fix#14592
### Description
> 🤖 **Note:** The code in this Pull Request were developed with the
assistance of AI, but have been thoroughly reviewed and manually tested.
> I noticed there's a check when opening an issue that asks _"Is your
content generated by AI?"_, so I mention it here in case it's a deal
breaker. If so I understand, you can close the PR, just wanted to share
this in case it's useful anyways.
This PR introduces **Obsidian Vault Import Support** to AFFiNE.
Previously, users migrating from Obsidian had to rely on the generic
Markdown importer, which often resulted in broken cross-links, missing
directory structures, and metadata conflicts because Obsidian relies
heavily on proprietary structures not supported by standard Markdown.
This completely new feature makes migrating to AFFiNE easy.
**Key Features & Implementations:**
1. **Vault (Directory) Selection**
- Utilizes the `openDirectory` blocksuite utility in the import modal to
allow users to select an entire folder directly from their filesystem,
maintaining file context rather than forcing `.zip` uploads.
2. **Wikilink Resolution (Two-Pass Import)**
- Restructured the `importObsidianVault` process into a two-pass
architecture.
- **Pass 1:** Discovers all files, assigns new AFFiNE document IDs, and
maps them efficiently (by title, alias, and filename) into a
high-performance hash map.
- **Pass 2:** Processes the generic markdown AST and correctly maps
custom `[[wikilinks]]` to the actual pre-registered AFFiNE blocksuite
document IDs via `obsidianWikilinkToDeltaMatcher`.
- Safely strips leading emojis from wikilink aliases to prevent
duplicated page icons rendering mid-sentence.
3. **Emoji Metadata & State Fixes**
- Implemented an aggressive, single-pass RegExp to extract multiple
leading/combining emojis (`Emoji_Presentation` / `\ufe0f`) from H1
headers and Frontmatter. Emojis are assigned specifically to the page
icon metadata property and cleanly stripped from the visual document
title.
- Fixed a core mutation bug where the loop iterating over existing
`docMetas` was aggressively overwriting newly minted IDs for the current
import batch. This fully resolves the issue where imported pages
(especially re-imports) were incorrectly flagged as `trashed`.
- Enforces explicit `trash: false` patch instructions.
4. **Syntax Conversion**
- Implemented conversion of Obsidian-style Callouts (`> [!NOTE] Title`)
into native AFFiNE block formats (`> 💡 **Title**`).
- Hardened the `blockquote` parser so that nested structures (like `> -
list items`) are fully preserved instead of discarded.
### UI Changes
- Updated the Import Modal to include the "Import Obsidian Vault" flow
utilizing the native filesystem directory picker.
- Regenerated and synced `i18n-completenesses.json` correctly up to 100%
across all supported locales for the new modal string additions.
### Testing Instructions
1. Navigate to the Workspace sidebar and click "Import".
2. Select "Obsidian" and use the directory picker to define a
comprehensive Vault folder.
3. Validate that cross-links between documents automatically resolve to
their specific AFFiNE instances.
4. Validate documents containing leading Emojis display exactly one
Emoji (in the page icon area), and none duplicated in the actual title
header.
5. Validate Callouts are rendered cleanly and correctly, and no
documents are incorrectly marked as "Trash".
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* Import Obsidian vaults with wikilink resolution, emoji/title
preservation, asset handling, and automatic document creation.
* Folder-based imports via a Directory Picker (with hidden-input
fallback) integrated into the import dialog.
* **Localization**
* Added Obsidian import label and tooltip translations.
* **Tests**
* Added end-to-end tests validating Obsidian vault import and asset
handling.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
---------
Co-authored-by: DarkSky <25152247+darkskygit@users.noreply.github.com>
Co-authored-by: DarkSky <darksky2048@gmail.com>
#### PR Dependency Tree
* **PR #14591** 👈
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* New canvas renderer debug metrics and controls for runtime inspection.
* Mindmap/group reordering now normalizes group targets, improving
reorder consistency.
* **Bug Fixes**
* Fixed connector behavior for empty/degenerate paths.
* More aggressive viewport invalidation so structural changes display
correctly.
* Improved z-index synchronization during transforms and layer updates.
* **Performance**
* Retained DOM caching for brushes, shapes, and connectors to reduce DOM
churn.
* Targeted canvas refreshes, pooling, and reuse to lower redraw and
memory overhead.
* **Tests**
* Added canvas renderer performance benchmarks and curve edge-case unit
tests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
#### PR Dependency Tree
* **PR #14569** 👈
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Chores**
* Upgraded development test tooling to Vitest v4 and added Playwright
browser test integration; normalized test configurations and CI shard
matrix.
* **Tests**
* Added a large suite of new integration tests covering editor flows
(edgeless, database, embeds, images, latex, code, clipboard,
multi-editor, presentation, undo/redo, etc.).
* Removed numerous end-to-end Playwright test suites across the same
feature areas.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
fix#14433
#### PR Dependency Tree
* **PR #14442** 👈
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* Level-of-detail thumbnails for large images.
