## New Features
* **Block Meta Markdown Adapter**:Inject the Block's metadata into
Markdown.
* **UI**:Apply interaction
* **Widget**
* Block-Level Widget: Displays the diffs of individual blocks within the
main content and supports accepting/rejecting individual diffs.
* Page-Level Widget: Displays global options (Accept all/Reject all).
* **Block Diff Service**:Bridge widget and diff data
* Widget subscribes to DiffMap(RenderDiff) data, refreshing the view
when the data changes.
* Widget performs operations such as Accept/Reject via methods provided
by Service.
* **Doc Edit Tool Card**:
* Display apply preview of semantic doc edit
* Support apply & accept/reject to the main content
* **Apply Playground**:A devtool for testing apply new content to
current
> CLOSE AI-274 AI-275 AI-276 AI-278
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* Introduced block-level markdown diffing with accept/reject controls
for insertions, deletions, and updates.
* Added block diff widgets for individual blocks and pages, featuring
navigation and bulk accept/reject actions.
* Provided a block diff playground for testing and previewing markdown
changes (development mode only).
* Added a new document editing AI tool component with interactive diff
viewing and change application.
* Supported rendering of the document editing tool within AI chat
content streams.
* **Improvements**
* Enhanced widget rendering in list, paragraph, data view, and database
blocks for improved extensibility.
* Improved widget flavour matching with hierarchical wildcard support
for more flexible UI integration.
* **Chores**
* Updated the "@toeverything/theme" dependency to version ^1.1.16 across
multiple packages.
* Added new workspace dependencies for core frontend packages to improve
module linkage.
* Extended global styles with visual highlights for deleted blocks in AI
block diff feature.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Fixes [BS-3528](https://linear.app/affine-design/issue/BS-3528)
Fixes [BS-3331](https://linear.app/affine-design/issue/BS-3331/frame-移动逻辑很奇怪)
### Changed
- Remove `onSelected` method from gfx view, use `handleSelection` provided by `GfxViewInteraction` instead.
- Add `selectable` to allow model to filter out itself from selection.
- Frame can be selected by body only if it's locked or its background is not transparent.
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Enhanced selection behavior for frames, edgeless text, notes, and mind map elements with refined control based on lock state and background transparency.
- Introduced group-aware selection logic promoting selection of appropriate group ancestors.
- Added support for element selection events in interactivity extensions.
- **Bug Fixes**
- Resolved frame selection issues by enabling selection via title clicks and restricting body selection to locked frames or those with non-transparent backgrounds.
- **Documentation**
- Added clarifying comments for group retrieval methods.
- **Tests**
- Updated and added end-to-end tests for frame and lock selection reflecting new selection conditions.
- **Refactor**
- Unified and simplified selection handling by moving logic from component methods to interaction handlers and removing deprecated selection methods.
- Streamlined selection candidate processing with extension-driven target suggestion.
- Removed legacy group element retrieval and selection helper methods to simplify interaction logic.
- **Style**
- Renamed types and improved type signatures for selection context and interaction configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
This pr split the old `edgeless-selected-rect` into four focused modules:
- `edgeless-selected-rect`: Provide an entry point for user operation on view layer only, no further logic here.
- `GfxViewInteractionExtension`: Allow you to plug in custom resize/rotate behaviors for block or canvas element. If you don’t register an extension, it falls back to the default behaviours.
- `InteractivityManager`: Provide the API that accepts resize/rotate requests, invokes any custom behaviors you’ve registered, tracks the lifecycle and intermediate state, then hands off to the math engine.
- `ResizeController`: A pure math engine that listens for pointer moves and pointer ups and calculates new sizes, positions, and angles. It doesn’t call any business APIs.
