Commit Graph

74 Commits

Author SHA1 Message Date
Francisco Jiménez
0b1a44863f feat(editor): add obsidian vault import support (#14593)
fix #14592 

### Description
> 🤖 **Note:** The code in this Pull Request were developed with the
assistance of AI, but have been thoroughly reviewed and manually tested.

> I noticed there's a check when opening an issue that asks _"Is your
content generated by AI?"_, so I mention it here in case it's a deal
breaker. If so I understand, you can close the PR, just wanted to share
this in case it's useful anyways.

This PR introduces **Obsidian Vault Import Support** to AFFiNE. 

Previously, users migrating from Obsidian had to rely on the generic
Markdown importer, which often resulted in broken cross-links, missing
directory structures, and metadata conflicts because Obsidian relies
heavily on proprietary structures not supported by standard Markdown.

This completely new feature makes migrating to AFFiNE easy.

**Key Features & Implementations:**

1. **Vault (Directory) Selection**
- Utilizes the `openDirectory` blocksuite utility in the import modal to
allow users to select an entire folder directly from their filesystem,
maintaining file context rather than forcing `.zip` uploads.

2. **Wikilink Resolution (Two-Pass Import)**
- Restructured the `importObsidianVault` process into a two-pass
architecture.
- **Pass 1:** Discovers all files, assigns new AFFiNE document IDs, and
maps them efficiently (by title, alias, and filename) into a
high-performance hash map.
- **Pass 2:** Processes the generic markdown AST and correctly maps
custom `[[wikilinks]]` to the actual pre-registered AFFiNE blocksuite
document IDs via `obsidianWikilinkToDeltaMatcher`.
- Safely strips leading emojis from wikilink aliases to prevent
duplicated page icons rendering mid-sentence.

3. **Emoji Metadata & State Fixes**
- Implemented an aggressive, single-pass RegExp to extract multiple
leading/combining emojis (`Emoji_Presentation` / `\ufe0f`) from H1
headers and Frontmatter. Emojis are assigned specifically to the page
icon metadata property and cleanly stripped from the visual document
title.
- Fixed a core mutation bug where the loop iterating over existing
`docMetas` was aggressively overwriting newly minted IDs for the current
import batch. This fully resolves the issue where imported pages
(especially re-imports) were incorrectly flagged as `trashed`.
   - Enforces explicit `trash: false` patch instructions.

4. **Syntax Conversion**
- Implemented conversion of Obsidian-style Callouts (`> [!NOTE] Title`)
into native AFFiNE block formats (`> 💡 **Title**`).
- Hardened the `blockquote` parser so that nested structures (like `> -
list items`) are fully preserved instead of discarded.

### UI Changes
- Updated the Import Modal to include the "Import Obsidian Vault" flow
utilizing the native filesystem directory picker.
- Regenerated and synced `i18n-completenesses.json` correctly up to 100%
across all supported locales for the new modal string additions.

### Testing Instructions
1. Navigate to the Workspace sidebar and click "Import".
2. Select "Obsidian" and use the directory picker to define a
comprehensive Vault folder.
3. Validate that cross-links between documents automatically resolve to
their specific AFFiNE instances.
4. Validate documents containing leading Emojis display exactly one
Emoji (in the page icon area), and none duplicated in the actual title
header.
5. Validate Callouts are rendered cleanly and correctly, and no
documents are incorrectly marked as "Trash".


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Import Obsidian vaults with wikilink resolution, emoji/title
preservation, asset handling, and automatic document creation.
* Folder-based imports via a Directory Picker (with hidden-input
fallback) integrated into the import dialog.

* **Localization**
  * Added Obsidian import label and tooltip translations.

* **Tests**
* Added end-to-end tests validating Obsidian vault import and asset
handling.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DarkSky <25152247+darkskygit@users.noreply.github.com>
Co-authored-by: DarkSky <darksky2048@gmail.com>
2026-03-17 00:49:17 +08:00
DarkSky
8406f9656e perf(editor): improve bounding box calc caching (#14668)
#### PR Dependency Tree


* **PR #14668** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)
2026-03-16 23:35:38 +08:00
DarkSky
9742e9735e feat(editor): improve edgeless perf & memory usage (#14591)
#### PR Dependency Tree


* **PR #14591** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* New canvas renderer debug metrics and controls for runtime inspection.
* Mindmap/group reordering now normalizes group targets, improving
reorder consistency.