* Adaptive pacing for snapping, distribution and other alignment work.
* RAF coalescer utility to batch high-frequency updates.
* Operation timing utility to measure synchronous work.
* **Improvements**
* Batch group/ungroup reparenting that preserves element order and
selection.
* Coalesced panning and drag updates to reduce jitter.
* Connector/group indexing for more reliable updates, deletions and
sync.
* Throttled viewport refresh behavior.
* **Documentation**
* Docs added for RAF coalescer and measureOperation.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
#### PR Dependency Tree
* **PR #14434** 👈
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* Introduced rspack bundler as an alternative to webpack for optimized
builds.
* **Tests & Quality**
* Added comprehensive editor semantic tests covering markdown, hotkeys,
and slash-menu operations.
* Expanded CI cross-browser testing to Chromium, Firefox, and WebKit;
improved shape-rendering tests to account for zoom.
* **Bug Fixes**
* Corrected CSS overlay styling for development servers.
* Fixed TypeScript typings for build tooling.
* **Other**
* Document duplication now produces consistent "(n)" suffixes.
* French i18n completeness increased to 100%.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
#### PR Dependency Tree
* **PR #14429** 👈
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **New Features**
* HTML import now splits lines on <br> into separate paragraphs while
preserving inline formatting.
* **Bug Fixes**
* Paste falls back to inserting after the first paragraph when no
explicit target is found.
* **Style**
* Improved page-mode viewport styling for consistent content layout.
* **Tests**
* Added snapshot tests for <br>-based paragraph splitting; re-enabled an
e2e drag-page test.
* **Chores**
* Deferred/deduplicated font loading, inline text caching,
drag-handle/pointer optimizations, and safer inline render
synchronization.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
#### PR Dependency Tree
* **PR #13464**
* **PR #13465** 👈
* **PR #13471**
* **PR #13472**
* **PR #13473**
This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit
* **Bug Fixes**
* Improved stacking order across canvas elements (shapes, connectors,
brush, highlighter), reducing unexpected overlap.
* Corrected z-index application for placeholders and fully rendered
elements to ensure consistent layering during edits.
* **Refactor**
* Centralized z-index handling for canvas elements to provide
predictable, uniform layering behavior across the app.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### TL;DR
Added DOM-based renderer for connector elements in the AFFiNE editor.
### What changed?
- Created a new DOM-based renderer for connector elements that uses SVG
for rendering
- Implemented `ConnectorDomRendererExtension` to register the DOM
renderer for connector elements
- Added support for rendering connector paths, endpoints (arrows,
triangles, circles, diamonds), stroke styles, and labels
- Registered the new DOM renderer extension in the connector view setup
- Added comprehensive tests to verify DOM rendering functionality
### How to test?
1. Enable the DOM renderer flag in the editor
2. Create connector elements between shapes or with fixed positions
3. Verify that connectors render correctly with different styles:
- Try different stroke styles (solid, dashed)
- Test various endpoint styles (Arrow, Triangle, Circle, Diamond)
- Add text labels to connectors
4. Check that connectors update properly when connected elements move
5. Verify that connectors are removed when deleted
### Why make this change?
The DOM-based renderer provides an alternative to the Canvas-based
renderer, offering better accessibility and potentially improved
performance for certain use cases. This implementation allows connectors
to be rendered as SVG elements within the DOM, which can be more easily
inspected, styled with CSS, and interacted with by assistive
technologies.
Close [BS-3351](https://linear.app/affine-design/issue/BS-3351/无法通过拖拽frame-title来拖拽frame)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Improved rendering performance and consistency for widgets within frames.
- Frame titles are now directly associated with individual frames and are draggable.
- **Bug Fixes**
- Selection logic for frames has been refined to better handle locked states and title area interactions.
- **Refactor**
- Frame title widget and related components have been simplified for clarity and maintainability.
- Removed dynamic positioning and click toggling from frame titles for a cleaner interaction model.
- **Tests**
- Added a test to verify that frame titles are draggable.
- Temporarily disabled tests related to frame title stacking and selection due to ongoing changes.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Improved rendering for diamond and triangle shapes using SVG, resulting in more accurate stroke and fill display.
- **Bug Fixes**
- Ensured background and border styles do not interfere with SVG-based shapes.
- **Tests**
- Added tests to verify correct DOM rendering for diamond and triangle shapes.
- **Refactor**
- Streamlined and clarified the rendering logic for polygonal shapes, separating SVG and CSS rendering paths.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Closes: [BS-3506](https://linear.app/affine-design/issue/BS-3506/edgeless-text-默认改为黑色)
### Dark
<img width="691" alt="Screenshot 2025-05-19 at 19 32 52" src="https://github.com/user-attachments/assets/2927d13b-0300-4293-8f8f-7891fd87a680" />
### Light
<img width="639" alt="Screenshot 2025-05-19 at 19 33 05" src="https://github.com/user-attachments/assets/4429f6f9-b374-4b17-87f4-ae09204f1538" />
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Improved edgeless text block styling to support theme-based color, font, and alignment settings.
