs';
+ import { animate, svg } from 'animejs';
- const path = anime.path('path');
+ const { x, y, angle } = svg.createMotionPath('path');
- anime({
- targets: '#shape1',
+ animate('#shape1', {
- points: '70 41 118.574 59.369 111.145 132.631 60.855 84.631 20.426 60.369',
+ points: svg.morphTo('#shape2'),
- strokeDashoffset: [anime.setDashoffset, 0],
+ strokeDashoffset: svg.drawLine(),
- translateX: path('x'),
- translateY: path('y'),
- rotate: path('angle'),
+ translateX: x,
+ translateY: y,
+ rotate: angle,
});
```
#### Utils
```diff
- import anime from 'animejs';
+ import { utils } from 'animejs';
- const value = anime.get('#target1', 'translateX');
+ const value = utils.get('#target1', 'translateX');
- anime.set('#target1', { translateX: 100 });
+ utils.set('#target1', { translateX: 100 });
- anime.remove('#target1');
+ utils.remove('#target1');
- const rounded = anime.round(value);
+ const rounded = utils.round(value, 0);
```
#### Engine
```diff
- import anime from 'animejs';
+ import { engine } from 'animejs';
- anime.suspendWhenDocumentHidden = false;
+ engine.pauseWhenHidden = false;
- anime.speed = .5;
+ engine.playbackRate = .5;
```
### Improvements
#### Performances
Major performance boost and lower memory footprint.
V4 has bee re-written from scratch by keeping performance in mind at every steps.
#### Better tween composition
The tween system has been refactored to improve animations behaviours when they overlaps.
This fix lots of issues, especially when creating multiple animations with the same property on the same target.
#### Additive animations
You can also blend animations together with the new `composition: 'add'` parameter.
#### Improved Timelines
- Child animations can new be looped and reversed
- Add supports for labels
- Add supports for `.set()` in timeline
- New position operators for more flexibility
- Multi-target child animation can be positioned using the `stagger` function
- Easier children defaults configuration
- Greatly improved support for CSS transforms composition from one child animation to another
```javascript
const tl = createTimeline({
playbackRate: .2,
defaults: {
duration: 500,
easing: 'outQuad',
}
});
tl.add('START', 100) // Add a label a 100ms
.set('.target', { opacity: 0 })
.add('.target', {
translateY: 100,
opacity: 1,
onComplete: () => {},
}, stagger(100))
.add('.target', {
scale: .75,
}, 'START')
.add('.target', {
rotate: '1turn',
}, '<<+=200')
```
#### Properties
##### CSS Variables
You can now use CSS variables directly like any other property:
```javascript
// Animate the values of the CSS variables '--radius'
animate('#target', { '--radius': '20px' });
```
##### Animating *from*
Animate *from* a value
```diff
+ translateX: { from: 50 }
```
##### From -> To
Even if the `[from, to]` shortcut is still valid in V4, you can now also write it like this:
```diff
+ translateX: { from: 50, to: 100 }
```
##### Colors
You can now animate hex colors with an alpha channel like '#F443' or '#FF444433'.
#### Timers
You can now create timers with the `createTimer` module.
Timers can be use as replacement for `setTimeout`or `setInterval` but with all the playbacks parameters, callbacks and the `Promise` system provided by anime.js.
```
const interval = createTimer({
onLoop: () => { // do something every 500ms },
duration: 500,
});
const timeout = createTimer({
onComplete: () => { // do something in 500ms },
duration: 500,
});
const gameLogicLoop = createTimer({
frameRate: 30,
onUpdate: gameSystems,
});
const gameRenderLoop = createTimer({
frameRate: 60,
onUpdate: gameRender,
});
```
#### Variable frame rate
You can now change the frame rate to all animations or to a specific Timeline / Animation / Timer
</details>
---
### Configuration
📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).
🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied.
♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 **Ignore**: Close this PR and you won't be reminded about this update again.
---
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---
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