* **Bug Fixes**
  * Fixed connector behavior for empty/degenerate paths.
* More aggressive viewport invalidation so structural changes display
correctly.
* Improved z-index synchronization during transforms and layer updates.

* **Performance**
* Retained DOM caching for brushes, shapes, and connectors to reduce DOM
churn.
* Targeted canvas refreshes, pooling, and reuse to lower redraw and
memory overhead.

* **Tests**
* Added canvas renderer performance benchmarks and curve edge-case unit
tests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-03-07 09:12:14 +08:00
DarkSky
f34e25e122 test: migrate test & utils (#14569)
#### PR Dependency Tree


* **PR #14569** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **Chores**
* Upgraded development test tooling to Vitest v4 and added Playwright
browser test integration; normalized test configurations and CI shard
matrix.

* **Tests**
* Added a large suite of new integration tests covering editor flows
(edgeless, database, embeds, images, latex, code, clipboard,
multi-editor, presentation, undo/redo, etc.).
* Removed numerous end-to-end Playwright test suites across the same
feature areas.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-03-07 04:12:27 +08:00
DarkSky
25227a09f7 feat: improve grouping perf in edgeless (#14442)
fix #14433 

#### PR Dependency Tree


* **PR #14442** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
  * Level-of-detail thumbnails for large images.
  * Adaptive pacing for snapping, distribution and other alignment work.
  * RAF coalescer utility to batch high-frequency updates.
  * Operation timing utility to measure synchronous work.

* **Improvements**
* Batch group/ungroup reparenting that preserves element order and
selection.
  * Coalesced panning and drag updates to reduce jitter.
* Connector/group indexing for more reliable updates, deletions and
sync.
  * Throttled viewport refresh behavior.

* **Documentation**
  * Docs added for RAF coalescer and measureOperation.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-02-15 03:17:22 +08:00
DarkSky
2b71b3f345 feat: improve test & bundler (#14434)
#### PR Dependency Tree


* **PR #14434** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* Introduced rspack bundler as an alternative to webpack for optimized
builds.

* **Tests & Quality**
* Added comprehensive editor semantic tests covering markdown, hotkeys,
and slash-menu operations.
* Expanded CI cross-browser testing to Chromium, Firefox, and WebKit;
improved shape-rendering tests to account for zoom.

* **Bug Fixes**
  * Corrected CSS overlay styling for development servers.
  * Fixed TypeScript typings for build tooling.

* **Other**
  * Document duplication now produces consistent "(n)" suffixes.
  * French i18n completeness increased to 100%.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-02-14 16:09:09 +08:00
DarkSky
72df9cb457 feat: improve editor performance (#14429)
#### PR Dependency Tree


* **PR #14429** 👈

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **New Features**
* HTML import now splits lines on <br> into separate paragraphs while
preserving inline formatting.

* **Bug Fixes**
* Paste falls back to inserting after the first paragraph when no
explicit target is found.

* **Style**
  * Improved page-mode viewport styling for consistent content layout.

* **Tests**
* Added snapshot tests for <br>-based paragraph splitting; re-enabled an
e2e drag-page test.

* **Chores**
* Deferred/deduplicated font loading, inline text caching,
drag-handle/pointer optimizations, and safer inline render
synchronization.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2026-02-14 00:43:36 +08:00
L-Sun
66c2bf3151 fix(editor): incorrect z-index in dom renderer (#13465)
#### PR Dependency Tree


* **PR #13464**
  * **PR #13465** 👈
    * **PR #13471**
      * **PR #13472**
        * **PR #13473**

This tree was auto-generated by
[Charcoal](https://github.com/danerwilliams/charcoal)

<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->

## Summary by CodeRabbit

* **Bug Fixes**
* Improved stacking order across canvas elements (shapes, connectors,
brush, highlighter), reducing unexpected overlap.
* Corrected z-index application for placeholders and fully rendered
elements to ensure consistent layering during edits.
* **Refactor**
* Centralized z-index handling for canvas elements to provide
predictable, uniform layering behavior across the app.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-08-14 11:10:32 +08:00
Yifeng Wang
76568bae9f feat(editor): support connector dom renderer (#12505)
### TL;DR

Added DOM-based renderer for connector elements in the AFFiNE editor.