### Customizing an element’s resize/rotate behavior
Call `GfxViewInteractionExtension` with the element’s flavour or type plus a config object. In the config you can define:
- `resizeConstraint` (min/max width & height, lock ratio)
- `handleResize(context)` method that returns an object containing `beforeResize`、`onResizeStart`、`onResizeMove`、`onResizeEnd`
- `handleRotate(context)` method that returns an object containing `beforeRotate`、`onRotateStart`、`onRotateMove`、`onRotateEnd`
```typescript
import { GfxViewInteractionExtension } from '@blocksuite/std/gfx';
GfxViewInteractionExtension(
flavourOrElementType,
{
resizeConstraint: {
minWidth,
maxWidth,
lockRatio,
minHeight,
maxHeight
},
handleResize(context) {
return {
beforeResize(context) {},
onResizeStart(context) {},
onResizeMove(context) {},
onResizeEnd(context) {}
};
},
handleRotate(context) {
return {
beforeRotate(context) {},
onRotateStart(context) {},
onRotateMove(context) {},
onRotateEnd(context) {}
};
}
}
);
```
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Added interaction extensions for edgeless variants of attachment, bookmark, edgeless text, embedded docs, images, notes, frames, AI chat blocks, and various embed blocks (Figma, GitHub, HTML, iframe, Loom, YouTube).
- Introduced interaction extensions for graphical elements including connectors, groups, mind maps, shapes, and text, supporting constrained resizing and rotation disabling where applicable.
- Implemented a unified interaction extension framework enabling configurable resize and rotate lifecycle handlers.
- Enhanced autocomplete overlay behavior based on selection context.
- **Refactor**
- Removed legacy resize manager and element-specific resize/rotate logic, replacing with a centralized, extensible interaction system.
- Simplified resize handle rendering to a data-driven approach with improved cursor management.
- Replaced complex cursor rotation calculations with fixed-angle mappings for resize handles.
- Streamlined selection rectangle component to use interactivity services for resize and rotate handling.
- **Bug Fixes**
- Fixed connector update triggers to reduce unnecessary updates.
- Improved resize constraints enforcement and interaction state tracking.
- **Tests**
- Refined end-to-end tests to use higher-level resize utilities and added finer-grained assertions on element dimensions.
- Enhanced mouse movement granularity in drag tests for better simulation fidelity.
- **Chores**
- Added new workspace dependencies and project references for the interaction framework modules.
- Extended public API exports to include new interaction types and extensions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced a new slider component for line width selection, providing a more interactive and streamlined UI.
- Added support for using the slider component across relevant panels.
- **Improvements**
- Simplified the line width selection panel for easier use and improved maintainability.
- Enhanced event handling to prevent dropdowns from closing when interacting with the panel.
- **Bug Fixes**
- Improved event propagation control within the line styles panel.
- **Chores**
- Updated package exports to include the new slider component.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Refactor**
- Unified internal data access by replacing all references from `doc` to `store` across all components, blocks, widgets, and utilities. This affects how readonly state, block operations, and service retrieval are handled throughout the application.
- **Tests**
- Updated all test utilities and test cases to use `store` instead of `doc` for document-related operations.
- **Chores**
- Updated context providers and property names to reflect the change from `doc` to `store` for improved consistency and maintainability.
No user-facing features or behaviors have changed.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### Changed
- Rewrite box selection in `default-tool`, the view can decide whether to be selected in box selection by return a boolean value in `onBoxSelected` method
- Cleanup unnecessary states in `default-tool` and some naming problem
### Change
- Rename `ElementTransformManager` -> `InteractivityManager`
- Now you can `event.on` and `action.onXXX` method to extend interactivity behaviour. The old approach of overriding methods directly is deprecated.
Close [BS-2866](https://linear.app/affine-design/issue/BS-2866/presentation-mode中的note消失)
## Problem
When using RequestAnimationFrame (RAF) for GFX block updates, there was a timing issue where the transform update would lag behind the RAF callback, causing the block to display with the previous frame's transform state.
## Solution
1. Refactored the block state management to use signals for better reactivity
2. Moved block visibility state management from `viewport-element.ts` to `gfx-block-component.ts`
3. Added `transformState$` signal to track block state
4. Synchronized transform updates with RAF using `effect` to ensure updates happen in the correct frame
5. Added test case to verify note visibility in presentation mode