- **Style**
- Updated the default text color in edgeless text blocks to black, with support for separate dark and light mode colors.
- **Bug Fixes**
- Ensured the color picker and block rendering reflect the updated default color.
- **Tests**
- Adjusted tests and snapshots to expect the new default color and theme-based color structure.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Comparison:

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Border radius and border thickness of shapes now scale dynamically with zoom level for improved visual consistency.
- **Tests**
- Added a test to ensure percentage-based border radius values are correctly rendered in the DOM.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2 out of 7 tests are skipped as flaky due to unknown vitest issue on CI, considering migrating to E2E afterwards.
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Tests**
- Removed a test related to rendering multiple notes in the viewport.
- Skipped two tests concerning zooming behavior and state transitions; these tests are now excluded from regular test runs.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### TL;DR
Improved the test stability for the turbo renderer by using reactive state observation instead of arbitrary timeouts. (https://github.com/toeverything/AFFiNE/actions/runs/14729729312/job/41340918866?pr=12071)
### What changed?
- Replaced `wait(FRAME)` and other timeout-based waits with reactive state observation using RxJS
- Added `filter` import from `rxjs/operators`
- Updated test assertions to properly wait for specific renderer states (`ready`, `pending`, `zooming`)
- Made tests more deterministic by waiting for specific state transitions rather than arbitrary time periods
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Tests**
- Improved test reliability by replacing fixed-duration waits with reactive waits based on renderer state changes, ensuring tests are synchronized with actual state transitions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Flaky source: https://github.com/toeverything/AFFiNE/actions/runs/14708000170/job/41272973259
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Tests**
- Standardized test wait durations to 16ms for improved consistency across viewport turbo renderer tests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
### TL;DR
For canvas elements, this PR adds placeholders during zooming operations to improve performance.

### What changed?
- Implemented placeholder rendering during zooming operations in the canvas renderer, but not only DOM.
- Added a `forceFullRender` property to the `GfxCompatibleInterface` to allow elements to opt out of placeholder rendering
- Set `forceFullRender = true` for connectors to ensure they always render properly, even during zooming
- Connected the turbo renderer to the viewport's zooming state to automatically switch between full and placeholder rendering
### Why make this change?
Rendering complex elements during zooming operations can cause performance issues and make the UI feel sluggish. Rendering connector label also leads to high cost DOM `set font` delays.

The turbo renderer improves performance by displaying simple placeholders for elements during zooming, while still rendering critical elements like connectors fully. This creates a smoother user experience while maintaining essential visual information.
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced a feature-flag-controlled "turbo" rendering mode that displays placeholder graphics during zooming for improved performance.
- Added the ability to override placeholder rendering for specific elements, ensuring full rendering when required.
- **Bug Fixes**
- Enhanced rendering logic to ensure connectors always render fully, even during zoom operations.
- **Documentation**
- Updated API documentation to reflect new properties related to rendering behavior.
- **Tests**
- Improved tests to verify correct rendering behavior for connectors.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced a new pointer graphics module with tools and quick tool integration for edgeless surfaces.
- Added a quick tool button for pointer interactions in edgeless mode.
- Exposed new extension points for pointer graphics and effects.
- **Improvements**
- Integrated pointer graphics as a dependency into related packages.
- Enhanced toolbar context to support additional surface alignment modes.
- Added conditional clipboard configuration registrations for edgeless contexts across multiple block types.
- **Removals**
- Removed legacy tool and effect definitions and related quick tool exports from edgeless components.
- Streamlined extension arrays and removed unused exports for a cleaner codebase.
- Deleted obsolete utility functions and component registrations.
- **Chores**
- Updated workspace and TypeScript project references to include the new pointer graphics module.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Closes: BS-3223
Closes: BS-3224
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Introduced new view extensions for frame title and keyboard toolbar widgets with conditional registration based on context and environment.
- Enhanced widget integration by adding explicit exports for view components.
- **Chores**
- Updated export paths and package dependencies to improve modularity and compatibility.
- Removed deprecated widget dependencies and related imports from core packages.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Tests**
- Improved test resource cleanup for the viewport turbo renderer, ensuring proper teardown after each test for more reliable and isolated test execution.
- Enhanced stability by preventing errors during cleanup when certain elements or editors are absent.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **Tests**
- Improved test reliability by awaiting the actual state change event instead of using a fixed delay during zooming state verification.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Fixed compat error for new built-in template with test updated.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit
- **New Features**
- Added an option to enable or disable bitmap rendering in the renderer settings.
- Introduced a cooldown period after zooming before block optimization resumes, improving rendering performance and stability.
- **Bug Fixes**
- Improved handling of cases where block components may be missing, preventing potential runtime errors.
- **Tests**
- Expanded and refined tests to verify zooming behavior, bitmap caching, and internal state transitions for enhanced reliability.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
Sometimes, missing `await` in the test code can cause timing issues, leading to test failures. This PR enables the `no-floating-promises` rule for the test code to ensure that such errors do not occur.