### What changed?

- Created a new DOM-based renderer for connector elements that uses SVG
for rendering
- Implemented `ConnectorDomRendererExtension` to register the DOM
renderer for connector elements
- Added support for rendering connector paths, endpoints (arrows,
triangles, circles, diamonds), stroke styles, and labels
- Registered the new DOM renderer extension in the connector view setup
- Added comprehensive tests to verify DOM rendering functionality

### How to test?

1. Enable the DOM renderer flag in the editor
2. Create connector elements between shapes or with fixed positions
3. Verify that connectors render correctly with different styles:
   - Try different stroke styles (solid, dashed)
   - Test various endpoint styles (Arrow, Triangle, Circle, Diamond)
   - Add text labels to connectors
4. Check that connectors update properly when connected elements move
5. Verify that connectors are removed when deleted

### Why make this change?

The DOM-based renderer provides an alternative to the Canvas-based
renderer, offering better accessibility and potentially improved
performance for certain use cases. This implementation allows connectors
to be rendered as SVG elements within the DOM, which can be more easily
inspected, styled with CSS, and interacted with by assistive
technologies.
2025-06-23 03:59:45 +00:00
L-Sun
d8cbeb1bb1 fix(editor): can move frame by dragging title (#12661)
Close [BS-3351](https://linear.app/affine-design/issue/BS-3351/无法通过拖拽frame-title来拖拽frame)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Improved rendering performance and consistency for widgets within frames.
  - Frame titles are now directly associated with individual frames and are draggable.

- **Bug Fixes**
  - Selection logic for frames has been refined to better handle locked states and title area interactions.

- **Refactor**
  - Frame title widget and related components have been simplified for clarity and maintainability.
  - Removed dynamic positioning and click toggling from frame titles for a cleaner interaction model.

- **Tests**
  - Added a test to verify that frame titles are draggable.
  - Temporarily disabled tests related to frame title stacking and selection due to ongoing changes.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-06-03 05:14:39 +00:00
doufa
7b82dd656b fix(editor): connector not added as frame child (#12611)
Co-authored-by: L-Sun <zover.v@gmail.com>
2025-05-30 13:29:42 +08:00
doodlewind
5d94bd41a4 feat(editor): support triangle and diamond shape in shape dom renderer (#12331)
![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/ebfcee12-cebb-4b98-81e2-f9f670b4de96.png)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Improved rendering for diamond and triangle shapes using SVG, resulting in more accurate stroke and fill display.
- **Bug Fixes**
  - Ensured background and border styles do not interfere with SVG-based shapes.
- **Tests**
  - Added tests to verify correct DOM rendering for diamond and triangle shapes.
- **Refactor**
  - Streamlined and clarified the rendering logic for polygonal shapes, separating SVG and CSS rendering paths.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-30 02:04:09 +00:00
fundon
4d6a3731a3 chore(editor): change edgeless-text default color to black (#12361)
Closes: [BS-3506](https://linear.app/affine-design/issue/BS-3506/edgeless-text-默认改为黑色)

### Dark
<img width="691" alt="Screenshot 2025-05-19 at 19 32 52" src="https://github.com/user-attachments/assets/2927d13b-0300-4293-8f8f-7891fd87a680" />

### Light
<img width="639" alt="Screenshot 2025-05-19 at 19 33 05" src="https://github.com/user-attachments/assets/4429f6f9-b374-4b17-87f4-ae09204f1538" />

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
  - Improved edgeless text block styling to support theme-based color, font, and alignment settings.

- **Style**
  - Updated the default text color in edgeless text blocks to black, with support for separate dark and light mode colors.

- **Bug Fixes**
  - Ensured the color picker and block rendering reflect the updated default color.

- **Tests**
  - Adjusted tests and snapshots to expect the new default color and theme-based color structure.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-19 16:51:02 +00:00
doodlewind
8ed4f14380 feat(editor): support border radius for shape dom renderer (#12326)
Comparison:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/f2a266ba-c3d5-46ea-9aa5-38e5d0de6d5a.png)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
	- Border radius and border thickness of shapes now scale dynamically with zoom level for improved visual consistency.

- **Tests**
	- Added a test to ensure percentage-based border radius values are correctly rendered in the DOM.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-16 09:02:45 +00:00
Yifeng Wang
9cabe03386 refactor(editor): add dom renderer entry for canvas element (#12149) 2025-05-14 16:22:16 +08:00
doodlewind
1ef1c3a5fa chore(editor): skip flaky test case in turbo renderer (#12178)
2 out of 7 tests are skipped as flaky due to unknown vitest issue on CI, considering migrating to E2E afterwards.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **Tests**
  - Removed a test related to rendering multiple notes in the viewport.
  - Skipped two tests concerning zooming behavior and state transitions; these tests are now excluded from regular test runs.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-07 13:51:23 +00:00
Saul-Mirone
95b9e4b3d0 refactor(editor): rename model.doc to store (#12172) 2025-05-07 09:17:01 +00:00
Yifeng Wang
ad7868633d test(editor): revert timeout condition in turbo renderer (#12159) 2025-05-07 09:29:12 +08:00
doodlewind
065167a09f test(editor): reduce flaky timing in turbo renderer tests (#12082)
### TL;DR

Improved the test stability for the turbo renderer by using reactive state observation instead of arbitrary timeouts. (https://github.com/toeverything/AFFiNE/actions/runs/14729729312/job/41340918866?pr=12071)

### What changed?

- Replaced `wait(FRAME)` and other timeout-based waits with reactive state observation using RxJS
- Added `filter` import from `rxjs/operators`
- Updated test assertions to properly wait for specific renderer states (`ready`, `pending`, `zooming`)
- Made tests more deterministic by waiting for specific state transitions rather than arbitrary time periods

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Improved test reliability by replacing fixed-duration waits with reactive waits based on renderer state changes, ensuring tests are synchronized with actual state transitions.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-05-06 02:32:48 +00:00
Saul-Mirone
30a2e5b4fb refactor(editor): remove gfx tool global type (#12116)
Closes: BS-2650
2025-05-04 13:53:26 +00:00
doodlewind
b5edd7a6bb test(editor): reduce flaky test in turbo renderer (#12053)
Flaky source: https://github.com/toeverything/AFFiNE/actions/runs/14708000170/job/41272973259

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Standardized test wait durations to 16ms for improved consistency across viewport turbo renderer tests.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-29 08:34:01 +00:00
Saul-Mirone
e96fcf0c35 refactor(editor): remove page root service (#12048) 2025-04-29 03:19:37 +00:00
doodlewind
be28038e94 perf(editor): fallback to placeholder for canvas text (#12033)
### TL;DR

For canvas elements, this PR adds placeholders during zooming operations to improve performance.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/8c8daea8-1eb4-419b-a4f4-2a8847f40b7b.png)

### What changed?

- Implemented placeholder rendering during zooming operations in the canvas renderer, but not only DOM.
- Added a `forceFullRender` property to the `GfxCompatibleInterface` to allow elements to opt out of placeholder rendering
- Set `forceFullRender = true` for connectors to ensure they always render properly, even during zooming
- Connected the turbo renderer to the viewport's zooming state to automatically switch between full and placeholder rendering

### Why make this change?

Rendering complex elements during zooming operations can cause performance issues and make the UI feel sluggish. Rendering connector label also leads to high cost DOM `set font` delays.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/961fb847-24b4-4a7f-b9dc-21b0a5edaaa1.png)

The turbo renderer improves performance by displaying simple placeholders for elements during zooming, while still rendering critical elements like connectors fully. This creates a smoother user experience while maintaining essential visual information.

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
  - Introduced a feature-flag-controlled "turbo" rendering mode that displays placeholder graphics during zooming for improved performance.
  - Added the ability to override placeholder rendering for specific elements, ensuring full rendering when required.

- **Bug Fixes**
  - Enhanced rendering logic to ensure connectors always render fully, even during zoom operations.

- **Documentation**
  - Updated API documentation to reflect new properties related to rendering behavior.

- **Tests**
  - Improved tests to verify correct rendering behavior for connectors.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-29 03:05:17 +00:00
Saul-Mirone
81b439c4e1 feat(editor): add gfx pointer extension (#12006)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Introduced a new pointer graphics module with tools and quick tool integration for edgeless surfaces.
  - Added a quick tool button for pointer interactions in edgeless mode.
  - Exposed new extension points for pointer graphics and effects.

- **Improvements**
  - Integrated pointer graphics as a dependency into related packages.
  - Enhanced toolbar context to support additional surface alignment modes.
  - Added conditional clipboard configuration registrations for edgeless contexts across multiple block types.

- **Removals**
  - Removed legacy tool and effect definitions and related quick tool exports from edgeless components.
  - Streamlined extension arrays and removed unused exports for a cleaner codebase.
  - Deleted obsolete utility functions and component registrations.

- **Chores**
  - Updated workspace and TypeScript project references to include the new pointer graphics module.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-27 04:46:44 +00:00
Saul-Mirone
6e76a3e593 feat(editor): add frame title and mobile toolbar widget extension (#11996)
Closes: BS-3223
Closes: BS-3224

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **New Features**
  - Introduced new view extensions for frame title and keyboard toolbar widgets with conditional registration based on context and environment.
  - Enhanced widget integration by adding explicit exports for view components.

- **Chores**
  - Updated export paths and package dependencies to improve modularity and compatibility.
  - Removed deprecated widget dependencies and related imports from core packages.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-26 02:45:18 +00:00
doodlewind
a46f1a3adf test(editor): reduce flaky in turbo renderer test (#11973)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

- **Tests**
  - Improved test resource cleanup for the viewport turbo renderer, ensuring proper teardown after each test for more reliable and isolated test execution.
  - Enhanced stability by preventing errors during cleanup when certain elements or editors are absent.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-25 00:11:22 +00:00
doodlewind
fd90b2541e test(editor): reduce flaky test (#11970)
<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **Tests**
  - Improved test reliability by awaiting the actual state change event instead of using a fixed delay during zooming state verification.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-24 14:17:21 +00:00
doodlewind
2d3130eac9 fix(editor): turbo renderer placeholder for built in template (#11793)
Fixed compat error for new built-in template with test updated.

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/f8c69d3f-9602-4509-994b-7243b26b4656.png)

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->

## Summary by CodeRabbit

- **New Features**
  - Added an option to enable or disable bitmap rendering in the renderer settings.
  - Introduced a cooldown period after zooming before block optimization resumes, improving rendering performance and stability.

- **Bug Fixes**
  - Improved handling of cases where block components may be missing, preventing potential runtime errors.

- **Tests**
  - Expanded and refined tests to verify zooming behavior, bitmap caching, and internal state transitions for enhanced reliability.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->
2025-04-24 02:40:04 +00:00
Saul-Mirone
16831e8c0e feat(editor): reference, mention and latex inline extension (#11914)
Closes: BS-3215
Closes: BS-3218
Closes: BS-3217
2025-04-23 09:22:16 +00:00
L-Sun
a9ad01491c test(core): enable no-floating-promises rule for tests (#11915)
Sometimes, missing `await` in the test code can cause timing issues, leading to test failures. This PR enables the `no-floating-promises` rule for the test code to ensure that such errors do not occur.
2025-04-23 08:17:41 +00:00
Saul-Mirone
b1aecfc1c4 feat(editor): link inline extension (#11910)
Closes: BS-3216
2025-04-23 04:42:24 +00:00
Saul-Mirone
2510e7a9a4 feat(editor): inline footnote extension (#11908)
Closes: BS-3219
2025-04-23 01:40:49 +00:00
Saul-Mirone
24edfc75bd feat(editor): table extension (#11906)
Closes: BS-3205
2025-04-23 01:16:08 +00:00
Saul-Mirone
e57222b89a feat(editor): surface ref extension (#11902)
Closes: BS-3203
2025-04-23 01:16:07 +00:00
Saul-Mirone
45b6cbe8d7 refactor(editor): cleanup dead code (#11893) 2025-04-22 15:51:23 +00:00
Saul-Mirone
43966a6c6b feat(editor): use store extension manager (#11891)
Closes: BS-3284
2025-04-22 15:51:23 +00:00
Saul-Mirone
99ad4e871e feat(editor): use migrated extensions (#11886)
Closes: BS-3283
2025-04-22 15:51:22 +00:00
Saul-Mirone
6d6504e2af feat(editor): replace spec provider with extension manager (#11861)
Closes: BS-3273
2025-04-22 07:40:41 +00:00
Yifeng Wang
e9d04de399 test(editor): add tests for turbo renderer layout cache 2025-04-14 17:06:13 +08:00
Yifeng Wang
2cd0e75810 fix: flaky 2025-04-14 17:04:22 +08:00
doodlewind
6457c979f5 test(editor): add tests for turbo renderer state machine (#11659) 2025-04-14 17:01:27 +08:00
doodlewind
e1e5e8fc14 feat(editor): add basic image support in turbo renderer (#11620)
This PR adds basic support for image block:

![image.png](https://graphite-user-uploaded-assets-prod.s3.amazonaws.com/lEGcysB4lFTEbCwZ8jMv/4785fc76-fe09-4002-b3fb-aafa9cac34bb.png)
2025-04-11 10:16:07 +00:00
Saul-Mirone
4f9a4e739a feat(editor): extract linked doc widget package (#11589)
Close [BS-2738](https://github.com/toeverything/AFFiNE/pull/11589)
2025-04-11 14:06:16 +08:00
doodlewind
dba8e00fb6 feat(editor): add basic note support in turbo renderer (#11607)
After landing layout tree refactoring, this PR adds basic note support in turbo renderer.

In this demo recording, the code and image block needs to be further supported.

[Screen Recording 2025-04-10 at 5.16.15 PM.mov <span class="graphite__hidden">(uploaded via Graphite)</span> <img class="graphite__hidden" src="https://app.graphite.dev/api/v1/graphite/video/thumbnail/lEGcysB4lFTEbCwZ8jMv/2e416b41-5609-4e52-a90f-5b7bb77db682.mov" />](https://app.graphite.dev/media/video/lEGcysB4lFTEbCwZ8jMv/2e416b41-5609-4e52-a90f-5b7bb77db682.mov)
2025-04-10 09:52:33 +00:00
doodlewind
69d4620753 refactor(editor): cleanup turbo renderer entry config with doc guide (#11605) 2025-04-10 09:52:32 +00:00
doouding
d7268ce04c test: add std gfx test (#11442)
### Changed
- Move some intergraion tests to std as they are more like basic tests
- Add some basic gfx-related tests
2025-04-08 16:20:36 +00:00
Saul-Mirone
bb1270061a feat(editor): gfx template package (#11480) 2025-04-06 12:24:13 +00:00
L-Sun
64ed23d473 fix(editor): missing refFlavour in creation of surface-ref (#11445) 2025-04-03 07:57:10 +00:00
doouding
36b1ca4327 feat: render placeholder in edgeless mode (#11387)
Complete [BS-2997](https://linear.app/affine-design/issue/BS-2997/在白板上渲染-inserted-frame-group-时提供占位)
2025-04-02 06:59:25 +00:00
L-Sun
2f1f09e25f fix(editor): extract store spec register from effects (#11268)
Close [BS-2802](https://linear.app/affine-design/issue/BS-2802/移動端缺少bseffects導致文檔創建錯誤)
2025-03-31 10:53:02 +00:00